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Yu-Gi-Oh! Card Rating List Showing 691 to 705 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Titanocider》
とき
2020/01/12 19:40
Titano Cider.
It has the effect of setting his ATK to 0 and negates the effects of monsters Special Summoned from the EX Deck, and the effect that he can Set this card from GY when the opponent Special Summons a monster from the EX Deck. Mayoi Kaze has a performance that specializes against EX Decks, and compared to Mayoi Kaze, its strengths are that it lowers ATK more intensely and that it can be used repeatedly, but it does not respond to Special Summons from other than EX Decks. There is also a weak weakness that the effect of a monster whose ATK is 0 from the beginning cannot be reduced in order to set ATK to 0. Compared to Mayoi Kaze, its strengths are ATK reduction and reuse, but in the current environment, halving it is often enough to destroy it in battle, and reuse is set with a restriction that only one of them can be used per turn. Due to the nature of , the speed is slow, and even if you use it in the early stages, if you can use it 2-3 times, is it a good letter? If you think so, it's a little tough to overcome the lost wind. The base card is relatively good, so it's not weak, but it feels a little inferior to its base. |
▶︎ Deck | 《Gravedigger's Trap Hole》
とき
2020/01/12 19:40
dig the grave
It has the effect of inflicting 2000 damage to the opponent by negate the effect of hand activation, GY activation, and exclusion activation. A card that thoroughly activates off-field effects, which are indispensable in modern Yu-Gi-Oh! Not only is it negate, but 2000 damage is really painful even if it's burn. Since it prevents hand triggers, the chances of it going bad are extremely low and it will do its job even if you stack it appropriately, but if you still want to use it properly, it would be even better to make use of the properties of Normal Trap and Hole. In particular, it has a good affinity with the enchantment. If you just use it normally, you can get 《Called by the Grave》if it is a hand trigger seal, so you want to devise something, but the return is big. It can be said that it is a card with taste. |
▶︎ Deck | 《Witchcrafter Patronus》
とき
2020/01/12 19:39
Portrait of a great Witchcrafter.
Return GY or one of her banished Spell-users to her deck, with the effect of searching the deck for her Witchcrafter Spell cards, and GY's banishing himself to cast his banished Witchcrafter Spells of any kind. It has the effect of adding to your hand. The effect on the field is the effect that you can search for her Witchcrafter Spell while collecting her GY/excluded Witchcrafter in her Deck. Her Witchcrafter to retrieve is better than a minor Witchcrafter that has been eliminated using her GY effect. Will his search spell be a creation that turns into a monster search, or will it be a demonstration that can safely deploy the searched monster? The GY effect will be after accumulating her spell to exclude with her GY effect of Jenny and Masterpiece. I want to use it as a come-from-behind move after the middle stage because it is a GY activation and type addition. Although it is a trap card, the return is generally large. It can be said that it is a card that you want to master. |
▶︎ Deck | 《Madolche Promenade》
とき
2020/01/12 19:39
The promenade of Madolche.
Negate the effect of one of your opponent's face-up cards, return the Madolche monster on your field or his GY to your hand, and remove this card from GY to use it as an X material for one Madolche X monster. It has the effect of stacking 1 Madolche in your hand Deck GY. It's powerless against Counter Trap, but the all-purpose effect Madolche has obtained is negate Trap. Moreover, since it is an effect negate Trap, you can also use it to negate your opponent's troublesome monsters and permanent cards on your own turn. The effect of returning Madolche to the hand triggers tickets and salons, and if you target a GY card, you will salvage while negate the opponent's card. Madolche also cares about his GY ad. Madolche's effect of adding X materials is that he can also load from the deck, so if he wants to send it to GY, he should load Madolche. It also supports the activation of the effect of Chocola Mode. All in all, a card of the highest standard as a Madolche trap. With this pack he can say that Madolche has a great sword and shield. |
▶︎ Deck | 《Flourishing Frolic》
とき
2020/01/12 19:37
A card released for the New Year's celebration this year.
GY's same name card + 3 cards are flipped over from the top of the Deck, and if monsters, spells, and traps are complete, one of the flipped cards is added to the hand and the rest are returned to GY, otherwise all are returned to the Deck. have. It is a very unstable card, and if you can align monsters, spells, and traps, you can do the effect of greedy humility and his GY fertilization at the same time, but if you fail, nothing will happen. If there is no card with the same name in his GY, the probability of success is miraculous, and if there are few spells or traps in the deck, the probability of success is low no matter how many cards are flipped. Even if he tries so hard, he is still greedy and humble with GY, so even if he is sealed by Special Summon, should he still be greedy and humble? If you want to use it, you can use Sylvan, which has a lot of deck top controls, but I don't really feel the need to work hard... |
▶︎ Deck | 《Fusion Deployment》
とき
2020/01/12 19:36
A card that makes a strange voice when you see its effect.
