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Yu-Gi-Oh! Card Rating List Showing 4,036 to 4,050 of 7,624

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Rating Score・ Review
Posting Date
Fusion Fright Waltz ▶︎ Deck 《Fusion Fright Waltz》
japan シエスタ
2019/07/27 8:53
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It has the removal power and firepower that can give a fatal blow if it is decided well, but it is too unstable because of the conditions on the opponent's side regardless of the conditions on your side.
Fluffal itself is his deck with high explosive power, and most importantly, he doesn't have the name of Frightfur, and it affects himself, so you have to pay attention to your army's situation and playing.
It would be too cumbersome to use.
Linkmail Archfiend ▶︎ Deck 《Linkmail Archfiend》
japan シエスタ
2019/07/26 17:29
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Summoning itself isn't difficult with a heavy but deployable Deck. However, considering the effect of 1, it is desirable to use high RBI as a material.
Markers can be used by opponents in the EX zone, and in the main, if there are few extensions, it is a strong habit.
It has overall weakening and resistance attachments, and has high combat power. If you just want combat power, Borrel and Astram, which are strong in super high hit points and resistance, are more stable.
Therefore, I would like to make use of the overall resistance, but if I'm preparing for the opponent's turn, I'd prefer Apollo, which can stop the opponent's movement~. RBI is also subtle when viewed as a link 4.
It works well with FWDX, but FWDX itself has a lot of quirks, and I honestly wonder if Archfiend can make the most of this effect with his current Archfiend card pool.
It's not bad at all, but it feels like it's lacking in dexterity, and I feel like it's unsatisfactory for the weight of the material. Borrel's walls are high.
Salamangreat Blaze Dragon ▶︎ Deck 《Salamangreat Blaze Dragon》
japan シエスタ
2019/07/26 14:23
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There are no restrictions and the effect is a general-purpose one that can be operated regardless of Salamangreat as long as you have multiple yourself or Mirage.
Reincarnation X summon when there is no material for destruction resistance? Not bad with untargeted destruction.
It's not bad, but if you look at Rank 4 as a whole, it's a mediocre impression. As already said, specs at the end of the 8th term.
To get rid of materials by itself, you need to use the 1st effect, but waiting for the opponent's action is out of the question now that it's hard to actively remove it and there are plenty of removals other than destruction. It's only available at BP, and I feel it's slow.
Even though it doesn't target, just destroying one body isn't really worth the EX frame. RBI is also subtle as he is below Monarch.
With Salamangreat, it's easy to revive at will, so it's easy to make it a link material and then revive it to lose the material. However, I think that this is also going to do such a roundabout thing. If it's removal, Pyro is fine.
Salamangreat has a tight EX frame due to its characteristics, and there are many other useful general-purpose items. Poor performance overall.
It seems to have a high combo, so maybe it has potential in the future?
Frightfur Sanctuary ▶︎ Deck 《Frightfur Sanctuary》
japan シエスタ
2019/07/26 10:25
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It can be used as a support for Frightfur-based cards, and is a great help to her GY fusion, especially for Chimera who wants her 3 Frightfurs. If you use Modoki as your hand cost, the GY fusion conditions will be ready immediately.
The effect of treating field fusion as her Frightfur is close to a bonus, partly because the benefits aren't that great.
The recovery effect isn't very useful with Fluffal, which has a strong short-term orientation, but if you're a type that uses this card, you'll have a chance to use it.
Both effects are less necessary in his normal Fluffal, and Chimera's low usefulness itself encourages it. Sabretooth Tiger isn't difficult to summon without relying on this card, and its effects aren't very good.
This card is for fans who really want to use Chimera. I think it has an interesting combo effect.
Frightfur Factory ▶︎ Deck 《Frightfur Factory》
japan シエスタ
2019/07/26 9:59
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He's a Frightfur with enough explosive power to perform multiple hand fusions in one turn, so a permanent fusion seems useful.
However, in Frightfur, fusion is a deck that is rich in search and recovery methods and is strongly oriented to short-term battles, so it is difficult to sell permanently.
If you go to GY, you can collect "Frightfur Fusion", and the advantage is that you can send it from anywhere. Basically, you will collect the activation cost of this card.
I just don't know what to say.
Due to the influence of the new rules, continuous fusion has become difficult, and the current priority seems to be subtle. Frightfur Therefore, this card is also easy to search, so even if you use it, the pin will be stable.
Frightfur March ▶︎ Deck 《Frightfur March》
japan シエスタ
2019/07/26 9:46
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There are still few targeted effects, but there are quite a few non-targeted effects as well.
Although he can pull the trigger himself, it is easy to consume, and I think that there is little need for him to summon Frightfur with this card (even if it is a chimera).
