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Yu-Gi-Oh! Card Rating List Showing 3,691 to 3,705 of 4,611
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Release Restraint Wave》
みめっと
2020/11/21 23:07
A sweeping rearguard spell that was sometimes used in the olden days as a card that spewed out monsters that were meaningfully equipped by Queens of Enchantment and Sacrifice.
If it's this effect, I honestly think it's good for the feather duster effect, but I'm not sure what I didn't like. |
▶︎ Deck | 《Ally of Justice Omni-Weapon》
みめっと
2020/11/21 22:56
It doesn't have a high ATK as a high-level monster, but it has a draw effect triggered by destroying LIGHT monsters in battle, and an indeterminate Special Summon effect that follows it, not only boosting the acquisition of advantages through battle destruction, It is a monster that can be a valuable deployment card in AOJ.
There is no self-SS effect, but there are no restrictions on Special Summon, and the Special Summon effect is synergistic with other Dark Machines, so if it is a low-level DARK, it will be compatible with other than AOJ, so the conditions including status are strict, but it is not a problem at all. There is no such thing as performance that does not become However, I don't understand the sense of naming this a Lethal Weapon, is it normal? |
▶︎ Deck | 《Naturia Horneedle》
みめっと
2020/11/21 22:40
Mantis's version of catching his Special Summon also has 18 RBIs, which is a little higher than that one.
However, unlike Mantis, he can't use effects on his own, and his development power isn't particularly high. His Special Summon from Chain 2 onwards can't be caught, and it doesn't negate the Special Summon, so it's not uncommon for it to be dealt with by the triggered effect or immediate triggered effect of the monster you put out. Luckily, there is no limit on the number of times you can use it, so if you put it side by side with Ant Joe, it will be a good deterrent. In that case, it would be a great pity that I could not recruit this card with Ant Joe. |
▶︎ Deck | 《Naturia Exterio》
みめっと
2020/11/21 22:33
A very rare Fusion Monster in which both fusion materials are named EX monsters.
By paying a cost that is a mix of the cost of Natubi and Parcion, it exerts a powerful effect that continues to negate the Spell Trap endlessly, but it is powerless against monster effects and has a low hit point even though it is a heavy material, so it is easy to be defeated. Basically, it is mainstream to put out by "unusual methods" such as devifla and bush snakes and use them as supplements for suppression. Just like Natubi and others, you can't negate the effect unless you are face-up on the field when the effect is processed, so be careful of the monster's triggered immediate effect. |
▶︎ Deck | 《Naturia Mantis》
みめっと
2020/11/21 22:22
His Naturia, who has a decent RBI that can keep summons at bay if left standing.
He requires Naturia for the hand cost, but it's great that you can use the effect even if you put it on the field alone. However, since it doesn't negate the summons, trigger effects and the like will be used normally, and if the opponent has resistance, it can't be removed, and it only catches the summons, so if you don't use it with a removal card such as Evenly Matched It's also a very weak monster. As a result, although you can use the effect by itself, it seems that you can't expect much of its binding power unless you line up with 2 or more different monsters. |
▶︎ Deck | 《Winds Over the Ice Barrier》
みめっと
2020/11/21 22:05
A spell that has the effect of recruiting low-level Ice Barriers that cause severe pain when eaten.
With the current adjustment, it's a Quick-Play Spell-like effect, but it's normally a Normal Spell. The work to be done in the field is subtle, and the GY effect that creates tokens and the tokens that appear in the field are particularly suitable for release. The recovery effect of the GY effect is not only salvage from GY, but it is also possible to rescue Zuishin, Terumashi, and Yorisha, who have the effect of excluding themselves, from exclusion. |
▶︎ Deck | 《Hexa Spirit of the Ice Barrier》
みめっと
2020/11/21 21:32
Terumashi is a level 4 monster that summons an Ice Barrier tuner from his Deck, but the one with the highest priority is sending an Ice Barrier of level 3 or lower from the Deck to GY, while changing its level. It will be this card that can select Blud Rogg and so on.
Although it can't be helped that we can't send level 4 or higher yorisha and tiger generals to GY, there aren't many excellent monsters in level 3 Ice Barrier, and the most useful defense force will go out of their way to copy the level with this card. Even if you don't use it, it's a level 3 tuner. On the other hand, Level 2 has a high performance missionary and a worthy body to send to her GY, so at least it doesn't seem to be a problem when it comes to bleuduro. |
▶︎ Deck | 《Speaker for the Ice Barriers》
みめっと
2020/11/21 21:21
Just by having Ice Barriers, including those with the same name, on the field, you can perform a self-SS without depending on the opponent, so it is extremely compatible with many Ice Barriers who are effective by lining up your compatriots. An excellent monster that is very good at using materials such as Synchro and Link because it also has the effect of creating tokens with the GY effect when there are allies in the world.
Since it's level 4, it can also be used as a material for Bahasha. If you use it, you can increase the number of monsters on the field from 0 at the start of the main phase to 4. If he already has an Ice Barrier monster on the field, he can NS and convert it to Almira. Both his own SS and his GY effect have the name Turn 1, but if you build an Ice Barrier, you can stack 3 without hesitation. Somehow, it's an effect that reminds me of someone who's already been banned, or someone who's been on the borderline for a long time... |
▶︎ Deck | 《General Wayne of the Ice Barrier》
みめっと
2020/11/21 21:05
It's a fairly strict self-SS condition for a not-so-high RBI, but it's usually excellent to earn 1 ad due to the search effect that is displayed just by entering the battlefield.
