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Yu-Gi-Oh! Card Rating List Showing 3,211 to 3,225 of 5,305

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Trading Places ▶︎ Deck 《Trading Places》
japan アルバ
2017/10/17 1:04
Yugioh Icon
This Norare has a lot of self-destruction for the first time in a while.
As you can see, it's a card that allows him to replace his LP when his LP is higher, so there's absolutely no point in using it honestly.
It will assist the activation of cards that can be activated when his LP is low, but if you mainly use such cards, you will not use this card because you will grind his LP.
Since it's a Quick-Play Spell, if the opponent is his deck using such a card, it will be meta...?
Column Switch ▶︎ Deck 《Column Switch》
japan アルバ
2017/10/17 1:00
Yugioh Icon
Metacard for column references.
Since it cannot be used on monsters in the extra zone, it is difficult to use it to assist your deployment, and it has no other effects, so it would be difficult if you were to use a single card just to move from place to place.
Hey, Trunade! ▶︎ Deck 《Hey, Trunade!》
japan アルバ
2017/10/17 0:02
Yugioh Icon
The combo performance is omitted from the banned card Hurricane.
Like Hurricane, it basically loses the property of returning permanence with ad loss and reusing it, so it has a sharper property than the original Hurricane.
It's basically a one-kill card because it can't take advantage, but it's a pain that the face-up card can't be returned.
If you close your eyes there, it will be an excellent face-down removal card that is hard to interfere with due to its bounce.
Even if you go first, you can use it to retrieve the two cards that were put into play by turning the tray, but since it is used on the premise that you drew the turning tray, it would be difficult to use it just for that reason.
Power of the Guardians ▶︎ Deck 《Power of the Guardians》
japan アルバ
2017/10/16 23:57
Yugioh Icon
It's a series whose pack name became a card name, but it came from a fairly old pack name.
Since the magic counter is added to the attack declaration, this card alone does nothing immediately after being equipped, and the ATK rise is slow, and the number of times the destruction resistance is used is unknown.
However, since it is also possible to take magic counters from other cards, it is mainly his deck that uses magic counters a lot.
Equipping it on monsters that can use continuous attacks can overcome the slow speed of counters to some extent.
Link Hole ▶︎ Deck 《Link Hole》
japan アルバ
2017/10/16 23:26
Yugioh Icon
You can remove monsters according to the number of Link Monsters, but at least one monster of Link 4 or higher is required.
If you want to increase the removal effect, you need one Link 3 monster for each one, and even if you remove two, you will need to deploy 7 monsters.
I can't help but say that he is inefficient as a spell card for monster removal, so I feel like it's okay to shoot with Link 4 as a 1:1 exchange, but even so, it's an activation condition for removing 1 body. It's still heavy...
Saryuja Skull Dread ▶︎ Deck 《Saryuja Skull Dread》
japan アルバ
2017/10/16 23:07
Yugioh Icon
The direction of the marker is exactly the same as his Topologic, but there is no disadvantage in putting it on the link destination, so this can be used for the purpose of increasing the link destination.
Even though it's a Link 4, it's possible to use 2 monsters, but the effect increases with the number of monsters used, so if possible, I'd like to aim for 4.
He asked for a card with a different card name, but if you can tolerate the EX pressure to some extent even with the method of mass-producing tokens, you can change the tokens to Link Monster and give them different card names.
The effect of 4 or more bodies can be replaced with up to 4 cards in your hand, so it is powerful as you can see, but the effect of 3 bodies has no level limit, so you can't miss it.
The fact that there is no restriction on turn 1 with the same name is a worrying factor, but don't do it, okay?
Triple Burst Dragon ▶︎ Deck 《Triple Burst Dragon》
japan アルバ
2017/10/16 23:00
Yugioh Icon
A card that does not require a monster to link to, so the effect is self-contained.
Markers are easy to aim for mutual links both as starting points and intermediate points.
Since it is a Dragon, it can be revived with Redame.
The effects of 1 and 2 negate the effect once with penetration and damage, so he is perfect for crushing recruiters and searchers with GY effects.
The effect of reviving a 3 Link Monster and Special Summoning a Dragon monster in your hand cannot be used on the turn you Special Summon, so it's a bonus.
Secure Gardna ▶︎ Deck 《Secure Gardna》
japan アルバ
2017/10/16 22:54
Yugioh Icon
Meta effect damage is profusely meta, but unlike anime, OCG has a low demand for effect damage meta, so it's mostly used to negate battles damage once.
Although the link material is loose with one body, it is not a card that you want to use for the purpose of effect, so it is almost a card for creating mutual links and relay points.
