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Yu-Gi-Oh! Card Rating List Showing 6,706 to 6,720 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Number 28: Titanic Moth》
シエスタ
2018/08/03 17:04
General-purpose rank 7 No, since there is no material specification, it will be easy to summon if it is mainly level 7.
It's a card that specializes in dealing damage, and it can also be a leading firepower if you decide to use it especially when your opponent activates increased G and gains a large amount of cards. Having a large amount of cards in your hand = there is a high possibility that a hand trigger will come flying, so you can say that countermeasures are essential, but this kind of situation is quite common because it is a card with a high adoption rate in the current environment. However, as it has already been said, by the time this card takes effect, the opponent will always have one turn, so there is a high chance that the opponent's hand is running low, and the contents of this Deck will give you a sense of that. And the above-mentioned situation may be wary, and the activity is unstable. If you can't kill it due to the condition of the effect activation of the last 1, it tends to be a little uneasy to return. It's a difficult card to handle, but depending on the environment, the time may come when it's okay to have it on the side. |
▶︎ Deck | 《Yomi Ship》
シエスタ
2018/08/03 16:48
A card that sends a monster that destroyed itself in battle to the underworld.
However, there are many rival cards like 《Snowman Eater》and Cradle with the same attribute, level, and race as Nudria and Vomadra… or rather, they are almost upwardly compatible, so you probably won’t be able to use this card. |
▶︎ Deck | 《Monster Reincarnation》
シエスタ
2018/08/03 14:15
A spell that collects in the hand unlike Monster Reborn .
Since it requires a hand cost, it's a 2:1 exchange, so it's not cheap, but it's convenient for him to be able to collect cards from GY without any restrictions or restrictions. Compared to resurrection, it is superior in that it can aim to reuse Effect Monsters that cannot be revived, and such monsters are often powerful, so you want to recover the cost with the collected cards. The hand cost can also be used by him depending on the deck, and a pseudo-search to send it back to her GY by burial etc. is simple but useful. Recent categories have a lot of people who have a recovery effect when they are non-destructive, so the adoption rate of this costly card is low, but I think it's still a versatile and easy-to-use salvage card. |
▶︎ Deck | 《Twilight Twin Dragons》
シエスタ
2018/08/03 12:55
The co-starring of light and darkness has a coolness that makes you want to try activating it.
If a commandment exists, it will help with its summoning conditions while recovering the judgment. However, since I want to summon the command after knocking it down with the basic judgment, even if I can collect and deploy the judgment, I can't activate the effect without sacrificing the special commandment. On the contrary, the effect of 2 can recover the commandment, but if it is to be activated reliably, it is necessary to devise such as placing him on the top of the deck, and usually luck is involved. Both effects are unstable and highly accidental, and as already said, 《Monster Reincarnation》is much easier to use even at 2:1. Lilo doesn't have a frame to adopt such as a special card for commandment that has the possibility of an accident. The only benefit is being cool. |
▶︎ Deck | 《Spiritual Light Art - Hijiri》
シエスタ
2018/08/03 10:09
A spiritual art that is adjusted to be difficult to handle, probably because it is light blessed with versatility and support.
You can return one monster with light as a cost, and you can aim for a sacrifice escape or follow-up, but if you show a trap, it will be negate and it will be somewhat unstable if the effect depends on the opponent. This cost is not worth it for the trap peeping. Well, the success rate is high even without ingenuity due to the characteristics of Trap and the low adoption rate of Trap these days. However, if it is a 2:1 return card, there is a DDR, and although it is vulnerable to removal, it can basically return reliably, and since it is a spell, it has an immediate effect, so it is a little bad. Release will be a little tough unless you increase the points and combo properties. |
▶︎ Deck | 《Dark Spirit Art - Greed》
シエスタ
2018/08/03 9:39
A spiritual art that has a slightly strange effect, probably because darkness is blessed with both versatility and support.
