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Yu-Gi-Oh! Card Rating List Showing 5,131 to 5,145 of 7,624

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Beiige, Vanguard of Dark World ▶︎ Deck 《Beiige, Vanguard of Dark World》
japan シエスタ
2019/03/18 14:36
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It can be deployed just by being thrown away, and has the name of Dark World.
Compared to Golsil, it doesn't have any additional effects and hit points are shabby, but since it's a lower grade, you can easily Normal Summon, and it's less prone to accidents, making it a perfect tribute for Grapha's self-regeneration.
Being able to deploy without using the summoning right is great, and since there is no turn limit with Grapha's resurrection effect, it is possible to revive multiple pairs of Grapha if handled well.
However, it's not powerful enough on its own, and it's a card that can only be used in combination with other cards.
The effect itself can be used regardless of Dark World, so if you can make use of your race, attributes, and level, you can expect it to be used in Decks other than Dark World, and in Dark World it is mainly used as a material and grapher deployment device. I think that it is a user-friendly existence that is the cornerstone of the current Dark World development.
Sillva, Warlord of Dark World ▶︎ Deck 《Sillva, Warlord of Dark World》
japan シエスタ
2019/03/18 14:23
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Along with Gordo, he was the ace of the Dark World during the Dark Goes era. When I see the name Silva, I can't help but associate it with that line of the king.
Compared to Gold with similar stats, it has the effect of interfering with the opponent's hand.
Since it returns to the deck bottom, the quality as a handicap is good.
Which is better than Gordo depends on the situation, but it is easy to use together with Seruri even from the first turn.
With the current card pool, the operation of this handicap effect is realistic, so even though he is a veteran, he can show more success than ever before.
Goldd, Wu-Lord of Dark World ▶︎ Deck 《Goldd, Wu-Lord of Dark World》
japan シエスタ
2019/03/18 14:15
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Her Dark World ace in the Dark Goes era along with Silva.
It is similar to Rain and has a removal effect, but even if he discards it with his own effect, he can Special Summon, and can interfere with monsters, demons and traps, making it easier to handle.
However, removal methods are commonplace nowadays, and even if it's just, it's highly dependent on combos, and its success is easily influenced by the opponent's field. Silva, who was a former combination, is handicap, so it is easy to play an active role from the beginning, and it has a strong impression that it pales in comparison to that side. If you get addicted to it, you're strong too. If you're into it.
Reign-Beaux, Overlord of Dark World ▶︎ Deck 《Reign-Beaux, Overlord of Dark World》
japan シエスタ
2019/03/18 11:06
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The demon god of the Dark World, whose fierce battle with Neos left a lasting impression.
He once boasted the highest hit points in the Dark World, and the effect itself is a sweeper and powerful.
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As soon as your opponent realizes he's Dark World, they won't aim for handicap, and you need to be careful about information ads.
The same guy, Dark World's Gordo, can actively only self-expand, and he can remove 2 additional effects, and can specify monsters, magic, and trap zones, respectively, and has sufficient removal power.
Currently, the increase in the card pool has made it possible to aim for active activation, but it is highly dependent on combos, and many more convenient Dark Worlds such as Grapha have appeared, and in the end it is treated as a child that is no longer needed.
Rain was at the height of his misfortune, but in the 11th term, he became king along with Devil's Gate and remade.
In addition, Carares will finally appear at Aniqlo 2023. By designating myself as a material, I think it has become more unique and has become able to find value.
Scarr, Scout of Dark World ▶︎ Deck 《Scarr, Scout of Dark World》
japan シエスタ
2019/03/18 10:54
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Dark World's searcher has a much more limited search range than Snow, and its conditions are passive and strict.
Not being able to bring the ace Grapha and the gate that is indispensable for rotation is quite painful in the current Dark World, and the current low-level Dark World is a job that costs the basic Grapha when it comes into play. It's also a big bottleneck that this card doesn't work well unless it's put into play and destroyed.
It's already an environment where removal is rampant, and due to this poor engagement, I think it's pretty tough to get a seat in the current Dark World, even for searchers.
Snoww, Unlight of Dark World ▶︎ Deck 《Snoww, Unlight of Dark World》
japan シエスタ
2019/03/18 10:47
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A searcher who can search any Dark World if abandoned. It can't be called lightly because it requires a trigger, but discarding is his basic tactic in Dark World, so it shouldn't be a problem.
If your opponent throws it away, you can plagiarize the opponent's GY monsters and get a large ad due to the search effect. However, since it is highly dependent on the other party, there is honestly little need to actively aim for it. As for resurrection in defense, handicap tends to be performed during the opponent's turn, so you probably don't care about this point from the opponent.
RBI is also reasonable for a low-level Dark World, and 2000 is enough for a disciple. Also good for virus costs.
Overall, I think it's a must-have card for the rotation of Dark World.
Axe of Despair ▶︎ Deck 《Axe of Despair》
japan シエスタ
2019/03/18 9:34
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An ax that is used as a comparison target for many equipment cards and also serves as a standard. Compared to unity, the explosive power is inferior, but the enhancement value by itself is superior and the reliability is high.
Although it is possible to reuse it, the opportunity to use it is quite limited due to the weight of the cost.
Although it was difficult to handle, it could be reused, and with 1000 enhancement regardless of the equipment target, it was truly exceptional equipment at the time of its introduction.
