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Yu-Gi-Oh! Card Rating List Showing 3,001 to 3,015 of 10,769

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Rating Score・ Review
Posting Date
Twilight Ninja Jogen ▶︎ Deck 《Twilight Ninja Jogen》
japan とき
2017/05/13 11:36
Yugioh Icon
Waxing moon. Penetration mania who has penetration himself and also penetrates P effect.
However, in Ninja, which often relies on cards that come out with transformations and super transformations as finishers, giving piercing is a delicate place. As for P, he does not go beyond the realm of a lower-string partner. Is it necessary to forcibly incorporate the weakened P summons in the first place...
However, there is a possibility in the effect that can be Special Summoned by showing Ninjitsu. In particular, there are a lot of level 7s who are the most powerful transformation destinations, so it's fun to Xyz with them. A piece that continues to propose new tactics to Ninja, such as Pendulum and Xyz.
Raidraptor - Final Fortress Falcon ▶︎ Deck 《Raidraptor - Final Fortress Falcon》
japan とき
2017/05/13 11:28
Yugioh Icon
After all, Mr. Kurosaki is more interesting and cool with a sharp knife.
The strongest RR that appeared in Yuya vs. Kurosaki, which was realized at the very end. It was thought that the ultimate Hayabusa would be stronger in the anime, but he has been properly adjusted and appeared.
The perfect resistance inherited from Ultimate Hayabusa continues. In contrast to the other side's ability to block the effect of cards, this one gains continuous attacks and enhances its offensive performance.
Complete resistance requires RRX monsters as materials, so it can't be revived like the ultimate falcon, but it has specs that are more than enough as a trump card.
As for how to put it out, since it's rank 12, it's possible to put it out on a Revolutionary Hayabusa with Death Double Force.
Raidraptor - Rudder Strix ▶︎ Deck 《Raidraptor - Rudder Strix》
japan とき
2017/05/13 11:21
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A newcomer who rushes into the fierce level 4 RR battle with his sober burn and his ability to develop depending on his opponent.
In terms of the development after being beaten with a plain burn, is Napalm Dragonics a rival? Since this is a summoning trigger, it surpasses the certainty of burning, and there are 2 monsters that can be deployed.
However, it has the drawback that the activation by being attacked is visible to the opponent, and the fact that it is deployed from the hand is a big minus compared to Napalm Dragonics. Therefore, the sense of stability that connects the field is lagging behind greatly, and it is disadvantageous in terms of advertising.
In the first place, when there are many more excellent level 4RR such as Banishing, Tribute, and Fuzzy, at the time of fighting with Napalm...
Abyss Script - Abysstainment ▶︎ Deck 《Abyss Script - Abysstainment》
japan とき
2017/05/13 11:10
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Abyss Script that has the effect of collecting Abyss Script.
It goes well with a big star who uses Abyss Script one after another, and a curtain riser who sends his Abyss Script to his GY at a cost.
In particular, the series of Demon Lord's advent shown in the anime seems to be a powerful tactic, but due to the new rules, the ability to deploy P summons has decreased, so securing the release will take time and effort.
Also, Abyss Script has a high bluffing ability, but you can't expect that from the card you put down with this card, so it's a prerequisite to use it, but it's undeniable that there are many cards that are difficult to use because of the quirks of the effect.
It's tough because the script worth using as a premise for release is about the advent of the devil. The destruction effect of this card can cause a catastrophic disaster that isn't funny, but after all, when it's called Abyss Actor, it's unlikely that the set will be targeted...
Abyss Actor - Curtain Raiser ▶︎ Deck 《Abyss Actor - Curtain Raiser》
japan とき
2017/05/13 11:02
Yugioh Icon
Opening of the stage. Let the show begin.
It's not a loss to have ATK up, but it's not something you actively aim for, so you should consider it as a bonus. It's a Deck that has been stripped of its development power as a P Summon Deck with the newest rules, so it might be useful sometimes?
The second effect is compatible with the new rule, and you can aim for a Pendulum Summon from your hand that bypasses the new rule. Losing Deck's Abyss Script isn't compatible with Big Star, but it's a good effect if you want to accelerate your deployment power even a little.
It's also nice that the P effect makes it easy to deploy this card. It's not flashy, but it can be said that it's a card that can do a solid job.
