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Yu-Gi-Oh! Card Rating List Showing 616 to 630 of 5,305

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Infernity Patriarch ▶︎ Deck 《Infernity Patriarch》
japan アルバ
2020/12/09 20:33
Yugioh Icon
A Bubbleman exclusively for Infe, and if he brings it from Archfiend, he can immediately Special Summon, so it can be connected to Rank 4.
GY's destruction substituting effect is enough if you consider it as a bonus effect.
Infernity Mirage ▶︎ Deck 《Infernity Mirage》
japan アルバ
2020/12/09 20:30
Yugioh Icon
It's a resurrection card that turns 1 into 2 and simply has a powerful effect.
To prevent him from reviving himself or using other resurrection cards many times, he has GY resurrection impossible, but I want to put him on the field with one for one or hellway.
In addition, it seems that the limiter was completely off when FWD was active.
Infernity Necromancer ▶︎ Deck 《Infernity Necromancer》
japan アルバ
2020/12/09 20:28
Yugioh Icon
It has the effect of becoming defensive when summoned and the effect of reviving Infe with the main handless.
Due to the era in which it came out, it doesn't have one per turn, and he can spin the deck around with Archfiend.
Also, since it is level 3, it can also be used as a material for Reviere.
Infernity Randomizer ▶︎ Deck 《Infernity Randomizer》
japan アルバ
2020/12/08 23:25
Yugioh Icon
A drawer with an indescribable design.
If it's a monster, it will deal draw + burn damage, but if you can't deal with the drawn monster, you may not be able to go handless, so use it intentionally.
It's not weak, but it has quite a few peculiarities in its operation, making it a card that is difficult to use in normal infestations.
Infernity Inferno ▶︎ Deck 《Infernity Inferno》
japan アルバ
2020/12/08 23:21
Yugioh Icon
Friche Trap kills two birds with one stone in Infe if you can fertilize his GY while discarding your hand.
Dagre has more immediate effect, but this one is superior in the number of cards that can be discarded at once and the number that can fill his GY.
However, the lack of immediate effect is an element that resonates heavily in modern times, regardless of the time, and it is undeniable that it has somewhat finished its role.
Infernity Break ▶︎ Deck 《Infernity Break》
japan アルバ
2020/12/08 23:18
Yugioh Icon
A Thunder Break that can be fired when you have 0 cards in hand.
Friche Destruction is an excellent removal and the cost is low.
Furthermore, there is no name turn 1 because the era when it came out is the era.
It has less peculiarities than Barrier, making it an easy-to-use interfering card for Infe.
Infernity Archfiend ▶︎ Deck 《Infernity Archfiend》
japan アルバ
2020/12/08 23:15
Yugioh Icon
The Infernity engine was priced like crazy in its heyday.
Top Archfiend is one of the many instant death spells in Yu-Gi-Oh.
Due to the era in which it was released, it does not have turn 1, and if it starts to turn, it will show off the giant slalom that continues the search while becoming a material like the later Genius.
In the era of unlimited guns, it was supposed to be really not funny because we continued to revive and search each other.
Infernity Barrier ▶︎ Deck 《Infernity Barrier》
japan アルバ
2020/12/08 20:46
Yugioh Icon
A versatile counter that is easy to search for specific themes, which was rare at the time, although it seems to be standard equipment nowadays.
If you use Archfiend repeatedly, you can set up with Break in one turn and create a strong formation.
The downside is that you have to keep Infe in the attack position, and it's weak against Furice's card because it exposes a momentary gap in the draw phase.
Although it is a versatile counter, it has an unexpected habit, so it has the impression that it is less convenient than a break.
Infernity Beetle ▶︎ Deck 《Infernity Beetle》
japan アルバ
2020/12/08 20:42
Yugioh Icon
Handless increases 1 to 2, so you can simply earn board advantage.
Since they are tuners, it is not possible to synchronize with this alone, but Xyz and Link are possible, and it is not so difficult to prepare a non-tuner for Infe, which has the power to develop.
Is it the fate of this kind of card that I feel sad when I draw two or more?
Infernity Beast ▶︎ Deck 《Infernity Beast》
japan アルバ
2020/12/08 20:36
Yugioh Icon
His Ancient Gear effect itself is weak at 1600 RBI in Handless, and Infe isn't his deck for low end combat power.
On top of that, it comes with Beast, which is difficult to share support with, so there is no point to beat other level 3 influences.
Infernity Archer ▶︎ Deck 《Infernity Archer》
japan アルバ
2020/12/08 20:32
Yugioh Icon
Handless 2000 RBI direct attacker and Infe are not cards that mesh with each other.
Level 6 Infe that can be put out in Hellway is the greatest existence value.
Infernity Dwarf ▶︎ Deck 《Infernity Dwarf》
japan アルバ
2020/12/08 20:30
Yugioh Icon
With zero cards in hand, the reward is weak despite the addition of overall penetration and conditions.
Infe can be deployed in large numbers, so it may be useful depending on the situation, but it is necessary to deploy while leaving this guy who is almost useless on its own. I wouldn't bother putting it in.
Satellarknight Sirius ▶︎ Deck 《Satellarknight Sirius》
japan アルバ
2020/12/06 22:30
Yugioh Icon
A Terranite version of a greedy pot-like card.
The required number is 5, which is a lot, and the draw is 1. Furthermore, since the main purpose is to revive and reuse, the collection itself is not so important, so there is a high possibility that it will be rotten or used as a material without doing anything.
A line card that says whether or not to add one to replenish the extras and Deneb search destinations.
E.M.R. ▶︎ Deck 《E.M.R.》
japan アルバ
2020/12/06 21:43
Yugioh Icon
Mechanical version 《Icarus Attack》.
The number of destroyed monsters depends on his ATK of released monsters, so it can be stronger or weaker than Godova.
Machines can easily prepare monsters with high ATK, so it can be quite powerful as a dying shot.
Also, since the number of pieces to be destroyed can be at least one, it is good to be able to turn around in a small radius.
Linear Equation Cannon ▶︎ Deck 《Linear Equation Cannon》
japan アルバ
2020/12/06 21:36
Yugioh Icon
It's a linear equation converted into a card effect, but the text is one of the most difficult to understand Yu-Gi-Oh cards, and I'm sure you won't understand what it's saying at first glance.
The idea is interesting, but I don't think it's a very good card text that requires a certain degree of clarity.
It is possible to use up to 6 of his GYs and a Deck Bounce that does not target, but it is difficult to adjust the board and GYs, and it is only activated during the Battle Phase, so the operation itself is very difficult.
If it was a complete free chain, the difficulty level would be a little lower, but...
Also, even if the adjustment is completed and activated, if the chain is shifted and the board or his GY number is shifted, there is a risk that the LP will be lost and ended.
The return itself is too difficult to use, from understanding the text of a large object to actual combat, so it is difficult to use it properly.

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