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Yu-Gi-Oh! Card Rating List Showing 2,281 to 2,295 of 10,769
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▶︎ Deck | 《Shootingcode Talker》
とき
2018/06/21 22:03
Let's shoot wildly!
A card that Playmaker obtained from Storm Access during the first battle with Bowman. The number of linked monsters can attack monsters separately from normal attacks, the effect of drawing by battle destruction, and if the opponent's monster is lonely, his ATK will be lowered. His Accesscode Talker. Up to 3 consecutive attacks and draws are extremely compatible, and depending on the opponent's development, you can annihilate the opponent's monsters and draw 3 cards. It can be expected to play a savior role to save Cybers from running out of cards, but there are many situations where it depends on the link situation and the opponent's development, so there is little certainty. If you use it, reviving it with transcoding will make it compatible with mutual link and strengthening effect. It's likely that the rating will drop from the spoiler stage because Codec, a ridiculous card, has been added to build up your hand, but on the contrary, it's also the only card that can trigger Codec's WATER. Even if one is prepared, it is not a loss. |
▶︎ Deck | 《Cynet Conflict》
とき
2018/06/21 18:28
A Counter Trap that can be activated when he has Accesscode Talkers on the field.
It negates and excludes the activation of card effects, and it is packed with quite powerful elements as a Counter Trap that activates the same effect as 《Called by the Grave》. It is a powerful search destination for microcoders, and if you can use the search effect of microcoders, Accesscode Talkers are naturally prepared. From that, there is no doubt that it is a fairly powerful Counter Trap. However, the last-minute draw of Counter Trap, which is a job of this type of card, is still alive and well, so it's better to put in a few and search early and use it. In addition, since the search destinations of the microcoder include codecs and optimization, there is some competition. However, the powerful Counter Trap that can also search should not be weak. Depending on how he fights Cyberse in the future, there is a possibility that the evaluation will increase. |
▶︎ Deck | 《Cynet Codec》
とき
2018/06/21 18:06
Cybernet guy.
Special Summoning Accesscode Talkers from the EX Deck has the effect of giving you the right to search for one of her Cyberse with the same attribute. After all, one attribute itself can only be searched once per turn, but this card is activated on turn 1 and nothing, so theoretically, if you get all of his Accesscode Talkers with 6 attributes, you can do it in one turn. 6 sheets can be searched. It may be unrealistic, but I'm afraid that with the bare Accesscode Talker and the microcoder, it would be possible to achieve it easily with about 3 bodies. I have to say that searching for 3 cards in one turn is exceptional. His Darkness Accesscode Talker is the Microcoder, the Light Encode is the Secretary, the Wind Excode is the Link Inflyer and the Clock Wyvern, the Earth Transcode is the Tablas and the Kid, 《Dotscaper》, and the Water Shooter. 《Sea Archiver》or around the radiator. A power code that requires 3 monsters is a bit of an exception. Is it only a bottleneck that it is easily disturbed because of his Continuous Spell of Search? |
▶︎ Deck | 《Cynet Optimization》
とき
2018/06/21 17:43
A corner of the Cybernet series where dangerous cards are lined up this time.
It has a psychic effect exclusively for Cybers and an effect that grants the Armades effect to Accesscode Talkers. It is no exaggeration to say that increasing the summoning right is a great justice for Cybers, who need a large number of cards for linking and many cards with summoning trigger effects. Hand consumption becomes rough, but there are more ways to recover it, or more routes to kill it. Another effect is the granting of the Armades effect to his Accesscode Talkers. It is expected to play a role in reliably passing the deadly lineup created with the Tenshu effect and other cards. |
▶︎ Deck | 《Spool Code》
とき
2018/06/21 17:32
Sheep who became Cyber.
A Quick-Play Spell that activates when the opponent directly attacks when there are 3 or more Cybers in GY and calls 3 spool tokens after negate the attack. You can get a lot of tokens, but the conditions are very strict. It is difficult to use in the early stages because it is necessary to have 3 Cybers in GY. Because of this, it's not much different from a mediocre attack response card, and loses most of the benefits of a Quick-Play Spell. Even if the attack can be negate, the deployment is 3 bodies. Since four scapegoats are deployed, it is the same as losing one sheep under the same conditions. Furthermore, it is possible that further attacks will continue from the situation, and in that case, the taste of the precious tokens will be greatly reduced. Has the card become extremely difficult to use due to its activation conditions? |
▶︎ Deck | 《Code Radiator》
とき
2018/06/21 17:23
Like Microcoder, it has the effect of turning cards from your hand into link materials for his Accesscode Talkers, and when used as link materials for Accesscode Talkers, it has the effect of neutralizing 1-2 monsters on the opponent's field. monster.
