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Yu-Gi-Oh! Card Rating List Showing 4,726 to 4,740 of 5,305

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Rating Score・ Review
Posting Date
Ray of Hope ▶︎ Deck 《Ray of Hope》
japan アルバ
2015/12/15 1:52
Yugioh Icon
Since it ended by returning it to the Deck, there is no hope because of the relaxation of 《The Transmigration Prophecy》.
Dark Master - Zorc ▶︎ Deck 《Dark Master - Zorc》
japan アルバ
2015/12/13 22:05
Yugioh Icon
A card with top-class stability and strength among dice-rolling cards.
Strongest among Ritual Monsters not from the category.
It's a 5/6 monster destruction and a 1/3 total destruction because of the troublesome procedure of the ritual.
Although there is a possibility of self-destruction, if it's for 1/6, it's probably good to consider it as bad luck.
I really want Mr. Kass Neos somewhere to learn from him.
As a destructive effect to the opponent, it is undetermined and does not target, but no matter what the result is, it destroys monsters on the field, so it is plainly caught in the stada.
Dice Try! ▶︎ Deck 《Dice Try!》
japan アルバ
2015/12/13 21:54
Yugioh Icon
Is there at most one type of dice rolling effect in the Deck?
If it's a monster, it's a monster effect meta.
If a theme that makes heavy use of dice from monsters to spells and traps comes out, will it become a meta because it is no cost?
Dice Jar ▶︎ Deck 《Dice Jar》
japan アルバ
2015/12/13 21:48
Yugioh Icon
A gambling card that is crazy in many ways.
A draw is not allowed, so it has a Han-like character that keeps swinging until one of them is destroyed.
There is a possibility that a lower class monster will reverse 6000 damage, and that 6000 damage can be received by you, so it can be said that it is a gambling card with risk and return.
6 tends to be the only focus, but even 5 is as high as 2500, and even the lowest 2 is 1000, clearing the burn standard.
That Six ▶︎ Deck 《That Six》
japan アルバ
2015/12/13 21:40
Yugioh Icon
It is a card that raises the probability of 1 and 6 to about 66%, and it is a very welcome support for cards that aim for that eye.
If you shake it multiple times, you can apply it to one of them, so you can openly manipulate the outcome and expand the range of combos.
The most noticeable point is that it will be easier to aim for 6000 damage with a dice pod.
Zork will no longer strip his fangs with confirmation.
Although it is prohibited, it is compatible with the sixth sense.
If you use the effect, you will definitely lose, so it will be a meta for Snast, but let's make it Veiler.
Second Coin Toss ▶︎ Deck 《Second Coin Toss》
japan アルバ
2015/12/13 21:08
Yugioh Icon
I think most people don't have the power of fate like an anime character, so he uses a lot of coin tosses, so if Deck is an insurance, he'll do a good job.
Cards that determine the result with a single coin toss, even if it's only once per turn, can raise the success rate from 50% to 75%.
Sasuke Samurai #4》+ Monster Bo Box + This combo is strangely annoying.
Dice Re-Roll ▶︎ Deck 《Dice Re-Roll》
japan アルバ
2015/12/13 21:03
Yugioh Icon
Dice second chance.
Dice and coins cannot be compared unconditionally, and dice have more sides than coins. It is necessary to keep it activated.
It can only be used once during the turn, and the effect cannot be used unless it is activated before the result of the dice roll is seen, so even if it is used as an insurance on the premise that a bad result will occur the first time, it is not understandable.
It doesn't necessarily mean that you have to apply the effect, but of course it's an add loss because it's used up.
I think it was good that it was permanent, but why did this happen...
Left Leg of the Forbidden One ▶︎ Deck 《Left Leg of the Forbidden One》
japan アルバ
2015/12/11 13:40
Yugioh Icon
There's nothing more to say about the four Exo parts because they're related to each other...
Right Leg of the Forbidden One ▶︎ Deck 《Right Leg of the Forbidden One》
japan アルバ
2015/12/11 13:38
Yugioh Icon
The power of the kick is low, but since it is level 1, there is plenty of support
Left Arm of the Forbidden One ▶︎ Deck 《Left Arm of the Forbidden One》
japan アルバ
2015/12/11 13:36
Yugioh Icon
Since he's a Normal Monster, it's easy to salvage him if you send him to GY.
Why is the point difference between the right arm and the left arm so wide?
Right Arm of the Forbidden One ▶︎ Deck 《Right Arm of the Forbidden One》
japan アルバ
2015/12/11 13:35
Yugioh Icon
It's a Normal Monster, but it doesn't support rabbits due to restrictions.
Ties of the Brethren ▶︎ Deck 《Ties of the Brethren》
japan アルバ
2015/12/10 22:28
Yugioh Icon
A ridiculous card where the target of Soul Charge is limited to 2 cards, but the destination is his Deck.
However, there is no such sweet story because it is a solcha, 2000 LP cost, no battle, no special summon after activation, the monster you drag out must have the same race, level, and attributes as the target monster, and must have the same name. It's pretty tough and can't be used as lightly as Sorcha, so I choose Deck quite a bit.
After activating it, he cannot Special Summon, so the summoned monsters need to be able to get adverts and consolidate the field even if they are not used as Synchro or Xyz materials.
Bujin, Majespecter, and Iwaseki Koaki brothers meet this requirement and are a good match.
Although it is a card that supports mass deployment, his deck has a unique property that it is not a high-speed deployment suppression system or a 1-kill system.
Obliterate!!! ▶︎ Deck 《Obliterate!!!》
japan アルバ
2015/12/10 22:18
Yugioh Icon
A special move card that can be used many times.
The effect of 1 can be done from the hand, but since he can also send the cost from the deck, he can fire an escape at virtually no cost.
It's okay to use what you've collected with Summoning God as a cost.
The effect of 2 is to collect the cards sent to her GY and salvage the summoned god.
It doesn't matter how you send it without missing the timing.
It's an excellent card like this, but due to the nature of the Exodia Deck, it's an effect for beats, but it's hard to build a beat deck, so I wonder if I'll buy time with this and collect the parts that fell on his GY. .
The Legendary Exodia Incarnate ▶︎ Deck 《The Legendary Exodia Incarnate》
japan アルバ
2015/12/10 22:05
Yugioh Icon
The Forbidden One is finally categorized.
The effect corresponds to both beats and special wins.
The draw effect only activates when it is destroyed in battle, but since this monster has a stiff resistance and you can only beat it by hitting it first if you don't release it, I don't think it's a problem.
Even if Lightning is maxed out, it will still be knocked down.
However, as an attacker, it doesn't have a sense of stability and can't be searched.
If you think of it as a wall and draw card, when you put out his Exodia, which is a special summon condition, the aim is obvious, and if you shoot a removal or negate this guy himself, you can't do anything. It's going to be a disaster to risk his GY exclusion.
With Exo, he is even more of a target as Deck has few targets for monster removal.
It's written that it's strong, but it doesn't mesh well. I would think.
Honest ▶︎ Deck 《Honest》
japan アルバ
2015/12/10 21:42
Yugioh Icon
If your opponent is LIGHT, you have to be aware of this card.
If it is thrown with a dameste and there is no subsequent interference, most of them will win the battle as it is and also deal a large amount of damage.
Currently there is no limit, so if the second and subsequent shots come flying in rapid succession, the game may end, not just do great damage.
The rise lasts until the end, so it works well with monsters that can attack continuously or attack all targets.
However, it is weak against Ragnazero.
Being a monster is a modest advantage, and if you double it, you can use Honest Honest to defeat your opponent.

(316/354 pages) 4,726 - 4,740

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