I can bring it with a chain, and I wouldn't say the return is small, but I think it's a card with a strong habit.
Steel Scorpion ▶︎ Deck 《Steel Scorpion》
japan シエスタ
2019/07/26 9:06
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I'll wait for 3 turns!
No, it's too late. It's faster than 《Swordsman from a Distant Land》, but it's passive because it needs to be attacked by the opponent. Well, in the old days, I think this was easier to handle.
Why don't you accept machines later? Is it the same idea as 《Paralyzing Potion》? Although it is uselessly elaborate, machines are one of the major races, so the disadvantage is greater.
At that time, easier-to-use removal methods were highly rare across the board, but did anyone actually substitute this one? And is there anyone who succeeded in invoking it?
I think it's a card that's hard to use.
Swordsman from a Distant Land ▶︎ Deck 《Swordsman from a Distant Land》
japan シエスタ
2019/07/26 8:57
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A slow, weak, and painful monster.
It's a valuable removal at the time of its introduction, but with such a slow and cumbersome nature, it would have been very cumbersome even then.
Now that it is speeding up, it is slow enough even for a special victory.
Only the status is very blessed, but the raw performance is like this, so it becomes hazy.
Zone Eater ▶︎ Deck 《Zone Eater》
japan シエスタ
2019/07/26 8:52
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A slow, weak, and painful monster.
It's a valuable removal at the time of its introduction, but with such a slow and cumbersome nature, it would have been very cumbersome even then.
There are a lot of support due to the existence of level 1 and fusion, but with this performance, it's a story. I can't stand practical use.
Left Arm Offering ▶︎ Deck 《Left Arm Offering》
japan シエスタ
2019/07/25 17:26
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Since 3 copies can be used, the duelist's skill is on par with that of A*uraman. If you include the means of collection, will it be more than that?
The price is very heavy, but it is his valuable spell search, and since there are decks that can make huge additions with a single spell, it is an effect worth the risk.
However, as is often said, if by any chance he is negate, the possibility of straight defeat is high. In particular, such cases have increased since the appearance of Urara. A place where you definitely want to hold a nominee such as Grave and Elimination.
As the name and illustration of the card suggests, I think it's a card with high-risk, high-return performance.
Rebellion ▶︎ Deck 《Rebellion》
japan シエスタ
2019/07/25 17:06
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Although it is a control-stealing card, it is only effective during BP, and it is quite difficult to deal with it as a material.
It takes an attack declaration, but it's a relief that you can activate it even after your own monster's attack.
The selling point is his Quick-Play Spell, which can also be used as a defensive card during the opponent's turn. However, BP time is caught, and it is often removed before it is activated.
I feel the unstable performance that is easily influenced by the situation, and I feel that the habit is very strong.
The True Name ▶︎ Deck 《The True Name》
japan シエスタ
2019/07/25 16:47
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ATM!!
By itself, it's a single-use "Archfiend's Oath", and even considering it's a no cost, it tends to look inferior. So I want to take advantage of the additional effects.
The additional effect is DIVINE support, which is one of the few, and can be deployed as it is except for Wo and Horak.
Since it is a Special Summon, the god will be used up, but it is often a high RBI and can be used as a surprise attacker.
Archfiend's Oath》is similar, but it is highly dependent on combos, and on top of that, it is necessary to mix in heavy gods with little support, so it has a strong habit. However, God support is a valuable existence after all. God's position is getting tougher year by year, so I want more god support.
Paralyzing Potion ▶︎ Deck 《Paralyzing Potion》
japan シエスタ
2019/07/25 16:27
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Sah (Realism)
It is strangely elaborate that it cannot be equipped on machines. However, machines are one of the major races, so the disadvantage is greater.
It's not an effect that consumes one before that, and it's very easy to cancel now that the link system is out.
It will not be useful except for the story.
Tutan Mask ▶︎ Deck 《Tutan Mask》
japan シエスタ
2019/07/25 15:16
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It's said a lot, but the range is too subtle. I can make up for the limited undead with Anwa, but it's too painful not to support mainstream monster effects.
There are plenty of other useful counters, so the preference would be very tight.
Timidity ▶︎ Deck 《Timidity》
japan シエスタ
2019/07/25 15:09
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It's a single use, but being able to protect a set card from multiple removals is valuable. It's great for cards that respond to certain actions or things.
However, of course, the opponent will also be wary, so just defending it doesn't make it easier to activate.
Also, it only deals with destruction, and currently there are a lot of methods such as bounce, exclusion, suppression and negate, and there are more holes than I thought.
Also, since they affect each other, there is a risk that this movement will also interfere.
However, you can use it to your advantage and interfere with his Artifact opponent who self-destroys set cards.
The impression is that it is a card with a strong habit. If it was a fast attack, I could give about 7 to 8 points.

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