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Yu-Gi-Oh! Card Rating List Showing 31 to 45 of 3,536
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Gandora the Dragon of Destruction》
サンダー・ボルト
2014/09/11 22:07
His LP half cost, which cannot be used casually in the early stages because Special Summon is not possible, and unstable hit points and self-destruction disadvantages. A romantic card with too many points that are difficult to use. However, the overall removal by exclusion itself is powerful, so if you call it while securing Tribute with 《Fires of Doomsday》etc., the influence is quite large. It's a pity that it doesn't work for those with resistance to destruction because it's a plain "destroy and exclude".
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▶︎ Deck | 《Gold Sarcophagus》
サンダー・ボルト
2014/09/11 22:04
It's slow, but it's a very rare card that can search for spells and traps, and it's a useful card in decks that have cards that you really want to draw into your hand. However, it is important to exclude more than that. Needless to say, the compatibility with Necroface from the same Valuable Book 9 is powerful, such as combining it with a returning card to make an indirect search, excluding "Dragon Ruler" and changing it to his Dragon search. This card can also be used for combos.
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▶︎ Deck | 《Ritual Cage》
サンダー・ボルト
2014/09/10 20:42
A card that gives strong resistance to Ritual Monsters. However, considering that it is limited to countering Effect Monsters and that this card itself is vulnerable to being targeted, the reality is that it can never be said to be a powerful card. Depending on the level, it may or may not suit you, but with 《Djinn Demolisher of Rituals》, you can block effects that target you, including Spells and Traps.
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▶︎ Deck | 《Ascending Soul》
サンダー・ボルト
2014/09/10 20:37
A card that can reduce add loss when performing a normal ritual summon. If you use 《Gishki Shadow》or "Holy Time", it's relatively useful, but if you can't summon it, it's completely useless, so the accident rate is high. It's a delicate place to add more accident factors to the Ritual Deck, which originally tends to be a problem with hand accidents.
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▶︎ Deck | 《Moon Dragon Quilla》
サンダー・ボルト
2014/09/10 20:33
The premise is to have "Inti" and "Quilla", but once you've decided, it's pretty powerful. The effect is recovery, so it's not as powerful as it says, and unlike "Inti", it doesn't activate with a suicide attack. However, since the RBI is lower than "Inti", there is enough chance of being attacked as it is, so it is an effect that does not lose. Also, unlike "Inti", it is also attractive that it will immediately revive. After attacking with this card, you can destroy it with "Destruct Potion" and follow up with the revived "Inti". It is the same as "Inti" that measures against exclusion and bounce are essential.
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▶︎ Deck | 《Sun Dragon Inti》
サンダー・ボルト
2014/09/10 20:30
A dedicated construction is required, but if you can synchronize both "Quilla" and "Inti", you can create a large monster that is strong against destruction. "Inti" is attractive for its high RBI of 3000. It has a very high combat ability because it can do a self-destruct suicide attack on an opponent with a higher ATK and burn damage while collateralizing the opponent. Note that unlike "Quilla", there is a time lag in revival, so it may be forcibly broken through and pushed out as it is. Of course, exclusion and bounce are fatal, so countermeasures are essential.
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▶︎ Deck | 《Galaxy-Eyes Full Armor Photon Dragon》
サンダー・ボルト
2014/09/10 20:25
A new option for Rank 8. It's practically level 8x2, and has 4000 RBI and removal effect, so it's powerful enough. Although it is limited to the front side, it can remove not only monsters but also his spells and traps, so it is effective even if there are troublesome permanent cards. However, since this one card puts pressure on the Extra Deck, it is a bit of a problem that it becomes difficult to put it in a Deck with a strict upper limit of the Extra Deck. There will be few opportunities to use the first half effect.
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▶︎ Deck | 《Playful Possum》
サンダー・ボルト
2014/09/10 20:21
Beast monster with self-destruct effect. It works especially well with ``Green Baboon'' and ``Meklord Monarch'' that trigger effect destruction. If it self-destructs, it can be revived, so the next turn can also be connected to the self-destruction trigger effect. I don't think there are many cases where the conditions for ATK reference can't be met, but the fact that it can't self-destruct without an opponent's monster in the first place is a bit of a drawback.
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▶︎ Deck | 《A/D Changer》
サンダー・ボルト
2014/09/10 20:17
A combo card that you use for your own cards rather than your opponent's. It has excellent compatibility with the deck destruction key card 《Morphing Jar》, and can share race support with 《Dream Clown》, and it can also be used as an effective trigger for effects. It's not a card in any of his decks, but it's powerful in some of his decks at maximum effect.
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▶︎ Deck | 《Cards of Consonance》
サンダー・ボルト
2014/09/10 20:14
Draw 2 cards is powerful, but there are few monsters that match it, so it is important to construct this card so that it does not cause accidents. 《Dragon Ravine》Unlimited era was useful because it was easy to secure the cost with "Dragunity", but now the limit is still prone to accidents. Vanilla 《Flamvell Guard》and 《Labradorite Dragon》still have a lot of search/salvage methods, so it will be easy to use as a hand cost.
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▶︎ Deck | 《Evolzar Dolkka》
サンダー・ボルト
2014/08/16 18:48
It is a monster that can be used with the same materials as “Lagia”, but this card can counter monster effects. The RBI is lower than "Lagia", and if you lose RBI, there is a risk of being easily broken through, but since it consumes only one material, if you can maintain it, it will exert considerable control power. Of course, if you line up with "Lagia", it's even worse. Thanks to 《Evo-Singularity》, lining up the Evol Deck shouldn't be too difficult.
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▶︎ Deck | 《Koa'ki Meiru Prototype》
サンダー・ボルト
2014/08/16 18:43
Among "Koa'ki Meiru", which does not require a maintenance cost, this status is suitable for attackers. Rock has a lot of excellent low-level Koa'ki Meiru, and even if you can use it as a maintenance cost in your hand, the two effects are frankly weak. It's an effect that covers the drawback of "Koa'ki Meiru"'s end phase self-destruction, but it's too backwards. There's no reason to put too much into it.
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▶︎ Deck | 《Overwhelm》
サンダー・ボルト
2014/08/16 18:36
Since you have to Tribute Summon a superlative monster, the activation conditions are quite strict. Since it cannot be released at 《Mausoleum of the Emperor》, delays in deployment and high consumption tend to be a problem. Still, being able to block the effects of Trap and Effect Monsters is extremely powerful, so a deck that Tribute Summons at the highest level would be well worth the investment. It's inevitable that the accident rate will increase even more, but it's a bit harsh, because you're going to put cards with strict activation conditions in an already accident-prone Deck.
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▶︎ Deck | 《Common Soul》
サンダー・ボルト
2014/08/15 13:26
A card that allows you to Special Summon "N" from your hand. Of course, it's good to use it for contact fusion, but it's difficult to consume a single card with a Special Summon from your hand, so I'd like to consider using it in a combo. The point is that you can use his Special Summon on your opponent's field, and you can also use the revived monster as a target for your opponent, or press "Glow Moss" to draw.
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▶︎ Deck | 《Fake Hero》
サンダー・ボルト
2014/08/15 13:22
A card that can be used to search for "Mask Change" from "Shadow Mist" that comes to your hand because it Special Summons from your hand. Compatibility with "Airman" will not be bad. However, it is a delicate place whether there is room to return it to the hand and reuse it. In any case, just doing a Special Summon from your hand consumes one card from your hand, so it is necessary to carefully determine whether or not the consumption is balanced.
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Update Information - NEW -
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