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Yu-Gi-Oh! Card Rating List Showing 6,241 to 6,255 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《D - Shield》
シエスタ
2018/10/18 14:13
It's true that D has low combat power overall, but it's not a story just with the current combat resistance with abundant removal methods.
It's not exactly defensive, but it's good with Dimension Guardian, which has effect destruction resistance and doesn't choose a defense target. There are things that can't be helped because it's an old card, but D cards are all industrial waste as a whole. |
▶︎ Deck | 《Destiny HERO - Dasher》
シエスタ
2018/10/18 13:03
The design and the temporary pump-up effect give the impression that he resembles someone who died from overwork.
As an advanced player, the raw RBI is subtle, but depending on the effect, it becomes the highest class with 3100 RBI. However, since it requires board ad After attacking, it will become defensive and it will be difficult to receive damage in return, but because of its low defensive power, it is easy to be destroyed in battle and cannot be expected to have a place. His favorite is his GY activation effect, and if the card you draw is a monster, you can Special Summon it, and there is no particular designation. He has many ways to send to GY, such as the end of the world and Fusion Destiny, so it is likely that he will be able to go on a business trip. It's a little unstable, but I think it's one of the excellent advanced ones. |
▶︎ Deck | 《Destiny HERO - Fear Monger》
シエスタ
2018/10/18 10:00
This card also has mistakes like Kiratoma Double Guy.
It's great that D can be revived without level restrictions, but it's a pain when passive triggers that have to be destroyed in battle are now abundant in removal methods. In addition, it is difficult point that it is late with the next standby. What I want to revive the most is that he is a dystopia with a special summon burn and conditional, but with the removal effect of Friche. This card is easy to use even from self-destruction. There are many cards that can be revived more easily and quickly than this card, so I would like to make use of the fact that it is a D-HERO monster to differentiate it. To be honest, it's not a useful performance, but I think it's still a candidate for adoption among low-class D. |
▶︎ Deck | 《Destiny HERO - Doom Lord》
シエスタ
2018/10/18 9:48
It is very easy to recruit from the lower levels of Diabo-targeted Overdestiny and bring from favored attributes/races/categories.
Monsters can be excluded, but it is temporary and has a fairly heavy restriction that makes it impossible to actually battle. Since he himself has low stats, he is easily defeated in the return turn, and is a bit of a harassment level by himself. Since it is level 3, it can be used as a material for Reviere, which has a return effect, so it goes well with it. D itself often excludes monsters from himself. In order to lighten the restrictions of not being able to battle even a little, I would like to lighten the weight by using cards with similar disadvantages. Even though it's a valuable removal agent, I honestly think it's a pretty hard card to use on its own. |
▶︎ Deck | 《Destiny HERO - Dreadmaster》
シエスタ
2018/10/18 9:35
As a level 8D that enters the main, it is the only one that does not have summoning restrictions.
It is easy to handle not only for D draw but also for train, temptation and versatile hand exchange. Also useful as a card for Overdestiny targets. Deploying it from the prison has a useful additional effect, but it takes a bit of time and effort, so I would like to take advantage of the fact that there is no summoning limit and prepare another deployment method to make the most of the effect. You can get the total D RBI in the field, and hopefully get a pretty high stat. However, the important D has a low status as a whole, so you can't expect a high RBI with just a low grade. After making it into a dystopian material, is it realistic and quick to revive and line it up? Also, regarding the fate of this kind of card, the RBI is not always stable, and as mentioned above, the overall RBI of D is low, so the stronghold is easily destroyed. Especially if you have an all-out attack, it's a threat. It is also possible to aim for Rank 8 by arranging them in a runaway summon, taking advantage of the fact that they have 0 stats by themselves. It can move in its own way, but to be honest, it has a lot of peculiarities, so I feel that it is a card for specialized construction. |
▶︎ Deck | 《Destiny HERO - Dunker》
シエスタ
2018/10/18 9:13
As a reward for the consumption of one card, it is honestly not worth it.
There are many cards that would be more convenient for D to be placed in his GY, but in that case Destiny Draw exists, and even without it, there are many cards that can do similar things and are good for the price. are doing. It's a HERO monster, so it's easy to bring, but I think it's a tough priority because the situation where this guy shines is too niche than D draw. |
▶︎ Deck | 《Destiny HERO - Defender》
シエスタ
2018/10/18 9:05
He has exceptional defensive power for a lower class, and is the largest among those with no summoning restrictions.
With this defensive power, it is still easy to expect reflected damage. Equipping 《Magnum Shield》will improve the balance of both offense and defense. However, if you stay on the defensive side, you will let your opponent draw. Since it's the opponent's turn, I want to deal with it by using it as a material as soon as I can endure it. Conversely, you can also use this disadvantage to combo with something like piggybacking. It is also a headwind that the value of the wall has decreased sharply in the present day when the removal method has become abundant. If its existence is exposed, there is a possibility that it will be overlooked by the draw effect, but in the set state, the opponent will be wary and will be removed without even working as a wall. There are interesting elements, but in the current D, it's not a priority. |
▶︎ Deck | 《Destiny HERO - Double Dude》
シエスタ
2018/10/17 17:37
The one who is famous for tomato gai.
