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Yu-Gi-Oh! Card Rating List Showing 4,291 to 4,305 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Do a Barrel Roll》
シエスタ
2019/06/26 17:31
The all-purpose negate itself is excellent, but for Mecha Phantom Beast, releasing all tokens is a bit heavy, and judgment is very important.
Also, from a recent point of view, it is a pity that there is no particular category search. Among the many all-purpose counters, I feel that it will be a difficult category to handle. |
▶︎ Deck | 《Mecha Phantom Beast Kalgriffin》
シエスタ
2019/06/26 17:15
It's the highest level, but if you release 2 Mecha Phantom Beasts, you can expand your hand, and Mecha Phantom Beasts themselves have the effect of creating tokens, so it's not difficult to get them out.
However, Mecha Phantom Beast, which lacks deployment power and token generation power, is still heavy after all. It is easy to recruit because the RBI is low. As mentioned above, it is not expected to be an attacker with a wall-oriented status, and its effect can generate tokens, but when it comes to hand, it feels quite heavy due to the above reasons. Layten exists as a similar effect, which is inferior and can generate tokens without turn restrictions. Although there is a pledge, considering his own weight, Laytenn seems easier to handle. The original story also caused an accident during the test and was not put into practical use, and it was an unfavorable expectation. |
▶︎ Deck | 《Draco Berserker of the Tenyi》
シエスタ
2019/06/26 16:58
There is no tuner designation, and as a level 8S Red He boasts 3000 RBI, which is the highest on par with Archfiend and his Borrel S.
The effect is also complete by itself, and it is a general purpose thing such as removal in response to the opponent's action, permanent strengthening when destroyed by battle, and continuous attack on monsters. The effect of 1 can't be stopped, and it's a pity that you choose an effective opponent, but it should be expected to interfere with the development to some extent. If I stop it, Borrel S and Krystal's position will be shaken, so it's only natural. The effect of 2 has to be sent to his GY, so it can't be used on cards that don't go to GY, and I also choose my opponent to some extent. Although there are rough spots in the key points, it is aggressive and has a certain amount of restraint power even among S that does not specify materials, so it is sufficiently excellent overall. I think it has the performance to slip into the level 8S frame of the fierce battlefield. |
▶︎ Deck | 《Mecha Phantom Beast Tetherwolf》
シエスタ
2019/06/26 16:46
Mecha Phantom Beast In addition to the common effects, summoning rights are required, but tokens can be generated, and by further consuming tokens, the RBI is strengthened to 2500, which is high as a low class.
Both are highly versatile effects, and since the appearance of Link Summoning, the value of tokens has increased, and it can be said for his other Mecha Phantom Beast, but since he can reach level 7, it is possible to add resistance to Kao Sol, etc. The width is wide. Among the Mecha Phantom Beasts, it is expected to be very active on its own, and I think it is an excellent card that can be expected to be used in other Mecha Phantom Beasts as well. |
▶︎ Deck | 《Mecha Phantom Beast Sabre Hawk》
シエスタ
2019/06/26 15:59
Although it is a top-class RBI as a low-class Mecha Phantom Beast, the disadvantage is severe.
And he doesn't do a good job without tokens, and GY is excluded because he can consume tokens. It's not that this act is weak, but it's not fair to say that it's worth spending tokens to do in Mecha Phantom Beast. It's a difficult card to use, and I think he's an unremarkable card even in Mecha Phantom Beast. |
▶︎ Deck | 《Mecha Phantom Beast Megaraptor》
シエスタ
2019/06/26 15:10
One of the disappointments of his Mecha Phantom Beast is that even the Searcher can't move alone. I think it's a required level for Mecha Phantom Beast, but I don't think it's a performance that deserves a perfect score.
|
▶︎ Deck | 《Aerial Recharge》
シエスタ
2019/06/26 15:03
It's a valuable card that can permanently generate Mecha Phantom Beast tokens at no cost...
It's hard to ask for the cost of generating one token every turn, and Mecha Phantom Beast itself is often effective, but tokens are used as the cost... Now that removal is rampant, the risk is high, and it's difficult to have a stable and permanent success. After all, it tends to be used up once. It's a trap, so it doesn't have a quick attack. You can also chain against destruction to make it unexploded, but I feel that the slowness makes it harder. It's a loose card that becomes the engine of Mecha Phantom Beast, but since it's the essential engine, I feel that Mecha Phantom Beast is one of the factors that makes Mecha Phantom Beast so unremarkable. |
▶︎ Deck | 《Mecha Phantom Beast Raiten》
シエスタ
2019/06/26 14:43
In addition to the common effect, there is a cost but no 1 turn limit, and the ability to generate tokens with the activation effect is valuable for his Mecha Phantom Beast.
However, due to the covenant, the range of development is somewhat narrowed. Without this pledge, I wouldn't be able to avoid business trips, so it's a matter of course... I think that Mecha Phantom Beast's low deployment power is also a factor that makes it difficult to make use of this card. I want to make it cost per Orion. The effect itself isn't bad, but at the moment it feels like a card that's difficult to deploy in line with its cost. |
▶︎ Deck | 《Mecha Phantom Beast Jaculuslan》
シエスタ
2019/06/26 14:30
Since only Mecha Phantom Beast can be specified as a material, it will be operated with Mecha Phantom Beast.