Being WATER and having a good effect, it can be said that it is a monster that is blatantly assumed to be combined with a shooting code. His WATER Cybers, which can be searched from shooting when using codec, is valuable, but his rival's 《Sea Archiver》also has a solitaire-like development effect, so it cannot be said to be generally advantageous. It would be fun to use Lady Debugger, Widget Kid, and Optimize to neutralize the two monsters. With the same hand link effect, he's flagged as Microcoder with DARK and Brutal Search, so I want this card to do its job. |
▶︎ Deck | 《Prohibit Snake》
とき
2018/06/21 17:04
When a Cyberse Link Monster battles, discarding it from your hand will return the opposing monster to your hand. A snake with the ability to salvage lesser Cybers.
His Link Monster of Cybers has a lot of cards that work together to make him stronger, but it's not safe on its own. If it's Cybers Link Monster, Linkuriboh or his Accesscode Talker would be fine, so it's a bit of a surprise attack, but you can also bounce from that suicide attack. It's hard to think of a situation where Cyberse can't put out a link, so the activation conditions are probably light. The second effect does a wide range of tasks, such as reusing this card, reviving 《Latency》, and reusing deployment cards. However, since the trigger is battle destruction, it will be necessary to overturn the field with this card to check it again. Since the number of cards in his hand simply increases, it is also a good idea to have him stay with GY. |
▶︎ Deck | 《Micro Coder》
とき
2018/06/21 16:55
Monsters like Accesscode Talker that are too small.
It has the effect that it can be used as a link summoning material for Accesscode Talkers from your hand, and when it becomes a link material for an Accesscode Talker, you can search for a Cybernet Spell Trap, or when it is used as a material from the field, you can search for a level 4 Cyber. . The extraordinary strength of this card lies in the high degree of compatibility between Cybernet Codec and his Accesscode Talker. 3 It will be a one-way ticket for Accesscode Talker. If it falls to GY, it will be a useful resurrection target for 《Cyberse Gadget》, and it will be a pity to aim for the activation of the search effect of Cybers. One of the best pieces that can nod to shine as an ultra rare. |
▶︎ Deck | 《Defcon Bird》
とき
2018/06/21 16:36
The effect that you can Special Summon by discarding his Cyberse from your hand, and when he is attacked, he has the effect of doubling his ATK/DEF of Cybers to his ATK, and if that card is Attack Position. is a card with an effect that can be used in Defense Position.
It's a level 4 Cybers that can discard cards from the hand and special summon, which is the same as 《Bitrooper》, but it can be differentiated by the cost. With Cyberse, there is no level limit, so you can discard rotten combo cards and advanced Cyberse, but unlike 《Bitrooper》, it can be said to be a Cyberse-only card. Since he is WIND, this is a rare card that can be searched with codecs when he uses Excode, but since the monster Clock Wyvern is coming in the next pack, I can't say that its use is very valuable. The 2nd effect is extremely difficult to utilize as it will be targeted first in battle or removal if this card is on the field. Therefore, it is still a card that you want to use around the effect of Special Summon. Overcame the coarseness of hand-playing with codecs? If Cybers further steers to a development that does not require summoning rights, it may change, but let's see. |
▶︎ Deck | 《Swap Cleric》
とき
2018/06/21 16:23
Priest to exchange.
It has the effect of drawing 1 card by lowering her ATK of the Link Summoned monster by 500 when it becomes Link Material. Being able to draw cards under relatively loose conditions is a nice factor for Cybers, who tend to spend a lot of cards, but at the cost of that, his ATK is lowered, so it's not suitable as a finisher material. Basically, you want to use it to link summon Link Monsters, which are a stepping stone for further link summons, so that ATK down doesn't affect you. Also, since there is no special summoning support, some ingenuity is required in terms of deployment. Would it be better to revive him with 《Cyberse Gadget》? |
▶︎ Deck | 《Latency》
とき
2018/06/21 16:13
It seems that the communication delay that occurs during the hourglass on that PC is called "Latency". huh?
