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Yu-Gi-Oh! Card Rating List Showing 5,656 to 5,670 of 7,624
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Review Posting Date |
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▶︎ Deck | 《Cloudian - Ghost Fog》
シエスタ
2019/01/16 18:00
It has the effect of counter generation and self-destruction recommendation by being destroyed in battle for damage cut. It's easier to summon high level or higher than in the past, and hopefully you can generate a lot of counters. The advantage of being able to distribute the counters one by one is not small.
However, it tends to be delayed due to the convenience of the battle, and the appearance of X and Link, which do not have levels, is a considerable headwind. I have become dependent on others. If you're going to handle it well, it's preferable to send him Kaiju or something. However, even if you put a counter on it, it is difficult to maintain it for a long time in the current environment, and the above-mentioned slowness is noticeable here as well. Ultimately, he can't special summon and is level 1, but he doesn't support 141, and if he can't deploy even a summoning cloud, it feels bad to handle. Search salvage is still plentiful though. It feels like a card that has lost a lot of usability due to changes in the environment. |
▶︎ Deck | 《Cloudian - Eye of the Typhoon》
シエスタ
2019/01/16 17:42
He is Cloudian's trump card, because TF made a special movie for him.
However, it does not have any effects related to fog counters, and has little relevance other than its name. In addition to 3000 RBI, it has high combat power due to combat resistance and overall battle position change. However, it's not an effect that directly gains an ad, and it also affects him, so it's difficult for him to cooperate with monsters other than Cloudian. In addition, it is the highest grade and heavy without self-deployment effect, and this card itself is weak against changing the battle position. With Cloudian, it's easy to deploy with Cloud Core, but Cloudian also has an attacker called Nimbusman, and depending on the situation, it can hit points that far surpass this card. Compared to Nimbusman, he doesn't rely on counters and is strong in negating, and he uses other fog counters, so it's easy to cooperate with Cloudian. Other than Cloudian, he can also combo with something like Flip Monster. However, as a combo card, the weight stands out. I wouldn't say he's weak, but I can't deny his plain impression. |
▶︎ Deck | 《Cloudian - Nimbusman》
シエスタ
2019/01/16 17:23
The effect is completely different, but it's something like Cloudian's 《Endless Decay》.
Despite being advanced, the stats are low, but it can be strengthened by the number of counters. Magnification is also reasonable, and if you specialize, you can have a tremendous stat. In addition, there are no particular summoning restrictions, and because of its low status, it can be used as a salvage or recruiter, and because it is an angel, it can be used in Valhalla. It just relies on counters and can make other of his Cloudian effects harder to use. In today's era of removal, even if you create a lot of counters, it's not uncommon to end up with a dumbass. If you use it, it may be better to make it a hidden gem or specialize construction. Cloudian's hidden ace who has almost taken the position of Eye of the Typhoon despite his quirks. |
▶︎ Deck | 《Cloudian - Smoke Ball》
シエスタ
2019/01/16 16:17
Cloudian's idle slot. Although it is a weak and small vanilla by itself, there are many supports that can be received, and among them, Turbulence, which is a dedicated support, boils up.
It's easy to mass deploy and her GY fertilization, so it's useful for materials and her Cloudian counter generation. His race and level make him unfit for Mokey Mokey. However, due to the characteristics of the cards that support this card, it is a problem if it comes to your hand. It's also a card that you want to use multiple times, so the chances of it appearing in your hand are a little high, and although it's low-level, there's a small chance of an accident. I want to deal with summon clouds and some other hand cost. It's a weak and small vanilla, but it's about 2 points in terms of performance due to the amount of support. |
▶︎ Deck | 《Cloudian - Turbulence》
シエスタ
2019/01/16 15:57
You can recruit or revive the specified card by spending counters on Cloudian common effects.
