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Yu-Gi-Oh! Card Rating List Showing 2,371 to 2,385 of 2,398

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Rating Score・ Review
Posting Date
Infernity Necromancer ▶︎ Deck 《Infernity Necromancer》
japan みかんゼリー
2012/03/15 21:20
Yugioh Icon
Infernity resurrection card.
The Archfiend from this card starts a loop and triggers mass deployment.
When using Mirage, it is preferable to revive 2 Necros.
One of the strengths of this card is that it supports Dark Burst.
The revival from the General is also effective, so you can connect it to Synchro, use Reviere = Mirage, or defend with Wind-Up.
A very useful and powerful card.
Dark Grepher ▶︎ Deck 《Dark Grepher》
japan みかんゼリー
2012/03/15 21:10
Yugioh Icon
I'm always indebted to the beast tribe that can be called in as reinforcements...
There is a hand cost, but you can drop a total of 2 cards from your hand and 1 card from the Deck to GY.
It depends on his deck whether he chooses the end or not, but this one has more speed, and if you maintain it, you can use the effect every turn.
Also, compared to Shumatsu, which has a low RBI, it has 1700 points, so it has an advantage in battle.
I want to prioritize this in Infe where I want to call Handless + Chain from the beginning.
Armageddon Knight ▶︎ Deck 《Armageddon Knight》
japan みかんゼリー
2012/03/15 20:56
Yugioh Icon
Foolish Burial》effect for DARK.
It doesn't have power, but it's strong enough to be called in as Killer Tomatoes or reinforcements.
A card that is in high demand now that it has become cheaper, as it has also appeared in gold packs.
Recently, I have a lot of work with injectors.
Along with Allure of Darkness , this is one of DARK's proudest cards.
Infernity Archfiend ▶︎ Deck 《Infernity Archfiend》
japan みかんゼリー
2012/03/15 20:41
Yugioh Icon
The ace card that is the core of Infernity that we, the Satisfied People, are proud of.
Three stacks are desirable for forming an infe.
The search during Special Summon is very good, and if you want to deploy, bring Gun or Mirage, and if you want to defend, bring Break or Barrier.
Also, he can not forget his Special Summon from the top of the Deck, which can be used as a chain material,
With chains, he promises a lot of deployment next turn if he sets it on the top of the deck.
Wattbetta ▶︎ Deck 《Wattbetta》
japan みかんゼリー
2012/03/15 19:20
Yugioh Icon
The hitting point and the effect are thin, and it is useless except for operation as a tuner.
Watt As a tuner, Fox is probably better overall.
Wattsquirrel ▶︎ Deck 《Wattsquirrel》
japan みかんゼリー
2012/03/15 19:11
Yugioh Icon
It's not bad to be able to neutralize monsters, but the hit point is low and the suicide attack is severe.
So I want to build it exclusively with Kiwiset, or use it when absolutely necessary.
If you take advantage of the ability to attack twice and adopt it, you can strengthen your armament with a woodpecker as a set.
Even in that case, it should be his Deck, which is mainly equipment, not Rock.
Wattkey ▶︎ Deck 《Wattkey》
japan みかんゼリー
2012/03/15 18:48
Yugioh Icon
If you strengthen your armament with alfonsinos, goldfish, woodpeckers, etc. and hit twice, it's pretty good, but it will consume a lot of cards from your hand.
It's more stable if you play peacefully and hit with giraffes and cobras, don't you think?
Watthydra ▶︎ Deck 《Watthydra》
japan みかんゼリー
2012/03/15 18:41
Yugioh Icon
Why is the RBI being caught in 《Messenger of Peace》... It's like you don't understand! (Second time)
Watt is a category that puts "Messenger of Peace" and directs with giraffes and cobras, and 1500 RBI is out of the question.
The effect isn't that bad. It's originally a lock type, and you can wait 2 turns (although it's tough in the current environment).
Wattchimera ▶︎ Deck 《Wattchimera》
japan みかんゼリー
2012/03/15 18:33
Yugioh Icon
Due to the nature of Watt, it may be a little difficult to reuse due to its low stats, but Hatta Rock is not a fancy one.
The problem is maintenance and materials.
It's easy to remove and the Watt tuner is weak, so there's no demand.
After all, it would be more stable to deploy lower-class Watts and let them hit individually.
Wattcancel ▶︎ Deck 《Wattcancel》
japan みかんゼリー
2012/03/15 18:14
Yugioh Icon
Watt's first Counter Trap.
The ability to negate summons is reassuring for Watt, which is based on lock.
I want to collect the cost at 《Wattcobra》.
Wattcannon ▶︎ Deck 《Wattcannon》
japan みかんゼリー
2012/03/15 18:04
Yugioh Icon
Since it can only be activated once per turn, at most 600 damage per turn.
Considering that, 《Wave-Motion Cannon》is nearly twice as profitable.
Wattcastle ▶︎ Deck 《Wattcastle》
japan みかんゼリー
2012/03/15 17:56
Yugioh Icon
I wish it was done before the battle instead of after the battle...
Watt's basic stats are low, so if you hit him with a lower class = your hit points go down = what's the material for that and get Xyz?
Wattcube ▶︎ Deck 《Wattcube》
japan みかんゼリー
2012/03/15 17:33
Yugioh Icon
Most people use the latter effect.
A 1000 increase is hard for the underpowered Watt.
Since it is a Thunder-exclusive card, he is a card that can be used as a force other than Watt.
Wattjustment ▶︎ Deck 《Wattjustment》
japan みかんゼリー
2012/03/15 17:04
Yugioh Icon
Watt's strength is not in stats but in thick effects, so the sentence "Effects are negate" is quite painful.
You don't need it for giraffe and cobra axes, and even less for woodpecker axes.
If you want to strengthen your armament, I think that cubes, unity, Solidarity, etc. are good.
Wattcine ▶︎ Deck 《Wattcine》
japan みかんゼリー
2012/03/15 16:45
Yugioh Icon
Watt isn't a deck that pays LP, even if he recovers LP.
But well, I don't think the recovery amount is stupid, if it goes around...

(159/160 pages) 2,371 - 2,385

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