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Yu-Gi-Oh! Card Rating List Showing 271 to 285 of 10,769
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▶︎ Deck | 《Armed Dragon LV10 White》
とき
2020/11/13 12:39
An Armed Dragon wrapped in 《White Veil》.
He can Special Summon only by excluding GY's Armed Dragon so that the total level is 10, and then he has the effect of adding White Veil to the hand and the effect of reducing the effect damage to 0, and when attacking Damester. It has the effect of destroying one card of The effect itself isn't all that impressive, but White Veil is a card packed with effects, so you should probably consider the effects of White Veil as well. The effect of White Veil blocks his Spell Trap activation when attacking, so the 3rd destructive effect comes into full play. However, the second effect seems to prevent the disadvantage of White Veil, and if this card itself flies, it will end up being attacked by 3000 damage, so it's just insurance for comfort. As a monster, it's easy to put out, and if you search with the effect of LV7 in the Armed Dragon/Thunder deployment, you won't have to worry about the cost and timing. You can fight together with Lv10, or you can use it for Xyz. |
▶︎ Deck | 《Armed Dragon Thunder LV3》
とき
2020/11/13 12:37
LV3 Armed Dragon Thunder! !
The effect of becoming Armed Dragon LV3, the effect of sending a monster in his hand to his GY and replacing it with himself to Special Summon his Armed Dragon of level 5 or less, and the effect of being able to draw when it becomes the hand cost of the Dragon monster effect. have. Armed Dragon Thunder is the starting point for all developments, You can also Special Summon with the effect of Armed Dragon Flash. Basically, you'll be leveling up from this easy-to-deploy card. The effect of the hand cost is a draw, and if you use this card as a cost in the middle of leveling up, there is a risk that the cost for leveling up will be interrupted, so basically when you raise LV7 to LV10, you want to use it as a cost. With the effect of 《Armed Dragon Flash》, you can Special Summon, and even if it comes to your hand, you can draw by discarding it with the effect of Dragon, so it seems that you can use it as a material factor. |
▶︎ Deck | 《Armed Dragon Thunder LV5》
とき
2020/11/13 12:36
LV5 Armed Dragon Thunder! !
The effect of becoming Armed Dragon LV5, the effect of sending a monster in your hand to her GY and replacing it with yourself to Special Summon an Armed Dragon of level 7 or less, and the effect of the Dragon monster's effect, you can search for a WIND Dragon of level 5 or higher. have an effect. Armed Dragon ・It is a card that acts as a relay point for Thunder, and it is also a card that plays an active role as a hand cost. After all, it's a tough performance to fight in the field, so I want to raise the level as soon as possible. When it becomes a hand cost, the effect is to search for an advanced wind dragon or higher. Basically, you want to search for Armed Dragon Thunder, which is the cost to continue leveling up to level 7, but you can also search for Tempest, which has excellent compatibility. |
▶︎ Deck | 《Armed Dragon Thunder LV7》
とき
2020/11/13 12:35
LV7 Armed Dragon Thunder! !
The effect of becoming Armed Dragon LV7, the effect of sending a monster in his hand to his GY and replacing it with himself to Special Summon his Armed Dragon of level 10 or less, and the effect of searching for an Armed Dragon when it becomes the hand cost of the Dragon monster's effect. have. Armed Dragons of LV7 or less ・Thunder have only level up effects and hand cost effects in common, and the ATK itself is derived from Armed Dragons, so it is not enough to fight on the field. I want to use Thunder and Ojama as hand effects to rush up to LV10, but the key will be how to overcome the heavy hand cost. When it comes to hand cost, search Armed Dragon cards. Basically, I want to search for monsters and raise the hand cost for the next level up. Searching for white is also a hand. |
▶︎ Deck | 《Armed Dragon Thunder LV10》
とき
2020/11/13 12:33
one! Ten! hundred! thousand! Armed Dragon Thunder! !