In the case of resurrection, you can target each other's GY, which is rare, and depending on the number of counters and smoke, you can fill the field with smoke. Given the minority of the current Cloudian, such a thing is unlikely, and there is almost nothing to worry about due to the characteristics of this card. Unusually for this type of effect, there is no limit. Mass deployment is possible as long as counters can be generated. In particular, it has excellent compatibility with Link Summoning, and you can secure materials for two bodies even by itself, and if you target it with Cloud Core, it will be easy to summon Link 4. The downside is that you can't deploy it from your hand, and you'll be using most of the summoning right on yourself, so if Smoke comes to your hand, it's difficult to handle. I would like to make the cost per Troymare and the above cloud core. It is a card that has been greatly strengthened by the expansion of the card pool, and I think it is an excellent card that will be the cornerstone of Cloudian's development. |
▶︎ Deck | 《Cloudian Aerosol》
シエスタ
2019/01/16 15:46
New to Cloudian.
Cloudian is required as a hand cost, but he can generate fog counters, and he can activate Cloudian's effects multiple times from the beginning. If you exclude him from GY, he can recruit Cloudian without any level restrictions, and you can effectively use the hand cost of the 1 effect. The difficulty is that only one of them can be activated during one turn. Both suffer only from useful effects. Well, I think it's a reasonable adjustment because the possibility of being abused by traveling around Turbulence is not 0 if you make it loose. It's hard to say that this one card is an environment class, but it's an excellent new card that greatly strengthens Cloudian's initial movements and movements. |
▶︎ Deck | 《Satellite Cannon》
シエスタ
2019/01/15 18:33
With the ability to fight "Wave-Motion Cannon", it is a late bloomer that charges 1000 RBI points at the end of each turn.
Although it has 0 stats, it has a combat resistance that can only be defeated by the highest class as if to cover it. However, now it's a high-speed environment where removal is rampant, and 3000-5000 RBIs can easily come out, and it's too slow if it takes a few turns to attack properly. Furthermore, summoning the highest class of level 8 or higher has become easier, and even cards without levels have appeared, so it's a big deal. Even if it's level 7 or below, its low stats can become enemies and it's easy to get punched. Resistance will hardly work now. Thanks to this low stat, it's easy to pull with recruiters, etc., and it's compatible with replication techniques, so it's easy to deploy. It is a card with low practicality that the current environment and effect are fatally incompatible. When will the X-06S Balsam turn into a card? |
▶︎ Deck | 《Stand In》
シエスタ
2019/01/15 16:30
His Quick-Play Spell can steal the opponent's GY monster, but it's a pretty difficult condition to handle unless it's a 2:1 exchange and a mirror match.
Recently, there are many cards that have high versatility in EX, so if you use a card with the same attribute and race as EX, you can aim for it, but it is still highly dependent on the opponent. . If you just want to steal your opponent's monsters from his GY, he has a higher LP cost on his Equip Spell, but there is also Autonomous Action Unit. It's pretty strong on its own, so as already said, a combo with Shadow Dystopia is desirable. Under dystopia, it becomes an effect of killing two birds with one stone. If you do a good job, you can get a decent return, but I feel that it is a card that is difficult to handle due to its strong combo and opponent dependency. |
▶︎ Deck | 《Mekk-Knight Crusadia Avramax》
シエスタ
2019/01/15 16:17
It's Mekk-Knight and Palladion, but it's versatile in terms of materials and effects.
Summoning is easy if you have enough room and development power in EX. Easy to handle both for markers and for EX and main zones. In addition to 3000 hit points, it has target resistance, does not attack anything other than himself, and if it is against his Special Summon monster, his ATK is increased, and as mentioned above, even his Normal Summon can break through due to the original hit point. difficult. Even if you try to deal with it with non-targeting effects, if you send it to GY, his non-targeting deck bounce will fly. Link 4 also has other access codes and valeso, and although it may have less explosive power than them, it has excellent resistance and overall strength. All aspects are gathered at a high level, and it is an excellent link that can be used for general purposes. |
▶︎ Deck | 《Snowman Effect》
シエスタ
2019/01/15 14:30
At first I thought it was related to the ice counter due to the name and illustration, but it was a general purpose.
