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Yu-Gi-Oh! Card Rating List Showing 6,616 to 6,630 of 6,647

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Rating Score・ Review
Posting Date
Ancient Gear Explosive ▶︎ Deck 《Ancient Gear Explosive》
japan スクラップトリトドン
2010/08/07 10:07
Yugioh Icon
At least I can use Quick-Play Spell...
The concept of the ancient machine Deck is to attack and attack, so I think this card is necessary.
Ancient Gear Workshop ▶︎ Deck 《Ancient Gear Workshop》
japan スクラップトリトドン
2010/08/07 10:05
Yugioh Icon
Dedicated salvage cards can't be weak.
It's a useful card to prepare for the ultimate titan, to respawn a fallen knight, or to pick up the cost of a fortress.
Ancient Gear Castle ▶︎ Deck 《Ancient Gear Castle》
japan スクラップトリトドン
2010/08/07 10:03
Yugioh Icon
Mini gear town.
The ATK increase is insignificant, but it's enough to have the advantage that the knight can trade with Sidera.
Above all, it's an exceptional ability to use a counter that can be used in opponent's summons and sets, and to cover the highest grade ancient machine that can be a trump card with this one piece.
It tends to be overshadowed by the presence of Gear Town, but somehow it's an excellent support card
Ancient Gear Knight ▶︎ Deck 《Ancient Gear Knight》
japan スクラップトリトドン
2010/08/07 10:00
Yugioh Icon
Handy minor attacker for ancient machines.
If you don't use Dual, you can't get the unique effects of the ancient machine, but the 1800 attacker is excellent from the start.
It can also be used for salvage in the garage and fusion with the ultimate giant, and it is a card that you definitely want to stack 3 in the ancient machine deck.
Ultimate Ancient Gear Golem ▶︎ Deck 《Ultimate Ancient Gear Golem》
japan スクラップトリトドン
2010/08/07 9:58
Yugioh Icon
The trump card of an ancient machine.
Although it is a three-body fusion, the restrictions are light, and it is relatively easy to put out because there are future fusions, special salvage cards, and gear towns.
It is possible to take it to the end of the game at once with an amazing 8800 if you put it out with a bond.
Even if you are in the abyss, in the worst case, a giant will appear, so the aftercare is also substantial.
"It's difficult to put out, but if you put it out, you can almost win." I love machines like that lol
Drill Warrior ▶︎ Deck 《Drill Warrior》
japan スクラップトリトドン
2010/08/07 9:48
Yugioh Icon
Actually, this is a card that was adopted in a general public offering...
Moreover, her Special Summon + Recovery effect from exclusion cannot be defeated due to the ruling that it cannot be defeated once it is used.
On top of that, the fluff tokens that grow in dandies that you throw away when you're eliminated...
It's annoying that if you decide, you'll run away unless you escape or draw a moon book.
Ancient Gear Beast ▶︎ Deck 《Ancient Gear Beast》
japan スクラップトリトドン
2010/08/07 7:32
Yugioh Icon
A reliable dog of an ancient machine.
Special Summon is not possible, but can be summoned without release if there is a gear town.
It is powerful to block the effects of defeated monsters, and in famous places, different dimension ♀, snowman, various recruiters.
Also, his GY activation can be negated by him, so it's powerful to just turn Treeborn Frog and Vayu into a piece of paper.
It's a problem that ATK is low for the level, but it's a sufficient number if you're dealing with lower grades.
Ancient Gear Golem ▶︎ Deck 《Ancient Gear Golem》
japan スクラップトリトドン
2010/08/07 7:28
Yugioh Icon
Somehow the leading role of the ancient machine.
With piercing, he has ATK 3000, and his Spell Trap seal when hitting is a masterpiece.
I want more than 2 of them in his Deck that puts out the ultimate giant, and since it's a machine, it can be used as a limiter or bait for Obaro.
Even if it can't be helped to be absorbed by Chimeratech Fortress, the point that Special Summon is impossible is the most difficult.
Ancient Gear Engineer ▶︎ Deck 《Ancient Gear Engineer》
japan スクラップトリトドン
2010/08/07 7:24
Yugioh Icon
It's a convenient child if you stab one with an ancient machine.
Although there are many cases where it will fall into the abyss, there are many traps that take targets such as escape recently, so it is easy to use it as a wait-and-see before putting out a gajedra.
Also, as long as he survives the battle, his Spell Trap can be broken, so it is possible to deal with troublesome cards such as Opponent's Oppression and 《Macro Cosmos》.
However, the ATK is fatally low for level 5, which is a big problem, so you can't easily stack many copies.
Ancient Gear Gadjiltron Dragon ▶︎ Deck 《Ancient Gear Gadjiltron Dragon》
japan スクラップトリトドン
2010/08/07 7:19
Yugioh Icon
A child whose stocks soared thanks to Gear Town.
3000 that can be easily put out is strong no matter how you think about it.
He's also a powerful fighter, and doesn't lose much in battle thanks to his Spell Trap Bind effect, which is unique to Ancient Machines.
Also, these days he is easy to use as the cost of Machina Fortress.
Cherry Inmato ▶︎ Deck 《Cherry Inmato》
japan スクラップトリトドン
2010/08/07 7:12
Yugioh Icon
Although you can only call 2 types, Recruiters whose 1 becomes 2 are usually strong.
It is also possible to call Tomabo and 《Cherry Inmato》and synchronize on the return turn.
Since it is a tuner on top of the same race and attributes as Kiratoma, it is a good idea to include it if you plan to stack Kiratoma in a plant deck.
Steelswarm Scout ▶︎ Deck 《Steelswarm Scout》
japan スクラップトリトドン
2010/08/07 7:07
Yugioh Icon
Treeborn Frog from Steelswarm.
However, since the activation condition is at the start of main 1, you can't revive, release with energy control, and revive like Treeborn Frog.
If you drop it once, you can get all Giraffa and advanced Steelswarm, so it's an excellent release factor,
The bottleneck is that you can't use Special Summon, and you can't revive if you have a Spell Trap.
In particular, the latter has the worst compatibility with erosion infection, which is the best deployment method...
Geartown ▶︎ Deck 《Geartown》
japan スクラップトリトドン
2010/08/06 23:17
Yugioh Icon
A card that can be said to be the savior of the ancient mechanical deck.
It's painful that the recovery at the time of destruction is activated due to the effect of master rule 3 → can not be used in the set, but the recruiting performance itself is still strong.
The release reduction effect is also quite excellent, and it is powerful to have a beast or the like without a release and a giant with one release.
It is a card that has many opportunities to go on business trips, but it is important to note that it will be destroyed in a chain due to its optional effect.
Giant Trunade ▶︎ Deck 《Giant Trunade》
japan スクラップトリトドン
2010/08/06 23:02
Yugioh Icon
Unlike Storm, it ignores destruction-sensitive cards such as Stardust and blows them away, so it's quite strong.
In addition, it is convenient that revived monsters can be synchronized and reused after release.
Will it be banned in the form of replacing Oarashi...
Mystical Space Typhoon ▶︎ Deck 《Mystical Space Typhoon》
japan スクラップトリトドン
2010/08/06 22:58
Yugioh Icon
"Aren't cyclones strong?" is like saying, "Pencils are convenient for writing."
In the recent environment, there are cases where decks that cannot be laid down have appeared and are not adopted as the main cycle,
For whatever reason, the majority of defense cards are often his Spell Traps, and the ability to remove them in advance is still the same.
Endocycles often break cyclones.

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