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Yu-Gi-Oh! Card Rating List Showing 2,101 to 2,115 of 10,769

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Destruction Dragon ▶︎ Deck 《Destruction Dragon》
japan とき
2018/09/09 15:43
Yugioh Icon
A dragon born by swallowing the Ring of Destruction with 《The Fang of Critias》.
It has the effect of destroying one opponent's card once per turn, and if that card is a monster, he also deals damage equal to his ATK.
Ring of Destruction is a restricted card, but Loop of Destruction has appeared to summon this card, so if you want to use this card as the axis, you can use it together. Most 《Loop of Destruction》cannot be named unless it is face-up, so the activation is one step behind.
The effect is a simple start-up effect that destroys one card and direct fire burn when destroying a monster. Since ATK is delicate, this effect is reliable in terms of against monsters. It's a simple and strong effect, but it's a target-based destruction, so it's easy to be blocked by resistance.
Burn is powerful, but if you can't take advantage of it, it seems like it's a delicate place to go out of your way to use The Fang of Critias to call it.
The King of D. ▶︎ Deck 《The King of D.》
japan とき
2018/09/09 15:42
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A dragon lord who changed jobs to a rock star who strums the ultimate triple-neck guitar.
You can get the name of the dragon's ruler, and by discarding her Spell Trap at the time of summoning, you can add one of the following dragon cards to your hand: Flute, Awakening Melody, or Resurrection Frenzy.
The effect of obtaining a name is probably to meet the activation condition of the calling whistle. It can also be used as a fusion material for Kingdragoon. The favorite search effect has to discard his Spell Trap, but it has a complete set of deployment from hand, search, and resurrection. All of them are quite individual. Is it particularly important to be able to search for the Awakening Melody, which is a particularly powerful search card?
Goddess of Sweet Revenge ▶︎ Deck 《Goddess of Sweet Revenge》
japan とき
2018/09/09 15:42
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My rare card got scratched! ! (character rare)
A card that can be activated by hand trigger when the opponent declares an attack in a critical situation where the field is completely empty and only one card in hand, and has the effect of annihilating the opponent's field and pulling out any monster from the Deck.
If it can be activated, it will be a great reversal, and depending on the card you summon, the inferiority so far can be overturned like a lie, but with his Deck that relies on the Extra Deck, the cards that can be recruited tend to be unexpectedly small. It can be said that he is suitable for Deck because he prepares large monsters. In addition, the activation conditions are a big problem. It's a dangerous situation, so it's difficult to actively set the stage, and it's a card that relies heavily on luck.
Well, it would be troublesome if such an effect popped out of my hand, so I wonder if it's this strict...
Super Team Buddy Force Unite! ▶︎ Deck 《Super Team Buddy Force Unite!》
japan とき
2018/09/08 16:55
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Specify 1 monster on the field, effect to Special Summon a monster of the same race as that monster from the hand or his GY, and when destroyed by the opponent, he can set the next card from the Deck. A new resurrection trap you have.
Thanks to its 2nd effect, it is extremely strong against removal, especially in situations where you can activate Revive, you can use both Revive and Set by activating the card and destroying it. On the other hand, since the resurrection trap requires a card that refers to the race, it cannot create something from nothing, making it unsuitable for turning back.
Reanimation Trap has cards that are easier to use than 《Back to the Front》and Living Dead, so this card seems good to use when he feels that he has a lot of Spell Trap removal. Therefore, it seems to be a card that is influenced by the environment.
Kai-Den Kendo Spirit ▶︎ Deck 《Kai-Den Kendo Spirit》
japan とき
2018/09/08 16:55
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KENDOU, where the soul of Tsukasa may be transmitted.
The scale is the same as KURO-OBI, and instead of choosing one of the P zones for the monster effect, it has an effect like an explosive cable that can send both the monster in that row and his Spell Trap to GY.
As a monster, it's hard to use because it's limited to both ends, and it's a question of whether it can be used as a surprise attack against people who are usually stuffed on one side. For the time being, it is a big merit that there is no clear upper class.
This is also easy to adopt as a scale factor because the scale is 9 and the demerit is light. Level 8 Pendulum, which was difficult to use until now, will also become easier to Special Summon.
Kuro-Obi Karate Spirit ▶︎ Deck 《Kuro-Obi Karate Spirit》
japan とき
2018/09/08 16:54
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KARATE was adopted for the Olympics.