The permanent effect that can be activated by itself is a macro that does not correspond to monsters, so his effective Deck is quite limited, and it is also a Spell Trap that is sent directly from the Deck to GY for reasoning, burial and lawn mowing. Since it does not correspond, the binding force seems to be low. You can also use the crest that you brought with the search effect to self-SS as it is, so I think it would be better to use it as a synchro material rather than keeping it on the field. |
▶︎ Deck | 《Revealer of the Ice Barrier》
みめっと
2020/11/21 20:50
The members of this Ice Barrier Strak have a permanent effect that is applied by lining up with friends, which is also a feature of the Ice Barrier, as a bonus, and other effects specialize in being connected to Synchro and Link. It feels like there is, and this card feels like it doesn't leak.
The GY effect of 3 can also be applied when using the effect of this card after the second one, and the Special Summon restriction when using the effect of 2 refers to WATER instead of Ice Barrier, so you can also use Khalifa and Anemone. Including the fact that this card can be easily attracted by the crest, I think it can be said that it is one of the most excellent monsters in the main Ice Barrier that can fulfill the minimum role even with a small number of cards. |
▶︎ Deck | 《Freezing Chains of the Ice Barrier》
みめっと
2020/11/21 5:56
It's an Ice Barrier resurrection card that can be searched by Wayne, and when activated, it's effective without any cost restrictions, so I think it's okay to give it this much score.
Her Continuous Spell is perfect as a self-bouncing card in Duro, but it doesn't work like Golgar & Ruins because it has the name Turn 1. The essential effect as a Continuous Spell is to further increase the resistance of the Ice Barrier that exerts a suppression effect side by side and lays a strong formation. Since it is the effect of , let's consider it as a bonus. |
▶︎ Deck | 《Terror of Trishula》
みめっと
2020/11/21 5:46
《Terror of Trishula》, what you are doing is an imitation of Trishula.
Basically, it is a card that I would like you to see as a hurdle just before playing the role of a removal trap that releases a single removal that does not target the card in the field. But in this case, the effect when Ice Barrier S is present is a perfect counter that negates and removes it, and the GY effect is a deployment effect in the sense that it gives a sense of the appearance of Trishula. Well, since it's 《Terror of Trishula》, it can't be helped that the effect will be this, but it doesn't seem like a card you'd want to include even if you risked an accident. |
▶︎ Deck | 《Zuijin of the Ice Barrier》
みめっと
2020/11/20 20:33
This is the story of when the Ice Barrier was still one.
So far, the 2020 issue has been full of subtle attached cards that can't be helped by being called a VJ, but unfortunately this card doesn't seem to leak out. First of all, the first half of the effect is to release yourself and SS the high-level Ice Barrier cards in your hand, including the members of the Tiger General. It's not a bad effect because it doesn't. In the second half, he has a level stealer-like self-resurrection effect limited to WATER, but it's okay to be excluded when he leaves turn 1, but surprisingly he was sent to GY It is written that it is hard to believe that it cannot be activated. It's not a tuner, and it's called Turn 1... I know it's an effect that needs careful adjustment, but if you're going to use this kind of specification, don't make it a wide frontage like WATER from the beginning, and limit it to the Ice Barrier and send it to GY. Wouldn't it be better if it was made available... Is this also a negative effect of the VJ appendix that you want as many people as possible to use? When I actually moved it, it wasn't as weak as the impression I got from the text, but in the end, I didn't change the movement of the Ice Barrier dramatically or make it even stronger, so it didn't live up to my expectations. is. Well, it's not bad, but I can't help thinking that what I wanted is not like this, because it's the same with any theme these days. |
▶︎ Deck | 《Naturia Antjaw》
みめっと
2020/11/20 12:42
A card that allows you to endlessly recruit Naturia of level 3 or lower from your deck every time your opponent SSs.
Depending on the situation on the field, you can arrange his Naturias, such as Butterfly, 《Hinotama Soul》Bug, Sunflower, and Mosquito, to keep you in check. It is a very annoying specification for the opponent. Especially Naturia and Sunflower, before they consume too much if used properly, it's hard to line up two Naturias and it's difficult to use them effectively. It can also be used as a counterattack in return. Since the development of its own effect depends on the opponent, it is rather a kind of suppressing monster, and it becomes a monster that hits as it is after NS, and a monster that is quite weak against bubble shadows and drops, but build a Naturia Deck I think I have the strength to motivate myself. If you want to use the effect effectively, it's ideal to make it appear on the field by the effect activated against the SS effect that creates the opponent's chain block. |
▶︎ Deck | 《Mavelus》
みめっと
2020/11/18 23:25
A Fusion Monster with no effect at level 4 or lower that only appeared in the very beginning of Season 1.
Since it's a stat set based on the 1st season, it's a Fusion Monster, so there's no such thing as being stronger than a normal level 4 monster. It has the advantage of being a Wind Bird Beast that can be played with 《Instant Fusion》, but I wonder if I can afford to use 《Instant Fusion》, which is a limited card... In DM4, ATK 1300 is normally an Attacker class in the lower class, and since it serves as both a bird and a flame, it has the high potential of becoming a red sun bird even if it fuses with any other lower class birds and beasts. Even in OCG, his Pyro monster of his FIRE called "Wings of Wicked Flame" is used as a fusion material, but the flame element has disappeared from his own status. |
Update Information - NEW -
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