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Yu-Gi-Oh! Card Rating List Showing 6,226 to 6,240 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Gadget Hauler》
シエスタ
2018/10/19 17:13
A Gadget monster, but the effect is exclusive to his Morphtronic.
However, it is a heavy card that does not have the name of Morphtronic and requires a higher cost to increase the RBI even though it is an advanced card. It's a low RBI, so it's easy to call for recruiters. Discard 1 card and discard 2 cards at the sidera level and he can't even reach Blue-Eyed... With Morphtronic's characteristics and deployment power, it's easy to hit more points than this card. Since it is a machine that can handle rampage summoning, it is not impossible to aim for rank 6, but he has no synergy with Morphtronic as he only exists in the lower classes. Undoubtedly an industrial waste, even though it didn't make a big success in animation with such performance, for some reason there is a special movie in TF. |
▶︎ Deck | 《Cyber Dragon Zwei》
シエスタ
2018/10/19 17:04
Sidera Unit 2. Compared to other Sidera, there are conditions for being treated as the head family, and there is also the risk of being negate.
However, unlike the prototype Cyber, he is treated as the original even in GY, and although he is a RBI that barely corresponds to the recruiter, he has 1800 RBI when attacking and functions as an attacker. At the beginning of its appearance, it was a Cyber-style remedy as a substitute for the original Sidera, which was regulated. However, after that, the head family's deregulation and he was treated as the head family, including GY, appeared one after another. Add to that the fact that it has excellent effects that contribute to his deck rotation, and this card that doesn't have much strength is no longer useful, just like the Proto that he once kicked off. |
▶︎ Deck | 《Proto-Cyber Dragon》
シエスタ
2018/10/19 16:52
The card that appeared as the 4th Sidera, it became a lower class because it was an incomplete Sidera, and its offense and defense were down by 1000. that's all.
Currently, there are many cards that can be treated as Sidera, and in addition to that, they all have effects. Some of them are compatible with replication techniques, and I don't have anything in particular to mention in level, stats, or sidera. A sad card that can be said to have lost its current value. |
▶︎ Deck | 《Blustering Winds》
シエスタ
2018/10/19 16:44
The enhancement value is high, but it doesn't have any peculiarities, but it doesn't have the ability to do something outstanding, so it's too unsatisfactory. In particular, it is painful that it cannot be used for combat tricks, which is one of the most important points for combat assistance.
It lasts until the activation turn, but there is also Back-Up Rider that increases by 1500, and with so many removals, it doesn't last until the opponent's turn. The defensive power also increases, but in that case there is unity as equipment, and if you line up two of them, you can beat out a value that exceeds this card. It doesn't have any quirks, but there are too many better cards, so it probably isn't worth adopting. |
▶︎ Deck | 《Double Tool C&D》
シエスタ
2018/10/19 16:35
On your turn, you can attack monsters aggressively with an effect that combines Axe of Despair and Rainbow Veil, and on your opponent's turn, you can guide attacks and activate removal like Catastol.
It feels like offense and defense are one, and the effect itself is not bad, but for a special equipment, it feels like it's lacking in performance and it's interesting to switch effects, but to put it badly, it's poor in dexterity. Morphtronic has a deployment power, so unity is often useful if it's a strengthening equipment because it doesn't choose a target and the strengthening lasts on the opponent's turn. Attack induction is also a story that can aim for removal with such a visible effect, and it is not very reliable in this era where removal is abundant. To be honest, there are too many more useful equipment, so I feel that it is a performance that is difficult to give a moderate score, let alone a high evaluation. |
▶︎ Deck | 《Burden of the Mighty》
シエスタ
2018/10/19 14:11
Although the magnification is small, this game can not be underestimated even if the difference is 100 due to the overall weakening.
Even more so, when it comes to the highest class, I can't be stupid, and for the time being, I have an advantage in combat. Duplication is possible. However, there are currently two types of monsters that do not have levels, and his Deck opponents, which are centered around such monsters, have little effect. It's getting harder and harder to be as stable as before. You will need to devise things such as reading the environment and using Special Summon with cards that can be metabolized. |
▶︎ Deck | 《Goblin Elite Attack Force》
シエスタ
2018/10/19 9:40
In exchange for 100 RBIs compared to the assault unit, the defensive power has increased greatly.
However, in the current environment where large attackers can easily deploy, 1500 defense is honestly not much different from 0. On the contrary, there are some supports that target 0 defense, so it's more painful not to deal with them. The race has also changed, and demons currently do not have a general-purpose search like reinforcements. In this game, even a difference of 100 can't be taken lightly, and the RBI is slightly lower, and the merit is not worth it. The name of the elite makes me cry. |
▶︎ Deck | 《Toon Goblin Attack Force》
シエスタ
2018/10/19 9:24
In the Toon version, he receives support from Toon and has the ability to attack directly, but his greatest advantage, surprise attack and breakthrough power, is killed by his Toon common summoning sickness. is getting bigger. The disadvantage of being defensive is the same, but this is not a disadvantage by any means because it can prevent him from becoming a punching bag on his return turn, which is common with Toon.