Basically, it has the same design concept as YOKO-ZUNA, but the GY feed is changed from a monster to his Spell Trap, and the scale is changed from 1 to 9.
As a monster, there are easy-to-use existences such as Phoenix in Spirit and Mobius in Monarch as cards that can handle more excellent destruction. This card also depends on the opponent's habits. There were a lot of people around me who stuffed it from the edge, so it seems like I can blow it off with just one.
As a monster, it is more difficult to use than YOKO-ZUNA, but it has something that overwhelms YOKO-ZUNA just by having a scale of 9. Not only does it have no disadvantages, it is a scale 9 that is hard to remove during your opponent's turn, and you can effectively P-summon level 8 monsters. Rather, it will mainly be used as a scale factor.
Yoko-Zuna Sumo Spirit ▶︎ Deck 《Yoko-Zuna Sumo Spirit》
japan とき
2018/09/08 16:53
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Japanese sports series, first appeared from the familiar SUMOU. It is an ambitious work that combines Pendulum and Spirit, as well as P zone rule changes and card positions.
It is a P-monster with a scale of 1, and its P-effect is an effect that will be collected in the hand when P-summoned successfully. As a monster, when successfully summoned, it has the effect of sending the opponent's monster in the same column as the card in the P zone (that is, both ends) to his GY, and returning it to the hand at the end of the turn when summoned and reversed.
However, Spirit has Dark Dust Spirit, which is the same high level and can wipe out the opponent's field. Only a maximum of 2 can be sent to her GY, and this card, which is easily affected by the opponent's card placement, has no choice but to boast of his GY sending that does not target.
If the scale is also low, there is little need to stick to level 1 unless you want to use level 2. It seems to be a card that is too strong and difficult to use.
Hallohallo ▶︎ Deck 《Hallohallo》
japan とき
2018/09/08 16:52
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His first pendulum tuner with no drawbacks that has a flavor that feels like Halloween. As a Pendulum, it has the effect of making a single monster's level the same as the dice roll.
As a monster, it can be called by Death Guide, but the compatibility between Death Guide and Synchro is the worst. The Pendulum effect is also lackluster. However, even if it compensates for that, it is attractive that he is a Pendulum tuner and has no disadvantages.
As long as the scale is set, you can prepare a call synchro as appropriate. Even if the rules of the EX zone are against each other, a callable tuner would be attractive.
In addition, the Pendulum also has the aspect of being a tuner that can be made from materials such as halifiber and electrum. It's an easy-to-deploy Normal Monster, so there's a certain charm to it.
Samurai Destroyer ▶︎ Deck 《Samurai Destroyer》
japan とき
2018/09/08 16:52
Yugioh Icon
Whether Destroy will enter the death frame or not.
When attacking, he has the effect of negating the activation of the opponent's monster effect + Armades effect, and when he leaves the field due to the opponent's effect, he has the effect of reviving Machine from GY.
In addition to the simple Almades effect, it also negates permanent effects, so if you have good ATK, you can crush almost all monsters and capture them. Especially the denial of permanent effects is ATK? And with a multiplier, he hits monsters that set ATK preeminently.
Furthermore, since you can include yourself in the resurrection target of the resurrection effect, it is remarkably strong against destruction. From the above points, it can be said that it is an S monster that demonstrates outstanding power when it comes to fighting with opponents with low ATK.
The neck is that level 7S monsters are a fierce battlefield, and does this card lack the control power that other cards have? Still, for general-purpose level 7, it is a new power that excels in breakthrough power, and it should be a presence that throws a stone together with Lightning Master.
F.A. Overheat ▶︎ Deck 《F.A. Overheat》
japan とき
2018/09/08 12:14
Yugioh Icon
Speed beyond the limits!
When there are monsters only in the opponent's field, he has the effect of Special Summoning the FA that raised the level by 3, and excluding it from the GY activates the FA Field Spell from the hand or his GY. A Normal Trap that has the effect of
Certainly, if you use Hang-on Mach or Whip Crosser, you can use the restraint effect as a surprise attack, but since it's a level up until the end of the turn, it's unclear if you can even use a single card. Also, his Field Spell activation effect is excellent and can be reused, but he needs to send this card to GY in advance. If you're using 《Foolish Burial Goods》, which synergizes with Pitstop and Shakedown, you can think of this card as well...
If you are aiming for a tactic of breaking the FA field with shakedown, you can also adopt it for reuse.
