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Yu-Gi-Oh! Card Rating List Showing 2,821 to 2,835 of 4,611
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Chaos Nephthys》
みめっと
2021/10/18 7:56
Nephthys seems to be quite conscious of the existence of Despheni, who was the ruler of the environment at the time of his appearance, such as the conditions for activating the self-SS effect and the SS-triggered exclusion effect.
Special Summoned in response to Despheni's destruction effect, and the effect destroyed the field and he went to GY. It is a monster that feels quite heavy that must be excluded from GY. The activation condition of when the effect of a card on the field is destroyed is just an annoying condition if the opponent is not Despheny. The decks that can be used as Desphenimeta are quite limited, and I feel that it would be easier to use it in his Deck that uses Despheni. |
▶︎ Deck | 《Dinomorphia Reversion》
みめっと
2021/10/18 7:05
A kind of Dinomorphia Counter Trap that requires her Dinomorphia Fusion Monster on your field, half her LP for the cost, and prepare her Counter Trap other than this card for GY.
Its effect is to copy the effect of the Counter Trap that was excluded, and since Counter Trap other than Dinomorphia Counter Trap can also be copied, not only the declaration but also the constant LP is required, so there are warnings and notifications that are rather difficult to hit with the Dinomorphia Deck. It can be said that it is excellent to be able to hit regardless of the LP situation. However, it is a card that assumes that the domain has passed from the activation conditions, that some kind of Counter Trap has already been activated, and that Diplos has completed his GY sending of his Dinomorphia Counter Trap, so it is rotten. To be honest, it's not so strong for an easy upside bill. After all, it's just a matter of waiting, and even though it's only one time, it's unlikely that we'll be able to capture the entire range. As for GY effects, Counter Trap is easier to use than Dinomorphia Normal Trap. |
▶︎ Deck | 《Dinomorphia Sonic》
みめっと
2021/10/18 6:56
One copy of Dinomorphia Counter Trap whose effect is his Dinomorphia's Bribe.
You have to blow up one of your Dinomorphia monsters after it activates, either take this as a benefit of triggering the Dinomorphia monster's indestructible trigger effect, or you can't even activate it without a Dinomorphia monster, so when you don't draw a Dinomorphia monster. It is a subtle place whether it is regarded as a weak disadvantage if it is drawn directly. In particular, low-level Dinomorphia is a cost-excluded trap, but if GY doesn't have a low-level Dinomorphia, there's no point in self-destructing it, so if the initial move doesn't go well, he's just a heavy activation condition and cost, so he could become a Spell Trap counter. That's why. Furthermore, it is also worrisome that the defense range is lost to the declaration that pays half the LP and activates. However, since it has a number of powerful spells such as Nagisa and Light, and a Dinomorphia name that can parry the Trap Deck's nemesis, antagonism and reboots, it is a trap that can be set from the deck with the effect of Terisia. I think it's worth it. |
▶︎ Deck | 《Dinomorphia Shell》
みめっと
2021/10/18 6:46
An unusual card that generates a huge shield on your field at the start step of the opponent's battle phase, and actively does it with the effect of Counter Trap.
The token that appears has a defense power of 3000, and all attacks this turn will be directed to this token, so the probability of being able to maintain the front is high. Attack induction is only applied this turn, and the token has no combat ability, so it may have a Dinomorphia name, so after that it is better to destroy it with brute or use it as a fusion material with the domain. The GY effect is a parry of battles damage common to Dinomorphia Counter Trap, and compared to his GY effect of Dinomorphia Normal Trap, which prevents effect damage, this seems to have more chances to trigger. Unlike Dinomorphia Normal Trap's GY effect, which cannot prevent monsters from being destroyed by battle, one card can only protect against one attack. It is possible to flow battles damage equal to the number of GY's Dinomorphia Counter Trap. |
▶︎ Deck | 《Dinomorphia Brute》
みめっと
2021/10/18 6:30
In exchange for half of the LP, Dinomorphia Trap, which can destroy the opponent's cards regardless of front, back, front, or back without taking a target with Friche, is currently the only Dinomorphia Trap that can directly interfere with the opponent's board, and the Dinomorphia Deck a valuable source of interference.