When special summoning with Armed Dragon, he has the effect of activating and adapting various effects according to ATK. The effect of becoming Armed Dragon LV10, resistance to control change and battle destruction, the effect of sending a hand card to his GY during the opponent's turn and destroying one card and increasing his ATK can be used as standard, and if you increase ATK to 10000, the field will be destroyed. You can use effects that wipe out other cards. In order to use the effect, you have to be Special Summoned by Armed Dragon, so inevitably you need to be Special Summoned by Thunder LV7. Furthermore, since this card itself uses the hand with over 1000 effects, the overall hand cost is quite high. It may be necessary to reduce the hand cost by using the effect of Thunder below LV7. When ATK reaches 10000 or more, you can use a powerful sweeping effect, but it will take a lot of effort to bring it up to that point, so basically it will be a card that makes the most of its high resistance and ability to interfere with your opponent's turn. If you overcome the high hand cost and lack of use in the hand, it has the ability to serve as a trump card for the Deck. If ATK is set to 0, effects and resistance will be wiped out, so be careful with cards of that hand. |
▶︎ Deck | 《Skyfaring Castle of the Black Forest》
とき
2020/10/23 23:25
Best 4 prizes are more convenient match kill Link Monster.
If you attack directly in the EX Link state and reduce the opponent's LP to 0, it has the effect of establishing a match kill. Rock is a very hot race right now, but they don't have a thick layer of links either. The difficulty level is high because it is necessary to borrow the power of other cards to establish an extra link. The rocks are hardened by his EARTH, and this card is his WIND, which increases the difficulty. Well, it's a promo card that can't be used in official tournaments. |
▶︎ Deck | 《Kaiser Eagle, the Heavens' Mandate》
とき
2020/10/23 23:23
Match Kill Monsters, the prize of the familiar world tournament.
If you attack directly in the EX Link state and reduce the opponent's LP to 0, it has the effect of establishing a match kill. The motif of this time is Germany, and this is the winning prize. Since he is a wild eagle, he needs to use Winged Beast as a material, but Winged Beast is not a race that is very good at linking, so he needs to borrow the power of other cards for extra linking. Link's match kill seems to be difficult, but even so, it's a problem if it's implemented so easily. |
▶︎ Deck | 《Mayakashi Mayhem》
とき
2020/10/23 23:23
Exactly Hyakki Yakou.
When an undead S monster is Special Summoned from outside the EX Deck, you can draw from the Deck, set Mayakashi Spell Trap, send the opponent's monster with the lowest ATK to her GY, and activate your favorite effect from 800 damage. have an effect. However, each effect can only be activated once per turn. Mayakashi, who stores a lot of undead S monsters in GY and has a dedicated second effect, works well. If you adopt it, will it be a dedicated construction with a lot of resurrection unique to undead? The impression that the four effects are more stable as the upper ones. Mayakashi has 《Mayakashi Return》, so the second effect may be more than a draw. Decks that are undead and make heavy use of Synchro and Revive can be used by people other than Mayakashi. |
▶︎ Deck | 《Hollow Giants》
とき
2020/10/23 23:21
It can be activated when there are monsters Special Summoned from the EX Deck on each other's field, negate the effects of the monsters Special Summoned from the EX Deck, and the monsters are destroyed in battles between monsters Special Summoned from the EX Deck. and has the effect of damaging the destroyed monster side sent to GY.
Although it is an EX Deck meta, it has a somewhat unclear activation condition that requires an EX Deck monster in each other's field. This condition is quite heavy, and you want to break through the opponent's control board with the effect negate, but you have the risk of becoming an accident card because you don't have EX monsters. Then, what would happen if you could use it at an early stage in advance? It seems that the two monsters that are the activation conditions of the opponent will fight each other and cancel the negate effect. There are 《Dark Ruler No More》and drop as effect negate cards to overcome the control board side, and I don't feel the need to use this hard-to-use card. |
▶︎ Deck | 《Traptrix Genlisea》
とき
2020/10/23 23:21
Alien Species Enchantress.
It has the effect of not being affected by Hole/Trap Hole Normal Trap, and the effect of releasing itself and setting Hole/Trap Hole Normal Trap one by one from his Deck and GY. At first glance, it's a good power that makes one trap hole two, but the range includes his GY. It's a card you want to use early in the game when you want to set up a trap hole early, but you can't use the effect unless GY needs a trap hole. In the worst case, it could be consumed as a material for Serra or Frecia. It doesn't get in the way of cunning that the used Trap Hole is removed, but it makes it harder to connect to the next Lycée. In general, he's more crooked than he looks, but it's also true that once the effect is decided, the actions of the opponent can be considerably restricted. |
▶︎ Deck | 《Brutal Beast Battle》
とき
2020/10/23 23:20
Although the name is Juretsu, there are not many beast elements.