F.A. Dead Heat ▶︎ Deck 《F.A. Dead Heat》
japan とき
2018/09/08 12:13
Yugioh Icon
Fierce dead heat with sparks!
It has the effect of recruiting FA monsters when the opponent attacks directly, and the effect of performing a dice game when FA battles, and raising the level of FA by 4 if it wins. His Continuous Trap.
The Recruit effect is pretty good for a single card, but the trigger is the opponent's direct attack, so it's too late. F.A. has few cards that can be done independently, so basically it can be said that the premise is to play the dice from the rewind.
If he wins the dice game, his level will increase by 5 along with the activation of the effect, and his ATK will increase by 1500, marking a good number as a combat trick. However, in addition to being a visible trap, it is not stable because it is a dice game.
A card that is not stable regardless of which effect is the main focus. I think the dice game is fun, but...
F.A. Winners ▶︎ Deck 《F.A. Winners》
japan とき
2018/09/08 12:12
Yugioh Icon
Glory given to those who conquered 3 types of GP.
If there is an FA monster, the effect will not be destroyed, and if you remove 1 card from the battle destruction of the FA monster whose level is 5 or higher, and remove 3 types of FA fields, you can win a special victory. Has a Continuous Spell .
It's a new special victory card, and that's probably why they adjusted it so carefully, but even so, the conditions are too strict.
First of all, it is troublesome to prepare an FA whose level has risen by 5 or more as a prerequisite. Although it is possible to temporarily increase level 5 or more by using City and Downforce together, in the end, a permanent one is necessary due to the relationship of this effect.
The exclusion effect is limited to 1 turn by specifying the name, so it takes 3 turns no matter how hard you try. Furthermore, three types of GP fields with overlapping roles must be prepared for construction. It would be possible to pull it out of the Deck by activating each GP's search effect by activating his GY in Shakedown, but even so, it would be necessary to protect this card and a high level FA for 3 turns. ,strict. Because of the special victory, the reward when achieving even a thorny path is not half-hearted.
F.A. Test Run ▶︎ Deck 《F.A. Test Run》
japan とき
2018/09/08 12:11
Yugioh Icon
It's test run time! !
The effect of changing the battle position of 1 FA on the field and destroying 1 card, and by excluding it from GY, destroy 1 card on your field and special the FA monster from his Deck. Has the effect of summoning.
A card that requires an F.A. monster on the field, but allows a 1:1 exchange with a relatively easy-to-use Quick-Play Spell. It's a bit difficult to make use of the battle position change in F.A., so it should be regarded as a disadvantage.
Effect of activating GY Destroys one card in your field, but you can get a powerful development called Recruit. FA's Field Spell has an effect that allows you to search when it is destroyed, so it is recommended as a voluntary destruction target. Once decided, the benefits of free search and recruitment are endless. It's also useful as a deployment method for F.A., but be aware that you can't use it immediately after sending it to GY.
F.A. Pit Stop ▶︎ Deck 《F.A. Pit Stop》
japan とき
2018/09/08 12:10
Yugioh Icon
Even in the world of speed, time to rest comes.
It has the effect of lowering the level of one FA on the field by two and drawing a card with a clever calculation formula, and the effect of reviving one FA by excluding this card of GY. .
The first effect is effectively a draw with one lower level. It can't be used without FA on the field, but it's a useful draw source with immediate effect. The more you use it, the more cards you draw, so it becomes a powerful source of advantage.
You can also revive with the second effect. It's a pretty useful resurrection source, but using it reduces the number of draws for the first effect. Therefore, you need to think carefully about whether or not to use it, but even if you draw one card, it will be a pretty good draw, so do you want to use it when you can?
A fairly powerful support card for F.A. However, be aware that F.A. and level down are basically incompatible.
F.A. City Grand Prix ▶︎ Deck 《F.A. City Grand Prix》
japan とき
2018/09/08 12:07
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A grand prix running through the city. It is a card that combines the best of circuit and off-road.
During the main battle, it has the effect of raising the level of FA by 2, the effect of preventing FA monsters from being targeted by opponent's effects, and the effect of searching FA cards when destroyed by an effect. .
It is no exaggeration to say that it is twice as strong and easy to use because you can simply upgrade the level of the circuit and off-road. Leveling up is F.A.'s life, so increasing that opportunity is extremely significant. The additional effect is target resistance, and it can be said that it is an effect that is suitable for protecting F.A. As a matter of course, it also has a search effect when the effect is destroyed, and the degree of perfection as his Field Spell of FA is extremely high.

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