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Yu-Gi-Oh! Card Rating List Showing 451 to 465 of 10,769
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▶︎ Deck | 《Gluttonous Reptolphin Greethys》
とき
2020/08/14 15:22
A Fish tuner that has the effect of reviving aquatic creatures from GY whose level is less than the number of cards in the opponent's hand, and the effect of strengthening the S-summoned monster according to the opponent's hand when used as an S material.
It depends on the number of cards in the opponent's hand, but if it's around level 1 or 2, you can aim for a wide range of revivals. Suitable for low-level S Summons and Link Summons. However, as a fishing card, the instability that depends on the situation is an element that is disliked. S materials can strengthen S monsters, but this is also highly dependent on the opponent and unstable. Moreover, it doesn't work well with the low-level Synchro and Link cards that this card specializes in. In general, it is a monster that depends on the opponent's hand and is unstable, but even if it rots, it can be caught. There is room for adoption if it is Fish that utilizes low-level S and links. |
▶︎ Deck | 《Magical Broker》
とき
2020/08/14 15:20
What is your relationship with the general merchandise merchant?
It has the effect of not being destroyed if a Continuous Spell/Continuous Trap card exists, and the effect of being able to draw one by sending his face-up Continuous Spell/Continuous Trap card to his GY during the opponent's turn. The ability is subtle, but destruction resistance can be obtained using permanent cards. If it doesn't become a punching bag, you can get a fair amount of space, but if you dare to use this card, you want to use the draw effect. Ideally, it would be ideal to use it as a card that can be used to release your permanent cards relatively easily. However, the timing is limited to the opponent's turn, so it may not be suitable for fifty-fifty usage. It's casually a familiar status, and since he can draw a possessed spell trap, he's not out of the question with Charmer. |
▶︎ Deck | 《Rock Band Xenoguitar》
とき
2020/08/14 15:19
A rock band calling himself something like his Adamancipator.
When sent to GY, it has the effect of salvaging his GY rocks other than those with the same name, placing one card in his hand on the top of his Deck, and the effect of sending one Rock to GY when removed from the field or GY. . The first effect can replace his GY sending with salvage, and the second effect is that if he is excluded, he can send the following to GY, both of which support rotation. The goodness of rocks, which is an extremely hot race right now, is also well-balanced, and the effect when banished is extremely compatible with his Fossil fusion and the banishment of Gaia Plate Block Dragon. The 1st effect requires returning the card to the top of his deck, which can also be prepared for his Adamancipator effect. It's a card that perfectly matches the recent enhancement of Rock, so there is a possibility that the stock will rise in the future. |
▶︎ Deck | 《Prufinesse, the Tactical Trapper》
とき
2020/08/14 15:19
Effect to increase the level by 1 by removing 1 Trap from the Deck when summoning/Special Summon succeeds, the effect to remove 1 Trap from your own or your opponent's GY to raise the level by 1, the normal removed when destroyed by the opponent A monster that is good at handling traps and levels that have the effect of setting one trap.
It is a card that is good at excluding trap cards from various angles, and of course the best is to combine it with trap cards that can get extras by excluding them. It goes well with Metaphys, which has already been mentioned, and by excluding Ascension, it turns into a pseudo Metaphys search for him. It hurts a bit that the deck needs Ascension and this card is neither his Metaphys nor his Wyrm. It is a card that can be operated at levels 4 to 6, and it is a card that has many small functions such as the ability to set a pseudo-normal trap with a suicide attack, but these elements are easier for each expert to make use of. I think. You can think of it as a newcomer to Metaphys. |
▶︎ Deck | 《Alpha, the Master of Beasts》
とき
2020/08/14 15:18
The guy who suddenly appeared and seemed to be dangerous.
If his total ATK on the opponent's field exceeds his own, he can Special Summon, and by returning any number of Beast-type monsters to his hand, he has the effect of returning that number of opponent's monsters to his hand. The total ATK seems roundabout, but if it's a Saidra condition, he can meet the condition unless he only has ATK 0. If you make full use of his low ATK beast Ojama and Melffy, you may be able to get out even in situations where you have a lot of space. The effect is a bounce that returns the beast to the hand and does not target that number. You can also bounce yourself, so you can return at least one card. If he wants to get a lot of bounces, he wants to deploy a lot of low ATK cards such as Ojama and Melffy. Of course, it is extremely versatile, and the bounce that can be used repeatedly by skipping the hand and the field repeatedly reminds me of the devil mole. The effect is once per turn, but he is not bound by Special Summon, so if he can Special Summon even after the bounce, he will be able to hit 3000 points this time. |
▶︎ Deck | 《Gizmek Makami, the Ferocious Fanged Fortress》
とき
2020/08/14 15:16
The latest work in the mechanical series that clings to Ultra with stubbornness has the effect of exclusion as if to support the popular aircraft Murakumo.
