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Timidity →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Spell | - | - | - | - | - |
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. | |||||
password:40350910 | |||||
Average Rating Score | 5.1(11) |
- Card Info
- Card Reviews (11 rating scores)
- Decks with Timidity (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Timidity" card reviews and rating scores
5.1(11) |
|
0% | (0) | ||
18% | (2) | ||
54% | (6) | ||
27% | (3) | ||
0% | (0) |
みめっと
2023/04/13 19:29
2023/04/13 19:29
In the Trap Deck, the opponent's hits from the second attack, such as the haystack and the light, are basically merciless attacks that can only be accepted as they are or received as a sentence.
The imperial command has become a banned card, and if you attack from the second attack, you can still draw a completely weak scent first and open it, but even that will be defeated if you are hit from above in front of Tsuitsui or Kozusai. put away.
On the other hand, I can't use bribes, Yabu snake, Starro, and revolutionary returns, and I can't use Apophis unless her Continuous Trap is open.
This card will solve that problem for just one turn with an effect that can't be erased later.
Currently, the same thing can be done in Heaven, but Spell Trap that is already face-up over there and this card will be destroyed normally, and you can't receive Azeus or antagonism etc. Including this effect, I think all Trap-themed flagship monsters should have it as an activation effect, a triggered immediate effect, or as a GY effect on the theme's Trap card! Hahaha!
The imperial command has become a banned card, and if you attack from the second attack, you can still draw a completely weak scent first and open it, but even that will be defeated if you are hit from above in front of Tsuitsui or Kozusai. put away.
On the other hand, I can't use bribes, Yabu snake, Starro, and revolutionary returns, and I can't use Apophis unless her Continuous Trap is open.
This card will solve that problem for just one turn with an effect that can't be erased later.
Currently, the same thing can be done in Heaven, but Spell Trap that is already face-up over there and this card will be destroyed normally, and you can't receive Azeus or antagonism etc. Including this effect, I think all Trap-themed flagship monsters should have it as an activation effect, a triggered immediate effect, or as a GY effect on the theme's Trap card! Hahaha!
ねこーら
2021/05/22 14:34
2021/05/22 14:34
Comprehensive evaluation: In addition to being able to safely use face down cards, it is also possible to interfere with the opponent's movement.
It protects attack-reactive trap cards, which are usually destroyed before attacking, and can indirectly interfere with the opponent's attack.
It is also strong against opponents like Inzektor who destroy and expand, and total destruction such as 《Harpie's Feather Duster》.
It's vulnerable to bounces, exclusions, and sending to GY, so it's not always possible to protect it, but it's not bad.
The opponent will also be affected, but if you use those means to remove it, the effect will be suppressed.
It protects attack-reactive trap cards, which are usually destroyed before attacking, and can indirectly interfere with the opponent's attack.
It is also strong against opponents like Inzektor who destroy and expand, and total destruction such as 《Harpie's Feather Duster》.
It's vulnerable to bounces, exclusions, and sending to GY, so it's not always possible to protect it, but it's not bad.
The opponent will also be affected, but if you use those means to remove it, the effect will be suppressed.
シエスタ
2019/07/25 15:09
2019/07/25 15:09
It's a single use, but being able to protect a set card from multiple removals is valuable. It's great for cards that respond to certain actions or things.
However, of course, the opponent will also be wary, so just defending it doesn't make it easier to activate.
Also, it only deals with destruction, and currently there are a lot of methods such as bounce, exclusion, suppression and negate, and there are more holes than I thought.
Also, since they affect each other, there is a risk that this movement will also interfere.
However, you can use it to your advantage and interfere with his Artifact opponent who self-destroys set cards.
The impression is that it is a card with a strong habit. If it was a fast attack, I could give about 7 to 8 points.
However, of course, the opponent will also be wary, so just defending it doesn't make it easier to activate.
Also, it only deals with destruction, and currently there are a lot of methods such as bounce, exclusion, suppression and negate, and there are more holes than I thought.
