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Yu-Gi-Oh! Card Rating List Showing 16 to 30 of 112

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Posting Date
Infernoid Antra ▶︎ Deck 《Infernoid Antra》
japan トム
2015/03/04 21:53
Yugioh Icon
One of the lesser Infernoids with a bounce effect.
It is effective against Synchro and Fusion Monsters and has a high defense, so it will be a reasonably good wall.
Of course, it's also effective against something with destruction resistance.
Even so, there are Vael who can deal with it with Brestle that fell in the reasoning gate and can be excluded even though it is advanced.
It may be hard when you wear it for a while because there is no offensive performance
Infernoid Decatron ▶︎ Deck 《Infernoid Decatron》
japan トム
2015/03/04 21:46
Yugioh Icon
Unexpected Infernoid Tuner
Moreover, it is quite a heretical existence without the common effects and disadvantages of Infernoid.
Being able to Normal Summon is epoch-making, and by sending Lucifugus and Astaroth to his GY, you can deal with natural enemies such as 《Vanity's Emptiness》and his Nekroz who uses a releaser on Christia.
Of course, it can be used even when Special Summoned, so it's nice to be able to use it with a conventional reasoning gate.
Since he is a tuner, he can quickly perform a synchro summon without exposing his low stats, and he can also enrich GY, so it is very easy to use.
Infernoid Pirmais ▶︎ Deck 《Infernoid Pirmais》
japan トム
2015/03/04 21:39
Yugioh Icon
His Infernoid with Nightshot-like prone removal effect
This is a pretty good effect as a dew payer because you can return monsters as well.
As a compensation, his combat power is quite low, but if he releases him with the common effect of Infernoid, he should be able to do the bare minimum.
Frightfur Chimera ▶︎ Deck 《Frightfur Chimera》
japan トム
2015/02/14 20:46
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He's the strongest Frightfur monster... but considering his heavy materials, his ATK isn't that great, and his goyo effect isn't bad, but it's not worth it (although he can follow up, his ATK is also halved). will be done)
I'm happy that the ATK increase is nice, but it's not a big increase value, and even if you take this into account, it's just a subtle thing.
Basically, if you want to use it, you'll have to use 《Frightfur Fusion》, but if you use this, there are many other useful cards, so it's a delicate line whether you can play an active role.
For the time being, GY's fallen Frightfur is of little use, so it would be nice to be able to call it once it's accumulated.
Neptabyss, the Atlantean Prince ▶︎ Deck 《Neptabyss, the Atlantean Prince》
japan トム
2015/02/14 10:02
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A long-awaited card that allows him to send Atlantean to her GY as a cost other than the effect when summoning!
Of course, by sending a terrifyingly powerful heavy soldier dragoon sniper to his GY, you can easily switch between searching and destroying it, and on top of that, you can increase your hand by one card.
Even if the effect is negate, it's a cost, so he's afraid that Atlantean will send him to GY
Moreover, it corresponds to the recruitment of Diva and it is very easy to put out
Or rather, by using Mulan Grace on 《Tatsunoko》or Accel Synchron from a single Diva, it is possible to destroy two cards in your hand and make Fergrant stand up like a demon.
The second effect is also very powerful to rush, and if you rush with Poseidra, you can corner the opponent at once.
Diva can't be restricted anymore
Artifact Sanctum ▶︎ Deck 《Artifact Sanctum》
japan トム
2015/02/13 23:16
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Trap with too many flaws
If you have an Artifact in your Deck, you can activate the summoning effect with almost no risk
There is a disadvantage that the battle phase cannot be used, but Artifact is meaningful only when Special Summoned during the opponent's turn.
If you summon Moralta, you can remove targets that don't target and special summon high-level monsters at the same time.
Furthermore, if you try to destroy this card, it will be destroyed and returned.
To counter this, we need cards that negate without destroying, such as Trap Stun and Wiretap.