If there are 6 or more excluded cards, it can be summoned without release, summoned / Special Summon triggered, you can discard 1 monster from your hand and search for a monster with the same attack and defense other than the same name, excluded cards when destroyed in the monster zone It has the effect of returning 6 cards to his deck. Note that the effect that can be summoned with a large number of removed cards is not a Special Summon. Moreover, the hand cost is required when activating the effect. However, the search range is insanely wide, and I can't think of a search destination in a good way. It would be a good idea to search for Murakumo at Murakumo Daiza, which is a leading place to work. The final effect can return the banished card to his deck. It's a rare effect that allows you to recharge face-down cards, and it's useful if you need to bring back cards in his deck that uses a lot of face-down removal. However, it seems that it is out of reach for itching to eat the summoning right and not being able to search for Daiza and Gratton. |
▶︎ Deck | 《Awakening of the Possessed - Rasenryu》
とき
2020/08/14 15:15
A series that puts it in Struk of Gale and Doo. I wanted to unify the rarity.
Spell user and he can send 1 WIND monster to GY and can Special Summon from hand or deck, effect to bounce 1 card on the opponent's field when Special Summoned by that effect, and if sent from the field to GY, wind spirit It has the effect of searching for a spell or possession Spell Trap. It has high problem-solving ability because it can bounce without targeting just by using its own effect. That said, we're releasing two cards, so it might end up being something of a weird Monarch. I wouldn't go so far as to say that the wind spirit arts that can be brought in is weak, but it's a tough card to worry about if it's enough to adopt. If you need a bounce that doesn't take a target, it's adopted, but if not, is it tough? |
▶︎ Deck | 《Awakening of the Possessed - Gagigobyte》
とき
2020/08/14 15:14
A series that can be put into the stroke of Gyokumo Ryusui. This is going to be normal...
Send a Spell user and 1 WATER monster to GY and Special Summon from your hand or Deck.If you Special Summon with this effect, you will set a random handicap on your opponent and then draw each other.When sent to GY, Water Spiritism Has the effect of searching for Possessed Spell Trap. While keeping the color of handicap, the effect of reducing the number of cards in the hand can't be dealt so easily, and each other's draws are attached. Even so, it's a very useful card because it increases your hand size, so it's a pretty easy card to use even in Possession Awakening. Being able to search for aquatic spells is also powerful, and you can search for Aoi, a card that can handle powerful handicap. By the way, will there be another aquatic art? |
▶︎ Deck | 《U.A. Player Manager》
とき
2020/08/14 15:13
Pinch hitter, me!
When U.A. is summoned/Special Summoned, he has an effect that allows him to Special Summon, an effect that destroys one card on the field at that time, or an effect that negates all monster effects other than U.A. until the end of the turn. Perhaps the unification of command and play has created a light gait, even though it is the highest card in U.A. The RBI is a little unreliable, but it has a destructive effect that will be described later, so it has breakthrough power. It has excellent compatibility with Fantasista and Libero Spiker, and if you use its effect, you can ask another U.A. to collect it. The effect of the Special Summon trigger is also simply excellent, and you can prepare destruction or effect negate just by putting it out. It can be used as a hindrance when put out on the opponent's turn with the effect of Libero Spiker. A reliable piece that jumps up U.A.'s breakthrough power and control power, and even interferes with combos. |
▶︎ Deck | 《U.A. Libero Spiker》
とき
2020/08/14 15:11
The next U.A. appears from volleyball.
His Special Summon effect from the common hand has the effect of triangularly trading this card to his hand, with the opponent's main and higher-level U.A. ing. First of all, the fact that it is the second lowest U.A. next to Fantasista is almost a perfect score. It also has a Special Summon effect, but Normal Summon is probably more suitable for increasing the number of U.A. Another effect is that you can Special Summon U.A. from his Deck while returning the U.A. accumulated in your hand to the Deck. This effect is also very good and can transform into the necessary U.A. for the opponent's turn. It is compatible with the playing manager of the same pack, and can be used immediately after triggering the destruction effect / negate effect. It can be said that this card is the pinnacle of U.A.'s low class. A revolutionary support card. |
▶︎ Deck | 《Infernity Wildcat》
とき
2020/08/14 15:08
Satisfied cat.
