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Yu-Gi-Oh! Card Rating List Showing 5,671 to 5,685 of 7,624

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Rating Score・ Review
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Ghost Sister & Spooky Dogwood ▶︎ Deck 《Ghost Sister & Spooky Dogwood》
japan シエスタ
2019/01/12 11:20
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It's like replacing the proliferating G draw with a heal, and it's easy to get a lot of LP adverts and greatly reduces the chances of getting a kill.
LP ads don't directly lead to ads, and even if you get a lot of LP, if you get a suppression formation, you can't deal with it after all, and it's easy to just postpone the settlement.
However, unlike G, he doesn't have the danger of being defeated by deck death, so it's easy to play. However, if it's just a one-kill countermeasure, there are many other candidates, so I'd like to build it so that I can make use of the LP ad. Although it can be utilized even if it is not such construction from the existence of the extra turn.
If you can't recover, your LP will be halved, but this game is a life saver, and if you can suppress the opponent's development by doing this, you'll make a lot of money, so there's little to worry about.
It's hard to connect to big ads by itself, and depending on the opponent's deck, it may not be meta, so it seems a little unreliable as a Special Summon meta. There are also countermeasures depending on the deck. However, as an option, it is sufficiently ant and the viewing ad is also high.
Tyrant Dino Fusion ▶︎ Deck 《Tyrant Dino Fusion》
japan シエスタ
2019/01/12 9:33
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Although it is a Quick-Play Spell fusion, it is currently exclusive to Chimera T Wrestle and is limited to the field.
Chimera T itself takes a lot of time and effort to align with the heavy material specified fusion that requires Link, and the consumption tends to be intense if you want to use it effectively. I want to take advantage of its fast attack and chain it to removal to activate it, or I want to decide the game with a follow-up attack.
The most effective situation is to Link Summon King T using Terra Pacrio as material, and revive Dinah with Terra Pacrio's effect. After King T's attack, it's ideal to use King T and the revived Dyna as materials for further follow-up attacks.
Although it comes with destruction resistance, it is unreliable as it is a one-time only card, and Chimera is a card that is desirable to be destroyed by effects in addition to having a high hit point, so it is not compatible. I wanted it to be target resistant.
This card itself does not have the name of Dinowrestler, and even if a Dinowrestler searcher comes in the future, there is a high possibility that it will not be supported, so it is difficult to expect support.
If you can feel the narrowness so far, you can't say that it's excellent because it's a fast fusion. I don't know what to do with it.
Omni Dragon Brotaur ▶︎ Deck 《Omni Dragon Brotaur》
japan シエスタ
2019/01/12 9:12
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A rare level 1 Urrea in regular packs.
If your own monster is destroyed, you can Special Summon, and you can connect to the 2 effect. It depends on the opponent, so it's a somewhat passive but easy condition.
However, if you use this effect, it will be removed, so it will be difficult to reuse it.
Since it is a very blessed stat, it is easy to use Special Summon without using this effect, and it may be better to keep it for emergency purposes. Well, it can also be used as a care against walls and interference, so it's an excellent effect normally.
If you succeed in Special Summon, you can use your hand as a cost to search for a card of the same attribute and race as your own card, which is a highly versatile effect. Special Summon is easy because I am blessed with support as I mentioned earlier.
Since you can also target yourself, the dark dragon is probably the easiest target to search for. If you bring a redame, you can connect to the development of the redame as it is.
I think it's a card with a lot of potential. It seems that Gundora X or Redame will be banned in earnest.
Elemental HERO Grandmerge ▶︎ Deck 《Elemental HERO Grandmerge》
japan シエスタ
2019/01/11 16:47
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If the effect is successfully activated, two vanilla HEROs can do any kind of E fusion.
The stats are determined based on the level of the material, and since it is an effect that assumes destruction in battle, we want to use materials such as Neos to have the highest possible stats.
However, since HERO also has an excellent combat support called Honesty, you can aim to activate it without straining yourself too much.
However, the fusion that comes out of this card makes him a tolerant (superfluous) heart who is kind to the weak who cannot attack below his own level.
However, it is possible to attack directly, and it may not be a problem due to the active role of Link, which does not currently have a level. Since it is summoned in the main 2, it is often removed soon after the battle.
Candidates for Special Summon would be around C HERO and Cosmo Neos, who can easily demonstrate their power without fighting.
It feels like a card for special construction. An interesting card that gave vanilla HERO a new reason for existence and expanded the range of builds.
