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Yu-Gi-Oh! Card Rating List Showing 436 to 450 of 4,129

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Iron Call ▶︎ Deck 《Iron Call》
japan 備長炭18
2020/01/25 18:42
Yugioh Icon
A machine is required on the field, but the no-cost resurrection card is basically excellent, and the disadvantages can be avoided.
General-purpose resurrection has been enhanced since then, and while it needs some differentiation from expendables such as searchable heirs and his Equip Spell Fossil, it's still active.
Armored Bitron ▶︎ Deck 《Armored Bitron》
japan 備長炭18
2020/01/25 11:20
Yugioh Icon
A bitron that was remodeled from vanilla to 《Bitrooper》and finally armored.
It can be used in a Ronfa way of Cyberse, and it can be used in a wide range of ways, regardless of other factors such as level. The effect is negate, but Cybers, which is mainly linked summoning, has a lot of GY effects for him, and if he uses category-specific material monsters, that alone is worth it.
After using the effect, I'm happy that I don't have too much of a disadvantage because it overlaps with other excellent support.
Including mining, I realize that general-purpose cybers are simple, easy to use, and excellent.
Fighting Dirty ▶︎ Deck 《Fighting Dirty》
japan 備長炭18
2020/01/24 22:13
Yugioh Icon
A card that is unique to modern Yu-Gi-Oh, and must meet a cumbersome condition for 2 draws.
If each other's cards destroy each other's cards, he is highly versatile in hitting AI in Topologic Bomber, Torrent Funeral, and battles, and is less troublesome. impatient.
Offering to the Snake Deity》can deal with it plainly, but the return is a draw that includes the opponent, so it's troublesome that we can't be overwhelmingly advantageous.
The card name and rarity are known and designed, so the problem is small, but in terms of card power, it's a subtle word.
Baba Barber ▶︎ Deck 《Baba Barber》
japan 備長炭18
2020/01/24 21:55
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This is the first card that appeared as a rare link, and the material designation is very loose and easy to put out.
You can exclude yourself or the monster at the marker, but the timing is limited to the battle phase, so as a defense card, you can only dodge attacks at best.
Currently, he can move himself to the main zone and expand the marker target, but after the rule change, it will be almost meaningless unless his deck is aware of the link state. Therefore, you want to aim for a temporary unlock or trigger effect by excluding the monster at the marker.
It can't be used in the first attack, and the return is exquisitely early and late in the end phase of the turn. It's just something useful, and I have a feeling that something that looks like a good match will come out in the future.
Megalith Phaleg ▶︎ Deck 《Megalith Phaleg》
japan 備長炭18
2020/01/20 19:00
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Level 8 Megalith There is no particular effect for common effects.
The problem is the status enhancement of the permanent effect, which is the highest point of his Megalith and can be enhanced regardless of whether it is a ritual or Xyz, so it is not noticeable, but the 300 multiplier is a compromise, but it is not very high.
Normally, 4 of his Megaliths would need to be strengthened to over 3000, which would be a bonus level. Feel the weight of yourself.
He can go on business trips to other themes and can play an active role in Megalith's winning streak, so it's easy to hire him, but it's hard to say that his card power is high.
Megalith Aratron ▶︎ Deck 《Megalith Aratron》
japan 備長炭18
2020/01/20 18:11
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Level 8 Megalith increases by 500 RBI, and this card in the middle is given the role of both deployment and defense.
Only this card can be used as a Ritual Spell that triggers the hand during the opponent's turn, but since it can only be Ritual Summoned by his Megalith, it's use is limited unlike Oku, who was able to use other themes, and it's a surprise hand trigger as the nominee spreads. There is a limit to fighting.
Also, even if he has a valuable defensive effect in Megalith, his GY cost is attached only to cards on the field, and his own weight is conspicuous with the name Turn 1.
I would like to have one for the common effect of the highest grade Megalith and high defense, but I have the impression that it is difficult to stack many copies.
Megalith Portal ▶︎ Deck 《Megalith Portal》
japan 備長炭18
2020/01/17 15:30
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Megalith tends to weigh itself down as a whole category, but it's still alive and well in Field Spell.
Even if it is good that there is no search at the time of activation in the ritual theme where hand consumption is a problem, although there is a resurrection card, resistance is only granted to monsters that are ritually summoned.
Even if you say that the defense is high, you can't be overconfident now, but although it's good for battle resistance, it's once per turn and has no effect resistance.
However, the recovery effect in the second half is surprisingly excellent, and it can be activated even if Megalith comes out of both the hand and GY, and the recovery target is not specified as a Ritual Monster, so it is easy to share other themes as a support.
Megalith alone is ok, and it works well with emersion.
In the current situation, I think it's the biggest reason to adopt Hagit.
Megalith Promotion ▶︎ Deck 《Megalith Promotion》
japan 備長炭18
2020/01/16 19:53
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It's a "Megalith" card, but its effect is general-purpose.