It has an effect that allows you to Special Summon when it is salvaged by an effect, and an effect that allows you to draw 1 card if you use this card that was put out by this effect as a link material. It's a tactic that's often used in anime, but it's an excellent tactic that has excellent compatibility with ROM Claudia's summoning salvage effect, allowing you to instantly prepare Link 2 and draw. However, the only Cybers with salvage effects are that Claudia and the new Profibit, and it's a little tough to send this card to his GY in advance. Also, there are many rivals in Cybers that can be caught and Special Summoned from the hand at high speed, so it may be difficult to use this card that requires preparation. The gains are great and the losses are small. |
▶︎ Deck | 《Abyss Actors' Curtain Call》
とき
2018/06/10 18:11
Goodbye.
On the turn that the Abyss Script effect is activated, he collects Abyss Actors from the EX Deck up to the number of GY's Abyss Scripts, and has the effect of performing a Special Summon like a pseudo-P Summon of Abyss Actors from his hand up to that number. . It's a fairly forced card that makes it possible to forcibly deploy a large number of cards from the EX Deck, which has become difficult with the new rules. For that, GY needs a lot of Abyss Scripts, but if he repeats search and destruction with the effect of Fantastic Theater, he'll have enough. The neck is slow to activate, and although it is a trap, his spell cards require the activation of most Abyss Scripts, so there is a high possibility that you will have to wait until your next turn. The nature of mass deployment is also useful if you use it on your own turn. In addition, there is a danger of being broken by the effect of Fantastic Theater, and if you pull it in the early stages, you will not be able to exert your power satisfactorily, making it difficult to use. In general, it is a card for the finale of the final stage, and it can be said that it is exactly a curtain call, but it is quite difficult to use. |
▶︎ Deck | 《Abyss Playhouse - Fantastic Theater》
とき
2018/06/10 18:03
A stage where the Abyss Actor is performing.
By showing Abyss Actor and Abyss Script in your hand, it has the effect of searching for Abyss Script from the Deck, and as long as the P-summoned Abyss Actor is on the field, it has the effect of rewriting the effect of the opponent's monster to destroy the Set Spell Trap. . The effect of searching for Abyss Script requires two cards in your hand, which is a bit expensive, and you may end up with a surplus of his Abyss Script in your hand, but it's honestly delicious to bring Abyss Script every turn. It synergizes to some extent with the second effect. The second effect rewrite, which is the favorite, can actively aim for the effect of Abyss Script when the set is destroyed. Moreover, since it rewrites the effect of the opponent's monster, it is also a high level of effect sealing. Also, he can target not only Abyss Script, but also Artifact and Braggy Snake. The neck is that a P-summoned Abyss Actor is required, so preparation is required and it is a forced effect. If the aim is to block monster effects, there is a risk of being betrayed, so it can be said that it is a card to break the Abyss Script and the snake. Beware of removal to the card itself. |
▶︎ Deck | 《Abyss Script - Romantic Terror》
とき
2018/06/10 14:12
Abyss Script for Quick-Play Spells.
It's a so-called "Swallow's Nest" card, but it's impossible to follow up because he Special Summons in Defense Position, and since it's a Special Summon from the EX Deck, you need to prepare it, and you need an EX Zone or Link Marker space. The missing parts are lined up. Speaking of being able to activate Comic Relief's effect quickly, you can... The effect of calling a large number of Abyss Scripts from the Deck by being destroyed is spectacular, but if the P zone is full, the number that can be called will decrease, so in reality it will be about 3 copies. Still, it's a pretty powerful effect, so if you're aiming for this card, you want to aim for this effect. |
▶︎ Deck | 《Abyss Actor - Comic Relief》
とき
2018/06/10 13:55
Mr. Sawatari, he seems to have completely played the role of this card name after becoming an Abyss Actor...
The P effect is the effect of switching the opponent's monster and his own Abyss Actor, the monster effect is the effect of moving to the opponent's side to the damage cut and own standby, and the Abyss Script set to the original owner when control is transferred. It has the ability to destroy. By moving to the opponent's field with the 2nd effect and destroying his Abyss Script with the 3rd effect, you can activate the effect when his Abyss Script is destroyed, but moving during your Standby Phase is too late. . Since it's a P monster, it's hard to aim for tactics involving resurrection. You can use this card's Pendulum effect to move it, but since you need 2 of this card, even if you have Madonna's search, it will be difficult to use. The type of card that is strong once decided, but has a lot of problems until it is decided. Rather pay attention to the P effect and scale and live with the P effect. |
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