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Yu-Gi-Oh! Card Rating List Showing 4,141 to 4,155 of 5,305

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Kozmo Sliprider ▶︎ Deck 《Kozmo Sliprider》
japan アルバ
2016/09/15 11:19
Yugioh Icon
Kozmo is the lowest level in Advanced, so it's easy to connect from other cards.
Since it has a cyclone effect when it appears, if you surprise attack during the end phase, you can split the set card.
Since it's a LIGHT Machine, if you put two of them side by side, Xyz targets such as Pleiades and Nova Infinity are also strong.
Impression that it is a convenient card rather than a strong card.
Kozmo Goodwitch ▶︎ Deck 《Kozmo Goodwitch》
japan アルバ
2016/09/14 15:36
Yugioh Icon
Flip the opponent's monster face down with a shared effect and a cheap cost of 500 LP.
It stops system monsters from functioning and has a reasonable ATK, so if the opponent's defense is low, you can beat it as it is.
Is it a pity that it does not support 《Emergency Teleport》?
It can be used as an attacker for business trips as an attacker with versatile effects, but the level and attributes are overlapped and the effects are similar. If you don't consider the face, it seems that there is no turn.
Kozmo Farmgirl ▶︎ Deck 《Kozmo Farmgirl》
japan アルバ
2016/09/14 14:51
Yugioh Icon
The main character frame in Kozmo.
It's also an ultra rare, and last time he was a Dante frame from Malebranche of the Burning Abyss.
When he damages his opponent, he searches for Kozmo from the deck.
There is also the existence of a shared effect, so you can bring Kozmo of level 4 or higher as it is and pursue it, so if you are not good at it, one kill will be decided as it is.
I don't want to let the attack pass no matter what I do when I'm the opponent.
The RBI is as low as 1500 and I want attack assistance such as Honest, but there is also a method of direct attack after retreating with other Kozmo or Trap.
I'm sorry, but there is a small cost, but it's not enough to worry about.
Since it is a combat premise effect, the importance changes depending on the type of Kozmo used.
A surprise attack from 《Emergency Teleport》and sudden death was a brutal combo, but I'm calm because I came to Japan under restrictions.
Imperion Magnum the Superconductive Battlebot ▶︎ Deck 《Imperion Magnum the Superconductive Battlebot》
japan アルバ
2016/09/13 3:47
Yugioh Icon
A fusion of old and new Magnet Warrior.
The fusion material is very heavy, but it is surprisingly easy to collect because it is mentioned by name and there is also the existence of "Alpha The Electromagnet Warrior".
The effect of 1 unconditionally crushes the opponent's effect, even if it is only once per turn.
It's simply a strong effect, but considering that it has 4000 ATK and DEF, it's a pretty strong effect.
The effect of 2 is like insurance and he can line up 3000 RBI and 3500 RBI from his deck or hand.
It's a pity that you can't pull it from GY, so you have to put in a lot of heavy fusion materials if you want to use this effect.
Being completely dependent on the opponent is also a drawback, but since the activation condition is when you leave the field, you only want to be careful about destroying it in battle.
In other words, in Constructed, you want to be able to get rid of Lightning before it hits you.
Magnet Conversion ▶︎ Deck 《Magnet Conversion》
japan アルバ
2016/09/13 3:39
Yugioh Icon
The effect is like the reverse of a synchronous scrambled union.
I get the impression that it has lost its gaudiness and has solidity.
The recovery effect of 1 is not weak because it can exchange up to 3 cards with 1 card.
It is possible to collect 1 or 2 bodies, so it is hard to rot.
The 2 effect removes from his GY and Special Summons 1 removed Magnet Warrior.
Considering the effect of 1 and his GY effect, it will be more than enough effect.
Magnetic Field ▶︎ Deck 《Magnetic Field》
japan アルバ
2016/09/13 3:34
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Compared to the synchronous hangar... Let's not talk about this anymore.
This is one of the most powerful Field Spells in recent years, written to be quite strong.
He can Special Summon GY's Magnet Warrior without negate the effect just by having a Magnet Warrior on the field.
I want to revive electromagnets and δ, use their effects, and then connect them to Xyz.
The 2nd effect works well with the 1st effect, allowing you to bounce back your opponent's monsters from a suicide attack.
It doesn't matter if the monster you fight dies, so just placing the monster on the wall will make it harder for your opponent to hit you.
Delta The Magnet Warrior ▶︎ Deck 《Delta The Magnet Warrior》
japan アルバ
2016/09/13 3:29
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His Magnet Warrior support from V-Jean, who has been putting out a lot of useless cards lately.
I'm doing my best in category support to the extent that it's rude to compare it to something like Silent Paladin.
The effect of 1 is mainly to send his Magnet Warrior, which needs to be placed in his GY, and it is not wasteful to recruit and use the effect with Electromagnet Warrior on the opponent's turn.
It works well with the Magnet field, allowing you to instantly revive dropped monsters and connect them to Rank 4 Xyz.
As for the effect of 2, he can be sent to GY, banish 3 Magnet Warriors and get Valkyrion.