It has two attacks, but care is almost essential due to its low combat power. Fortunately, HERO has a powerful combat aid called Honesty. Also, even if it is destroyed, you can leave 2 tokens. However, many removals other than the current environmental destruction are on standby and late. Also note that he is not a HERO. The effect itself is not bad, but as mentioned above, it is desirable to use support together, and the advanced level that cannot use Special Summon is a hindrance. Special Summon This is really disappointing in Ⅾ with many means. The increase in supporters has made it better than before, but there are many other people who want to use summoning rights, and it's hard to handle, so it's undeniable that it's a low priority even now. |
▶︎ Deck | 《Destiny HERO - Captain Tenacious》
シエスタ
2018/10/17 17:23
A name reminiscent of an action movie starring Bo*s.
D's overall combat power is low, so it's easy to be destroyed in battle, but I wonder if the opponent will obediently aim for battle destruction against such a visible effect. There are plenty of ways to remove the current environment, and in the important battle, it is likely that the low-status self will be targeted first and become an ojan. The name Die Hard makes me cry. There are many other things that should be prioritized, even if you assert that they are not practical. |
▶︎ Deck | 《Destiny HERO - Blade Master》
シエスタ
2018/10/17 17:14
It's a HERO, so it's easy to bring, but if you target low class D, you can't expect much combat power even at 800.
If it's just this, it's too painful that it's limited to the opponent's BP. Due to the abundance of methods to remove the current environment, it is becoming difficult to take a counterattack, and even the adoption rate of Carute and Honest, which can be activated on your own turn, is declining. At the end of the day, there is Honesty in the same HERO category with similar strengthening effects. The difference, the number that can finally surpass the total RBI with the presence of D4 bodies. There are various differences in levels, attributes, categories, etc., but the difference in the quality of the effect itself is too large. Adoption value is close to zero. Well, if it's mainly D, there's no doubt that it's worth adopting rather than Honest or Rush. |
▶︎ Deck | 《Destiny HERO - Decider》
シエスタ
2018/10/17 16:56
You can salvage all HEROs by summoning them only once during the duel, but it's quite slow at the end. In addition, D and E have a severe summoning right, and Air and Vion, which can be added immediately after summoning, tend to be prioritized, and the same can be said when solids are deployed. The situation that seems to be the most prioritized is about his Special Summon from the drill.
The effect of 2 is an effect that I don't want to use as an effect because the target is somewhat limited and the link that doesn't have a level is active, so it's almost a bonus. 3 is an effect that you can collect yourself from GY when burn occurs, and you can earn an ad if you can negate the effect damage to yourself. Like 1, this effect can only be used once, so you need to be careful to some extent, but it can also be activated by self-burn, so it has combo potential. If it's D, is it easy to combo with Dynamite? Along with Divine, among the lower D's, although slowness and restrictions are worrisome due to the highest RBI, Burn is an insurance against his deck opponent and a valuable source of ad recovery, so it can be prioritized among the lower D's. |
▶︎ Deck | 《Destiny HERO - Celestial》
シエスタ
2018/10/17 16:35
D of the GX period that took a long time to make a card.
The removal effect has a somewhat limited target, and it is slow and difficult to handle if you have to attack with this half-baked hit. I wouldn't rely on them unless it was an emergency. The favorite is the effect of 2, and although it is necessary to make the hand handless, the 2 draw is powerful. A valuable presence for D, who is not very good at earning ads and is weak in counterattacks. D3 and fusion axis D will be able to compensate for that consumption. However, this is also not hasty and is a little painful in the current high-speed environment. It's not a very good performance, but it has a valuable ad recovery effect and is the highest RBI among low-class Ds, so it is a presence that can be used preferentially among low-class Ds. (Conversely, the overall poor quality of lower grade D is also noticeable) |
▶︎ Deck | 《Destiny HERO - Diamond Dude》
シエスタ
2018/10/17 16:21
Makes it possible to do things that are not normally possible.
Uncertainty is strong, but it's good that you don't get caught in the cost and the one-turn name limit. Although it is necessary to build a specialization to take advantage of its effect, it produces results that match it. Is it an ant to try using it like a gacha? Since this card itself is a HERO, it has a lot of support and is easy to use. Is it a piece with romance? |
▶︎ Deck | 《Destiny Draw》
シエスタ
2018/10/17 13:00
It is powerful to be able to draw 2 while sending D, who often shows his true value in GY, to his GY, and D itself is a warrior and a HERO, so it is easy to search, and it also supports temptation and (part 1) train, so it used to be. I even went on a business trip to his Deck, which is not a D center.
It's also a good target for Diamond Guy. However, not all of them are compatible with D, and Diavo is more likely to draw a Diabo in the deck because of its draw, so there is more than a little accident. It's a good Droso, but with the increased card pool it feels like it's no longer a must in every D-centric deck. |
▶︎ Deck | 《Elemental Absorber》
シエスタ
2018/10/17 12:52
It can be said that it is easy to break, so even if you leave it aside, as already said, the lock strength is erratic due to the fact that the attribute is easy to disperse due to the relationship of the EX Deck. It is not an effect that is worth the consumption of one card.
I would like to pay attention to the fact that the hand cost is rare, but it would be impossible to use this just for that reason. |
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