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Yu-Gi-Oh! Card Rating List Showing 2,836 to 2,850 of 4,611

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End of the Line ▶︎ Deck 《End of the Line》
japan みめっと
2021/10/16 13:59
Yugioh Icon
The duelist's last thought was to draw cards from his deck...
It's a trap card that can draw 2 or 4 under certain conditions, but the number is less than 100 or less than 10 instead of 100 or less, which is quite a bottleneck.
After all, if you're dueling properly, it's unlikely that the 1's digit will be anything other than 0, so if you try to use it, you'll have to set your LP to 100 with a backwater, and then pay half of your LP. You have to carve it with a card of the system.
I think about how to activate it, and when the answer comes out, it feels like the goal, and I think that the return for the conditions is too small to be used in the Deck, and it will be ridiculous, Trap. It's sushi.
Let's give it a score around here, entrusting our hopes to the hopeless future where someday there will be a very aggressive Norare Spell or Trap that goes well with this card.
Submareed Tour Ride ▶︎ Deck 《Submareed Tour Ride》
japan みめっと
2021/10/16 13:49
Yugioh Icon
For some reason, it's a mysterious marine creature calling itself a dinosaur, or something suspicious whether it's a bionoid or not.
Its effect is a surprisingly simple effect that you can self-SS when you have vanilla monsters on your field, including tokens, and prevent vanilla monsters from being destroyed by battle from Effect Monsters once every turn.
There is no benefit from the effect of 2, and the status is not that high, so it is difficult to keep it on the field, and the combat resistance given to vanilla monsters is modest to say the least, so it is still Special. It will be basic to use it as a material for Summon.
Dinosaurs of level 6 and below are easy to attract from Ovi and Investigation, and Dinosaurs are a race that has a relatively close relationship with Vanilla due to the influence of Strak R, which is also a tailwind.
Vanilla monsters with the same race, attribute, and level also have "Frostosaurus", and cooperation with them is also possible, so if it's not his deck that uses a lot of tokens, if you adopt it, it's your own race advantage. Do you feel like you're going to make full use of it?
Monster Rebirth ▶︎ Deck 《Monster Rebirth》
japan みめっと
2021/10/16 13:35
Yugioh Icon
A Trap card born from Malik's slightly suspicious articulation in anime.
That being said, it's a card name with a high level of difficulty in the first place, with 4 of the 6 characters being in the sa line.
Since "Monster Reborn" can be hit with the effect of Trap, even if the spell is sealed, "Special Summon by the effect of Monster Reborn" can be done, but the corresponding card is a limited card, and other than that, Usability is the worst because there is a delicate activation condition that the monster is destroyed in battle.
If you draw Revive directly, there is no reason to use this card unless it is for follow-up or something else.
I don't think it's worth taking it to the point where it can be used in combination with other effects.
Clear New World ▶︎ Deck 《Clear New World》
japan みめっと
2021/10/15 23:24
Yugioh Icon
Normal Spell with monster recruit attached to self destruction.
It's a very effective self-destructing card that blows up monsters with destruction triggers and summons the next ones.
Non-theme level 5 or higher monsters that are difficult to prepare on the field can be easily summoned by compromise summoning or destroying the highest level monsters with self-SS.
However, since the Special Summon in the Defense Position negates the effect, I gave up on using it as a combat personnel, and summoned a monster that specializes in becoming a material for a Special Summon that has a GY effect, etc., and the effect of the self-destroyed monster. I would like to use it as a stepping stone for Deck Bunmawashi.
Guardian Chimera ▶︎ Deck 《Guardian Chimera》
japan みめっと
2021/10/15 23:08
Yugioh Icon
Another Guardian monster with the name of Guardian has been sent into the world.
There are no special restrictions on its use as a fusion material, and as long as the card names of the three fusion materials are different, it is a large Fusion Monster with over 30 hit points that can be used as a fusion material for tokens, trap monsters, or any monster.
However, since you can only use monsters in your hand and your own field as fusion materials, you can't use Super Fusion to use any monster in your opponent's field as fusion material, and Necro Fusion to use his GY monster as fusion material.
Otherwise, it would be natural to say that this kind of RBI with such a loose material, and unlike Trish, this effect that is displayed regardless of the quality of the monster used as a fusion material would not normally be possible.
