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Yu-Gi-Oh! Card Rating List Showing 211 to 225 of 10,769
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Review Posting Date |
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▶︎ Deck | 《Pot of Prosperity》
とき
2020/11/13 14:44
Chimeratech vases that are already familiar as the biggest feature of this time.
By removing any 3 or 6 cards from the EX Deck face-down, you can flip over the number of cards up to the number you removed and add one of them to your hand. . Compared to Chimeratech pots, which tend to pay a heavy price for powerful effects, the disadvantages are light, and other than the inability to draw, there is almost no inconvenience to this movement. The damage dealt is halved, but it is also possible to create a control board with this card and then cut it down. Since you can choose which monsters to exclude from EX, you can easily use this card in a Deck that uses a small number of EX monsters as a key and is afraid of being greedy. Since there is a high possibility of adding a key card from turning over 6 decks, it is also an effective card for his deck that starts with a small number of key cards. If you think of it as a card that makes it easier to use by removing the corners of Greedy Money as a whole, considering the excellence of Greedy Money, the ease of use of this card is inevitable. |
▶︎ Deck | 《Armor Dragon Ritual》
とき
2020/11/13 14:41
《Knight of Armor Dragon》's exclusive Ritual Spell.
It has the effect of ritual summoning "Knight of Armor Dragon", excluding monsters in the hand or field so that they are level 4 or higher, excluding her GY self, and reviving "Knight of Armor Dragon". A mediocre effect for a Ritual Spell. Since the required level is 4, if you search with "Manju of the Ten Thousand Hands" or Sonic Bird, you can immediately release them and get "Knight of Armor Dragon". The reason why this card is this card is his GY activation ritual resurrection. 《Knight of Armor Dragon》that used the effect once can be used again. However, this time it needs to be removed so that it can reach level 4 again, and it can only be used once for ritual summoning "Knight of Armor Dragon". Above all, the problem with this card is that the 《Knight of Armor Dragon》I want to put out so far isn't very good. No matter how hard I try, at the point where 《Knight of Armor Dragon》comes out, will my evaluation fall? |
▶︎ Deck | 《Archfiend's Staff of Despair》
とき
2020/11/13 14:41
An Archfiend Equip Spell that inherits the soul of an axe.
It has the effect of weakening all the opponent's monsters by half of his ATK of the equipped monster, and the effect of being able to self-salvage by paying 1000 LP if it is sent to his GY while equipped. Equip Spell However, the biggest feature is that it weakens the opponent's monster based on its own ability instead of self-strengthening. In particular, it has excellent compatibility with large monsters with multiple attacks, and it seems that Kaiseki and 《Ultimate Tyranno》will be able to make good use of this card. However, it is basically a card that calls out a super large that can attack multiple times and aims to reverse the LP with one shot. His Equip Spell, which equips weaker cards and confronts stronger monsters, is difficult to use because the basic movement is impossible. Many of the equipment beats have excellent effects, but they make use of weak cards, so they are difficult to use in that part. The self-salvage effect is excellent, but if the monster is destroyed and peeled off, it cannot be salvaged due to the logic that it is sent in an unequipped state. feel the will In general, his Equip Spell, which is individualistic, requires unprecedented operation. |
▶︎ Deck | 《Seven Cities of the Golden Land》
とき
2020/11/13 14:39
A fusion spell that gives the Eldlich more power.
It has the effect of performing a Fusion Summon targeting the hand field using Zombie monsters as fusion materials, and the effect of blocking the activation of one opponent's set card when an undead is his Special Summon. Since it's a Continuous Spell, you can fuse for any number of turns, but since the material is tied to undead, it will be difficult to operate unless it's a Deck that produces 《Eldlich the Mad Golden Lord》or Dragon Necro. Considering that he has the name of Golden Lord, he is a card that is assumed to be used in Eldlich. Its performance as a fusion card is rather mediocre, other than being permanent. Set sealing of additional effects has a time limit and is too unreliable. It's an advantage to be able to search with the effects of Eldlixir and Eldland, but... At the end of the day, I can't deny that he's going to be a card that will be judged by whether Eldlich needs a fusion gimmick. |
▶︎ Deck | 《Parametalfoes Fusion》
とき
2020/11/13 14:38
A Fusion Spell exclusive to Metalfoes that has a covenant that allows you to use P monsters in the EX Deck as materials in addition to the hand field, but you can only use one card from each zone as a material.