The effect is destruction resistance to handicap, Quick-Play Spell Search when destroyed, and individual effects themselves are excellent. However, the biggest problem is that it doesn't mesh well with the Mecha Phantom Beast Deck. First of all, you need a lot of tokens to demonstrate the effect of this card, but Mecha Phantom Beast does not have a stable means of generating a large amount of tokens, and it is easy to consume a lot of tokens to connect large cards. This card is also level 9, so it falls under that category. And while it's plain, it's hard to handle that it's activated at the time of 1's S summon. 2 and 3 don't mesh, and now that there are more removal methods, it feels like there are a lot of holes, so it can't be expected to play a very stable role. Even if you look at the effect alone, it's a material designation that can only be handled by Mecha Phantom Beast, but since he doesn't interact with Mecha Phantom Beast in various ways, I think his performance is quite unstable. Please send me a stable engine soon... |
▶︎ Deck | 《Mecha Phantom Beast Concoruda》
シエスタ
2019/06/26 14:15
There is no tuner specified, but since the effect is related to Mecha Phantom Beast, it is mainly used with Mecha Phantom Beast.
So, the most important effect is that the tokens are given destruction resistance, contrary to his other Mecha Phantom Beasts. However, this card doesn't have a lot of stats and doesn't have any resistance. If it is destroyed, you can revive the low-level Mecha Phantom Beast and maintain the battle line, but at this time you have to release all the tokens, and even though it is an effect that protects the tokens, this cost and inconsistency stand out. Both effects are so flawed and unreliable in this day and age of removal methods. Even Mecha Phantom Beast, which doesn't have a stable token generation method and can easily consume tokens to connect large cards, is an effect that is difficult to use, and there is no frame for adopting such a negative effect even considering its combo potential. The passenger plane of the original story has also been retired without a good reputation, and it is a faithful performance in a bad way. |
▶︎ Deck | 《Goddess of Whim》
シエスタ
2019/06/25 17:28
A card that doubles or halves the RBI by tossing a coin. However, since the original RBI is low, even if you hit it, it is not worth leaving the game to luck with 1900.
However, it is unusual for this kind of effect to refer to the current status, so if you use it together with a strengthening card, you can demonstrate the power worthy of its name. It's an unstable card, but I feel that it's a highly romantic card that is worth using for an old card. |
▶︎ Deck | 《Gemini Imps》
シエスタ
2019/06/25 17:18
《Delinquent Duo》seems to have grown. It will also be a meta for that card whether it was rehabilitated or not. However, the target is prohibited, so there is no such opportunity.
As for the meta against discards, as already said, there are various types of discards, and there are many holes in them and they are not very reliable. Compared to Dark World, the return is thin, but the advantage is that the effect can be negate. I think that the value will increase if throwaway types such as Handesh become popular, but it seems a little pinpointed and it seems a little harsh to see the light of day. |
▶︎ Deck | 《Legacy of Yata-Garasu》
シエスタ
2019/06/25 17:10
《Jar of Greed》has an additional effect, so if you look only at the performance, it is upward compatible with the bottle. However, there is a special support for the bottle, and the machine that activates the additional effect is his deck, which is a minor spirit itself, so honestly there is almost no change.
Also, due to the rules of chain cards, it is desirable to use them together after all, so it is rather convenient to have multiple similar cards. For better or worse, it's a solid 1 draw, but it's also slow with Trap, so it's difficult to use it randomly. The main operation is on the Deck where you can make the most of the Trap Dorso of Friche. We think that convenience itself is good. |
▶︎ Deck | 《Return Zombie》
シエスタ
2019/06/25 16:57
An adjusted version of Killer Snake (before Errata). Requires LP cost and limited circumstances compared to over there.
It is difficult to create such a situation unless this is devised by a curator. It's an environment where it's already obligatory to use hand triggers, so it's difficult to use with such cards. If you use it together with Handless Fake, you can activate it even if you have cards in your hand, but honestly, I'm not sure if it's worth it. There is no turn limit, and you can activate it again if you pay the cost to your hand when you activate it, so you can use your LP to cover the cards that require your hand. However, as mentioned above, it is limited and difficult to bring to that extent. To be honest, even Kirasune before errata is at a level where it feels like it can be allowed if it's restricted in a high-speed environment, so I don't think there's currently a frame for adopting this unwieldy guy. |
▶︎ Deck | 《Elemental HERO Captain Gold》
シエスタ
2019/06/25 14:50
2100 RBI with field search effect. The Skyscraper searched by this card also has a strengthening effect, so he can demonstrate an RBI that can defeat even Blue-Eyed, and has a combat power that is one step ahead of other similar cards.
In addition, this card itself is also an E low-class warrior, so it has a lot of searches. It spurs the ease of searching for skyscrapers. However, like other similar cards, it self-destructs if there is no field to support, so it has a very bad presence. Also, Skyscraper itself is no longer a priority in mainstream E, so the value of this card in E has dropped in relative terms. Currently, he is mainly active in his Deck, which handles skyscraper shoots, dedicated support for Skyscraper. |
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