Also, it is not possible to fuse only cards in your hand or fuse only with monsters on the field, so you must use at least one fusion material from two places.
Depending on where it was used as a fusion material, it will exert a powerful effect that instantly recovers the fusion disadvantage by drawing and removing it, but this is also limited to when fusion summoned by his spell effect, and anaconda countermeasures are done exactly. I will.
Due to the nature of always producing fusion materials from two places, it is not possible to only draw or destroy only, so the increase in triggers and traps that can be caught may be a drawback.
In addition, if GY has a fusion, you can get target resistance, but if you try to fuse with a large fusion that is compatible with this card or another fusion with a bonus, it will also apply if the fusion has not been sent to GY in advance. It feels like it won't be done, and it feels like my whole body is tied up with complaints in exchange for loose materials.
However, if you say that it is an inconvenient monster, there is no such thing at all, and it uses normal fusion, has physical strength that is completely fine even if you perform a regular fusion summon, and Fluffal, whose own EX forces do not have target resistance. It's a particularly good match with , and I think it can be said that it's a Fusion Monster that will become a staple of EX in a proper Deck.
Well, monsters with high hit points that have target resistance are really heavy, aren't they? Oh my God.
Even so, even if you call it a card related to Amorphage, the part on the upper right, this eerily combined figure would make sense.
Uradora of Fate ▶︎ Deck 《Uradora of Fate》
japan みめっと
2021/10/15 18:34
Yugioh Icon
Hmm, the more you read, the more amazing things are written on this card.
At the time of activation, it is a battle support card that only pays 1000 LP to temporarily increase the RBI of one of your monsters by 1000. , and if it is a monster of a specific 4 race, the effect is to draw the number of cards according to its ATK and gain LP proportional to the number of draws.
You can recover 1000 LP even if you draw 1000 of a lower monster class with ATK less than 2000, but if possible, you can also use the Deck bottom operation with a Deck that has a corresponding super power monster in the main Deck. I want to aim for 2-5 draws.
"Return to the bottom of his deck in any order" seen in Adamancipator etc. is frankly troublesome and will be shuffled immediately, so it doesn't matter, right? I thought, but if there is such a card, the story will change again.
It works especially well with monsters that can attack all-out and consecutive attacks, and since you can leave the confirmed bottom of the Deck as it is or move it to the top of the Deck, as long as there are monsters that can be destroyed by battle, you can continue until you draw a hit. You can also try and draw + LP recovery.
Unfortunately, I don't know the rules of mahjong, which is the original story, but I'm excited just thinking about how big a return can be produced from only 1000 LPs if I'm good at it.
Imprudent Intrusion ▶︎ Deck 《Imprudent Intrusion》
japan みめっと
2021/10/15 16:57
Yugioh Icon
The 79th general-purpose trap slot in the regular pack, which I personally look forward to every time, has a good quality card that doubles as a removal card and a resurrection card.
For both removal and resurrection, the activation conditions and application range are his ATK with a numerical value other than the difference when his LP is less than his opponent's LP.
Due to these conditions, the range of application is very unstable, and it seems likely that there will be scenes where it cannot even be activated, and at that point, those who chase two rabbits are unreliable cards that can not withstand actual battles. It may be unavoidable to be pushed by his Branded.
On the other hand, it does not target both removal and resurrection.
It works well with Decks that have cards that pay 2000 to half of their own LP at once, such as compatriots and God Trap, and since you can choose the effect, either effect is a permanent GY meta such as destruction resistance and macros. Since you can use another effect even if it doesn't work with cards, I think it can be said that it's a trap that can compete with and choose against Escape, Punish, Ring of Destruction, and Powerful Rebirth in Metabi. .
In summary, it's a general-purpose Friche Trap that I really like without the name Turn 1! This is number 79! It's like that.
Sales Ban ▶︎ Deck 《Sales Ban》
japan みめっと
2021/10/15 12:50
Yugioh Icon
The featured general-purpose Normal Spell, which features a card name that is strongly conscious of the ban, has a normal rarity.
This effect prevents your opponent from activating the effect of the declared card name this turn, but you cannot activate the effect of that card name during the Duel.
