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Yu-Gi-Oh! Card Rating List Showing 4,531 to 4,545 of 7,624

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Rating Score・ Review
Posting Date
Break! Draw! ▶︎ Deck 《Break! Draw!》
japan シエスタ
2019/05/30 17:22
Yugioh Icon
Equipment that can draw up to 3 times without the restriction of once per turn, and is compatible with continuous attacks. Machines, especially fusion machines, often have continuous attacks.
However, such consecutive attacks have high explosive power, and often settle without needing a draw. 《Limiter Removal》・Especially if it is a machine with powerpon. It's too solid for normal use...
Moreover, I have to send it to GY, so I can't activate it on P, and I have to choose a few opponents.
To be honest, if there is a slot to use this guy, it would be better to make it easier to attack or prioritize buff/removal cards.
Power Supplier ▶︎ Deck 《Power Supplier》
japan シエスタ
2019/05/30 17:13
Yugioh Icon
It doesn't have a deployment effect, and it tends to take a lot of time and effort to deploy, but do you have any motivation to strengthen the 400 points on the premise of maintaining it? card.
Variety Comes Out ▶︎ Deck 《Variety Comes Out》
japan シエスタ
2019/05/30 17:11
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It is a card that can dismantle S and revive multiple tuners, unlike 《De-Fusion》that tends to be found in this kind of cards, the resurrected card does not have to be the one used for dismantling S.
However, it takes time to prepare S, and since basic S monsters can be S summoned with a single tuner, a large number of them cannot be revived with just one S summon, which can actually be a loss. If it's a double tune, I'll use more than one, but if he's a deck that uses such cards, he probably can't afford to use this card.
In addition, the activation turn S summon is sealed. Compared to when it first appeared, various summoning methods have appeared, so it has improved a little, but it is almost certain that S summoning will be the center of his deck that adopts this card, so in the end it will have a big impact. easy to receive.
Somehow, I feel that the card requires a lot of effort and ingenuity more than the return, and I have the impression that it is not worth the effort to operate it.
Tuner's Scheme ▶︎ Deck 《Tuner's Scheme》
japan シエスタ
2019/05/30 15:31
Yugioh Icon
Compared to Synchro Control, it's weaker to Trap and first-out, but it can be removed if it's permanently stolen and destroyed, and resurrection also blocks her GY activation.
However, it is quite fatal that it is weak in advance as a takeover system. Moreover, the trigger effect at the time of summoning cannot be prevented. Furthermore, now that there are various summoning methods, the dependence on the other party has increased considerably.
And then something like 《Crackdown》appeared that could kill the existence of this card. It's effective against first-out opponents and you can steal cards other than S, and there are restrictions on the cards you steal, but it's enough in this day and age.
I'm sorry for the trouble.
Synchro Control ▶︎ Deck 《Synchro Control》
japan シエスタ
2019/05/30 15:23
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As the name suggests, it takes control of S monsters only. Compared to Tuner's Scheme, which has a similar effect, it has a higher cost and is not permanent, but it is strong in later use and has a tricky movement due to its Quick-Play Spell. I think this is easier to handle as an S meta.
It was active in the S environment, but now various summoning methods such as X and Link have appeared, and the dependency on the opponent has become quite strong.
It's easier to meet the conditions where S monsters don't exist... There is also 《Crackdown》, which is a trap and has a limit, but has a free range.
Also, if you don't care about taking control, negate cards such as Veiler and Awakage would be fine.
It's easy to be influenced by the changing times, and I think it's tough on the side now.
Spiders' Lair ▶︎ Deck 《Spiders' Lair》
japan シエスタ
2019/05/30 15:02
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A card that would have been conscious of its name and synergy with Spider effectively. The so-called harassment effect.
However, first of all, it has invisible effects, there are many removals, and finally, a link that has an element of denying the battle position change has appeared, making the environment extremely difficult to handle.
What's more, it's the end of BP, and it tends to be the next turn that it can be used in conjunction with self-destruction and penetration, and it's a daily occurrence that the target becomes some kind of material during that time and ends up becoming an ojan.
It was originally a difficult card to use, but I thought it would be useful.
Temple of the Sun ▶︎ Deck 《Temple of the Sun》
japan シエスタ
2019/05/30 14:52
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A card that would have been designed for Inquie by name.
It goes well with his deck, which uses self-regeneration as the main attacker, but this rate of increase is severe.
Just as there is a saying that those who laugh at 1 yen will cry at 1 yen, I would like to say that a difference of only 300 should never be underestimated, but this is an era where there are many removals...
Supay ▶︎ Deck 《Supay》
japan シエスタ
2019/05/30 14:45
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An OCG original card that does not appear in the anime at all and becomes a dedicated tuner for the card that appeared in the anime, and a rare card.
If the effect is destroyed, you can recruit priests, and in addition to being an insurance against interference during S summoning, you can destroy it yourself, so it is effective even if you self-destruct it.
I only have a tuner in my hand! At times, after reviving with Limiliva, it is possible to move by self-destructing and recruiting materials.
Since the RBI of the priest is low, the RBI doubling is subtle. Bounce is a card that can be deployed by the priest itself under the Saidra condition, so the effect is small and it can actually be a search.