Also, since they affect each other, there is a risk that this movement will also interfere.
However, you can use it to your advantage and interfere with his Artifact opponent who self-destroys set cards.
The impression is that it is a card with a strong habit. If it was a fast attack, I could give about 7 to 8 points.
箸
2014/03/24 0:30
2014/03/24 0:30
Why is this card so expensive?
Because it will be the trump card to block the development of [Artifact]! !
That said, there are only so many ways to use it...
Because it will be the trump card to block the development of [Artifact]! !
That said, there are only so many ways to use it...
とき
2013/02/26 17:23
2013/02/26 17:23
I was blown away by the wind of cowardice! ?
If it was a Quick-Play Spell, it would have been a really good card if it was a Quick-Play Spell...!
In most cases, it should be an end cycle even at the fastest speed, so if you use it in advance, you can protect the back.
Where you want to dodge the opponent's attack with the protected back. There is very much if the preparation.
Yes, but... Because it's a Normal Spell, there's no punch line that will be saved for the next turn and will eventually be blown away.
Still, I think it's a card that should be looked at normally if you use a lot of backs.
If it was a Quick-Play Spell, it would have been a really good card if it was a Quick-Play Spell...!
In most cases, it should be an end cycle even at the fastest speed, so if you use it in advance, you can protect the back.
Where you want to dodge the opponent's attack with the protected back. There is very much if the preparation.
Yes, but... Because it's a Normal Spell, there's no punch line that will be saved for the next turn and will eventually be blown away.
Still, I think it's a card that should be looked at normally if you use a lot of backs.
ファイア野郎
2012/11/29 18:29
2012/11/29 18:29
The only card that can protect face down cards until your next turn.
In the current environment where face-down card removal is increasing like Inzektor, it may be surprisingly effective.
The drawback is that it negates bounces and exclusions, and cannot protect lock cards.
At least if this card is his Quick-Play Spell...
In the current environment where face-down card removal is increasing like Inzektor, it may be surprisingly effective.
The drawback is that it negates bounces and exclusions, and cannot protect lock cards.
At least if this card is his Quick-Play Spell...
スクラップトリトドン
2012/08/01 9:59
2012/08/01 9:59
In today's end-of-the-century environment, this is one that I personally think is possible.
On top of the Cyclone's unlimited storm return, Night Shot, which even suppresses activation, makes things other than free chain difficult,
It is one of the few cards that can protect Milafo without limit, and it can be said that this card is strong as it can protect against those threats.
The problem is that since it's a Normal Spell, it's a preventive measure no matter how hard you try, and there's a high chance that it will be removed and knocked out on the next turn.
Lately, he seems to be traveling sideways as an Artifact meta.
On top of the Cyclone's unlimited storm return, Night Shot, which even suppresses activation, makes things other than free chain difficult,
It is one of the few cards that can protect Milafo without limit, and it can be said that this card is strong as it can protect against those threats.
The problem is that since it's a Normal Spell, it's a preventive measure no matter how hard you try, and there's a high chance that it will be removed and knocked out on the next turn.
Lately, he seems to be traveling sideways as an Artifact meta.
オンリー・MARU氏
2012/07/23 22:10
2012/07/23 22:10
Subtle.
Behind me, who still can't understand the origin of the name "Timidity".
Behind me, who still can't understand the origin of the name "Timidity".
SOUL
2010/08/28 16:06
2010/08/28 16:06
First of all, it is necessary to determine when to use it effectively.
It says "set", and it's fatal if you can't protect the lock parts.
It says "set", and it's fatal if you can't protect the lock parts.
Decks with "Timidity"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BEGINNER'S EDITION 2 | BE2-JP236 | 2004-12-09 | Normal |
Pharaonic Guardian | PH-38 | 2002-03-21 | Normal |
Ranking and View Num
Rating Score Rank | 8,813 / 13,171 Cards |
---|---|
View Num | 13,308 |
Others
Japanese card name | おくびょうかぜ |
---|
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