However, at present, there are many pieces of equipment that have protruding parts, and for better or worse, the solid performance is a bottleneck.
It's not like you can get an add, and the loss when it's removed because of the equipment is big. Currently, there are plenty of removal methods available, and it's becoming difficult to maintain even one turn.
However, he has the name of Archfiend as a big differentiator. As expected, it is quite difficult to give priority to simple performance at present, so if you handle it, I would like to take advantage of this point.
Raregold Armor ▶︎ Deck 《Raregold Armor》
japan シエスタ
2019/03/18 9:15
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The concept is to guide attacks with conspicuous armor? equipment. I want to equip it to a card that is strong in battle or that activates some effect when attacked.
However, monsters must be lined up as a premise, and since there are plenty of methods to remove the current environment, it is easy to be removed.
If you don't particularly care about combos, Friche's Reconciliation and Roar are more reliable as they can protect the target monster.
It's highly dependent on combos and has a strong headwind against the environment, so honestly, it's very difficult to prioritize this guy.
Metalsilver Armor ▶︎ Deck 《Metalsilver Armor》
japan シエスタ
2019/03/18 9:01
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It is highly inductive equipment, and it is desirable to operate it mainly in Decks, which are good at mass deployment.
It is better to equip the monster to be equipped to a card that originally has resistance as much as possible.
However, it does not work unless you line up multiple monsters as a premise, and the activation situation tends to be limited. Due to its characteristics, it is weak against Summoning Reaction and Friche, and in the current era where there are plenty of removal methods, there are many removals against this card itself and removals that do not take targets, so it is difficult to maintain for a long time without overconfidence.
Interesting tactics are possible depending on the cards used in combination, but as a card with resistance, it lacks credibility.
Big Burn ▶︎ Deck 《Big Burn》
japan シエスタ
2019/03/18 8:50
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Excluding all GY monsters has a big impact.
However, the activation conditions are limited, and the large number of holes is a big bottleneck. No matter how effective an opponent appears, it's meaningless if it can't be activated at a critical moment.
Also, in the current environment, where the game is so fast that it can be settled in just a few turns, unless the opponent is an extreme opponent who uses lawn mowing, even this long-awaited removal number can be a little useless.
In addition to this trigger, it affects each other, so you can choose which deck and opponent you can use. Even in the GY meta, I feel that priority is pretty tough.
Deep Dark Trap Hole ▶︎ Deck 《Deep Dark Trap Hole》
japan シエスタ
2019/03/16 17:15
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A card with a sense of irony about the situation of S and Goyo at the time. It's powerful to be able to remove it without destroying it. It only works for effects, so it doesn't work for vanilla. You did it, Gaia Night.
However, it only responds to high-level and above effects, and of course it can be dealt with by Psych and low-level removal cards, and cards without levels, especially now, Link is prevalent, and is highly dependent on opponents. It's getting a little more difficult to be stable.
Special Summon monsters are often better to negate the summoning itself, so the impression that the priority is slightly lower than the god series.
Harpie Lady Phoenix Formation ▶︎ Deck 《Harpie Lady Phoenix Formation》
japan シエスタ
2019/03/16 15:54
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Destruction of 3 or more bodies is guaranteed, and it also comes with Volcano, so the removal performance itself is excellent. But the pledge undermines its merits.
First of all, the turn that Special Summoned cannot be activated, so it needs to be deployed in advance, which is time-consuming and has a real lag.
It takes a lot of time to line up 3 monsters unless you use Hispa or Sorcha, and if you want to take an ad from there, your opponent has to line up monsters, so there are times when you can even choose a situation where you can use it effectively.
Battle is also impossible at the end of the line. To be honest, if you can pull this card's trigger, it's easier to deal more damage and be more stable by quietly deploying Link's X. I think that it is a performance that is too difficult to handle even considering that it can be searched. In this day and age, it's a level that can honestly be forgiven for anime effects.
Acid Rain ▶︎ Deck 《Acid Rain》
japan シエスタ
2019/03/16 15:37
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Machines are a relatively major race, though. There are other machine-only removals, especially System Down, which is the same Normal Spell, and it can be said that it is almost completely upward compatible.
This is an era where Sambol and Braho are allowed, and since there are multiple existences in the more powerful mechanical meta, this card is in a tougher position than other pinpoint sweepers.
Gravedigger Ghoul ▶︎ Deck 《Gravedigger Ghoul》
japan シエスタ
2019/03/16 15:31
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In the old text, it was written as "cannot be used anymore", and it seemed strong, but at that time GY Ad was not considered important, so the usefulness itself has increased. there is
However, now that speed has progressed, his GY meta that activates on his own turn is often slow, and above all, as it is said, there is an upward compatibility called "Soul Release", so there is a significance to prioritize. do not have.
The appearance of the liberation is only a few months later, and it is an unfortunate card until now.
After the Struggle ▶︎ Deck 《After the Struggle》
japan シエスタ
2019/03/16 15:23
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A unique card with the notation End Step.
Just to be honest, so what a level card. It's basically self-destructing to bring in the battle and remove it, but basically it's easy for your side to lose a lot, so removing it at the end of the battle feels slow.
Rikuru Suicide is easy to do multiple removals, but there are more useful combos that can lead to wins.
Sambol is limited, and Braho is unlimited in this era, there is no point in giving priority to this guy.

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