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Yu-Gi-Oh! Card Rating List Showing 46 to 60 of 2,398

Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.

Rating Score・ Review
Posting Date
Dark Red Enchanter ▶︎ Deck 《Dark Red Enchanter》
japan みかんゼリー
2013/03/13 21:34
Yugioh Icon
If it's not Normal Summon, the counter won't appear, but it has a powerful handicap effect.
However, when the counter is used up, it returns to 1700 RBI, so I'm afraid of the return turn.
If it is removed by an attack, the counter will be a chance, and if you use the effect first, the range you can hit becomes narrower, so it is not easy to use.
So if you hire this kid, he wants a spell city. If there are enough counters in the city, calling them in a circle would be a good idea.
Silent Magician LV8 ▶︎ Deck 《Silent Magician LV8》
japan みかんゼリー
2013/03/13 21:22
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Since normal evolution is difficult in the current high speed, I would like to use 《Level Up!》if possible.
3500 RBI that doesn't receive spells is powerful, but it's not resistant to traps or monster effects, so there's a good chance it will be removed soon. So I want some kind of cover.
After all, I think that it is a piece that can make full use of its performance by building a dedicated Deck centered on this child.
I put a touch on it.
Silent Magician LV4 ▶︎ Deck 《Silent Magician LV4》
japan みかんゼリー
2013/03/13 21:08
Yugioh Icon
An interesting card that strengthens itself every time the opponent draws.
However, because the initial RBI is low, the return turn is 1500, which is unreliable and difficult to maintain. It's hard to evolve in a canonical way.
It can be said that this girl's reason for existence lies in her evolution, so I would like to use 《Level Up!》and other cards that can put magic counters on them.
Hannibal Necromancer ▶︎ Deck 《Hannibal Necromancer》
japan みかんゼリー
2013/03/13 20:58
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No matter how you look at it, it's good to be a breaker...
Defender would be fine if you want a solid lower spell use.
Defender, the Magical Knight ▶︎ Deck 《Defender, the Magical Knight》
japan みかんゼリー
2013/03/13 20:53
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It's easier to see it as a breaker with immunity rather than spell/trap removal.
If it's not Normal Summon, the counter won't appear, so it's hard to use that unreliable hit points will appear on the surface.
Still, he is solid when combined with Spell City, and his hit points aren't that low, so it's not like he can't move at all.
I'd like to successfully outmaneuver my opponent's attacks and connect them with Dimema, Tribute, Synchro, and Xyz.
Disenchanter ▶︎ Deck 《Disenchanter》
japan みかんゼリー
2013/03/09 21:12
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The spell card bounce is not bad, but when you need advanced + magic counters, it becomes very unusable.
Moreover, the RBI is low, and there is a Falcon without the same RBI Tribute.
Even if I call them in the circle, the puppets will be given priority.
Endymion, the Master Magician ▶︎ Deck 《Endymion, the Master Magician》
japan みかんゼリー
2013/03/09 20:58
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Although he can do a spell salvage if he can do it in a spell city, the conditions for doing so aren't flattering.
And if you look at the comprehensive ability, it's inferior to Junon. I can't beat Solciere or Blizzard Princess in RBI.
Gemini Trap Hole ▶︎ Deck 《Gemini Trap Hole》
japan みかんゼリー
2013/03/08 20:36
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Not only is the semi-regular Mirafo and Justi-Break, which doesn't require resummoning, easier to use than this one, but it also protects and maintains Dual.
In addition, there is also a convenient 《Gemini Spark》that allows you to free chain and one draw, so there is no slot for this card.
Birthright ▶︎ Deck 《Birthright》
japan みかんゼリー
2013/03/02 21:19
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It's not a bad card, it's a good card
It doesn't seem like there will be a turn because the libido is unlimited.
It would be nice to use revive cards after 5, or if you say "I only use vanilla!"
Also, if libido is restricted, I think it will work as a resurrection card that vanilla is proud of.
Justi-Break ▶︎ Deck 《Justi-Break》
japan みかんゼリー
2013/03/02 21:06
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The effect of blowing up the opponent's defense monsters is still strong.
If it's vanilla-centric her deck and it's easy to meet the activation conditions, I think it's a good performance to use.
However, the offensive reaction type is prone to misfires, and Mirafo is semi-regular, and on top of that, it's a little dependent on the other party.
Ribbon of Rebirth ▶︎ Deck 《Ribbon of Rebirth》
japan みかんゼリー
2013/03/02 20:50
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Recently, it is often removed by effects, and the effect is weak because it is invisible when equipped.
If you want to try to summon again, it would be better to use the time machine.
It seems interesting to be able to equip the opponent and steal it.
Unleash Your Power! ▶︎ Deck 《Unleash Your Power!》
japan みかんゼリー
2013/03/01 23:18
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Since it's a Quick-Play Spell, it doesn't have much of an advantage, so 《Supervise》, which can be deployed, is better.
With that said, the fourth 《Supervise》in terms of position.
Cards with upward compatibility are not often used.
Swing of Memories ▶︎ Deck 《Swing of Memories》
japan みかんゼリー
2013/03/01 20:47
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A card that can be said to be a strength when adopting vanilla.
In this era of Synchro Xyz, his no-cost resurrection spell card can't be weak.
Even though it's disposable, it's no problem if you Xyz it immediately, and in the worst case, it can also be used for attacks.
If you're building a vanilla-centric deck for him, it's an A-class card that you definitely want to include.
Symbols of Duty ▶︎ Deck 《Symbols of Duty》
japan みかんゼリー
2013/03/01 20:36
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Monster Reborn》that can be activated with vanilla on the field as a cost.
If you want to revive your own monsters, Livide would be fine, but is it possible to differentiate yourself because you can completely revive and also steal the opponent's monsters?
Also, since he is an Equip Spell, it is also a point that he is compatible with Armshole. I think it's a perfect card for duals that use vis.
Divine Sword - Phoenix Blade ▶︎ Deck 《Divine Sword - Phoenix Blade》
japan みかんゼリー
2013/02/28 13:13
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To be frank, I almost never use this card as an equipment card.
The true effect of this card is to supply the cost by recovering itself.
The compatibility with DDR is outstanding, and it is possible to use this card as a hand cost to bring back the warriors that were removed during recovery. If the returned warrior is Crisis, you can draw and turn it.
I have created various one-kills, but I don't think there will be more one-kills using this card in the future.

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