Elemental HERO Nebula Neos ▶︎ Deck 《Elemental HERO Nebula Neos》
japan シエスタ
2019/01/11 16:30
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As for the material, it's good that he's an excellent mole in Neos and N, but Panther has a little peculiarity. In any case, it's heavy because of the triple, so I want to use it as much as possible in contact support and aim for summoning.
When summoned to a Blue-Eyed class stage, you can draw as many cards as the number of cards in your opponent's field, and the effect shines when you are at a disadvantage. Furthermore, one card in the field can be negate, and you can take advantage of the high RBI by erasing the troublesome permanent effect. Also, it has the advantage of being activated after a draw, so you can negate yourself and aim to maintain it.
It has a very high removal performance and a total backside exclusion that does not allow reuse once it leaves the field.
It's a card that's generally suitable for switching, but if you're aiming for a large amount of draws, the number of cards your opponent has is large, so naturally it's easy to interfere, so some kind of backing is almost essential. You will also need to be less greedy. In addition, since the removal also involves your own army, it is a place to be careful.
I think it's an excellent new product that has finally caught up with the times, with performance that matches its weight.
Double Hero Attack ▶︎ Deck 《Double Hero Attack》
japan シエスタ
2019/01/11 16:15
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Fusion HERO basically cannot be revived, so this effect of being able to revive it is attractive.
Furthermore, since it is a Quick-Play Spell, it can be treated as a hindrance by reviving a person who can demonstrate its effect during Special Summon.
However, the existence of a fusion with Neos as a fusion material is a somewhat heavy condition, in a state where the one that has been properly fused once has fallen into his GY.
Fortunately, fusion HERO has abundant supports that can be fusion summoned with little consumption. However, even if you deduct it, it tends to take time and money.
It's an effect that can't be imitated by other general-purpose resurrections, but it feels like a perishable and strong resurrection card. I think it's for fans.
Royal Decree ▶︎ Deck 《Royal Decree》
japan シエスタ
2019/01/11 14:37
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One card from the Royal Palace series negates each other's Trap effects.
It seems to have a lot of influence, but due to the prevalence of removal and the high-speed environment, Trap's credibility is waning, and Trap's adoption rate has dropped significantly compared to before.
Speaking of decks that deal well with traps in his mainstream decks, he is Altergeist and Budge, but against these Decks, the "activation" itself is poked, and the trigger of Multifaker and Budge is pulled. It will not become a complete meta.
The real sticking points will be decks like Chain Burn and Exo Exo that don't use a lot of removal. All of them tend to be a little pinpointed in the position of a mine Deck.
There are currently multiple Trap metas, and this card with subtle holes is in a bit of a tough spot. Whether it will work or not will depend on the environment.
Different Dimension Dragon ▶︎ Deck 《Different Dimension Dragon》
japan シエスタ
2019/01/11 14:22
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DDD is the first letter of each word in English names. Well, according to the evaluation below, there is absolutely no need to adopt it for DD.
It has the same combat resistance as the Tossing Elf, but it has a slightly strange resistance unless it is destroyed by demons and traps that are not targeted.
It's just that it's changed, so I feel it's a little pinpoint resistance. Many non-targeted spells and traps are powerful and versatile, but there are many cards that are equally powerful.
In addition, it is easy to break through due to its incomplete stats, and since it is not resistant to monster effects, it is currently mainly removed by Effect Monsters, so overall it does not have a good place as a wall.
There are many candidates that can be prioritized other than those that can be called in Recruiter, and although he needs a hand in addition to his Monarch RBI at the same advanced level, there are materials that can protect your army from general destruction.
In addition to the weight of advanced, it will be a card that is difficult to handle with limited resistance.
Burial from a Different Dimension ▶︎ Deck 《Burial from a Different Dimension》
japan シエスタ
2019/01/11 14:05
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Commonly known as "brown rice" for short
In addition to being able to be used as an anti-exclusion, it can lead to the reuse of cards that are activated by excluding from GY, and depending on things, it can be a considerable advantage.
Also, since the opponent can be targeted, it can also be used as a hindrance to returning.
There are many things that can't function on its own, so compared to the past, decks that can be used are no longer prioritized.
Return from the Different Dimension ▶︎ Deck 《Return from the Different Dimension》
japan シエスタ
2019/01/11 13:43
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He of Dimensional Fusion should be called a Trap version, a Trap that doesn't have a quick attack compared to over there, and he feels that the LP cost is heavy in the early stages.
Instead, only you can return, and since it's not a fixed value of half, it's an advantage that you can activate it even at the end of the game when your LP is low.
Currently, there are many effects that can be activated by excluding them, so it's not difficult to prepare a return target.