Link 1 cards with right-facing markers are currently rare, so is there likely to be a demand for them?
As for the disadvantages that can't be used as link material, I don't think it will be a problem as long as you don't put this out.
Recovery Sorcerer ▶︎ Deck 《Recovery Sorcerer》
japan アルバ
2017/10/16 22:48
Yugioh Icon
A card that revives a Cyberse Link Monster destroyed during the turn.
It can be used during the opponent's turn, but I don't think the opponent will leave this card behind.
Currently, he wants to destroy himself, but the problem is that he doesn't have a Cyberse Link Monster, and he doesn't have a monster that he wants to revive even if it's his turn.
It may come out if the card pool increases, but at present there is almost no use for it.
Flame Administrator ▶︎ Deck 《Flame Administrator》
japan アルバ
2017/10/16 21:00
Yugioh Icon
At first glance, the low status of the element is worrisome, but since the effect is also received by itself, it is practically 2000 RBI.
It has enough status for Link 2, although it is bound by Cybers.
It has no effect other than strengthening the RBI, but the range of strengthening is large, so it seems to be active in one-kills where a large number of Link Monsters are lined up.
Vector Scare Archfiend ▶︎ Deck 《Vector Scare Archfiend》
japan アルバ
2017/10/16 20:58
Yugioh Icon
A monster that combines the elements of Goyo and Shark Drake.
The link marker is oriented so that it can be used directly from EX or from resurrection, but it is necessary to put it in the EX zone to use the continuous attack effect.
Since it requires a linked monster to activate the effect, it will be a disadvantage to Special Summon the monster and attack it continuously. Since it is also possible, basically the goyo effect will be the main one.
The hit point is not low and the effect is not bad, but since it requires 1 monster to activate the effect, it is effectively a link 4 and the weight is a bit heavy.
Underclock Taker ▶︎ Deck 《Underclock Taker》
japan アルバ
2017/10/16 18:25
Yugioh Icon
Accesscode Talker was a trial version of Generic Link 2 with a marker underneath...?
His Accesscode Talker has already appeared as a free distribution in Unbound Link 2, but this one has a stronger effect than the Accesscode Talker, which was issued for the purpose of connecting and the effect was a bonus.
The direction of the marker is also changed from top to left, so the opponent will not use the marker.
Will it become a staple card in Link 2 from now on?
Wattkinetic Puppeteer ▶︎ Deck 《Wattkinetic Puppeteer》
japan アルバ
2017/10/16 18:20
Yugioh Icon
A meta card about the position of the card of the element that was taken up from the 10th period in the new face of hand trigger.
By shifting the position of the card, you can interfere with cards that use effects by referring to the link destination.
It can also be used as a normal lower class in case of emergency because it is a lower level 4 with 1800 points.
As long as you stick to link summoning, I think effects related to the position of the card will continue to come out, so there are likely to be some useful scenes, but right now, Veiler is often enough, and basically it's an add loss, so I'm thinking, "Isn't it enough to use this?" ?” is the current evaluation.
Inspector Boarder ▶︎ Deck 《Inspector Boarder》
japan アルバ
2017/10/16 18:17
Yugioh Icon
The summoning conditions are rather strict, but you can get it by just drawing first.
The restrictions are large, and if you don't have an extra monster, his Pendulum, or a ritual, you can't even activate the effect, and your own status is 2000 attack and defense, which is high spec for a low class.
However, he can easily be beaten by other decks, such as being hit by a monster that can Special Summon that doesn't form a chain, being connected to an extra, summoning a P monster, or being given a Link 1.
If you use it first, you can greatly restrict your opponent's actions, and if it becomes a hindrance, you can melt it with Link or Xyz on your turn.
Contact ▶︎ Deck 《Contact "C"》
japan アルバ
2017/10/16 1:40
Yugioh Icon
The G series feels like it's been a long time.
Every time the level goes up, the threat level increases in the situation.
It is a soaring G that uses all EX summoning methods, but in exchange for a wider range, it has been adjusted so that if this card is used as a material, an EX summoning method is possible.
Against Xyz, the effect is tremendous, and if it's not a rank 6 axis, you have to melt this guy first with a link summon.
Synchro is also a moderate threat if low level is a key card.
I think fusion will be a pretty big threat once it's on the field, but if it's cut out with a fusion card from the beginning, it won't be in time, so it's a case-by-case thing.
It's not good against Link, and it's melted with a general-purpose link, and if you're not good at it, you'll end up with an assist just by providing the material.
Like flying, it is necessary to choose the opponent, but it can be expected to be quite active against the opponent to be stabbed.
Well, after all, it's a link summoning promotional card.

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