That said, he's a Continuous Trap that only doubles his level, so the decks he wants to use other than Megalith will be quite limited. The politely named turn 1, and the fact that it only targets the lower ranks, makes me smile wryly.
Rough consumption of 2 specific cards and ritual materials is a problem with the ritual theme, but that doesn't mean you can't put in a card that can't earn any add by itself to connect a low-grade Megalith to a level 8 Megalith. strict.
To be honest, it's not that it's not compatible with the theme, and (for the time being) it's not that the direction of strengthening is wrong, but I'm impressed that you managed to make it so weak.
Megalith Emergence ▶︎ Deck 《Megalith Emergence》
japan 備長炭18
2020/01/16 19:20
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Acquiring ritual materials is a pain point for ritual themes, and that's true of Megalith.
For that reason, there are many things that are more appreciated than cards that can be revived immediately after being triggered every turn, rather than being slow due to traps. There are Megaliths like Och and Aratron that can be revived during the opponent's turn, so it can cover the fact that they are not treated as ritual summons.
However, Megalith, which has only Special Summon monsters, needs to be summoned once, and if it is just used as a material, it is easier to collect it at the portal. Even if you go to great lengths to revive it, it will bounce off the deck if you leave the field, so the number of removals of Bethol will decrease, and it will require some ingenuity to use it in combination with 《Block Dragon》.
I'm happy to have it, but when asked if it's essential, I get the impression that it's a question mark.
Thunder Dragonlord ▶︎ Deck 《Thunder Dragonlord》
japan 備長炭18
2020/01/13 17:12
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Like other environmental themes, there is a new addition to the mysterious Sandra, whether it wants to be regulated or popular.
It's a Special Summon monster, but Sandra can easily fill it, and even the cost leads to an add, so her deck spins on the contrary. It can also be appreciated that it is a text that can be revived after normalization.
The effect is to give resistance to the target of the opponent's turn, and although it is powerless against chain bubble shadows, it can be said that it has been properly strengthened that Sandra, who has destruction resistance, has a better presence.
GY Fertilization is also a little slow, but there is no loss because it leads to replenishment of the cost of super lightning.
I wonder if there is room for consideration, including RBI, for Sandra, who is limited to super lightning.
Megalith Bethor ▶︎ Deck 《Megalith Bethor》
japan 備長炭18
2020/01/13 16:50
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In addition to the level 8 Megalith's common effect, the unique effect removes up to his GY ritual type.
Because it touches the opponent's board, which is rare in Megalith, the status is more defensive, and it is probably supposed to be replaced with other level 8 Megaliths after removal.
Another strong point is that you can remove it on your opponent's turn if you use Oku.
Megalith can naturally prepare for GY in terms of concept, but if you use Emersion or 《Block Dragon》, it becomes difficult from around 3 cards, so I don't want to be too greedy.
Megalith Hagith ▶︎ Deck 《Megalith Hagith》
japan 備長炭18
2020/01/13 16:24
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It has effects unique to lower Megaliths and "Megalith" Spell/Trap search, and I would like to use portals and emersions that take care of the consumption of ritual summons, and unformed cards that can use level 8 Megaliths in the hand as ritual materials as soon as possible.
just
Megalith Ophiel ▶︎ Deck 《Megalith Ophiel》
japan 備長炭18
2020/01/13 16:14
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You can search for other girlfriend's Megaliths at the time of Ritual Summoning, and his Megalith, which has no Ritual Spell concept, is powerful, including the fact that it leads to its own secondary effect. I definitely want to fully use Hagit Search, Emerging, and Portal to cover the consumption of each turn.
If there is a problem, it would be a little troublesome to adjust the frames with cards that can be Ritual Summoned.
Megalith Och ▶︎ Deck 《Megalith Och》
japan 備長炭18
2020/01/13 15:58
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With Megalith, which has a high defense and exchanges cards when summoning rituals, and has many accidents and defense deployments unique to rituals, there is no loss in both.
However, compared to other low-level Megaliths, it's not very good to use it on its own, so I'd like to aim for a common effect with the opponent's turn ritual.
Luckily, it doesn't matter if you've been summoned or not, so you can use it from Emerging.
Since he isn't designated as a Megalith to perform a simple ritual summoning, I thought it would be a good tactic to mix things up with.
Topologic Trisbaena ▶︎ Deck 《Topologic Trisbaena》
japan 備長炭18
2020/01/12 21:32
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Topologic became Link 3
As usual, Special Summon is triggered at the link destination, and this time it is finished with offensive performance such as exclusion and burn of his Spell / Trap, including that monster.
Even though it's a Spell/Trap removal, it's a total removal that doesn't target or destroy anything, so the side that's invoked won't accumulate, and I can appreciate that it can also be a check on the opponent's turn.

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