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Yu-Gi-Oh! Card Rating List Showing 6,466 to 6,480 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Elemental HERO Wild Wingman》
シエスタ
2018/09/19 9:40
Elemental HERO has abundant search and recruiting methods, and GY fusion also exists, so the fusion itself of this card is easy.
The effect is a cycle of spell 1 and there is no turn limit. However, his own status is extremely low for his level, and even if he can interfere with lying down, it will be difficult for him to play an active role in battle. To be honest, the elemental HERO material is not as powerful as the current Elemental HERO, and it is not strictly a fusion, but the acid that can be put out from Bubbleman with a mask is a no-cos, and it also has the ability to weaken the entire body in addition to removing all magic and traps. enough. On top of that, Gaia and Tornado can also be used with the same material, and the fusion material is looser than himself, so they can't interfere with prone, but he himself is powerless against Friche and summoning reactions, and now his attack reactions aren't popular, and his performance hasn't changed much, let alone improved. It is often turned around. Both the material and himself are currently lacking in strength, so he probably won't have a seat in the strict EX frame of Elemental HERO. |
▶︎ Deck | 《Evil HERO Inferno Wing》
シエスタ
2018/09/19 9:15
His Evil HERO version of Flare Wing.
As can be said for the majority of Fusion HEROs, this is a category with many search and recruit methods, so it's not difficult to align even two by name. However, compared to E・HERO fusion, the narrowness of the summoning route that can only be put out with Dark Fusion is a bottleneck. Instead, the effect is strengthened compared to E・, and in addition to being equipped with penetration, the burn effect can also refer to the defensive power. However, I feel that there is not much difference in performance despite the poor handling. What you do is basically the same. Depending on the opponent, it will work the same as Flare Wingman, and it will not be stable. Flare Wingman has many summoning routes and has a dedicated support, so I think it would be difficult to outperform him. As a bonus, since it was implemented after the specification change of the burn effect in Lynx, the essential burn effect has been nerfed to half, and it has become a sad thing that Flare Wingman has almost deteriorated. |
▶︎ Deck | 《Last Hope of Nephthys》 |
▶︎ Deck | 《Heavy Storm》
シエスタ
2018/09/19 8:50
His usability as a simple removal card is inferior to his Harpie, and there are decks of him that are not compatible with Sin and Gems, so I choose his deck that can be used somewhat.
This can no longer be said to be a simple backward compatibility because it has a combo feature that allows you to remove cards that are in the way of your field and involve cards that are activated when they are not destroyed. However, like Harpie, he's been less prone lately, and he can't interfere in the opponent's turn, so he sometimes seems inferior to Psychic and Tsuitsui. As mentioned above, this is superior in that it does not spoil at all even from the beginning because it can destroy your own cards. I don't think it's even a card that should be banned. That being said, if he were to be released until now, he would not be able to stand face down in earnest, so even if he were to be released, would he be replaced with Harpie? Now that we have Psych and similar cards in abundance, I feel like that won't change. But the No-Cos overall removal is still strong. |
▶︎ Deck | 《Shrink》
シエスタ
2018/09/18 17:44
It's a card that can't be said to be a huge opponent, as you can see, the stats can be halved, and the drop width is large, and most monsters will be able to destroy them in battle.
Since it is a Quick-Play Spell and you can target yourself, it has a wide variety of uses. It's definitely a useful card, but it also has a lot of competition. Due to the increase in target resistance, strengthening is more useful than weakening, and it is possible to deal with cards that cannot be broken through with this card, such as Back-Up Rider and Tsukikyo. It doesn't have as much influence as the Book of Moon and the Holy Grail, so it's difficult to prioritize them. It's not like you can get an ad directly, and you often feel that it's lacking in power because of the increase in deployment power, the increase in resistance, and the fact that removal is becoming mainstream. It doesn't have any peculiarities and is easy to handle, but I couldn't ride the wave of inflation. Arbitration and calculations tend to be troublesome later, so I would like to pay attention to these points when dealing with them. |
▶︎ Deck | 《Reverse Trap》
シエスタ
2018/09/18 17:32
The debuff reversal effect is still the only privilege of this card. Is it because arbitration is troublesome?
Whether or not this card works effectively against your opponent is highly dependent, so if you want to use it, basically you want to start comboing yourself. Venom Swamp, Meteor Bow, Dark End, etc. Unfortunately, there is no effect on doubling or halving, and 《Light and Darkness Dragon》also has a special ruling, so it cannot rise infinitely. As a meta, it's effect is a little unstable, and it's difficult to search, so it's an interesting effect, but it's currently not at the level of actual battles. I think it has a lot of content and a future potential. |
▶︎ Deck | 《Elemental HERO Shining Phoenix Enforcer》
シエスタ
2018/09/18 17:12
The E-HERO used by Ed, and a counterpart to Flare Wingman.
The burn effect has been replaced with combat resistance, and in combat it is immortal as the name suggests. However, in addition to having a reasonable hit point, it has a strengthening effect, so it does not mesh well. In addition to this card, Hero is strong in battle due to the presence of Honesty. If you can use this card, you can also use Flare Wingman and WakeUp. Later, Destroy Phoenix, which can be said to be the DHERO version of this card, appeared, but he was too good at himself and his materials, so Fusion Destiny was banned and he hit D. |
▶︎ Deck | 《Elemental HERO Phoenix Enforcer》
シエスタ
2018/09/18 17:02
E・HERO with the family name of Ed, which can be said to be a pair of Flare Wingman. Although he was quite active in the anime, he had no turn after the appearance of D.