Frightfur Tiger ▶︎ Deck 《Frightfur Tiger》
japan トム
2015/02/10 21:06
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Fluffal's Ace Monster
Destruction of multiple cards is a powerful effect when summoned, and for Fluffal, who lacks removal, it is a nice effect and can immediately recover the disadvantage at the time of fusion (however, as usual, be careful with Staro)
Destroying your own toy pod is also possible in some cases
The bump up in the second half is also quite good because all Frightfur monsters are strengthened by the number of all Fluffal or Frightfur, so the power can not be taken for granted.
Blackwing - Nothung the Starlight ▶︎ Deck 《Blackwing - Nothung the Starlight》
japan トム
2015/02/08 18:25
Yugioh Icon
Burn and her ATK drop are relatively strong and can be expected as a finisher, and if it is less than 3200, it can be unilaterally destroyed in battle.
It is also good that he can be activated even when he is revived from GY because it is a Special Summon
The second effect is also a nice effect for her Blackwing, and you can use continuous synchro to get the shape in one go.
A card that is strong both as a general-purpose level 6 and as a BF
Spiritual Beast Rampengu ▶︎ Deck 《Spiritual Beast Rampengu》
japan トム
2015/01/17 13:22
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Although it consumes an extra card, it is reassuring that he can increase GY and Ritual Beast in the exclusion zone
Especially if you can drop Kannahawk from the deck and somehow Special Summon it, you can do the usual loop
However, the number of fusion destinations will decrease, so you want to add more cards.
Excluded Holy Ritual Beast Knights can be used as cost per Kannahawk
Ritual Beast Ambush ▶︎ Deck 《Ritual Beast Ambush》
japan トム
2015/01/17 13:19
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A powerful card that has no activation conditions and can Special Summon two as long as they are in GY and the exclusion zone.
Since it is a trap and special summoned, the number of times it can be separated decreases, so basically you want to activate it during the opponent's end phase, but since it's a free chain, you can activate it if you get hit by a cyclone or the like.
Since it rarely activates on his own turn, he can only use Ritual Beast.
Gem-Knight Zirconia ▶︎ Deck 《Gem-Knight Zirconia》
japan トム
2015/01/13 9:14
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Fusion Monster with no effect
However, his ATK is high among Gem-Knights, and he has a lot of support, so there are many opportunities to put out more than I thought.
As for fusion materials, you can't miss out on Rock, which includes Obsidia and Lazuli, who demonstrate powerful effects when used as fusion materials, as well as Resis and Turtle, which have been difficult to use as materials until now.
Gem-Enhancement ▶︎ Deck 《Gem-Enhancement》
japan トム
2015/01/13 9:11
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Gem-Knight reanimation
Even though it's a complete resurrection, it's doubtful whether this card will ever come into play as the Living Dead is currently unlimited.
Works well with Amethys and Aquamarina, which activate when sent to GY.
Pyroxene Fusion ▶︎ Deck 《Pyroxene Fusion》
japan トム
2015/01/13 9:08
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It's a trap card, so it's a surprise attack, but it's pretty tough as a fusion card that you can't use it immediately after drawing it.
Since he doesn't have Gem-Knight in his name, his versatility is a little lacking.
Particle Fusion ▶︎ Deck 《Particle Fusion》
japan トム
2015/01/13 9:05
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I'm grateful for the solution to the lack of RBI, but he doesn't even have a name as Gem-Knight, and he doesn't have any effects other than raising ATK, so it's pretty unreliable.
If it's time to decide with one shot, there may be a turn
Absorb Fusion ▶︎ Deck 《Absorb Fusion》
japan トム
2015/01/13 9:02
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You will not be able to Special Summon monsters other than Gem-Knight, but of course you can search without lag, which is powerful
With his Gem-Knight Fusion as a key card, you can have a lot of room in your deck.
Fusion in the second half may also be useful as 《Numbers Last Hope》from a pinch of 《Absolute End》, but it’s not an effect to use very aggressively.

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