A Normal Spell that allows you to Special Summon a fusion material monster whose name is written there from your hand or her Deck by showing your opponent a Fusion Monster. Anyway, the quality of the monsters that can be put out is high, and you can call out cards that represent anime such as Blue-Eyed, Bramage, Neos, Yubel, and Odd-Eyes P-Dragon. XYZ, ABC, 《Sangan》, witches, and Aleister can also be recruited. Among them, he seems to have a lot of use as Gladiator Beast. On the turn it is activated, he can only perform fusion summons. It's a pretty powerful recruit card, but just be careful. |
▶︎ Deck | 《Megalith Unformed》
とき
2020/01/12 19:35
Quick-Play Spell But you're already doing rituals with spell cards, forgive me!
You can choose to activate the effect of lowering her ATK of monsters on the opponent's field according to the number of Ritual Monsters, or the effect of releasing her Megalith on the Deck so that its level is doubled and performing a ritual summon. Since it's a Megalith Spell, it's also a new target for Hapto. Combat modifiers help compensate for the combat disadvantage in his Megalith, which is at its power limit in the mid-2000s without Fareg. However, the effect is weak unless two or more rituals are lined up, and he will not be able to use the effect satisfactorily unless the deck rotates well. Basically, you will use it if you draw when you don't need the ritual effect. The main purpose is a ritual summon. Should I basically release a level 8 Megalith and call a level 4 Megalith? Level 4 Megalith has a search effect and a ritual summoning effect, so I want to use it to rebuild my posture. But either way, is it difficult for him to use Megalith if he can't turn it efficiently to some extent? |
▶︎ Deck | 《Evil Eye Reemergence》
とき
2020/01/12 19:34
It has the effect of Special Summoning 1 follower token of the Evil Eye on the field, or 2 if there is 《Evil Eye of Selene》, and giving the Evil Eye Spell Trap object resistance during the turn by excluding itself from GY. .
It's a token generation card that can be summoned even if you use it normally, so you want to prepare a system that allows you to Special Summon two cards with 《Evil Eye of Selene》. A powerful deployment support for Link Summoning Zerachiel, who seeks Link 3 and the Evil Eye monsters. The effect of activating GY is an activating effect that needs to be activated first, so the limit is to prevent Evil Eye of Selene from being suddenly destroyed during your turn. If you exclude it poorly, it will interfere with the salvage at Medusa, so you need to be careful about activating it. Among the Evil Eyes, this card is especially specialized for the Zarachiel type. If you want to Link Summon Zerachiel, should you rely on this card? |
▶︎ Deck | 《Witchcrafter Unveiling》
とき
2020/01/12 19:33
This is the result of our research, Doyaa...!
From his hand, he Special Summons the Witchcrafter, has an effect that does not allow chaining to the spell caster's effect activation, and has a self-salvage effect common to Witchcrafter Spells. A card that solves the weak points of low-level witchcrafters, such as dying of wrath if eaten, and high-level witchcrafters, such as easily perishing in their hands. It will be able to contribute with one of the best stability among Witchcrafter Spells. It's so hard to comment on because it's a wonderfully strong yet accurate card. For the time being, it will be essential for Witchcrafter ... |
▶︎ Deck | 《Heavy Forward》
とき
2020/01/12 19:33
Infinitrack got some pretty good support, albeit only one. Is it a way of being loved for the first time in a small number of supporters?
When activated, he has the effect of searching for Infinitrack monsters and the effect of changing the battle position of Machine X monsters or making this card an X material. First of all, search is excellent. It would be a good idea to simply search for Harvesters and Rock Anchors. For Level 5 Infinitrack, is it better to search via the Harvester for release materials? The effect that can be used every turn is a bonus to the search, but for the time being, it is possible to immediately attack his self-regenerated Infinitrack X monster, and by using it as an X material, you can aim to activate the effect. can stand around. Since the stability of the deck is greatly improved, is it a sure three-card for Infinitrack? |
▶︎ Deck | 《Void Apocalypse》
とき
2020/01/12 19:32
The final battle where everyone fights together.