Being able to destroy anything, and being able to destroy anything without taking a target, this alone is very valuable as a Friche Removal Trap. Since it is necessary to blow up one of your own Dinomorphia monsters, if you use it properly, it will be numerically disadvantageous. While destroying the cards on the opponent's field, you can immediately recover your numerical advantage due to the destruction trigger effect of the Dinomorphia monster, so the combination is perfect. If Kentregina is played, Buck and he are cards that you definitely want to prepare in GY, and you can say that there are many situations where Dinomorphia Trap set from Terisia should be prioritized over Domains and Alerts. If there is only one thing that bothers me, I think it uses convenient Friche removal traps like Escape and Great Capture, but it can't be helped that it can't be activated unless a specific monster is in play. , If the Friche Removal Trap has the name Turn 1, it's too weak when dubbed, isn't it? |
▶︎ Deck | 《Dinomorphia Alert》
みめっと
2021/10/18 6:20
He is a completely humanoid Dinomorphia, which is quite a unique existence just because he is a Dinosaur monster, but with the addition of futuristic weapons and worldview like Security Force, it is possible to feel one with dinosaurs these days.
One copy of Dinomorphia Normal Trap and its effect is a resurrection card that doesn't target any targets. increase. With a normal deck, I feel that the cost for the effect and its restrictions is too heavy, but Dinomorphia is such a theme, and rather it is a way to effectively reduce LP, so there should be no problem. If you use it on your own turn, the restrictions will be heavy, so if possible, you want to deploy it on your opponent's turn. Because of this, there is a high possibility that you can get a big advantage by sweeping away the deployed monsters along with the opponent's monsters with a torrent funeral. |
▶︎ Deck | 《Dinomorphia Domain》
みめっと
2021/10/18 6:04
It's a Trap theme, but its ace is his Dinomorphia, which is an unusual theme called Fusion Monster.
Although it is limited to the main phase of each other, it is very good that you can create fusion materials with only monsters in the Deck, and by Terisia, set it from the Deck → fusion summon Kentregina with this card during the opponent's main phase → on the opponent's turn with Kentregina's effect. You can copy this effect of GY to fusion summon another fusion Dinomorphia. At this time, LP is halved by activating this card, and LP is further halved by activating the effect of Kentregina, so even from LP 8000, Dinomorphia can quickly bring it to LP 2000, where Dinomorphia is at its best. increase. This is the basis of the theme and it is a strong move, but currently this operation method does not put a lot of pressure on the board, and most of the interference is left to other monsters and trap cards, so It may not always be a good idea to set this card out of Terisia in no time. After all, you're paying half your LP, so if you're interrupted by some effect, you're going straight to losing. The GY effect common to Dinomorphia Normal Trap is an effect damage block, and in situations where LP is 2000 or less, even a small amount of damage can be fatal, and it can be said that one card is excellent for parrying all effect damage for the turn. . You need to chain it directly to an effect, but you can also chain it to effects that have nothing to do with effect damage, so if you think it's suspicious, you can just chain it to your opponent's Drawso. However, it's still an effect that chooses the opponent, and it can't be activated in a damage station, so it can't directly deal with the effect that damages the battle destruction trigger. It seems that it is more likely that it will be used as a copy destination for Kentregina as mentioned above. |
▶︎ Deck | 《Dinomorphia Stealthbergia》
みめっと
2021/10/17 20:23
A Dinomorphia Fusion Monster that can be fusion summoned with the same fusion material as Kentregina.