If there are two or more monsters of the same type, he sends them to GY so that they become one, and he has the effect of drawing cards from the deck equal to the number of monster types. In other words, it is a card that suffers damage if you use multiple summoning methods of one type, and that you can receive great benefits if you use multiple summoning methods. Therefore, the opponent is a single summoning method, and you are required to use multiple summoning methods. Recently he has also increased his deck with multiple summoning methods such as Magistus and Patrollship. However, since the owner chooses to send GY, the resistance can be destroyed, but there are frequent situations where the essential card cannot be sent to GY, and in order to use the draw effect, one must also be sent to GY. I'm so clumsy that I'm worried about arranging 2 or more of 1 types in a row. It's a card that can't deny the feeling of a romantic cannon, which is amazing if it's decided, but it's almost impossible to decide. |
▶︎ Deck | 《Fuhma Wave》
とき
2020/10/23 23:19
Fuma! It's the work of a fuma!
A Normal Trap that has the effect of destroying 1 monster on the field and 1 monster with the same attribute but with a different card name. Destruction that doesn't take a target that can be used in a free chain is powerful, but for that you need to prepare a monster with the same attribute as your opponent. The opponent's monster can also be the first target, but you need a monster with the same attribute as the monster you want to destroy. Since there is no guarantee that the opponent will use a uniform attribute deck, or that he will use his deck with the same attributes as you, if you want to use it from the beginning, you want a gimmick that allows you to manipulate attributes. His Patrollship in the same pack is good at tactics that draws out cards with the same attribute as the opponent from the EX Deck with an excellent attribute manipulation trap called Great Voyage, so it goes well. Even if that's not the case, there's also the option of using a deck with uniform attributes or a side factor that looks ahead to a mirror match, but since 《Compulsory Evacuation Device》is a field where you can do the same job, it's more stable to use that unless you really want destruction that doesn't target. It seems so. |
▶︎ Deck | 《Necroquip Prism》
とき
2020/10/23 23:18
Activated by targeting a GY level 4 or lower monster, making a monster with a level or lower than that monster's Special Summon and equipping the target monster, the effect of raising his ATK by half of his ATK on the equipment card. His spell card is confusing with .
If it's just the deployment, although it's Normal Summon, he also has 《Double Summon》that doesn't require GY. A card that makes full use of the effect of equipping GY's level 4 monsters. Dragunity and Cyber Dark can add effects, but the lack of ATK up leaves me uneasy as an attacker. The one that seems to be most useful is Union, which has an effect, and ABC that can also utilize the fusion of Dragon Buster. Basically, what I'm doing is a Special Summon from the hand of a low-class monster, and it's equipped with his GY monster, so it's a card that seems to work surprisingly well and doesn't seem to work. |
▶︎ Deck | 《Execution of the Contract》
とき
2020/10/23 23:18
His Equip Spell, which has the effect of making the level of the equipped monster the same as the Ritual Monster by showing the Ritual Monster, and the effect of destroying one opponent's monster when the equipped monster is released and he is sent to GY.
Level matching is convenient, but considering the nature of the ritual, it depends on the situation. His Deck, which depends on a specific Ritual Monster, has a level that matches that monster, and has a way to slip through such as 《Advanced Ritual Art》, so if he has a lot of Ritual Monsters, is his Deck more useful? . The effect of number 2 is like telling you to perform the ritual immediately after matching the level. However, if it's a single removal, it's a little weak as an additional effect. Among Rituals, there are cards that have bad synergy with this effect, such as removal type monsters like Demis and Garlandolf. It's not bad, but it's not enough to actively use it. |
▶︎ Deck | 《Tyrant Farm》
とき
2020/10/23 23:17
A Normal Spell that has the effect of releasing an Effect Monster and reviving one monster with the same original race attribute and no effects.
The target he needs is an Effect Monster and a Normal Spell "Symbols of Duty". It's tied up. In a normal Deck, Monster Reborn and resurrection with swings would be prioritized over this card, so if you dare to use this card, you need to take advantage of Release. Taking advantage of Normal Monsters, Effect Monsters are fixed as Light Dragons, and Sacred Time, which has effects related to release, is the Deck for this card. Even though it's a Holy Hour, I wonder if it's necessary to use this card. His compatibility in Sacred Time is the best in the world, but will he be able to make up for the card power that is too low? |
Update Information - NEW -
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