The effect is as powerful as a pot of greed, but this cost is a little heavy as it is negate just by showing her Spell in your hand, and the opponent's Spell peeping alone. Since it is a card that is greatly influenced by the opponent, it is very difficult to use alone and it is essential to use it with other cards. Under Dystopia, the cost is covered by the opponent's cards, and it becomes a removal and draw or peeping card, making it easier to use and easier to use. Since this card should be used by the dark center, you can also use virus cards, and if you declare his spell by destroying the dark deck, it will be easy to aim for a draw. It's powerful as a combo, but in the end it's still unstable. I don't think it's practical. |
▶︎ Deck | 《Nephthys, the Sacred Flame》
シエスタ
2018/08/03 9:28
Linked version of Nephthys, but with resistance rather than self-regeneration.
Tokens can also be used as long as they contain rituals, so summoning them is easy with decks that handle rituals. All the markers are downwards and easy to handle, but I don't think he can make use of this in Nephthys because he doesn't rely too much on EX. As for the effect, resistance and RBI will be strengthened by the number of rituals used as materials, but it is quite heavy to use multiple rituals that require consumption as materials, and it is not possible to directly obtain an ad for that. Recently, there is an abundance of removal methods, so it is easy to break through with destruction resistance. Even so, it is unrealistic and not worth it to use 3 Rituals as materials for 4800 Divine Binding Resistance. I think it's still better to support the head family appropriately with equipment. The effect that prevents him from being attacked is activated by destroying the effect. He is a support for Nephthys, and if he is summoned normally, he should have acquired battle resistance, so he will be a wall. Overall, I feel he's underpowered in Nephthys and not worth the weight. |
▶︎ Deck | 《Cerulean Sacred Phoenix of Nephthys》
シエスタ
2018/08/03 9:04
A card that becomes a trump card for his categorized Nephthys.
Since it's level 8, you can use the original Nephthys as a material, and since it's compatible with trains, I think it's a level that's easy to handle. The essential ability is aggressive from the beginning, and he is Blue-Eyed RBI. can also Responding to battle destruction, which was a difficult point for self-regeneration, and strengthened its presence. However, even though it is a support, it is a ritual that tends to consume money, and the effect requires additional cost, which is a little heavy. Self-regeneration has been strengthened, but it is still powerless against removal other than destruction, and will soon leave without countermeasures. Of course, since it's a ritual, you can't regenerate yourself unless you're normal summoned. Although it has been strengthened from the original family, it is unsatisfactory with an anachronistic method of strengthening. It would have been nice if it could at least be activated during the opponent's turn or was just an Effect Monster. |
▶︎ Deck | 《Spiritual Earth Art - Kurogane》
シエスタ
2018/08/02 17:07
Like redox earth elemental lords, it has an earthly resurrection effect.
Simply using it is a 2:1 exchange, but you can perform a follow-up attack by performing a sacrifice escape or activating it after attacking the target cost. However, the resurrection target is limited to the lower ranks, and in the first place, there are many general-purpose resurrection cards, starting with Livide, so it can be said that even EARTH has no more slots to adopt this guy unless there is a serious problem. |
▶︎ Deck | 《Spiritual Wind Art - Miyabi》
シエスタ
2018/08/02 16:56
He can bounce like the wind, and his deck bounce is one of the best in removal, and his removal performance is high.
However, now that it's not uncommon to see a large number of 2:1 cards, this number of removals feels a little unsatisfactory, even considering the removal performance. As already mentioned, Wind is often a bird, so Godova can be used as a comparison target. Deck If you want to bounce, 《Phoenix Wing Wind Blast》is easier to stabilize because you can aim for a drawlock and the cost is in your hand. With this level of performance, I think it's difficult to adopt unless it's a Quick-Play Spell. |
▶︎ Deck | 《Spiritual Water Art - Aoi》
シエスタ
2018/08/02 16:41
Confiscated with water as a cost, water Elemental Lord is the same, but did water have anything to do with handicap?