He has no combat abilities of his own, and by keeping him in play, he creates a comfortable environment for the Dinomorphia Deck, and is a monster whose job is to pressure opponents with damage. Not only Dinomorphia Monster Trap, but if your LP is 2000 or less, you don't have to pay the LP cost for activating other Trap cards, so if you're using God Trap 3 Brothers, you can say that the benefits will be particularly large. think. The effect that captures the opponent's monster effect and deals damage equal to the captured monster's original ATK must be named Turn 1 and must be directly chained, and yet the effect itself will pass through completely. Hey you…. If you can hit a monster with ATK 3000 or so, it will cut your LP considerably, but in most situations, the opponent will likely rush in regardless, so the effect of 1 will eliminate the need for a cost-less Trap. It can be said that the combined use of In general, it doesn't have enough defensive performance to be able to say "I'm better than Kentregina if I'm going first", and if I put it sideways when I'm superior and outswinging, I think it's a reasonably good monster, at least in the current situation. |
▶︎ Deck | 《Dinomorphia Kentregina》
みめっと
2021/10/17 20:09
The ace monster that decorates the first battle of his Trap Deck "Dinomorphia" by the Dark Dinosaur who believes in cutting meat and cutting bones is his Fusion Monster, which boasts an exceptional ATK of 4000 despite being level 6.
The materials are two Dinomorphia with different card names, but with Terizia's effect, he can fusion summon his Dinomorphia on Deck with the effect of the domain set from Deck, so it can be summoned with very little consumption. . However, it has the disadvantage of weakening him by the amount of his LP, so if he has 4000 LP or more, his ATK will become 0, and even with 2000 LP when Dinomorphia begins to show his true power, his ATK is still 2000. It will only be Basically, it would be ideal to pay half of your LP at the cost of the Dinomorphia card, which includes your own effect, and bring it to a state of LP 1000 or less. ATK may be 8000 ants. The main effect is to copy his GY's Dinomorphia Normal Trap with Flice during each other's main phases as an exclusion cost, and it's good to further develop with domains and alerts, but basically it's a brute. It will be the main thing to put pressure on the turn. By self-destructing along with the opponent's cards with Brute, you can connect to his own GY effect, and whether you revive Therisia or Diplos, it will contribute to the rotation of his Deck, so before issuing this card If possible, I would like to send Brute to his GY. I personally like the feeling of an evolving ace monster, as the number of types of lower Dinomorphia to be revived and Dinomorphia Normal Trap to be copied increases, the more things you can do. |
▶︎ Deck | 《Dinomorphia Diplos》
みめっと
2021/10/17 19:41
A lower Dinomorphia who can send Dinomorphia monsters and trap cards from the deck to her GY by summoning trigger effect.
Send a trap to GY to eliminate the cost when activating your own destruction trigger effect, send a Dinomorphia monster to GY to revive with that effect, want to copy the effect with Kentregina or Reversion Dinomorphia Trap to GY In addition to being able to use it for purposes such as sending, Dinomorphia Trap has a common effect that activates with GY with different characteristics between Normal Trap and Counter Trap, so it can be said that this card has many roles. On the other hand, the hit point is lower than Terisia, and the additional effect is a slight burn, which is a lonely effect that does not seem to be tied to LP 2000 or less. There are many roles, but the truth is that none of them are remarkably strong. The effect itself is a demon-like effect that will definitely be the first move if the theme is different, so I would like to expect various things from his subsequent Dinomorphia cards. |
▶︎ Deck | 《Dinomorphia Therizia》
みめっと
2021/10/17 4:06
In the Yu-Gi-Oh OCG, I always thought that Dinosaurs in human form would never appear, except for Dinosaurs who can be called dinosaur humans, but now they have finally appeared.
Using the existing substantial dinosaur support such as Ovi and Investigation and a dedicated trap card group, the dark dinosaur monster group "Dinomorphia" that demonstrates its true value by paying off his LP and driving himself into a predicament. It is a low class monster of the Sue frame that decorates the first battle. The effect is a summoning trigger effect, and he is a Dinomorphia marionette who sets Dinomorphia Trap from the Deck, and since this also supports Special Summon, it will be revived by a common effect of lower Dinomorphia other than this monster from this pack onwards. I have a feeling it will be a higher priority. Just by putting it on the field, the board add is +1, and it touches the deck like a marionette, but it does not work on the back. If it is below, it will be 20 points, albeit modestly. Dinomorphia only featured 2 monsters in the main deck, including this card, in its first battle, but the resurrection effect that triggers destruction, which seems to be a common effect of them, is excellent, so it's not as easy as Gouki's conditions. However, since it can be activated even if it is destroyed by your own effect, it works well with the self-destruction that Dinosaur incorporates into his tactics. Currently, Dinomorphia still has a small number of monster types, and the performance of Dinomorphia Trap and the return of paying off the LP are a theme that I would like to hear more about, but with its high future potential, how about this theme in the future? Even if it develops, first of all, the first army will not be shaken, so I will give it a perfect score. |
▶︎ Deck | 《The Agent of Destruction - Venus》
みめっと
2021/10/16 16:27
He is a Star Seraph monster group, and Venus, who can be said to be the representative monster of The Agent, has suddenly fallen into darkness, and a new The Agent monster has appeared that gives us a sense of the start of the second round.
