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Yu-Gi-Oh! Card Rating List Showing 5,746 to 5,760 of 7,624
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Review Posting Date |
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▶︎ Deck | 《Double or Nothing!》
シエスタ
2018/12/26 17:31
It is a card that can be a meta for attack negate, but in most cases it is removed rather than negate the current environmental attack.
Among the cards that stop attacks, there are many cards that do not perform negate processing, so waiting for the opponent's action is mostly rotten. So basically you have to fulfill the activation conditions yourself, and like the anime, Hope can easily fulfill both the summoning and activation conditions of this card. It can also be used as a key for Hope Double, and due to its effect, it reaches 10,000 RBIs when used in combination with the original Hope. Heroic chance existence in heroic. It's a card that relies heavily on combos, but with the introduction of Double, its practicality has probably improved significantly. |
▶︎ Deck | 《Shining Draw》
シエスタ
2018/12/26 17:16
He appeared with 《Draw of Fate》, Zexal's representative inch... the strongest draw.
As a companion to Barian's Chaos Draw, it has the same activation conditions as the Sword of the Seven Emperors. However, it can be activated at any time during the main 1 instead of once during the duel, so this is more flexible. I appreciate this freedom because hope must exist. If successful, you can transform into another hopeful emperor, or you can equip Hope with ZW with various effects to increase its attack performance. However, as a big drawback, the ZW equipped with this card cannot get RBI enhancement. RBI reinforcement will rely on other cards. Fortunately, it is easy to make up for the RBI with doubles and lightning. Also, if you want to make the most of it, you will still need to adopt various ZWs, making it easy to take deck space. Although it is more versatile than the Sword of the Seven Emperors, it seems to be inferior in power as a single unit, and it is not compatible with the tactics that are often used in Hope. The current Hope itself can demonstrate high combat power without relying on ZW, and on top of that, it is not necessary to rely on this unstable card that does not provide RBI enhancement. It feels like a strong card. |
▶︎ Deck | 《Number 39: Utopia Double》
シエスタ
2018/12/26 16:46
Material designation is the same as Hope, so summoning is easy.
You can transform into any Utopia while earning handads by removing materials. It's very convenient to be able to connect to various hopes without the peculiar RUM. Direct attacks are restricted, so considering the effects of Hope and the others, I want to summon them when there are monsters on the opponent's field. Hope has over 2,500 RBI, so 5,000 RBI is definitely possible, and it will almost certainly be destroyed in battle, while at the same time giving high damage due to its effect. It is a sober Friche, and if you put out a beyond on the opponent's turn, you can disable the RBI. The only drawback is that chances must be sleeping in his deck, and cards with low versatility must be adopted. The effect itself is compatible with the original hope, and there is a romance that can be hit with 10,000 RBI. Also, it is a good idea to use a Samopuri cost that is compatible with Rank 4. It's just that I'm caught in the back. The merit effect should be close to the drawback. I'm also happy that the number of draws of Tactics has increased simply because the number of times Hope can be stacked has increased. A new hope for Hope. But I feel that 10,000 is a little too easy. |
▶︎ Deck | 《Draw of Fate》
シエスタ
2018/12/26 16:20
Yu-Gi-Oh's famous words are made into cards. The activation conditions are exactly in a pinch! It can be activated when Actually, you can aim to activate it even if it's not a pinch.
Since you can also bring the same name, you can definitely add the card you want by selecting 3 cards like Power Tools. Since you can fix two deck tops, you can also use them for combos. You can get them all with two draws, or you can combo with a card that targets the top of the Deck. As you can see from the illustration, it goes well with Exo. It's a card that's close to an all-purpose search, but of course it's not easy to handle such a card, so the activation conditions and restrictions are strict. In advance, it tends to be basically rotten, and even after that, depending on the case, it may take time and effort to send it in and adjust the LP. Constraints are also easy to get caught in when doing the above combo. I would like to prepare a card with high single power or a card that can be prepared after the next turn. It reproduces the D draw to the extent that it upsets the balance, but it feels like a card with a strong peculiarity. |
▶︎ Deck | 《Amulet Dragon》
シエスタ
2018/12/26 15:04
The fusion material is loosely related to Bramagis and dragons in general, and since Bramagis is used as a material, it can be used for many supports such as Timaeus, so it should be easy to summon. Dragons are a race that you see a lot, so you can consider using them as super-fusion personnel.