If you declare a trigger such as Urara or Nibiru, you will not be disturbed by them that turn, but you will not be able to defend with those cards after that, so if you use it as a countermeasure against triggers, even if your opponent actually holds it. Even if you don't have it, in order to remove the buds and uncertainties of counterattacks when the opponent is holding it, and by doing so, you can build a board that can absolutely be run over or cannot be counterattacked. This is the operation method for
It can also be used as a flip card from the second attack, and if the opponent has a control board with effects triggered by multiple cards, you can silence the most unpleasant single triggered immediate effect or his GY effect. You can make a breakthrough.
At first glance, it seems like a convenient card that can be used both as an obstacle step and a flip, but if you want to do an obstacle step, you can use the Quick-Play Spell Grave and Obliteration as a flip card. Since the card is superior, it may end up being a card with high versatility that can be used flexibly, or a card with poor dexterity that is not as useful as you thought for either purpose. .
Unlike Obliteration, it's good to be able to silence him no matter what's coming even if he's not in the deck, but the important part is that G is passed by the chain activation, so it's especially ignored for deployment decks. It is an element that cannot be
It also has the property that effects that are forcibly activated cannot be activated, and cards that have powerful meta-type permanent effects but have the disadvantage of effects that are activated at the same time, such as End Bounce as the spirit of Amano Iwato, Anguirus and Vanity's Emptiness You can also prevent the automatic effect of self-destruction from being activated forever when certain conditions are met.
It's pretty amazing to be able to do this with an effect that can't be negate later no matter what, and it's a combo with a spell that can't be searched, so it's unavoidable that it's a theoretical romantic gun, but this is definitely this. I think it's a strength unique to cards.
In this way, one card can be used for at least three different purposes, so I think it's worth trying out various things.
古代魔導士 ▶︎ Deck 《古代魔導士》
japan みめっと
2021/10/14 21:40
Yugioh Icon
A low-level vanilla monster that uses the out-of-print Darkness Spell from the 1st term, which is likely to be the subject of a relatively difficult quiz, asking you to answer the four kanji characters written on the cane.
If you look at it like this, you get the impression that there are many kanji with a relatively positive feeling.
DARK is the biggest volume zone for Spellcaster, but when it comes to level 4 vanilla, there are actually only 2 other cards besides this card.
However, his ATK is the lowest among them, and this ability in Booster 7, which is the final booster series, feels too lonely, and it is difficult to evaluate because it is not a named fusion material.
In DM4, it has relatively high defensive power as a low-level monster, and there is nothing more to say about it.
Trickstar Corobane ▶︎ Deck 《Trickstar Corobane》
japan みめっと
2021/10/14 11:57
Yugioh Icon
A high-level Trickstar that can assist Trista in battle with a hand trigger effect.
It is a slightly pitiful monster that is also called a leaking girl because there was a clumsiness in information disclosure.
Even just assisting RBI from your hand is a useful effect, but its true value is the ability to self-SS when your field is empty or only Trista is present.
The fact that you don't need a Trista card if the field is empty during your own SS, the high Trap check performance of Layste that can search for this card, and the existence of Candina that can search for Layste are said to be too convenient for developing materials. That's it.
Candina → It is mainly used as a material for a general-purpose link while attracting it in the light stage while looking at one of the opponent's backs. I think that one of the reasons for the restrictions on Laiste is the fact that it has been seen to play an active role in dragoon beats and the like.
Due to its nature, if you use one of them, you can't use the effect of the other, so when you go on a business trip, you will almost always be a self-assisted SS member, but when the SS is sealed, Candina will be the RBI support. You can use it, and you can get rid of unenhanced Alpha, so it's an effect that you can choose even if it's not a Trista Deck.
For the time being, this card's self-SS is a type that activates, so you have to be careful with G and chain negate.
War Rock Wento ▶︎ Deck 《War Rock Wento》
japan みめっと
2021/10/12 20:58
Yugioh Icon
A War Rock attacker with a stable 18 RBI, which can be increased to 26 RBI by itself due to its own effect, so it's a pretty reliable effect under the influence of SS being sealed.
Well, it doesn't help him with his deck rotation.
With this kind of effect, it's a good idea to take advantage in battle.
The effect of the second half is very strong, but it's a pity that the activation conditions are over too much like Photia.
Thanks to the effects in the first half, there shouldn't be many cases where battles between low-level monsters are easily dealt with, so for example, if drought or a permanent meta card appears together, the opponent has no choice but to eliminate it with an effect. I think it can be said that the feeling that you can't get is somewhat.
