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Yu-Gi-Oh! Card Rating List Showing 466 to 480 of 4,129

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Inari Fire ▶︎ Deck 《Inari Fire》
japan 備長炭18
2020/01/12 14:56
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Fox Fire》Familiar-Possessed specification.
With the usual common effects, it can become a rank 4 material, and in terms of status, it is suitable for business trips to existing categories, such as self-resurrection when destroyed by explosion countermeasures.
I think it's easy to handle with Charmer Deck along with other companions.
Nefarious Archfiend Eater of Nefariousness ▶︎ Deck 《Nefarious Archfiend Eater of Nefariousness》
japan 備長炭18
2020/01/12 14:52
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One of the companions of the Charmer series.
You can destroy and support other companions with unique self-destruction & resurrection.
With the appearance of Xyz and Link, it became easier to send him to GY and it became easier to prepare, but I still feel that the activation is slow in the current end phase. It's easy to use as a level 4 that's easy to put out, but it's easy to use with other companions, but in that case, I'd like to have other support to connect it to the effect.
Link Burst ▶︎ Deck 《Link Burst》
japan 備長炭18
2020/01/12 14:33
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You can use your own link as a cost to remove the opponent's monster, but since Link itself is an EX monster, it takes a lot of time to prepare, and it's not worth it because he can only operate like a Normal Spell's 《Tribute to The Doomed》.
You can reduce the disadvantage with 1 draw, but replenishing your hand at the expense of the board ad is ridiculous...
If you follow the rulings of similar cards in the past, it seems that you can remove and draw even if your own card is not destroyed, so his deck that uses Borrel Guard for self-destruction may be a candidate.
Gravedigger's Trap Hole ▶︎ Deck 《Gravedigger's Trap Hole》
japan 備長炭18
2020/01/12 14:19
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Hall of Synchronization with Traptrix X Trap
You can negate monster effects, but as expected of the 10th term, it targets a wide range other than the field and his deck, so it's a countermeasure against recent aerial battles and types that don't activate on the field.
Unfortunately, the location is a location, so it can't be destroyed, and it's useless against the common effect of Danger! It is also worth noting that it is a text that misses the timing like Trap Hole.
The bonus 2000 Burn is also powerful, so it would be perfect to copy with Frecia.
Pinpoint Dash ▶︎ Deck 《Pinpoint Dash》
japan 備長炭18
2020/01/12 14:06
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The last trap card of the 10th term is a pun frame no rare. According to the wiki, it seems to be a continuation of "Pinpoint Landing", which is new overseas, so I'm a little worried about the design time.
Your opponent will probably choose a card that will cause less damage even if the type matches, so it's not a good idea to use it like Ghost Reaper & Winter Cherries to burn.
On the other hand, even if you see it as a no-cost heavy death on the premise that you will miss it, even if you are unlucky (?) and you have the possibility of getting all the cards, it is troublesome to give your opponent a board ad.
No rare impression like No Rare.
Final Psychic Ogre ▶︎ Deck 《Final Psychic Ogre》
japan 備長炭18
2020/01/11 16:15
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A psychic with modest hit points as an advanced level and a subtle recovery effect through battle.
Although it is a resurrection, even without Armored, which is conspicuously dependent on the other party, its single performance is low, and I don't think it will be strengthened with a psycho sword for this card.
Ambitious Gofer ▶︎ Deck 《Ambitious Gofer》
japan 備長炭18
2020/01/11 16:10
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Konami's other game frame.
Removing 2 at no cost is exceptional, but it's not stable because it can be blocked just by having a monster in your opponent's hand.
It's a bit of a gamble because it's a removal that targets through destruction, so my first impression is that I want to use it together with cards like 《The Eye of Truth》.
Just like Snipe Hunter , it's indeterminate destruction, so be careful when dealing with effects.
Titanocider ▶︎ Deck 《Titanocider》
japan 備長炭18
2020/01/11 14:46
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It is compatible with Mayoi Kaze, but it still has the drawback of being a visible Trap that cannot be activated that turn even if it is set according to the opponent's development.
It may sound like a hesitation, but the more 《Infinite Impermanence》is, the more emphasis is placed on speed rather than Eco, so it is a card that tends to be one step behind, and it can be used as a starting monster in the main deck or a resurrected EX monster. I wonder if it's a bit harsh to just add the merit of not being excluded instead of not being able to shoot.
The drawback of not being able to shoot at ATK 0 is plain, but it hurts a little.
Girsu, the Orcust Mekk-Knight ▶︎ Deck 《Girsu, the Orcust Mekk-Knight》
japan 備長炭18
2020/01/11 14:34
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Next to Astram, he is a Mekk-Knight brother.