If possible, I would like to activate it during my own turn, but I would like to bring back cards that can be used effectively during Special Summons so that they can be used effectively during the opponent's turn. Well, if the opponent simply destroys it, it will work like a wall + brown rice, so it's good enough without thinking about it.
If it goes well, it's an effect that can decide the game at once, and it's a general return card that can be said to be a power card even if you subtract the fact that it's a trap.
D.D. Warrior ▶︎ Deck 《D.D. Warrior》
japan シエスタ
2019/01/11 9:39
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The removal performance itself is D.D. Warrior Lady, which is an exceptional removal performance for a general-purpose lower class.
Also a warrior and a blessed race with plenty of support.
However, compared to female warriors, her stats are even lower, and since the activation of the effect is a compulsory effect, it has a habit of being difficult to control.
Furthermore, in the current environment, inflation is progressing to the point that even 《D.D. Warrior Lady》can't keep up, and the opportunity for this card, which is almost backward compatible, to play an active role becomes even more severe.
D.D. Warrior Lady ▶︎ Deck 《D.D. Warrior Lady》
japan シエスタ
2019/01/11 9:30
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Those who are often entwined with Graffer.
It can remove monsters it battles, and it has high removal performance that can remove most monsters because it is not targeted.
In addition, it is blessed with attributes and races, and recruiters are also supported. It's easy to bring in reinforcements or Isolde.
This removal performance is valuable even for a number of general-purpose low-level decks, and it used to be used in various decks in the past, but as it is often said, it tends to use summoning powers, and it is necessary to intervene in battles nowadays. It feels too late.
In today's world where removal is rampant, most of them are removed before battle. In the present day when deployment power has increased, 1:1 exchange is often not enough.
It will be difficult to perform as well as before.
Firewall Guardian ▶︎ Deck 《Firewall Guardian》
japan シエスタ
2019/01/10 18:02
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I don't know if he's the guardian of FWD, but the essential FWD has died.
Cybers first Guardian, but as it stands, so what? level.
If it becomes a link material, it can self-regenerate, and if it is excluded from GY, it can exert a weakening effect limited to Link Monsters. Since it is excluded during self-regeneration, it tends to be one or the other, but by using the X system, both can be used together.
Since it has a low hit point and is a Cybers, it can be connected to Link 1 such as Disciple Al Mirage and can demonstrate immediate self-regeneration, and since it is Level 4, it can be connected to an excellent Rank 4, so it is blessed with specs.
It goes well with X, which has high combat power, and if Hope can prepare an appropriate level 4 and even exert a weakening effect, it can be used with Hope Double to kill 10000 damage. Since the current environment link has risen, it is easy to aim as it is, even if it depends on the other party.
It's dependent on the opponent, and it's difficult to demonstrate its power alone, which is a bottleneck, but I think it's an interesting card with a romantic feel.
Link Turret ▶︎ Deck 《Link Turret》
japan シエスタ
2019/01/10 17:35
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He can revive Rokket by the number of counters, and since he can ride 4 at the time of activation, it is easy to aim for 4 times revival and mass deployment as long as it can be maintained. After activation, the deployment destination is limited to the dark link, but since there are excellent ones, it will not be a big loss.
But it takes a lot of time and effort. First of all, it's your main 2 that activates late, so you have to set it and then cross the opponent's turn, and in this era of removal, it's a bit difficult to cross one turn without any strategy.
If you want to deal more damage after activating it, you have to take another turn. We need to lay out the strongest possible lineup.
And in order to revive a large number of them, he also needs an efficient GY manure. Since it will be removed after being revived, it will be difficult to use it together with sectors.
There is something romantic about what you can do, but it is slow and takes a lot of time, so I have a strong habit of doing it.
Borrel Cooling ▶︎ Deck 《Borrel Cooling》
japan シエスタ
2019/01/10 17:21
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Borrel support is one of the few, but it takes time and effort to prepare the Borrel link and Rokket for activation.
The effect is to give the equipped monster an effect like a flashing star, which can strengthen the presence, and the Link Monster can be given an effect to target, so it is possible to combo with Rokket.
However, his Borrel in Link 4 allows him to combo with Rokket out of the box, and even though he can hit multiple times, it's hard to do that given Rokket's deployment speed.
So it's a card that should be equipped against Link 2's short Borrel, but that card is a low stat material and is suitable for connecting, and since it requires Rokket as a material, leave his Rokket for the cost. difficult. Rather than trying to combo with this card, it's better to aim for Link 4 Borrel.
This card itself is easy to get rid of, and it's expensive and perishable, so it's probably not worth playing at the moment.

(379/509 pages) 5,671 - 5,685

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