Electrum and his Metalfoes common effects can easily accumulate extra decks, so it's fair to say that it's quite powerful to be able to easily generate materials from there. Since it is possible to search with the common effect of Metalfoes, I wonder if the operation of fusion summoning by using the card destroyed by the common effect of Metalfoes and another card in the hand or the field as materials is obediently strong. As an ecological fusion card, I think it is a card that can develop a new gimmick for Metalfoes. |
▶︎ Deck | 《Stairway to a Fabled Realm》
とき
2020/11/13 14:37
Stairs to the world of Fabled.
When activated, the effect of sending his Fabled to his GY, the effect of discarding 2 cards from his hand and salvaging his Fabled, when he has fewer cards than his opponent, he strengthens his ATK of Fabled according to the number difference only when attacking. have an effect. It's a familiar effect processing at the time of activation in the field these days, but instead of searching, it's sent to his GY. In Fabled, there are cards that can use effects from his GY such as Kushano, Abank, and Solkius, and they are as powerful as Saatchi. Although it is violent, it is also possible to use the salvage effect to convert it into a search that actually cuts two cards from your hand. The salvage effect is a disadvantage when used normally, but if it is Fabled, you can use the effect of a card that can be discarded, or use a cost-oriented card such as Kushano to reduce or convert the disadvantage. In addition, since he is treated as a discard by effect, which is rare for Fabled, he also demonstrates his power even when mixed with Dark World. The strengthening effect depends on the opponent's hand usage, so you can't expect much and the multiplier is low. Moreover, the timing is limited only when attacking the opponent. All in all, it's a good field for Fabled, helping it spin and making it more complex. |
▶︎ Deck | 《Windwitch Chimes》
とき
2020/11/13 14:36
Only WIND can special summon him, but it has the effect of recruiting 1 WW body with a different name for 1 WW body on the field.
WW doesn't have many types, so the recruiting range itself isn't that big, but since his Deck uses Synchro as the main strategy, the strength of this effect is synonymous with being able to set up Synchro immediately. There is a restriction that only WIND can be issued, but many WW have the same restriction, so you shouldn't worry too much. The most aimed at is the glass bell, which has a search effect. It's a level that's difficult to comment on any further, and it's simply a strong recruit card, so it's going to be a must-have card for WW. |
▶︎ Deck | 《S-Force Showdown》
とき
2020/11/13 14:35
A Quick-Play Spell that can be used by choosing between the effect of special summoning him by defending S-Force from his hand, or the effect of salvaging GY's S-Force monsters.
A card that can support S-Force's deployment power in terms of his Spell Trap. Gravitino can be searched from the effect of Sayomaru, so by returning Gravitino from Platina that was Special Summoned by Sayomaru's effect and searching for this card, Sayomaru can be Special Summoned by this card to become Justify's Link. You can get all 3 S-Force you need. Other than that, you can activate the obstruction effect by deploying S-Force in front of your opponent from your hand in a surprise attack. When there are no bullets to deploy, it is also dexterous to be able to salvage, and it is possible to aim to start Sayomaru again. It will be a powerful card that supports S-Force from below. |
▶︎ Deck | 《S-Force Bridgehead》
とき
2020/11/13 14:34
A field with a search at the time of activation that is so familiar that I'm tired of seeing it.
It has the effect of searching for S-Force monsters when activated, and the effect of preventing the opponent from destroying S-Force monsters in the same column by battle. Where I want to bring Sayomaru, the starting point of development, in S-Force's search. High points can be obtained just by using it as a means of deploying Sayomaru. If you already have Sayomaru in your hand, you can search for monsters that can be banished by Sayomaru's effect to give Platinum her Special Summon. The second effect is that the opponent cannot destroy the front S-Force in battle. Is this a bonus? It seems that by devising where to call Sayomaru, it is possible to make some annoying movements. Since it's a field, it's easy to search, so you can think of it as a search card with restrictions on its activation. Sadly, at present, Sayomaru is the only choice. |
▶︎ Deck | 《Tri-Brigade Rendezvous》
とき
2020/11/13 14:33
stop! You don't want me to eat rice!
A Quick-Play Spell that has the effect of increasing her ATK of linked beasts by 700, and the effect of removing them from GY as a substitute for destroying linked beasts. If you connect the links, you can strengthen the whole, but the reinforcement width is about 700. Tri-Brigade is good at deploying Link Monsters, so it's easy to create a linked state, but I'm not sure if there's a demand for a wide range of rush effects these days. The scapegoat effect that can be used in GY is also excellent, but it is necessary to prepare this card in his GY. If it's a kit, you can send this card to GY with an effect, but it's a question mark whether you can send this card to GY with a chance to increase GY's Tri-Brigade count. In general, the punch of the effect is weak, and it is difficult to get the spirit to use it. You can expect a certain amount of work, but is it difficult to ask for more? |
▶︎ Deck | 《Great Sand Sea - Gold Golgonda》
とき
2020/11/13 14:32
The Great Desert, home of the Springans.