You can hit 3500 RBI under relatively loose conditions, but δ cannot be excluded and it is unexpectedly difficult to meet the conditions at the beginning.
Since it excludes a lot of GY, it does not mesh well with the cost of Berserion's Special Summon condition and effect, and the possibility of depriving Valkyrion's resurrection target.
Even the Valkyrion that came out did not meet the resurrection conditions, so he could not use the important part well.
I think that the effect of 2 should be used only when going to decide the game, and the effect of 1 should be used mainly.
Valkyrion the Magna Warrior ▶︎ Deck 《Valkyrion the Magna Warrior》
japan アルバ
2016/09/13 3:22
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Although all the materials are vanilla and easy to assemble, it's just 3500 points for using 3 sheets.
Still, 3500 RBI is quite high, so that point can be evaluated, but even if you include the separation effect, it is not worth it.
The true value of this card is that it can be revived and has the effect of separating into three bodies, so it has applicability.
If anything, it may be famous for his Rock's highest RBI in the material of Dark Gaia.
Dedicated searchers have also appeared, dedicated fusions have also appeared, and it has become possible to receive support from cards that name fusion materials.
Gamma The Magnet Warrior ▶︎ Deck 《Gamma The Magnet Warrior》
japan アルバ
2016/09/13 3:16
Yugioh Icon
In terms of status, it's upward compatible with α, but compared to that, it feels like...
After all, it exists only as a valuable material for Valkyrion.
However, the flavor text doesn't look like a vanilla description, and at first glance it's hard to tell what it's saying.
Beta The Magnet Warrior ▶︎ Deck 《Beta The Magnet Warrior》
japan アルバ
2016/09/13 3:14
Yugioh Icon
Among his Vanilla Magnet Warriors, he has a moderate RBI, and was once adopted by [Demis Gaia] because he had the highest RBI in Rock Level 4 vanilla.
Currently, he is unemployed for that role because helio rope is available, so it only has value as a material for Valkyrion.
It seems that Bomberman had a small fish character like this...
Alpha The Magnet Warrior ▶︎ Deck 《Alpha The Magnet Warrior》
japan アルバ
2016/09/13 3:11
Yugioh Icon
Among his Vanilla Magnet Warriors (personally) he looks strong, but his stats are the worst of the three.
An existence that only has value as a material for Valkyrion.
Berserkion the Electromagna Warrior ▶︎ Deck 《Berserkion the Electromagna Warrior》
japan アルバ
2016/09/13 3:08
Yugioh Icon
Compared to his peers, he's not an extra monster, so he needs to be pulled from the deck, and the effect isn't a free chain, so it looks silly, but he's also a go-getter.
You can remove cost monsters from all places in your hand, field, and GY, so it's easy to put out as long as you have them.
It's a bit tempting to think that the destruction effect is going to be so far to destroy the target, but there is no turn limit on the number of times it can be activated, and as long as there is GY, it can be destroyed. In the second half of the game, you can turn the opponent's field into a burnt field.
The disadvantage is that the separation effect depends on the opponent and cannot be activated by destroying the effect yourself.
If he can activate it, after earning a considerable bonus with Electromagnet Warrior, he can get a second one, so it's pretty powerful, but there's no way he can activate such a dangerous effect, so it's practically destructive resistance. Should I take a look?
Gamma The Electromagnet Warrior ▶︎ Deck 《Gamma The Electromagnet Warrior》
japan アルバ
2016/09/13 3:01
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γ has unnecessarily high defensive power, but due to the nature of the effect, it doesn't seem to be used much.
The unique effect is 《Marauding Captain》limited to Magnet Warrior.
Since all the electromagnets are level 3 rocks, he can get Gorgonic Guardian after he Special Summons.
Other than that, is Riviere compatible?
If he is level 4 and uses Magnet Warrior, he will not be able to engage, but if he has a Magnet Field, will he use Rank 4 and release himself during the opponent's turn to activate the Recruit effect?
Beta The Electromagnet Warrior ▶︎ Deck 《Beta The Electromagnet Warrior》
japan アルバ
2016/09/13 2:57
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Airman effect.
It also supports Special Summon, so it's a simple and strong effect that doesn't need further explanation.
If you use the release effect on your opponent's turn to release δ, you can pull out a total of 3 of his Magnet Warriors from the deck.
Alpha The Electromagnet Warrior ▶︎ Deck 《Alpha The Electromagnet Warrior》
japan アルバ
2016/09/13 2:54
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Compared to the ABC of the same period, the magnet looks weak, but this one is fairly strong here. Compared to , this one is closer to the correct answer.
The unique effect has the effect of searching for his Magnet Warrior at level 8.
There are only cards that are useless if you just bring them, but they are indispensable because they bring monsters and fusion materials that will be the end point of the purpose.
There are almost only vanilla recruits for the shared effect, but δ will be the most likely candidate because it has an effect that will not be wasted even if it is put out immediately in the opponent's turn.
It's a little disappointing to think that I could release it on my turn.

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