It can be further strengthened by the effect of 1 on high RBI. Since it can be excluded arbitrarily, it is easy to adjust. There is a similar card called Cavalry that can also target Trap, but I would like to find meaning in excluding this one. In recent years, he has many spells that activate GY, so there are many things that can be prioritized. If destroyed, he can revive spellcasters with no level limit, providing recovery for consumption. The main target is bramagi, which is a fusion material. It's an era where there are many removals other than destruction, but it's an advantage that you can activate it with your own destruction. The impression of a convenient attacker. There are many similarities with Cavalry, but there are also many different points, so I would like to see the environment and his deck type and give priority to either one, or if I can afford it, I would like to adopt both. |
▶︎ Deck | 《Dark Cavalry》
シエスタ
2018/12/26 14:45
A card that can be said to be an unlikely fusion of two major high-level monsters used by Yugi.
It seems that Gaia is used as a material, but it is somewhat loose with Bramaghi + Warrior. In addition, since there are various fusion summoning methods that use Bramaghi as a material, summoning should be easy. Warriors are often seen, so they can be considered as super fusion personnel. Although the enhancement effect has a low increase value, Bramage uses a lot of magic and traps, so over 3000 should be easy. Sky Striker and other opponents can be expected to be greatly strengthened. Trap is also included in the target, so the RBI is likely to exceed the curse dragon. It has pierce as a dragon knight element, and can also demonstrate target resistance by using the hand as a cost. It's a fusion that is easy to consume and requires a hand, so it feels heavy. Where you want to summon with as little consumption as possible. The impression of a convenient attacker. There are many similarities with Amulet Dragon, but there are also many points of differentiation, so I would like to look at the environment and his deck type and give priority to either one, or if I can afford it, I would like to adopt both. |
▶︎ Deck | 《Magician of Chaos》
シエスタ
2018/12/26 14:33
A brahmaji ritual for chaos form that appeared after a long interval.
Regarding the summoning method, I think it would be good to use it like replacing Blue-Eyed Chaos with Bramaghi, so it should be easy to use. The status doesn't change, but since it can be treated as Bramaghi, it supports a large number of supports and is easy to use. The effect of 1 can be triggered by your own activation, so it is easy to handle. It doesn't negate and has no resistance, so it's vulnerable to Normal Spell removal, but depending on the situation, it can be a check, and if it's a deck that has a variety of permanents, it will show moderate control power. Once destroyed, any chaos ritual can be deployed. It's an era where there are many removals other than destruction, but the advantage is that you can activate it even if you destroy it yourself. Ritual has a lot of search, so it will be easy to deploy the target card. However, accidents are still scary, so it's a good idea to ignore this effect without overdoing it. It seems that Bramagi MAX will also come out, so I'd like to expect it there. I think it's a tricky and excellent ritual like Brahmaji, which is different from Blue-Eyed Chaos. |
▶︎ Deck | 《Utopic Onomatopoeia》
シエスタ
2018/12/25 18:07
Hope s-diified with onomato-related effects.
At the time of its introduction, the mixture of onomatopoeia was a fan-oriented construction, and due to the difference in rules, the pledge that only X could be developed felt harsh, and it was difficult to handle. However, the new onomato-related new additions increased the strength of being able to support all onomato-related cards, and the rule change made it easier to arrange Xs, so I think it became quite easy to handle as a deployment card. |
▶︎ Deck | 《All-Eyes Phantom Dragon》
シエスタ
2018/12/25 17:50
The sound that stirs the heart of the kitchen called God's eye.
The name is similar to Odd-Eyes, but unfortunately Odd-Eyes support is not supported. But the support itself is plentiful and easy to bring. The P effect is an effect suitable for Odd-Eyes, which can attack monsters continuously with Dragon P and has many effects for battle. It is also ant to ignore the effect and find an advantage in the scale 0. Since you have to release all the cards when summoning, you will need to be careful with your playing. Although it is heavy, it is easy to summon because it can be filled with one rabbit. Even when fighting monsters, he can double his high RBI and has high fighting power. It's a pity that it can't be activated by direct attack, but it's rare that it's not the original, so if you strengthen it, you can demonstrate a tremendous hit point. Although it can negate magic and traps, it is a performance for finishers, it cannot send P cards, and the P deck often has a high ratio of monsters, and recently there are many removals by monsters, so it's just a comfort. I have a habit because I can't receive category support and it's heavy. If you want to make the most of the effect, you should build it around yourself, but I think its explosive power is high and it's a performance that feels romantic. As a card with the name of God, it will do its best. |
▶︎ Deck | 《Smile Universe》
シエスタ
2018/12/25 15:03
Goal of Smile. Due to the new rule changes at the time of its appearance and the development of the anime, it received a lot of terrible criticism. Well, even if it was in such a state, it was a situation that could not be helped.