The effect of raising his ATK by 1000 with a Springans X monster, the effect of Special Summoning a Springans X monster from EX by discarding a Springans from his hand if there is no Springans X monster on the field, and the opponent leaving the field with an effect of an X monster It has the effect of blocking the attack of one monster. It is this field that the explorer, the core of Springans' gimmick, relies heavily on its calling and maintenance, and inevitably it is a very important card for Springans. Or rather, without this card, Springans can't call the explorer properly and it doesn't work at all, so it's obligatory to install it quickly. Add quickly with watches, terafors, planet explorers, and more. If installed, Springans X can be summoned at the hand cost and his ATK will be increased. He works great with Explorer and makes up for his low ATK and weight a lot. The 3rd effect also has the effect of self-exclusion, so you can block attacks at the same time. It's a super important card that carries almost every move in the deck, but isn't it too dependent on anything...? ? |
▶︎ Deck | 《Springans Watch》
とき
2020/11/13 14:31
Unidentified life form approaching...
A normal spell that searches for Gold Gorgonda, but if Gold Gorgonda exists, it is a new era search card that can activate the effect of searching for Springans and sending them to GY. Gold Gorgonda is a mighty Field Spell he's the soul of the Springans and boasts a class dependency that can't begin without it. Strengthening this card is also a big mission of Gold Gorgonda. With Gold Gorgonda you can search for Springans and Fertilize his GY. The fact that this effect can be used means that there is Gold Gorgonda, and since the deployment of the Springans X monster should have been completed, he can also aim to use the cards that fell into GY and the cards that he searched for as materials. If you search for Rocky and let him salvage the card dropped by GY, you will use the summoning right, but it will also act like a two-card search. It's a pretty powerful dedicated search, and a must-have card for Springans. |
▶︎ Deck | 《Armed Dragon Lightning》
とき
2020/11/13 14:29
Once per turn, an effect that activates by choosing between strengthening an Armed Dragon monster according to its level, or an effect that salvages his Armed Dragon monster whose level is lower than that card's level, and an effect that destroys the Armed Dragon monster's effect. Continuous Spell with effects that can be sent to the GY of
It's a card that becomes stronger the more you prepare a high-level Armed Dragon, and you can permanently increase ATK or use the salvage effect. Since the ATK up is permanent, it will help him aim for ATK 10000 at Thunder Lv10, but is it a little slow? Basically, it is an effect to deal with opponents who have no choice but to hit with ATK because the destruction effect does not work. It seems that the salvage effect that recovers the hand cost used to level up works more effectively on the Thunder axis. The scapegoat effect is also the most powerful drop waiting for him if he raises his ATK, so being able to prevent it is commendable. It's not flashy enough, and it doesn't have many elements that can be used as an initial move, but it's a card that can do solid work. |
▶︎ Deck | 《Armed Dragon Blitz》
とき
2020/11/13 14:27
A card that has the effect of adding a monster with the same name as the Armed Dragon monster on the field from his Deck or his GY to his hand, or ignoring the summoning conditions and Special Summoning.
Searching and recruiting a card with the same name sounds stupid, but Armed Dragon Thunder will get the name of an unmarked Armed Dragon of the same level with its unique effect, so when using this card, in the case of the Thunder axis, Recruitment of an Armed Dragon of the same level is also required. That's why it's a well-balanced card, but at the moment it's the only reason to use both Unmarked Armed Dragon and Armed Dragon Thunder. Of course, the accident rate is expected to jump up, so I would like to use it carefully. |
▶︎ Deck | 《Armed Dragon Flash》
とき
2020/11/13 14:27
A Quick-Play Spell that has the effect of Special Summoning Level 3 Armed Dragon monsters from the Deck.
The cards that can be summoned are Thunder Lv3 or normal Armed Lv3. The number of cards is limited, but his ability to recruit from his deck, which has no particular disadvantages, is a stupid and excellent effect. Summoning either of his Armed Dragons will be a starting point for leveling up. In the case of Thunder Lv3, as long as you have the cost of your hand, you can immediately stack effects and level up to Lv10 at high speed. In the case of Armed Lv3, it is possible to level up immediately by activating it in your own standby. It's basically the starting point for Armed Dragon development, but even though he needs Armed Dragons for Deck materials, he's a Deck recruit, so it might also be for materials supply. |
Update Information - NEW -
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