Discard one card from the Deck, he has the effect of dropping one Fiend into GY, and by sending it from the Spell Trap zone to GY, he has the effect of sending Infernoid to GY up to the number of opponent's monsters called from the EX Deck. ing. With the name of Void, at first glance he seems to support Infernoid from the second effect. However, his GY manure is inefficient to use with Infernoid, and it doesn't really fit his Infernoid's emphasis on mowing lawns and reasoning gates over quantity over quality. The second effect for Infernoid is also dependent on the other party in terms of the speed of GY Fertilization, and is inferior to lawn mowing and reasoning gates. However, this card has the highest versatility. It should be called "Dragon Ravine" exclusively for Fiend. It works well with his Fiend Deck, which wants his GY manure to be quality over quantity. A rare card with the theme of shining on business trips from the original family. |
▶︎ Deck | 《Madolche Salon》
とき
2020/01/12 19:31
His Continuous Spell, which can be the start of Madolche's revival or is powerful.
It has an effect that increases Madolche's summoning power and allows him to set a Madolche Spell Trap from his Deck when Madolche is returned to his hand or his Deck by an effect. It's a simple effect that increases Madolche's summoning power, but a permanent card with a summoning power increasing effect is a beneficial effect that can be said to be a no-brainer. Her compatibility with Majoraine, who has a summoning search, is the best in the world, and it seems that something terrible will happen when Angelie or Hootcake are involved... Another effect is that Madolche's bounce alone can deploy her Madolche's powerful Spell Trap. In particular, the simultaneous recording of Promenade works well, and you can strongly check your opponent. All the elements fit perfectly with her Madolche, making her the new must-have card. |
▶︎ Deck | 《Eria the Water Charmer, Gentle》
とき
2020/01/12 19:29
Since the link age is over, the cycle will be advanced and the area will appear.
It has the effect of treating it as Familiar-Possessed, the effect that he can Special Summon by linking her WATER of the opponent's GY, and the effect of searching her WATER with 1500 or less DEF when destroyed. The effect is his WATER version of the same effect as Charmer Link in the past. However, he has a strong peculiarity about the attribute WATER, and he has the impression that it is often fixed as a theme and not so common. There's a Halifiber, but it doesn't seem like there's much of a chance to pick it up since it's banished by its own effect. As for the hand trigger girl, 《Ghost Sister & Spooky Dogwood》is not a very versatile card and you don't see it very often, so there aren't many opportunities to pick it up. If the opponent is her deck that has been hardened with water, it will hit quite a bit... With the revision of the new master rule, there will be less work as a marker factor, so was it a little late to appear? |
▶︎ Deck | 《Traptrix Allomerus》
とき
2020/01/12 19:28
Kamiso (name)
If you have an X material, you will not receive the effect of Trap, if you use two X materials to revive GY's level 4 insects or plants, and if you send your opponent from the field to GY or exclude them with the effect of your own card, It has the effect of using 1 X material to take that monster to your field. There are two ways to use it, one is to simply use two X materials to revive insects and plants, or one is to destroy the opponent's monster's effect and take control of it. If you use 3 or more as materials, you can use both effects, but it will be heavier. In the former case, I want to be able to use the effect of the revived card. It works especially well with Tio's Enchantress, who can search for Trap Holes, and if you have 3 or more monsters as materials, you can aim to destroy the effect with the searched card. For Insect, it is one of the few highly versatile resurrection cards, and it will be welcomed as a straightforward force. If you're aiming for the latter effect, you'll want to have a removal spell in your hand or on the field beforehand. Trion would be a good match here. It seems to be effective even in a mixed type with his Artifact hand, which has a lot of removal cards. |
▶︎ Deck | 《Ravenous Crocodragon Archethys》
とき
2020/01/12 19:27
A fish with hungry jaws.
It has the effect of drawing cards equal to the number of S materials other than tuners, the effect of strengthening according to the number of cards in your hand, and the trigger immediate effect of discarding two cards from your hand and destroying one card on the field. A card that allows you to draw up to 5 cards as long as you control the level. Well, in that case, I use the S tuner, but even without it, it has an unbelievable draw power that can draw 3 to 4 cards. Synchronizing low levels side-by-side, he has a terrifying quality that could make him a Skulldead-like presence in Deck. After entering the field, the performance is enhanced according to the hand and triggered immediate destruction by cutting the hand. If you plan to keep it on the field due to its low raw RBI, I would like to have about 4 cards in my hand including the draw. ATK 3000, 2 times of destruction effect can be used and it becomes a performance suitable for level 9. However, as is often said, it is ridiculously weak to negate the effect, and a full-body draw using a large amount of S materials will be negate, and since a mere 1000 RBI will stand still, it is essential to trigger care such as in the grave. A powerful card with no draw tag. It is also possible to suppress the field, and the impression that a level 9 general purpose comparable to Trishula has finally come out. |
Update Information - NEW -
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