Superheavy Samurai Steam Train King ▶︎ Deck 《Superheavy Samurai Steam Train King》
japan とき
2017/05/13 10:55
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A railway weapon that surpasses Immovable Duel.
Anyway, the height of defense is super-dreadnought. It has become a tremendous value suitable for level 12. However, even Big Ben-K and Susanoo-O were excellent figures that were difficult to surpass, so there is a sense of overkill.
Removal is valuable for Superheavy Samurai, but I have to say that it's a little heavy to require the cost of the hand for an effect of this weight. It's not a deck where you can get ads explosively, so I want to use it in a situation where it's important.
The final effect is worth it for forcibly creating a Fulmon state. However, if you can't get this card out, you won't be in fullmon state, so it's not a good match with weight.
The biggest bottleneck is its weight, which is quite high at level 12, requiring 3-body synchronization. Examples include Tama C + Shine Claw + Big Ben-K. Because it is too heavy, his Spell Trap removal for the purpose of removal and pseudo-Fulmon generation does not work.
Superheavy Samurai Fist ▶︎ Deck 《Superheavy Samurai Fist》
japan とき
2017/05/13 9:48
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Superheavy Samurai's new tuner appears with the effect of the banned card "Level Eater".
The first effect is Synchro during the Battle Phase. Superheavy Samurai has a clear separation between cards with high damage and cards for expansion, so the trigger and compatibility are not bad. You can set up a system that allows you to hit a card with high fire power and synchronize it to follow up.
The second effect is my favorite. Only S monsters can lower their level, but the appeal is that they can self-regenerate as many times as they want. Superheavy Samurai's Synchronization has sparse levels, so it can be used to raise the rank, but I would like to connect it to a finisher such as Susano O or Tetsudou O at some point. I don't have time to take it easy.
Hollager E is more convenient for the first synchro, so whether or not to use it depends on how many synchro chains you can stack with this card.
Superheavy Samurai Helper ▶︎ Deck 《Superheavy Samurai Helper》
japan とき
2017/05/13 9:38
Yugioh Icon
oh help
The first effect is Unity UNITY, which can be used from the hand exclusively for Superheavy Samurai.
Since you need more than 2 Superheavy Samurai, there aren't many situations where it can be used effectively. It's a valuable hand-inducing surprise card, but there's also a more brutal card called Buster Gauntlet.
The second effect is the true value. In Superheavy Samurai, it is a valuable defense card that can be used in the opponent's turn and a resurrection card. If you revive Big Ben-K or Susano-O, your opponent will surely be surprised. Waka O2, which has combat resistance, is also a candidate.
Superheavy Samurai is a card that boosts his DEF, but be careful about asking GY for his Superheavy Samurai, which is influential.
D/D/D Super Doom King Dark Armageddon ▶︎ Deck 《D/D/D Super Doom King Dark Armageddon》
japan とき
2017/05/13 9:30
Yugioh Icon
Black super CEO who appeared in the final battle.
3500 RBI that cannot be destroyed by effects can give a certain amount of evaluation, but it's a card that's hard to put out, so it's a problem if you're satisfied with that alone.
The unique effect is to destroy as many monsters as the number of P monsters. If it goes over, it will also fall on your field, but you don't have to worry about it because this card's effect makes the Pendulum monsters resistant to destruction.
When combined with Whitetest, which has resistance to the target of the effect, it becomes a god-binding resistance to each other, and with the effect of Whitetest, it becomes a winning formation. However, on its own, although it has hardness, it cannot be overrelied, and the effect is somewhat plain. For the time being, it's paired with Kali Yuga, who blows away Spell Trap.
D/D/D Super Doom King Bright Armageddon ▶︎ Deck 《D/D/D Super Doom King Bright Armageddon》
japan とき
2017/05/13 9:21
Yugioh Icon
White super CEO who appeared in the final battle.
It's a card with 3500 hit points and a strong DEF at the time of granting target resistance to the whole, but the effect of (2) is difficult to use because it is not blessed with arbitration.
It negates the effects of all monsters except for one P monster, but since it is Skill Drain except for one P monster, it can considerably limit the deployment of P monsters. However, if no P monsters appear, there is no problem at all. It's a little disappointing because the P summoning itself is losing power.