It's an effect that can be said to be the soul charge of the P card, but as it's been said, now that the EX zone is born, even if you use it normally, it can only be used like a single resurrection with severe restrictions. After securing the link destination by taking advantage of the Quick-Play Spell, it is basically deployed during the opponent's turn. That way, it will be easier to use it as a material from the next turn onwards. It's just that his LP gain against his opponent makes it difficult to take it from there. It would be a good idea to take advantage of the fact that the LP difference tends to increase and use it in conjunction with the effect related to the LP difference. A card for combos like World. Compared to when it first appeared, there are more types of links, and Smile Magician's search ability has improved greatly, making it much easier to handle, but it's still a card with a strong peculiarity. |
▶︎ Deck | 《Smile World》
シエスタ
2018/12/25 14:51
For better or worse, one of Ark's representative cards. When the anime first appeared, I was made to smile by Oppa's (^^).
Although it strengthens the whole, the multiplier is low and the opponent is also strengthened, so it is quite difficult to use as a simple battle support. However, there are cards that work well together, and among them, when used together with Smile Magician and Rough Maker, you can achieve high ad and explosive power. Just like the anime, this card has a lot of story and entertainment value. |
▶︎ Deck | 《Performapal Smile Sorcerer》
シエスタ
2018/12/25 14:25
Smile madness welcome card, I don't know if anyone does.
It's level 8, so it's a little difficult to P summon. However, it is blessed with summoning support, and its P effect is a Yuya category that specializes in strengthening and self-destruction, so it can be fulfilled relatively easily. Deployment would be easy. You can search for Smile cards when summoned, and if you consider your own effects, the world will be the first search. The effect of 2 is mainly activated in combination with overall strengthening and world. However, since the restrictions after that are severe and there is no link for the current target category, it is difficult to use it together with the link. Mainly P summons from the hand, and its consumption is compensated for by its own effects. I want to line up as powerful monsters as possible. If you deal with this card, it is desirable to build around the rough maker Smile world. I think it's difficult to bring it to the ideal flow, but I think it has a lot of explosive power. |
▶︎ Deck | 《Signal Warrior》
シエスタ
2018/12/25 9:21
Similar to Axel Synchron, a card with Yusei as its motif.
The effect is a reproduction of Speed World 2, and if you have a counter, you can demonstrate complete destruction resistance and various effects. However, the counter is only put on after the next standby, and if there is no Field Spell, the generation speed of the counter tends to be slow. Unlike Speed World, it's a basic advantage that only you can benefit from it, but it's easy to get ridiculed for that. Although it has destruction resistance, there are plenty of ways to break through destruction resistance in this era. In today's fast-paced environment, such a late-stage model doesn't match, and I feel that the value of adopting it over other level 7S is unreasonable for non-fans. Although it's easy to search, I honestly think it would have been better if he printed it as a Field Spell with this effect. |
▶︎ Deck | 《Junk Speeder》
シエスタ
2018/12/25 9:00
A card that seems to be conscious of Mr. Karoshi of 5Ds, Speed Warrior.
His Synchron designation is on the tuner side, but there are highly versatile tuners such as Junk and Jet, so it's not a difficult condition. Due to his ATK doubling in the S summon turn reminiscent of Speed Warrior, he has high combat power for a level 5S. However, due to the effect described later, it tends to become a large-scale connection, so is it close to a bonus? You can only do S summons, but you can deploy a large number of Synchron tuners. With this deployment power, it is also possible to deploy super-large scales such as Quasar and Skanova. A card with high potential. |
▶︎ Deck | 《Stardust Wish》
シエスタ
2018/12/22 17:11
It's a Stardust support, but the Stardust corresponding to the effect is quite limited.
The original Stada and Warrior have no turn restrictions on their effects, so you can use the effect one more time. I'm also happy with the combat resistance that compensates for the weakness in battle, which is a weak point. But something similar can be done with his Majestic Mirage and Synchro Zone. Their strength in combat is different, but there are many things that can be done over there if the resurrection targets are wider. More to the point, even general-purpose resurrection traps such as 《Back to the Front》can perform similar movements. A card that is difficult to handle because it can easily depend on the opponent's movement. It may be more severe than 《Stardust Flash》. |
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