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Yu-Gi-Oh! Card Rating List Showing 661 to 675 of 4,129
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Masked HERO Acid》
備長炭18
2019/11/26 0:43
Those with a high level of WATER M.
It's a pretty heinous effect that weakens Feather Duster, but in the case of this card, Abu ZERO is a big presence, and while shooting Sambol and Braho, you can also make combos with high value to aim for, such as weakening resistance and making it easier to break through. . In the past, his WATER HERO was also active, but Bubbleman, who was at the top of the list, gradually disappeared as the number of hand triggers increased, and Ocean was left behind duel speeding up, but Liquidman's It seems that it has become easier to recruit with the appearance. The effect itself is powerful, so I'd like to aim for his deck if I can aim for it. |
▶︎ Deck | 《Masked HERO Anki》
備長炭18
2019/11/26 0:28
Those with a high level of DARK M.
You can do a direct while halving the actual RBI and a change search at the time of battle destruction. The two effects give the impression of being inconsistent, but that being said, being able to transform into Dark Row or change form while hitting with 2800 RBI is powerful. Also, in the Lynx dimension, where his initial LP was small, he was collecting hate with his merciless consecutive attacks. With M as the main character, I would like to actively release one. |
▶︎ Deck | 《Masked HERO Vapor》
備長炭18
2019/11/26 0:18
The lower level WATER M.
Among the M, which has many battle-related effects overall, this one is only resistant to effect destruction. In this era, this level of resistance is completely unreliable, but due to the level, the RBI set low is severe. WATER HERO is all-in-one, and it's a great advantage to be able to remove it with Abu ZERO, but his other WATER M, Acid, is easier to understand and has a higher RBI, so it's basic. They are given priority. I wonder if there's much room for this guy to enter the EX frame, which is already required to be linked. |
▶︎ Deck | 《Masked HERO Divine Wind》
備長炭18
2019/11/26 0:08
In M, the one I see most often next to Dark Row. Mostly Airman's fault.
Combat resistance and attack suppression when used in the opponent's turn is also reasonable, but it is quite big that Airman comes to hit as a 2700 RBI with a one draw. Unlike Nova Master, you need to destroy him in battle and send him to GY, so it's not compatible with Dark Row, but even so, it's an existence that you want to include in a HERO Deck that uses change. |
▶︎ Deck | 《Masked HERO Goka》
備長炭18
2019/11/25 23:55
FIRE's M.
The effect is that he is the plain one, and although he has a low RBI from the beginning due to his level, he often excludes GY during deployment. Even with Escridao and Dreadbuster, which have similar effects, they each have Super Fusion and Crossguy, so even those modest effects are allowed, and there's no point in using Second, and from the nature of Blazeman, this is his turn. I don't think there will be anything new unless there is a new one. |
▶︎ Deck | 《Masked HERO Koga》
備長炭18
2019/11/25 23:45
For now, let's hit M.
It has an easy-to-understand effect that specializes in shaving his LP by strengthening his own RBI and weakening the opponent, and when used in conjunction with the hand-induced Honesty, the number of opponent monsters will at least increase the murderous intent. However, as a HERO alone, he has a thin layer of LIGHT, and Neos and Prismer are different from the normal HERO Deck. but. It doesn't have any particular strengths other than combat, so if you want to use it, I'd like to find out when you really need instant firepower on its own. |
▶︎ Deck | 《Masked HERO Dian》
備長炭18
2019/11/25 23:28
M. of EARTH.
The high RBI and the effect when destroying in battle go well together, and it's powerful to be able to create a low-level HERO from there. However, it is not compatible with Darkrow, so be careful. If it's a single effect, it's a little too solid, but in the case of this card, it's also an advantage that he's an EARTH, so if you want to use Solidman's resurrection with less consumption, you'll want to put it in EX. The problem is the thickness of the layers of HERO, which can be deployed in large numbers without Solidman, or rather, the blessing of the new, and it is difficult to differentiate it from Liquidman due to the different attributes. Well, I guess it's a matter of consulting with his deck type. |
▶︎ Deck | 《Masked HERO Blast》
備長炭18
2019/11/25 23:09
Those with a lower level of WIND M.
You can halve the RBI of the opponent's monster and bounce his Spell/Trap from Furice, but since your own RBI is a little low, you often want other high RBI monsters to reduce his LP, and even if you bounce it, it's pure removal. From the nature of the mask change, it would be better to operate in an end-cycle manner. He also has a Kamikaze in WIND's M that has a draw effect and is good for hitting, so I want to make the most of the fact that I can suddenly shrink and remove. |
▶︎ Deck | 《Scrap-Iron Signal》
備長炭18
2019/11/24 17:56
His Counter Trap for the first time in the Kuzutetsu series.