It's an easy card name of darkness against light and destruction against creation, but its effect is to collect the spheres that Venus of creation scattered in GY and bring them back to the field, and use them as materials for Special Summon. When used, it has the effect of creating a very eco-friendly ring by recycling so that the creative Venus can play with the ball again. Furthermore, since she herself is a tuner and has a self-SS effect using Venus of Creation, there are more options when using it as a material for Special Summon. Basically, Venus of Creation can only be active after playing a lot. However, since self-SS and ball return are either effects of turn 1, super deployment that combines them is basically impossible. If the effect of the monster itself is not negated, it will not hurt or itch if the effect is negated once by Urara and others. Not so with this card that can't do anything anymore. It goes without saying, but since both are expansion effects, it feels like you have to separate the two effects at the time of turn 1, so you can regard them as having no self-SS effect, or conversely, with a tuner that can self-SS. One way is to stick to something. |
▶︎ Deck | 《Top Share》
みめっと
2021/10/16 15:50
His Spell card that can be combined with other cards to do various tricks, allowing each other to move any card from the Deck to the top of the Deck.
If you leave it as it is, your opponent will draw the card you want first during the opponent's draw phase, so it is desirable to use cards and draw effects that can make the most of each other's deck tops. The only downside is that the opponent can also fix any card to the top of his deck, and other than that, there's not a single thing written that makes me want to say that this is not worth it. I think it's pretty amazing. It wouldn't be strange to be told that after activating it, you can't draw due to its effect, or after activating it, it's going to be an end phase, so I think you took the plunge in a good way. After all, no matter how much vigilance is necessary, it is a story that it is no longer interesting if it is tied too much more than necessary. |
▶︎ Deck | 《Darton the Mechanical Monstrosity》
みめっと
2021/10/16 15:36
I thought this time it would be the first regular pack with 0 Machines for the first time in ten years until the very end.
The effect is a unique status determination effect that makes the total value of the difference between his current ATK and his original ATK of everyone on the field his own original ATK. It doesn't matter if the difference is positive or negative, and by strengthening all of your own monsters, you can use the total amount of all strengthening as your ATK, so the more you line up the monsters, the more murderous it becomes. You can Regarding strengthening himself by weakening the opponent's monsters, if his ATK of a monster with ATK 4000 is 0, his ATK will be completely his own, so this is also an operation to deal a deadly blow. The law is excellent. However, to be honest, I don't really like getting it from the effect that activates it, and it's a shame that you can't hit it as it is, even though it's a kind of adjustment. Whether it's Daiza or Gaiaplate, I don't think you should make unnecessary chain blocks for monsters that are like power. |
▶︎ Deck | 《Dharc the Dark Charmer, Gloomy》
みめっと
2021/10/16 14:06
In this regular pack where nearly 30 of the recorded monsters are his DARK, Daruk, the link body of Charmer and his DARK, appears.
His Charmer Link Monster series, which started in the 10th season, now has all 6 attributes. The effect is a copy-paste of his Charmer Link 2 that has appeared so far, but I feel that he will become such a strong card just by becoming a DARK with material restrictions, monsters that can be Special Summoned, and monsters that can be searched. Since he uses dark spells, the combination of races and attributes is perfect, and apart from the fact that he has an attribute that is rarely seen in the main hand triggers, it can be said that he is the strongest Charmer Link. |
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