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Yu-Gi-Oh! Card Rating List Showing 3,676 to 3,690 of 10,769

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Totem Five ▶︎ Deck 《Totem Five》
japan とき
2016/04/09 22:03
Yugioh Icon
In a sense, this is a piece of innovation that may symbolize Yu-Gi-Oh's inflation.
Still, for now, Soul Charge, Rekindling, and his Pendulum Summon are the only cards that can summon 5 at once, including this card.
Soul Charge》takes non-flashy damage and is limited, so he wants to rely on Pendulum for explosions. But Explosion needs a way to drop this card into his GY, and Pendulum needs a way to pull this card into his hand.
Four cards to be summoned at the same time are also required, making preparations extremely difficult. If you can activate it, you can aim for one-kill class firepower with this card's effect and direct attack, but...
Spell Strider ▶︎ Deck 《Spell Strider》
japan とき
2016/04/09 21:58
Yugioh Icon
Spell Striker》's grown figure.
Still born with her Spell Card murderous intent and her Spontaneous Special Summon.
However, unlike a striker, it has become a very selective card because it involves both you and your opponent.
The return is large, such as being able to procure level 4 warriors while excluding the opponent's troublesome cards, but it is difficult to use unless the opponent uses his P-card or his Continuous Spell, and you can also use the same card. It must be said that the versatility has greatly decreased because of the need for
Will it be his Pendulum Deck vs. Pendulum Deck showdown? This also has a high chance of losing scale, but you can remove the troublesome scale of your opponent and deploy a level 4 monster. The habit is quite strong and there is a feeling of side orientation, but there should be power.
Scapeghost ▶︎ Deck 《Scapeghost》
japan とき
2016/04/09 21:50
Yugioh Icon
As expected, everyone could read their names.
Something that was once a sheep that became a living spirit. Start in reverse and fill the field with tokens.
Unlike the original Scapegoat, tokens can also be used for releases, so if you use them wisely you can even summon a god...maybe.
However, it may be more scary to be an undead level 1 tuner with 0 defense. A card with hidden potential as an undetuner that can be recruited with 《Shiranui Solitaire》and searched with 《Spirit of the Fall Wind》.
The effect is also quite usable, and it may be possible to breathe new life into undead synchro.
Dinomist Ankylos ▶︎ Deck 《Dinomist Ankylos》
japan とき
2016/04/09 21:25
Yugioh Icon
Gives his Dinomists, including himself, the effect of excluding battle-destroyed opponents.
It's effective on its own, but since it also has 《Banisher of the Radiance》, it's a card I'd like to consider in Dinomist.
Dinomist has many monsters that can attack continuously, and this effect is relatively strong against P monsters. It would be good to make full use of powerful continuous attack monsters such as Rex and Spinos to prevent the opponent's large Pendulum monsters from being Pendulum summoned.
Most of all, I can't expect this card to be in the field. Use the summoning effect as appropriate for P summoning, is it a state of mind?
Triamid Pulse ▶︎ Deck 《Triamid Pulse》
japan とき
2016/04/09 21:23
Yugioh Icon
it's time! Hear the answer! → Pulse! →
Triamid's trap card, but due to the cost, it's a card that can be used with all rocks.
The effect is front side destruction, Rock resurrection, Field Spell recovery + draw, and all are pretty good. The last effect is mostly Triamid-specific, but the first two should work for all Rocks.
It's a valuable removal in Rock, and it's a pretty versatile card that can also be revived, but anyway, he's a GY eater, which is the biggest drawback. Field Spell in Triamid he also wants to stay in GY because of Sphinx's firepower. Even with Rock, it has the worst compatibility with Decks that use Mega Rock, Gaia Plate, and 《Block Dragon》as trump cards. If you can activate it a few times, give up your seat to a general-purpose card...?
Triamid Kingolem ▶︎ Deck 《Triamid Kingolem》
japan とき
2016/04/09 21:22
Yugioh Icon
Triamid field, number 3 of power.
The effect on the whole rock is the best. ATK permanent buff would be simple and powerful. Rock has many good cards in the 1800-1900 band, with the Koaki brothers at the top.
The support effect for Triamid is Lightning. If you can give this to his Sphinx at full power in all three colors and let him attack, most monsters will kneel. Let Fortress take the return turn.
The effect at the time of destruction is Special Summon from the hand. It's a valuable deployment method, but due to the nature of Triamid, it's the opponent's turn, so it's a little difficult to use. Do you want to aim for a safe end phase if possible?
Triamid Fortress ▶︎ Deck 《Triamid Fortress》
japan とき
2016/04/09 21:21
Yugioh Icon
Triamid field, No. 1 of defense.
In Triamid, only dancers who are on the defensive side can receive the benefit of increasing defensive power, but if you send defensive rock monsters on a business trip, you may be able to show their true value.
Note that he only works with Triamid for effect destruction resistance. After all, he became super-sized and would be strong to protect Sphinx with this. It's quite difficult to choose between King Golem, but I want to make use of his Triamid's unique replacement effect.
When destroyed, the effect is Salvage. However, Rock is generally rough with his GY usage, and Triamid also has awakening, so this kind of thing. Do you give up to Cruiser and King Golem in this field?