Depending on the ruling, it can't be helped because it will become an unsinkable battleship with target resistance even after negate all the effects... It's a card that seems to be difficult to put out, but the conditions for playing it are the same as Executive Alexander, so Executive Temjin and It is said that you can pop it out with a DD ghost.
D/D/D Super Doom King Purple Armageddon ▶︎ Deck 《D/D/D Super Doom King Purple Armageddon》
japan とき
2017/05/13 9:13
Yugioh Icon
Purple super CEO who appeared in the final battle.
The fusion material is heavy with 2 DDDs, and cannot use swirls. It's the same as Caesar Ragnarok, so it's not something you can easily put out.
Both effects are not bad, and it's especially strong that you can use a no-risk removal burn every turn, but it seems to be lacking in power because of the weight of the material.
As a DDD fusion, it is definitely a card that is positioned at the top, but since the effect of 2 is activated, it will eventually be cut off by Lightning Trap. Strong against the Dark Rebellion series.
It should be a card that will help you if you overcome the weight of the material.
Odd-Eyes Wing Dragon ▶︎ Deck 《Odd-Eyes Wing Dragon》
japan とき
2017/05/13 9:04
Yugioh Icon
Clear Wing's Overlord ○ Dragon who appeared in the final battle.
The material specification is very strict, and in this situation, you can deploy the Dragon Crystal Wing that absolutely kills monsters. As a result, he is struck by the tragedy of having an environment-class card called Crystal Wing as a rival from birth.
The 1st and 2nd effects are not bad, at first glance it seems strong if you negate the destruction resistance and blow it away with the destruction effect, but there is a gag-like restriction that you can only use one of them. The only thing Crystal Wing can't do is sink permanent effects...
As a scale, the number 10 has excellent effects and is extremely strong, but the premise of destroying a card that is so difficult to put out is...
Odd-Eyes Venom Dragon ▶︎ Deck 《Odd-Eyes Venom Dragon》
japan とき
2017/05/13 8:55
Yugioh Icon
Starve Venom's version of Overlord ○ Dragon that appeared in the final battle.
The material is heavy, and it is forced to fuse with Starve Venom in two stages. Odd-Eyes is a salvation that can be used not only by P drama but also by low class.
The effect on it is the orthodox evolution system that removes Starve Venom's Special Summon restrictions and level limit restrictions. …It's too much of an orthodox evolution, and Starve Venom is enough.
His ability as a finisher is high because he has a high base stat value and can inflict tremendous damage on the opponent, including his own effects. Transformation alone is weak. I can't deny that it's a bit of a hobby card.
Performapal Five-Rainbow Magician ▶︎ Deck 《Performapal Five-Rainbow Magician》
japan とき
2017/05/13 8:45
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The person who did the last duel suitable for ARC-V called the Action Card Get Tournament. Well... that duel didn't make any sense...
Monsters cannot attack or use effects unless cards are set, and when four cards are set, he doubles his ATK. Needless to say, it stings Fulmon like a demon. Well, there will be an eccentric Archfiend.
It has a scale of 12 and looks powerful, but since it is limited to the EX Deck, it falls victim to the new rules. Furthermore, if you create a P summoning system, you cannot use the double effect. oi. You can easily reset it with the P effect, but even if you come back...
If you put too many cards face down, you're afraid of your opponent's removal, and it's not always possible to put four cards face down in the first place. And if you are face down, you can deploy monsters that make use of this effect. To finish off by stealing the Ultra Rare slot... well, it's the last card...
Performapal Odd-Eyes Synchron ▶︎ Deck 《Performapal Odd-Eyes Synchron》
japan とき
2017/05/13 8:35
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EM, Odd-Eyes, and Synchron.
I feel like I'm being told to return with a P-summon and use Clear Wing after becoming a level 5 Synchro due to the EM's fishing effect. It's good enough for fishing, but EM below level 3, especially non-P monsters that are easy to go to GY, are bad. Therefore, there is a possibility that the effect cannot be fully utilized.
Rather, it may be the main thing to do a forcible synchro summon with the effect of (2). There is also the possibility that you can perform a higher level Synchro Summon.
The P effect is a level 1 tuner. It's beautiful to be able to summon Supreme King Hakuryu, but practically he's aiming for level 8 synchro with Odd-Eyes P-Dragon.

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