From the end of the world and Dacre's regulation, Orpheus' full of match pump feeling is powerful, but it can be said that it is a super enhancement that you can access the World Legacy Star Staff by becoming Mekk-Knight.
It can also generate tokens when it is alone, and that alone works well enough to get started.
What's interesting is that this one card can procure all the materials for Eve in the EX Deck, so of course it's possible to bring out Miko Eve, Reeve, and Galatea and spin around, which is also blatant. I have a feeling it's about to start.
Of course, Mekk-Knight is also very good, and he can quickly procure the material of Meisei, which he relied on around Avram and Brilliant, and he can generate tokens for opponents and earn rows, so he can be active accordingly.
Although there is no last conscience or his GY effect common to Orpheus, it will be trivial before the power of power that seems to be the end of the World Legacy series.
Magical Hound ▶︎ Deck 《Magical Hound》
japan 備長炭18
2020/01/11 14:07
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Cards like Mechanical Hound and other nostalgic places.
It is a tuner that can self-deploy while bouncing the opponent's face Spell / Trap, and it is inferior to Jetron, which can be actively revived with a hand cost except for attributes.
It's selling point is that it's a good idea to aim for development while removing the effects of Skidre and Magic Seal, but I still feel that it's difficult to use because it depends on the opponent.
Conversely, if he becomes an environment where Continuous Spells/Traps and Fields are rampant, it seems like he'll have a chance.
Evil Eye Reemergence ▶︎ Deck 《Evil Eye Reemergence》
japan 備長炭18
2020/01/11 13:56
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A card with a blatant Zerachiel. However, in order to get full power Zerachiel, you need Sariel who has applied Selenium's effect at least twice, and in that case, I feel like compromising with Gorgone. In that case, Basilius is more advantageous because it can get adverts, but I want to use it properly depending on the subtle difference in support.
The Evil Eye itself has the impression that it is a candidate when aiming for Zerachiel because it is enough to fight with Sariel alone with a slow beat.
There is also a GY effect for the time being, but considering that it can only be applied on your own turn, I think it's a level that doesn't hurt.
Parallel eXceed ▶︎ Deck 《Parallel eXceed》
japan 備長炭18
2020/01/11 13:02
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As the name suggests, Cybers supports Xyz.
If you deploy it with your own effect, it will be level 4, but you can special summon at the link destination and recruit the same name at that time, so it can't be helped if you can easily create a rank 4.
If anything, Cybers rank 4 is a little weak as a candidate, so I think it's better to operate without worrying about Cybers.
Megalith Unformed ▶︎ Deck 《Megalith Unformed》
japan 備長炭18
2020/01/11 12:41
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Since it's a Quick-Play Spell, it's a Ritual Summon card from the 2nd type of Deck that seems to have protected the concept of no Ritual Spell.
Just asking for exactly double the level of Ritual Summoning monsters for the release cost, I see a blatant promotional push.
If you look at Herald New, you can feel the strange self-weight that seems to be Megalith, including another dehaf effect.
Even so, it's not difficult to use because you can use level 8 Megalith in your hand as a material and you can perform ritual summons without going through the field.
Goldilocks the Battle Landscaper ▶︎ Deck 《Goldilocks the Battle Landscaper》
japan 備長炭18
2020/01/11 12:14
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An annoying country card with impactful text at Yajiro Invader level.
If you are in the center of the field, you will have 3000 RBI, but if you want a removal effect in the second half, you should aim for the left and right edges.
It doesn't have its own Special Summon method, but it's blessed in terms of race and status, so it's also suitable for teaming up with train support and 《Back to the Front》.
However, if you don't think about anything, it will be unfolded in the center and moved to the edge, so it's plain. There is also a way to forcibly avoid it around the Magic Bell Cave, but it's a hassle, and it's a shame that Superior Dora can't prevent it.
Since your own cards are also involved, a dedicated construction is required in its own way, but the return, or rather, the sense of fun is high.
Loptr, Shadow of the Generaider Bosses ▶︎ Deck 《Loptr, Shadow of the Generaider Bosses》
japan 備長炭18
2020/01/11 10:33
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I'm grateful that it's just a lower grade to the Generaider, which was solidified at the highest grade, but the support effect is also excellent anyway.
Tokens generated from the stage and Generaiders recruited in defense are limited to the opponent's turn, and 1000 up is an exceptional enhancement value.
He also has more ways to access Mardell, who can recruit Generaiders at the cost of Generaiders, release tokens and not worry about restrictions, and access stages.
In all respects, he fills in the gaps in Generaider and is almost a guaranteed 3-stack card.
However, when an excellent newcomer comes in this direction, I tend to think that the subtle Spell / Trap support has been given up.

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