It has the effect of sending her Infernity in her hand to GY to Special Summon, and the effect of removing 1 Infernity from GY to manipulate the level if it is handless. The effect of Special Summon from your hand is effective in starting, and you can develop it without using the summoning right while guiding Handless. However, due to the nature of Infernity, it may be a bit difficult to use this card because if you draw it after it becomes handless, you will have no choice but to Normal Summon. It has the effect of adjusting the level when it comes into play. In particular, by reaching level 4, you can become a level 8 synchro with Archfiend, and you can also use it to adjust the level to use "Transmodify" and paranoia. I feel that it is difficult to incorporate into combos, so there are some subtleties such as accidental elements, but compared to the time of Infernity, I feel that the level of card power is high. |
▶︎ Deck | 《Infernity Conjurer》
とき
2020/08/14 15:07
Happy to be back.
Handless has the effect of lowering the opponent's ATK by 800 and the effect of self-regeneration. The effect of lowering ATK is quite wide, but since his own ATK is low and it is mainly used as a material, you can not expect much. Although it is attractive to be able to handle Metabicards such as 《Inspector Boarder》by itself. Another effect is self-regeneration, which could evolve his Infernity solitaire route even more complex and powerful. Since there is a turn 1 with the same name, the timing of resurrection seems to be important, but there is no reason why the material factor that can be used at any time by sending it to his GY is weak due to the hand cost. After using the effect, it will be excluded, but if it is an X summon, it will not be excluded. There are parts that are difficult to use if you can't drop it to GY, but it's a newcomer who seems to be able to reach the itchy place. |
▶︎ Deck | 《Dual Avatar Feet - Kokoku》
とき
2020/08/14 15:05
A partner who fights with splendid footwork.
When a Dual Avatar monster other than itself is destroyed, Special Summon from the hand, then destroy the Dual Avatar on the field to Special Summon his Dual Avatar Fusion Monster, and search for a Dual Avatar Trap by summoning/Special Summon triggering. have the effect of You can create a Dual Avatar Fusion Monster without using Fusion Spells or 《Dual Avatar Invitation》, but you need to destroy his Dual Avatar during the opponent's turn, and you need a card to destroy it, even if it's just this card itself. heavy. And Dual Avatar Fusion's ability and resistance are not very reliable, so whether you can survive the opponent's turn even if you put it out. The effect of searching for Dual Avatar Trap cards seems to be solid and strong, but it's not very good face, and it hurts that you can't use the effect if you use your own 1 effect to destroy yourself. Dual Avatar seems to be in a tough position because Effect Monsters are important and conceptually unlikely to increase, but the card power is unsatisfactory. |
▶︎ Deck | 《Dual Avatar Fists - Yuhi》
とき
2020/08/14 15:04
A handsome man who fights with his well-trained fists.
It has the effect of destroying his Dual Avatar monsters on the field and searching for Dual Avatar Spells, and the effect of being able to self-salvage when the Dual Avatar Fusion Monsters made from Effect Monsters are destroyed. Currently, there are only two types of search effects that can be searched, but you can search for 《Dual Avatar Invitation》, which is the key card of Dual Avatar. However, it's a pity that you can't search for 《Perfect Sync - A-Un》, which has a powerful search effect and is compatible with this card itself. Honestly, I can't help but wonder if the destruction was necessary. The second effect is excellent as a care when his Fusion Monster is destroyed, but it is limited to destroying the opponent and must use Effect Monsters as materials. Since it is designated as a fusion destination for Kongo, it can receive support from cards that have been designated as fusions, but it cannot be denied that there are places where it feels like it is weighing itself down. |
▶︎ Deck | 《Virtual World Kirin - Lili》
とき
2020/08/14 15:02
His Virtual World which has the effect of Special Summoning the Virtual World common and then sending a different kind of his Virtual World card to his GY.
Virtual World has a common effect that fertilizes his GY, but this card has an effect that accelerates it. If you specify Suzaku and use the effect, you can send Seiryu, who can search with GY, and some kind of Virtual World monster to his GY at the same time. On the other hand, in terms of advantage, he has a part that depends on the card sent to GY, and the fact that he can't use the effect without some kind of card is a common problem in Virtual World, but this card is particularly affected by the target. do you care |
Update Information - NEW -
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