The effect negates the effect of the opponent's monster. For some reason, I want to differentiate it from notifications and divine punishments that only negate and do not destroy, so they can be reset. On the other hand, it requires an S that specifies an S monster as an activation condition, and it's a little strange that it doesn't have a bonus effect like "Scrap-Iron Statue". Even if you consider that you can reuse it, this weight is rather troublesome. |
▶︎ Deck | 《Scrap-Iron Statue》
備長炭18
2019/11/24 17:42
Stardust Scrap Iron.
The effect of resetting and using it is already an effect that breaks his face-up Spell / Trap, and you know that P has a lot of such cards, but there are cards that are aimed at scaling or are destroyed and earn ads, so the opponent wants to choose. . With this alone, it is inferior to Cyclone and Rabbit, which can be used without lying down once, and 《Unending Nightmare》, which can be used many times in one turn, but this card has Junk Revival when sent to GY, and it can be used outside of the field. Since it can be activated by actively sending it from the Deck, I would like to actively use it to aim for Junk Ron, Converter or Synchro Body. |
▶︎ Deck | 《Scrap-Iron Scarecrow》
備長炭18
2019/11/24 17:24
A representative of the Kuzutetsu series, it is also impressive as a card that continues to support Yusei in the anime.
It can stop the opponent's attack only once, but as a mere attack deterrence, it has many rivals such as "Magic Cylinder", which is effective against multiple monsters, and "Dimensional Prison", which can also burn, roar, and remove mirafo. What makes this card different from them is the part where he is reset without being sent to GY after activation. Since it can be activated every turn and is plainly disgusting, it also has the property of inducing the opponent's removal more than deterring attacks. However, in the current situation where removal and deployment are very inflationary, there are many cases where this card cannot cover everything, and I have the impression that it is limited to being used only in special decks like Illidan. |
▶︎ Deck | 《Laval Stennon》
備長炭18
2019/11/24 16:52
At Laval's highest level, he is a Synchro Monster and is subsidized by 《Vylon Stella》.
For some reason, it has the effect of sending a compulsory hand to his GY, and at the time this card is issued, most Laval will likely be in his GY, so it is usually disadvanced. The level is also troublesome, and it is also troublesome that the dragoon that exists at a lower level is superior in terms of his GY fertilization ability. However, when he is selected as the target of the effect, he can negate the activation itself by removing GY's Laval, and although he cannot be overconfident, being strong against ordinary removal is a definite strength. I also want to be able to simulate the hand cost by setting cards in the field after fully deploying them. That said, at level 7, this already has a strong sense of plainness. |
▶︎ Deck | 《Laval Dual Slasher》
備長炭18
2019/11/24 16:49
Laval's level 5 Synchro, gaining effects by referring to GY's Laval number.
Additional attack when attacking a Defense Position monster from 2 bodies. Penetration effect can be obtained with 3 or more bodies. As a level 5, he can hit Almades from above, but although he has ATK, it's not particularly high when viewed as a whole, and it's tough unless it's an RBI enhancement. Also, with the appearance of link summoning, it is difficult to adopt a meta that changes the battle position, and it is not good. With Laval, it's very easy to meet the conditions to get the effect, but the impression is that the power is a little too modest. However, this card's stats are more important than its effects, so it's great to be able to use it as a Level 5 Synchro against explosions. |
▶︎ Deck | 《Laval Magma Cannoneer》
備長炭18
2019/11/24 16:41
Burn is a half bonus. The important point of this card is the only level 4 Laval that supports explosions.
In Laval, due to the relationship of dropping a level 1 maid, it is quite appreciated when making a 5 star synchro such as a librarian. Also, since you can use the card you want to revive from the explosion in your hand to cover the cost of this card, it can indirectly lead to development, so I'm happy that it's not actually vanilla. |
▶︎ Deck | 《Laval Cannon》
備長炭18
2019/11/24 16:38
I'm happy to be able to return Laval, who was excluded even though I need summoning rights, and I can prepare targets with ladies, golden chests, and ifrits, so there are many situations where it's useful to insert it.
However, it is quite regrettable that it does not support explosions, and although it can be searched and reused with Warrior support, the impression is that the number of inputs increases and decreases occasionally. |
Update Information - NEW -
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