Linkross ▶︎ Deck 《Linkross》
japan みめっと
2021/10/11 12:15
Yugioh Icon
A Link 1 monster that is considered to be a negative legacy at the end of the 10th Term, which went to that world as a super express.
Among the Link Monsters, there are a certain number of monsters with trigger effects that activate when he is sent to GY, but this card can be linked summoned with one of those monsters, and his GY effect It was a monster that would add urara and notification avoidance.
There were a ton of Link Monsters that couldn't be used as Link Materials with only this card, so the villainy of Link 1 was the ultimate monster...
Although the tokens that came out were bound so that they could not be used as link materials immediately, the main body can be used as link materials, and the tokens can also be used as S materials, so in addition to recruiting tuners, 1 In front of Khalifa, who can use his body as a link material for this card, it was only a little restraint, Namu.
Crystron Halqifibrax ▶︎ Deck 《Crystron Halqifibrax》
japan みめっと
2021/10/11 10:27
Yugioh Icon
A Link 2 monster that continues to live as a starting point for super-expansion to this day, even though it has been exposed to the threat of becoming a banned card countless times.
Later, he was also the culprit that allowed many Link Monsters with Special Summon effects to have various restrictions on their use as link materials.
There are many companions such as 《Linkross》, Selene, Auroradon, etc., and currently the majority opinion is that it is not enough to be banned, but it is a dangerous existence that can always cross the line with a little thing. I feel sure.
This monster has a strong image of being closely related to small tuners such as Jet and Orion, which are also Machines, and Urara and Veiler, which are also general-purpose hand triggers, but you can only recruit tuners of level 3 or lower, which is unexpected for Airbelln. You can also summon monsters with high hit points.
Postscript: Due to the limit regulation in July 2022, this monster, which has continued to live in place of many monsters, has finally become a banned card.
As a result, the number of situations where simply being a tuner (especially level 3 or lower) would be an advantage, and what Harifiber was really saving was the poor monster effects, and the low performance of Effect Monster. I even feel that it might have been a tuner.
It seems that Radon could not be used as a cover this time, and it seems that this was also influenced by his Spright.
Now let me say it with 100% self-repentance, I never liked you to the point of death, you're a nice person that everyone can rely on. of.
Tackle Crusader ▶︎ Deck 《Tackle Crusader》
japan みめっと
2021/10/08 18:25
Yugioh Icon
It is one of the Rock monsters that is not a rock at all, and is a Level 4 monster that sits in between a Rock and a Machine.
However, the effect is quite extraordinary, and recently, as of October 2021, it has even been used in Adamancipator, which is also a corner of the environmental deck.
You can choose from two effects that will be triggered no matter where or how you send them to GY, and those effects will either turn the opponent's monsters into face-down defense or bounce the opponent's face-up Spells or Traps, triggering immediate effects. And it is very good at weakening the opponent's control formation by permanent meta.
In addition, Spell Trap Bounce has an additional effect that prevents the same name card from being activated again in the same turn, and you can demonstrate its true value by bouncing equipment, permanents, and Field Spells during the opponent's turn.
Miracle Rupture》and 《Rock Bombardment》are used, and depending on the situation, I think that the main method of operation is to throw them separately with 《Revival Golem》and Xenogitum, but you can put them into play normally and use various types for Special Summon. I think that it can be said that its versatility is high because it is effective even if it is used for materials.
There are 4 types of rocks, Koa'ki Meiru, Pakike, Barrier Statue, Amano Iwato, and many other monsters with super-powered level 4 rocks.
Revival Golem ▶︎ Deck 《Revival Golem》
japan みめっと
2021/10/08 18:16
Yugioh Icon
One of the level 4 rock monsters from overseas.
He's a handyman who can choose to revive or salvage from GY by throwing it off the deck.
Contrary to its appearance, its combat ability is low, and as it is, it will only be a wall with a defense power of 2100, so after deploying it on the field, I would like to use it as an SXL material.
It can be said that it is not bad that it is a minimum wall that is rarely overtaken by low-level monsters in battle even if it is pulled directly.
With 《Miracle Rupture》, he is the top class of junior rock that I want to send to GY.

(190/308 pages) 2,836 - 2,850

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