Even though it's basically a 2:1 exchange, the ad you get is bigger than it looks. As expected of the effect of a card that is still banned. As for the cost, it can be reduced by using self-regeneration such as Frog as well as Escape. However, compared to Seizure, he is a Trap, so there is no immediate effect and the cost is heavier than that, so it can't be handled as easily as that. Also, since it is not an effect for when you are in a disadvantageous situation, it can be affected by the situation. If I adopt it, I want it to be a deck that can be activated at any time. |
▶︎ Deck | 《Spiritual Fire Art - Kurenai》
シエスタ
2018/08/02 16:21
This card burns like a flame with a card that exerts its effect by dedicating a specific attribute to Tribute.
If you are aiming for a deadly card in the FIRE axis beat burn, you want to cost more than advanced with a high RBI. As mentioned above, there are many people who have a burn effect, so you will be able to demonstrate considerable firepower in conjunction with them. However, it is inefficient and cannot be hit without thinking, so I want to activate it at times like Sacrifice Escape. With Infernoid, it's easy to prepare high hit points at a low cost, and it also has the role of removing cards that feel in the way. I think it's a card that is a bit unstable and difficult to handle because it can be quite dependent on the situation. |
▶︎ Deck | 《T.G. Wonder Magician》
シエスタ
2018/08/02 15:02
For some reason when he first appeared in the anime, Synchro was often teased because he had an old man's voice and his face was shot up at the end.
Since TG is required as a material, it is mainly used in TG, but there are general-purpose TGs such as werewolves, so it is not impossible to use them outside of TG. It has the effect of releasing a cycle with a summoning trigger and easily obtaining 1 draw and an add even if it is destroyed. Since it is an S tuner, it is easy to connect to a larger size. However, since the removal effect is mandatory and only the opponent is not specified, it is possible to break your own card, so be careful. In TG, there is also an S Tuner Star Guardian at the same level. Also, Harifiber could be used without any TG, and it was easy to make use of the effect, but the ban over there made it difficult to use as a general purpose. (Although TG itself suffered a lot of damage) |
▶︎ Deck | 《Bahamut Shark》
シエスタ
2018/08/02 14:51
Since it is designated as water, the decks that can be played are limited, but water level 4 is blessed with deployment cards such as Silent Angler, so it should be easy to summon.
It has a high attack and defense for a Rank 4, but if you use its effect, you will not be able to attack, and the strength you can summon will basically be a monster lower than yourself. It is possible to use the effect after attacking, and if you use Vespenate, you can cancel the disadvantage without consuming it, but due to the nature of the effect, it is easy to put pressure on the EX frame, and if it is a water center Deck, the summon destination is limited. They are often bound by water. In the past, I was able to summon the powerful 《Toadally Awesome》, so I was able to work both alone and as a suppression agent, but the ban over there indirectly weakened me greatly. (It is easy to be swayed by changes in the environment, such as rule changes) In the future, I think it is necessary to take advantage of the fact that it is easy to arrange X monsters. Since No30 can be summoned without materials, it can also be used in his deck, which is centered on teleporting over there. |
▶︎ Deck | 《Number 30: Acid Golem of Destruction》
シエスタ
2018/08/02 9:07
It's a miracle that it didn't require 3 materials even though it's all 3, considering its appearance time.
Although it requires two unspecified bodies and is Rank 3, it has an exceptional status of 3000 offense and defense. However, there is a backside to such a good story, and it has multiple heavy disadvantages. As for removing the material, he is light as long as the LP has room, but it is painful that it is difficult to develop the sequel due to the inability of Special Summon. On the other hand, it is also perfect as a card that teleports like a golem. Since it is water rank 3, Bahamut Shark can be summoned without any materials. There are other rank 3 attackers that are easy to handle, so I have the impression that this card is more suitable for combos than general purpose. |
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