However, the basic tuner has such a recovery effect as a bonus. Since the stats are low, you can hardly expect to destroy the effect from the opponent, and if you say that Limiliva can be included in the current Inquiy, it's a bit subtle. If you're using braho or torrent, you might have a chance.
Well, I think I have a chance to use it more than Red Ant. If it's just a tuner, it's 3 or 4 points, but it's essential for his particular deck, and a dedicated support has also appeared, so this point.
Fire Ant Ascator ▶︎ Deck 《Fire Ant Ascator》
japan シエスタ
2019/05/30 14:33
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It is an essential tuner for Inqui, and this one is for Inti.
The effect is good at level 5 semi-advanced, and if it's Inquiy, this wide resurrection target is quite good, but it doesn't mesh with the element of a tuner, which is desirable to connect to something immediately, and it doesn't go out of the basic bonus area.
Basically, you can't do more than just as a tuner. Since it does not have a deployment effect, the performance itself is mediocre.
If this guy is not essential for something, it will be about 2 points, but since it is essential and a dedicated support has come out, this is the point.
Apocatequil ▶︎ Deck 《Apocatequil》
japan シエスタ
2019/05/30 14:25
Yugioh Icon
A card closely related to Inqui. If you have a tuner, you will be level 5, and you can connect to Inqui with Inqui's tuners.
Also, if it is destroyed, the priest can be revived, it is reasonably strong against S summoning interference, and the priest also has a search, so it is easy to maintain the front line.
However, for non-tuners, it is desirable to have a card that allows him to Special Summon, and this card, which does not have the ability to deploy and tends to use summons, is a bit slow and tough.
It's possible to use it differently from level 4 and 5, but it's not like it doesn't have a point of differentiation, but if Inquiy asks if it's necessary, it's a little strange, and it's also a strange match for Skidre... Even if this guy, who is suitable for materials, has a resurrection effect, it feels like a bonus, so it's not that appreciated.
It's not useless, but it's unsuitable for connecting to Inquiy at high speed, and I think it's low priority.
The Warrior Returning Alive ▶︎ Deck 《The Warrior Returning Alive》
japan シエスタ
2019/05/30 14:14
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An easy-to-use salvage that can collect any warrior without any level restrictions or disadvantages.
Despite this, I have a strong impression that if it is serious, it will be almost ignored.
Not only this card, but now that the speed is increasing, it is difficult to prioritize cards that only have recovery effects that do not start. The impression is stronger that it is a bonus that can be used as a care when it is destroyed.
Earthbound Linewalker ▶︎ Deck 《Earthbound Linewalker》
japan シエスタ
2019/05/29 17:53
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It was super-officialized in DP5, but if you look closely, it's muscular at the time of this guy.
So, the most important effect is that it makes his Earthbound Immortal have a little better effect, but since this guy himself is poor compared to his appearance, it hasn't really changed much.
In addition, Earthbound Immortal cannot be attacked by him, so if he exists alone, he can suppress the attack, but this guy also kills that advantage. In the first place, his Earthbound Immortal is premised on operating the field, and the premise is that it will be effective when there is no such thing...
There is only Wirako's priest, and it is a performance that is not ashamed of industrial waste. It would be much more stable to adopt a quiet field search.
Greed Grado ▶︎ Deck 《Greed Grado》
japan シエスタ
2019/05/29 17:37
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Not only this card, most cards that specify a specific summoning method are strongly influenced by the changing times.
This card is one of those cards. When it first came out, S was a popular environment, so I was blessed with the opportunity to activate it, but now that various summoning methods such as X and Link have appeared, it is highly dependent on the opponent. unstable.
I'd like to say that it's quicker to send S monsters yourself, but it's more likely that you'll end up spending that much on 0 pluses, or conversely, consuming them.
It's been said a lot, but if you're going to use it effectively, you'll need a lot of ingenuity.
Djinn Presider of Rituals ▶︎ Deck 《Djinn Presider of Rituals》
japan シエスタ
2019/05/29 17:27
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Among Ritual Djinn, the level and RBI are high, and to some extent, he can also handle attackers.
The attached effect is solid with 1 draw, and there is no turn limit. However, even if you Tribute multiple of this card, you can't just draw 2.
Also, since it requires destruction in battle, it doesn't work well with removal spells like Demis. These rituals are easy to make consecutive attacks, so it's easy to recover the consumption with multiple draws.
However, it depends on the situation whether or not you can draw more than one, and those with continuous attacks often aim for one kill, so you may not need the Amma Draw attachment.
It's not bad, but if you ask me if I should prioritize it, I feel like ummm.
Djinn Prognosticator of Rituals ▶︎ Deck 《Djinn Prognosticator of Rituals》
japan シエスタ
2019/05/29 15:38
Yugioh Icon
Easy to share support, same level as releasers and demos.
The effect is handicap, but since we have to go through combat first, we prefer a ritual that is good at combat, so we choose something that is slightly compatible.
More than that, the wall between the releaser and the demo is thick. Compared to those, the impact of this card inevitably seems small. It's a type of handicap that the opponent chooses to throw away, so it looks extra, and if you're not good at it, there's also the possibility of strangling you.
If you use it with Releaser, you can gradually corner it with handicap while suppressing it.
It's an effect that chooses the opponent and the situation more or less, so I don't think it's a card that you want to prioritize.

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