Triamid Cruiser ▶︎ Deck 《Triamid Cruiser》
japan とき
2016/04/09 21:19
Yugioh Icon
Triamid field, No. 2 of technique and rotation.
Recovery effect is weak. It's a long way from hiring motivation. The main thing is to change the hand and the search effect.
Hand swapping will increase the rotation efficiency of Triamid and Rock, which are still poorly supported. It's enough to think that he's good at GY even if he discards his hand. It can only be used when summoning Triamid, but dancers and hunters have enough specs to be able to travel.
Among the three types, the search effect is the best among the ones that activate at this timing. Will it be in a position to be the first to be activated for this search, sent to GY, connected to Cruisers and King Golems, and the power of Sphinx and Awakening?
Triamid Sphinx ▶︎ Deck 《Triamid Sphinx》
japan とき
2016/04/09 21:18
Yugioh Icon
For now, it's Triamid's trump card. Not for now...
It looks like a large monster because its level is high, but since the conditions for Special Summon are loose and the effect is only self-strengthening, and there is no particular resistance, let's treat it as a semi-advanced monster.
Even so, if he has 3 types of Field Spells in his GY and is strengthened by Dancer and King Golem, he can aim for 5000 ATK. If Fortress or 《Block Dragon》are by your side, it can suddenly become violent.
Triamid Master ▶︎ Deck 《Triamid Master》
japan とき
2016/04/09 21:17
Yugioh Icon
It's a valuable removal and attacker in Triamid, but I feel like it falls short in both aspects.
The destruction effect can only be used on cards that have been set, and the initial value of 1800 is unreliable as an attacker.
Although it can be strengthened by the effects of dancers and Field Spells, it is somewhat unsatisfactory in terms of physical strength.
I wonder why this card can't come out of his Triamid while the level 3s support the whole rock.
Triamid Hunter ▶︎ Deck 《Triamid Hunter》
japan とき
2016/04/09 21:16
Yugioh Icon
Even though it calls for a Field Spell, Rock's version of the Celestial Spin isn't weak.
Furthermore, this card itself is a 3-star Rock, and functions as a one-way ticket to 《Gorgonic Guardian》.
In Triamid, there are only hunters and dancers, so if you prepare "Sentry Soldier of Stone" that appears in the movie pack, Xyz will progress.
Is there a card that is simply an excellent factor for the expansion of Triamid and Rock, and is there a power that can be a savior of Rock?
Triamid Dancer ▶︎ Deck 《Triamid Dancer》
japan とき
2016/04/09 21:15
Yugioh Icon
A supporter among supporters who can collect Triamid cards and repeatedly buff endlessly.
The strengthening effect that can be performed by collecting Triamid cards is permanent, so it is possible to raise the combat power of Triamid. It strengthens all rocks, not just Triamid, so 4-color koaki can hit 2400 points.
A card with a reputation for strengthening combat power, with the Field Spell replacement effect common to Triamid. It's just a big card, so it's a little hard to get it into play. I want to take advantage of his Special Summon effect on King Golem.
Metalfoes Combination ▶︎ Deck 《Metalfoes Combination》
japan とき
2016/04/09 17:00
Yugioh Icon
If you want to carry out his technical Metalfoes, you definitely want to master it.
The level of Metalfoes' fusions is sufficiently high, and Metalfoes itself has many monsters with high ATK, so it's not a problem to revive them, and you can expect them to lead to a rush.
Metalfoes is usually a P monster, so it's difficult to send him to GY. It works very well with Orichalcum, and if you use it as a material to create a cardinal, the fusion loss is small and you can use Orichalcum's removal effect.
Needless to say, the second effect works well with Metalfoes' common P effect. I want to remove it as an opponent, but I don't want to.
Metalfoes Counter ▶︎ Deck 《Metalfoes Counter》
japan とき
2016/04/09 16:59
Yugioh Icon
An effect that doesn't count much even though it says it's a counter.
Destruction can also be triggered by his Metalfoes' P effect, so there's a high possibility that it will be more effective than waiting for the opponent's destruction. However, in that case, I'm worried about the slowness of Trap, and there are also Kintele and Guy predictions as deployment cards.
By activating GY, he also has the effect of collecting Metalfoes. It's perfect for procuring fusion materials, but if Pendulum is ready, I feel that P-summoning wouldn't be a problem.
Metalfoes Fusion ▶︎ Deck 《Metalfoes Fusion》
japan とき
2016/04/09 16:58
Yugioh Icon
This is the first fusion spell since 《Gem-Knight Fusion》, and this card has a faint scent.
The performance itself as a fusion spell is mediocre, but the ease of searching and the second effect make it difficult.
Metalfoes' common P effect makes it easy to search, and even if you go to GY, it's easy to return to her deck, and it comes with a draw bonus. And if you go back and search again, you can do whatever you want.
Combined with the looseness of the material of the Metalfoes fusion body, it easily leads to fusion. It looks like a fusion spell that is excellent in terms of hand cost even if it is not fused, and can even be considered a business trip, but what do you think?

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