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Yu-Gi-Oh! Card Rating List Showing 586 to 600 of 4,129

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Rating Score・ Review
Posting Date
Vision HERO Poisoner ▶︎ Deck 《Vision HERO Poisoner》
japan 備長炭18
2019/12/04 21:30
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A V-HERO that can halve the RBI with its unique effect.
Compared to the weak reinforcement of Multiply Guy, this is still easy to use as it can function as it is even if the opponent's RBI is high.
However, in front of V HERO's unique main phase limited deployment method that takes time and effort, just weakening a single unit looks plain.
If it's your turn, you can play Gaia and Tornado from Increase as usual, so I'd like to put it out on the opponent's turn, but the low status of this card itself is also troublesome.
However, there are also fusions, so I thought it could be used when solidifying with V HERO.
Vision HERO Multiply Guy ▶︎ Deck 《Vision HERO Multiply Guy》
japan 備長炭18
2019/12/04 21:17
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The unique effect is a permanent RBI increase, but its value of 800 is unsatisfactory. Moreover, V HERO itself releases monsters during the main phase and deploys them, so the enhancement and subtlety of monsters with weak stats that are not combat tricks or follow-up attacks stand out.
Once you release a monster with less than 1600 hit points, the total ATK will increase, but if you care about such a point, it is probably better to expand from Increase and hit with Honesty Neos, both in terms of efficiency and damage amount.
In the future, I think it will be difficult to adopt unless there is a card that refers to the type of V HERO.
Vision HERO Minimum Ray ▶︎ Deck 《Vision HERO Minimum Ray》
japan 備長炭18
2019/12/04 20:52
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Responsible for removing V-HERO.
Since the lower ranks themselves are normally used as deployment personnel, there is an opportunity to remove them, but in the current situation, there are many cases where links from lower ranks who are good at deployment are crushed to create an ad difference, and single removal in the narrow range of low ranks is not possible. It's hard to say that the quality is very good.
Considering the time and effort of the V HERO as a whole, the position and support are slightly different, but I wanted a card power like Moralta.
Vision Fusion ▶︎ Deck 《Vision Fusion》
japan 備長炭18
2019/12/04 20:39
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It is a fusion card exclusively for HERO fusion, and of course, as long as there is Vion, normal fusion and differentiation are essential.
The appealing point is that cards that exist as his Continuous Trap, which is unique to V-HERO, can also be used as materials.
The problem is that the V-HERO itself needs to rely on Faris or passive movement to make him a Continuous Trap, so it's troublesome, and if it fuses, it's excluded, so even that passive operation is cut off.
As I wrote earlier, as long as Vion can search for fusions, in the current situation where it is difficult to earn ads with the excluded V HERO, I wonder if it will be adopted.
Xtra HERO Cross Crusader ▶︎ Deck 《Xtra HERO Cross Crusader》
japan 備長炭18
2019/12/04 20:16
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A new X-HERO that appeared to strengthen the D-HERO.
The material is loosely racially designated, and the markers are not peculiar, so it's a basic item. The effect is also excellent, and you can earn board ads by reviving D-HERO at no cost when link summoning, and you can also search for HERO in general by releasing D-HERO.
This makes it easier to put out Dread Busters, making it easier to adopt for the purpose of increasing markers. Also, the release cost can be taken care of with Diabo, and in addition to the usual members, Faris, who does not use the right to summon, is suitable for searching.
After using the effect, you can only use HERO, but if you have a wide range of HERO, you can fight well, and you can share the disadvantages with the excellent Faris, so you don't have to worry about it.
Since it's not strictly D-bound, it can be used in other HERO Decks if it's a Diavo type, and I think it will become an indispensable presence in supporting the development of HERO.
Elemental Recharge ▶︎ Deck 《Elemental Recharge》
japan 備長炭18
2019/12/04 13:19
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HERO adopts Alive, so he has LP recovery itself, but it is slow with Trap, and since it refers to the field, it is the current HERO who emphasizes speed under "Do it before it is done". It's hard not to match even the pieces.
Even if you can recruit it, the possibility of the duel ending before that is higher.
Elemental HERO Ice Edge ▶︎ Deck 《Elemental HERO Ice Edge》
japan 備長炭18
2019/12/04 13:12
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Other than that, while WATER HERO has been attracting attention for a while, he is a minor HERO that many people know.
Kunospe, who has the same direct ability, has a hand cost instead of a high RBI, but overall it's a weak and small stat, so it's not much different.
You can shoot a cyclone by giving battles damage, but with this status, you can only meet the conditions directly, so it feels like a loss of the hand cost.
The troublesome thing is that this card is almost upwardly compatible with 《Altergeist Meluseek》outside of the category, and if you want to make the most of it, you need to pay attention to the hand cost and adopt it for HERO or his Atlantean, but both of them are currently like this. It's hard not to have to rely on cards.
I don't think there's hope for salvation as long as the removal is through attack.
Elemental HERO Escuridao ▶︎ Deck 《Elemental HERO Escuridao》
japan 備長炭18
2019/12/04 12:56
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His DARK charge of the attribute HERO is his GY's E・HERO × 100 self-enhancement.