A sirocco-like effect that allows you to aggregate the original hit points of other monsters into one monster in your army. A long time ago, it was not possible to attack anything other than the target to be strengthened, or it was attached with 0 battles damage, but it is light and it feels like the times have progressed because only direct attacks are impossible. However, as a strengthening card, his lack of haste due to Trap is fatal. It is also a headwind that there are many removals now even if it is used for counterattack. If it goes well, it's a romantic general-purpose card that can aim for a kill, but I feel that it would be difficult to prioritize it if I was asked to use it seriously. |
▶︎ Deck | 《Gouki The Solid Ogre》
シエスタ
2019/01/12 16:33
His Gouki link is a solid match against aggressive blades.
The Link 3 guy is tied to Gouki, but he has 《Gouki Re-Match》and can easily be summoned by Gouki. Markers facing each other. He can't be destroyed as long as Gouki exists in the marker, but in the case of the EX zone, there is only one spot, so it's vulnerable to consecutive removals. I want to put it in the main as much as possible. It has the effect of changing Gouki's position as if to make up for it. If you put the same name vertically, it will become a complete destruction resistance, but is it too heavy? I think it has a solid effect, but as I've said many times, destruction resistance is now easily dealt with. When you can use this card, you can summon other excellent things, and it is quite difficult to give priority to this guy with unstable resistance to not so high hit points over other excellent existences. I have to say that it is weak for Link 3 who has a tie. |
▶︎ Deck | 《Gouki The Blade Ogre》
シエスタ
2019/01/12 16:18
Standing at sunrise? is impressive.
Link 3 is bound by Gouki, but with 《Gouki Re-Match》he can easily be summoned by Gouki. There are two markers pointing downwards and one upwards, but in terms of effects, it's an excellent direction that can be used as an advantage and aim for mutual links. In addition to the same strengthening effect as decoding, it is possible to attack twice if you can secure the release. As for the cost, he doesn't have to be Gouki, and if he has Gouki's deployment power, it won't be a problem to secure a release. With high stamina and expected damage value, maybe someone worth adopting has finally appeared in Gouki Link? I think. |
▶︎ Deck | 《Ib the World Chalice Justiciar》
シエスタ
2019/01/12 15:58
With a level 5S Tuner, the search effect can be demonstrated when summoned, and when he goes to GY from the field, it reminds me of Recruit and Botenkou... or rather, it has almost the same effect.
the World Chalice Vanilla can be treated as a tuner. Furthermore, there is no limit to the deployment destination only for this kind of thing. Therefore, it can be connected to Khalifa normally, and if you use it with Dragon, for example, you can play amazing solitaire with just one Drakone. I understood Konmai's remorse well in a bad way. But the card itself won't be regulated anytime soon. A super-excellent ad-earning card for solitaire that greatly expands the range of tactics. |
▶︎ Deck | 《Crackdown》
シエスタ
2019/01/12 15:27
There are various things to take control, but there were few traps that don't matter what you can take.
Since it is a Continuous Trap, there is no immediate attack, and there is a risk of being interrupted by a chain cycle, etc., but it is possible to move the tempo out of order by activating it on the opponent's turn because of Friche's Trap. If you bounce it, you can aim for reuse. An excellent general-purpose card. |
▶︎ Deck | 《Dingirsu, the Orcust of the Evening Star》
シエスタ
2019/01/12 11:47
Since there is no material restriction, it is easy to summon at rank 8 center, and although it is limited to Orcust, it can be repeatedly summoned from the link. It works well in terms of canceling out the disadvantages of Longilus after its effect is activated.
Although his stats are low for a Rank 8, his non-targeting GY sending and powerful removal have material replenishment effects. Material replenishment can be tacticed to return to her GY due to the destruction resistance in the latter half. Also, since he doesn't consume materials during Special Summon, he can be used even if he is revived. Also, since Darkness X doesn't consume materials, you can summon 84→77 while earning extras, so it's perfect as a connection. It also compensates for the low stats. I think it's an excellent rank 8 with high versatility that can be used not only for Orcust but also for gimmick puppets. |
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