However, his Toon, which is the key, is mainly due to direct attacks, so this breakthrough power is not very tasty. It doesn't mesh with Toon's characteristics, and I feel that the ease of use is significantly inferior to the original. |
▶︎ Deck | 《Goblin Attack Force》
シエスタ
2018/10/19 9:10
A card that appears in many illustrations like Grepher, and has an impressive comical role.
On the other hand, he boasts a high ATK of 2300 despite being a low class. Since it is a warrior, it can be used for reinforcements, and even now, more than 20 years after its appearance, it is still the top RBI. However, there is no way to use it for free, so it becomes defense after attacking, and since there is no defense, it is easily dealt with. The only drawback is that it is light. There are also some supports that target defense 0. There are some low-ranked cards with more fighting power than this card, but most of them have more disadvantages than themselves. There are easy-to-deploy high-levels such as Pankratops and Alpha, but they are weak against the Special Summon meta. Blessed with support, and without relying on Special Summon, the disadvantages are light, and although it is old, it still has a certain value. Contrary to the impression that he is a beaten role, he is a guy who can be relied on. |
▶︎ Deck | 《Eternal Dread》
シエスタ
2018/10/18 17:13
Since the speed at which the counters are put on by itself is slow, I think this card that can put two at once is very important.
Even though it's a dedicated support card, it's easy to search because it's a field in the Yakuza itself, so it's not that hard to spoil. If you use it together with a Servant, you can put a full counter at once. It's easy to search for Servants, so it's not difficult to use together. However, since it's a Trap, it's too late and you can't destroy the prison with 4 counters on your turn and deploy it immediately. Also, although it is said that it is hard to rot, since it does not function by itself, there is still a possibility of an accident, so you must be careful about the number of cards used. It's a useful support for Yugoku, but I feel that it's one of the cards that shows the difficulty of dealing with Yugoku due to the consumption, accident rate, and slowness of just putting it on the counter. |
▶︎ Deck | 《Dark City》
シエスタ
2018/10/18 16:56
The D-version Skyscraper compensates for the combat power of low-class Ds with low combat power, but the original RBI is low and the maximum is 1600.
Even if it goes up by 1000, it feels a little unsatisfactory to deal with the highest class. In addition to this, you can finally compete with the highest class by adding enhancements such as Deadly, but it costs too much just for enhancement. Since it does not activate during the opponent's turn, it is also a drawback that it is easy to be destroyed in battle after all. As for D, which is the highest class, it is originally equipped with a strong effect and RBI, so there is less need to rely on this card. If you have the space to use this, it would be better to adopt a card that allows you to extend your development power more. RBI is in time with links and X. There is also the advantage of being stronger in the Special Summon meta, but the former is still more stable. |
▶︎ Deck | 《Clock Tower Prison》
シエスタ
2018/10/18 16:41
With this card alone, the counter speed is very slow, but there are two types of dedicated support, so I want to make use of them. This card itself is a field that is easy to bring, so it will be difficult to spoil the dedicated support.
Having four counters negates all battle damage, making it easier to bring the duel into a stalemate. On the other hand, if you destroy it, the Dread and D with destruction resistance will be lined up, so it will be a troublesome situation for your opponent. However, recently there are plenty of removals other than destruction, so it's not uncommon to be overconfident, and it's not uncommon to get killed by bounce or banishment if you take it easy. I would like to prepare not only to wait for the opponent's movement, but also to prepare a means to destroy it myself. In order to make full use of it, you need to send a certain amount of D to his GY from the dedicated support, so it takes time and effort, but I think it's a very interesting card. Leaving aside whether it is practical or not, the D of the hell axis is also an ant. |
▶︎ Deck | 《D - Fortune》
シエスタ
2018/10/18 14:41
It has already been said, but there is a risk that it can only be activated when attacking directly, and he has a D that has many GY activations, and he requires GY's D as a cost.
And before the appearance of this card, there was intimidation and reconciliation that can actually negate the battle with No Cost Friche. It will be an unmistakable industrial waste card. |
▶︎ Deck | 《D - Time》
シエスタ
2018/10/18 14:32
Mixed construction of E and D is a common story, but because of Trap, the lag is very painful. It takes.
It's a bit risky to wait for removal from your opponent in the present when there are plenty of removals. And in the first place, D already has plenty of search methods, so the current situation is that there is little need to rely on this card, which is slow and has a low degree of freedom. |
▶︎ Deck | 《Cyclone Blade》
シエスタ
2018/10/18 14:19
It's too late now for a Cyclone through attack. It's an equipment, so it's an advantage that you can aim multiple times, but most of them will be eliminated before that. In addition, D does not mesh with low combat power as a whole.
Since D is mainly for warriors, it can be used as a cost for Isolde, and although it is limited to set cards with the same equipment, the RBI is lower, but there is Arondight that can be equipped to all warriors and can be removed as a main, so it is possible to combo with Dystopia. It would be overwhelmingly easier to use a cyclone, etc., and it would not be worth adopting. |
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