If it's just the effect, it's not very strong in the current HERO, but if you look at the evaluation of Dreadbuster and Gouka when there was no Crossguy, you can roughly guess.
The only and biggest appealing point of this card is his DARK, which is a material specification, and since there are many monsters from category to general purpose, there is nothing left to do as a super fusion agent.
It's not something I'd be willing to put out, so I'll probably put it in after seeing his opponent's deck, but I can expect it to play an active role in Super Fusion and Set.
Elemental HERO Bladedge ▶︎ Deck 《Elemental HERO Bladedge》
japan 備長炭18
2019/12/04 12:48
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One of the few high-end HEROs that fits in the main deck, and has penetration.
Penetration itself is rarely useful these days, and he who designates this card is an effect that Fusion Monster has as a bonus, so you can almost forget about it. Or rather, like most HEROs, it's probably the hardest thing to use as a fusion material rather than this card alone.
For the time being, although there are many supports, it is easy to operate as a material for Swamp Man.
Elemental HERO Gaia ▶︎ Deck 《Elemental HERO Gaia》
japan 備長炭18
2019/12/04 12:22
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His EARTH charge of the attribute HERO has a built-in force.
The force itself is less appreciated by Daberi and Valeso, but it is valuable to be able to hit almost all opponents from above, and since EARTH is major, it is not difficult to adopt even for the purpose of sucking in super fusion.
However, the current HERO doesn't have that much trouble getting hits, so I don't think he will be actively selected. For that reason, I feel that it would be tough if he didn't consult with the frame of Deck because there is only an opportunity to put out a super fusion personnel.
Elemental HERO Captain Gold ▶︎ Deck 《Elemental HERO Captain Gold》
japan 備長炭18
2019/12/04 12:14
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One of the Field Spell Searches discarded from your hand.
You can search for skyscrapers as shown in the illustration, and for better or worse, the search targets aren't that great on their own, so I'd like to use them in conjunction with the Skyscraper Shoot.
Currently, you can search for favorite heroes, so the number of recruits should be considered.
In the past, due to the large amount of support unique to HERO, it was pinned in order to stably bring cards that split with Eel Dragon with Noden One Kill, but that is a story of the past now that key cards have been banned.
Deck is chosen, but the impression that if you want stability there.
Elemental HERO Great Tornado ▶︎ Deck 《Elemental HERO Great Tornado》
japan 備長炭18
2019/12/04 2:16
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He is in charge of WIND with the attribute HERO, and has the effect of halving the status of all opponent monsters.
WIND HERO has Airman, so it's easy to use, and it also has combat-type cards like Flare Wingman and Trinity, so it's easy to make use of its effects, and it works well with E-HERO Malicious Bane.
On the other hand, the number of ways to strengthen the hit points has increased, and with HERO, which has a single unit with a high degree of murderous intent, weakening the opponent's deployment premise is not a good priority, and even Kamikaze is out of the frame for the hit points and effects. a dispute arises.
It's a little tough to suck with super fusion, so for better or worse Airman's presence is big.
Elemental HERO Clayman ▶︎ Deck 《Elemental HERO Clayman》
japan 備長炭18
2019/12/04 1:12
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Defensive stats stand out among the early low-end vanilla HEROs, and could have been used as a wall in the early days.
However, at this level of status, if you don't have any resistance, it will be broken through immediately, so I want to use abundant support and quickly devote it to the fusion material. On the other hand, the fusion that designates itself is often modest because it inherits more defensive status, and it is doubtful whether it will enter the valuable EX frame even if it is for fans.
In terms of attributes, there is a solid man, so if you hire him, you will naturally need to make full use of his support.
Elemental HERO The Shining ▶︎ Deck 《Elemental HERO The Shining》
japan 備長炭18
2019/12/04 1:01
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In charge of her LIGHT attribute HERO, it has the effect of increasing the RBI of excluded E-HERO x 300 and collecting excluded E-HERO when sent to her GY.
Anyway, since it is closely related to the exclusion zone, it works well with Miracle Fusion and Vion's fusion search effect, and it also matches the new Sunriser in terms of attributes as well as effects.
Unfortunately, I can only refer to E・HERO, so Diavo, who is excluded from me, cannot contribute to the increase in RBI, but it can't be helped because the name is different.
Although the adoption rate is on the decline, it's an attribute that's not difficult to absorb with Super Fusion, so I'd like to keep in mind its utilization.
Elemental HERO Thunder Giant ▶︎ Deck 《Elemental HERO Thunder Giant》
japan 備長炭18
2019/12/02 20:16
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Sparkman and Clayman are low-class vanilla E-HEROs, so they have plenty of support.
However, it is difficult to remove only monsters weaker than yourself with a hand cost when you have a group of high-level RBIs and effects like attribute fusion.
High-level monsters are required as materials, but Plasma Weissman can be removed regardless of status just by battle position, so if you're a swampman adoption type, you should give priority to that.

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