It's easy to summon from E・HERO's blessed search/fusion method, but it's not worth it just to have a battle resistance of 2100 RBI by doing fusion. With the same material, you can make better ones that are strong in battle, such as Tornado and Sunrise. It's a required material for Shining Phoenix Guy, but it's performance isn't worth it either. However, the E-HERO version, an instant Neos pace that can be said to be "Instant Fusion" has appeared. It has become possible to have the strength of the only level 6 fire that can be put out in it. |
▶︎ Deck | 《Evil HERO Infernal Sniper》
シエスタ
2018/09/18 16:52
E-HERO probably originated from Rampart
As can be said for the majority of Fusion HEROs, this is a category with many search and recruit methods, so it's not difficult to align even two by name. However, compared to E・HERO fusion, the narrowness of the summoning route that can only be put out with Dark Fusion is a bottleneck. Compared to Rampart, which was a direct attack, it is a burn, and it is also equipped with spell resistance. However, the main bottleneck is that the burn is slow when you are on standby. Spell resistance is also limited to effect destruction, and there are many removal methods other than spells, so it is somewhat unreliable. A number that can't be said to be high in offense and defense. Rampart is now able to attack directly through monsters due to the change in ruling, and overall it's a helpless level that feels more difficult to handle than over there. |
▶︎ Deck | 《Elemental HERO Rampart Blaster》
シエスタ
2018/09/18 16:43
A card whose ruling has finally been overturned after nearly 10 years since its appearance.
but it was too late. Regarding material designation, HERO has abundant search for fusion and material, so it is not a difficult story. However, even if you can attack directly, the damage you have taken will be halved, and the result is not worth the cost. Moreover, HERO is a category with a wide card pool. The truth is that there are many more useful options. It's all the more so since there are a lot of people with effects suitable for combat. It's unique, but I think it's out of the realm of storytelling. |
▶︎ Deck | 《Elemental HERO Mudballman》
シエスタ
2018/09/18 16:31
"This monster can only be Special Summoned by fusion summoning." = This is also an effect.
Although it is a double designation, summoning itself is an easy category because there are abundant search methods for both fusion and HERO. However, the effect is not "substantial". There is no, but in addition to the one sentence above, it is written exactly as fusion/effect. Therefore, it does not correspond to cards that specify anything other than Effect Monster. RBI is also a junior attacker class. It has a high defensive power of 3000, but it's not worth it if it's a fusion and a wall. Gaia and Adoration with the same material and high fighting power. When you leave the field, you can put out an absolute that can remove all of them and keep your opponent in check. It is said that Elixirer has a wider range of activity as a sneak peek of such a card, which can be said to be Numbers Last Hope . From the above, there is no practicality, and the impression is strong that it is a story HERO that is on par with Rampart. |
▶︎ Deck | 《Scarlet Security》
シエスタ
2018/09/18 15:21
Lemon's feather broom is strong against monsters, but it's Red Archfiends that don't interfere with demons and traps, so the effect is not bad.
However, the activation conditions do not mesh. Now that Friche and counters are the mainstream, I want to do this kind of thing before deployment. Moreover, unlike black magic, the current search method is weak. Therefore, the significance of prioritizing over general-purpose items such as Lightning Storm and Tsuitsui must be a fan. |
▶︎ Deck | 《Red Dragon Vase》
シエスタ
2018/09/18 14:51
The Red Archfiends require a large number of tuners to hook up to variants, so a two draw is certainly delicious.
However, it is difficult to handle enough to erase it. It seals the activation turn summoning action, not only does it not connect to the derivative, but it also includes the summoning action before this card is activated, so even if Red Archfiends is prepared, it is difficult to activate immediately... In the current environment, it is not easy to maintain even one turn of Red Archfiends who have no resistance. Although it can be set, it is also incompatible with Red Archfiends and destroys them. The bad engagement is conspicuous, and even 2 draws are not worth it. |
▶︎ Deck | 《White Veil》
シエスタ
2018/09/18 14:41
In this day and age where Friche is the main force, the removal of demons and traps through combat in ancient mechanical effects is a good place to be outdated.
However, due to the effects of 1 and 2, it cannot be said that it is generally backward compatible with psychic systems. Even though it's an effect that's hard to make use of in this day and age, it also has the disadvantage of generating a large amount of burn on yourself under fairly loose conditions. If you want to remove Magic/Trap, there are plenty of better cards out there, so using it as a simple removal card is inadequate. So I think it would be nice to use it in an unconventional way. Burn is a disadvantage, but the conditions are very loose, so depending on how you use it, you can treat it as a card that reduces LP at once. If you equip it around Falcon, bounce it, equip it again, and use materials or self-destruct, you can bring it to the dying LP at once. After that, it would be ideal if you could combo with Reversal Quiz, Rainbow LP, or Agony. I think it's good to use it as a self-burn card with extra removal. |
▶︎ Deck | 《Dark Flattop》
シエスタ
2018/09/18 10:20
It's hard to specify the material, but it's a category with a large number of attributes and races, so depending on your ingenuity, it's a category that's easy to put out.
As you can see, it has the effect of an aircraft carrier, and even if the Reactor related is revived and destroyed, it can still deploy the follower, greatly contributing to the completion and maintenance of the Air Raid. Thermonuclear can also be revived, but Ancient Machines don't have basic S summons and there are plenty of resurrection methods in the category, so I wouldn't rely on it. A card that is the cornerstone of deployment in Reactor. If there's a problem, it's that he can't easily operate Reactor's deployment power, and his lack of power is conspicuously a category. I hope to see more support. |
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