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Yu-Gi-Oh! Card Rating List Showing 1,981 to 1,995 of 4,611

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Thunder Hand ▶︎ Deck 《Thunder Hand》
japan みめっと
2022/06/06 14:19
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A new card of a hand low class monster that appeared because if ice comes to fire, the next will naturally be thunder.
Instead of specifying the name of "hand", on the condition that the original ATK or DEF 1600, which also applies to fire and ice, is a specific status, the monsters are destroyed and appear from the hand or GY. Then, in conjunction with it, you can create an all-purpose single removal effect that does not target.
It's nice that these seemingly unrelated monsters can get a common denominator and connect with each other through a single card.
Originally, this monster is supposed to appear in the form of a horizontal spear while recruiting each other with fire and ice.
With this effect, if he leaves the field after being Special Summoned, he will be banished.
It's also good that his Thunder race is easier to use than Fire and Ice due to other effects.
Thunder Seahorse, in particular, not only has the effect of searching for this monster, but it is also worth using since it is his ATK 1600 monster to activate this monster's effect.
The Monarchs Stormforth ▶︎ Deck 《The Monarchs Stormforth》
japan みめっと
2022/06/06 14:03
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A card illustrated by Kaze Monarch in one of the "Monarch King's XX" series, and a powerful Spell card that can be expected to play an active role in his Deck, which is based on Tribute Summon.
Once per activation turn, you can assign one of your Releases for Tribute Summon to a monster on your opponent's field.
Even from the second attack, you can secure a release from your opponent's field to Tribute Summon a high-level monster without putting a monster on your field, and this release can be used for most resistances, including destruction resistance and target resistance. Because it penetrates, it also has high performance as a flip card.
Although it has the disadvantage of being difficult to use when attacking first, in Decks that use powerful system-class monsters such as "Vanity's Fiend" and "Majesty's Fiend", it can be used as a means to Tribute Summon those monsters and as a strong card even when you are not good at attacking second. I think it will be an option.
Quick-Play Spell doesn't seem to make much sense because the effect doesn't cause Tribute Summon on the spot, but in addition to combining with Free-Range Monsters, which allows NS during the opponent's turn, you can By activating it before the Standby Phase, it is possible to Release it without letting the opponent's monsters with Triggered Instant Effects, which cannot activate unless the Main Phase is entered, use their effects.
Special Summons from the EX Deck are restricted during the activation turn, but since the EX Deck doesn't have to be built with 0 cards, it won't reveal its existence.
However, it goes without saying that monsters that negate the activation of this card and monsters that cannot be released cannot be released, and monsters that are completely resistant to spell effects cannot be used for release, so be careful.
Thestalos the Firestorm Monarch ▶︎ Deck 《Thestalos the Firestorm Monarch》
japan みめっと
2022/06/06 12:12
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Like other 6-attribute high-level Monarch monsters, it gains an advantage with Tribute Summon triggering effects, but only this monster has a random handicap effect that does not interfere with the board.
It is also a Monarch monster that has been controversial since its inception due to its ability to not resolve what is in front of it, but thanks to that, there are circumstances where it was not necessary to fight on the same playing field as Gaius and Raiser.
Regardless of the situation on the field, it's worth Tribute Summon even from the first turn, which is an advantage not found in other high-level Monarchs. .
In any case, I've never seen a Deck that uses Monarch monsters, unless it's a 《Molten Destruction》Deck or something like that.
Master Craftsman Gamil ▶︎ Deck 《Master Craftsman Gamil》
japan みめっと
2022/06/06 11:46
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A monster that doesn't choose a monster to strengthen, but has a RBI strengthening effect that activates the hand, which is not practical because the number to strengthen is too small.
With this enhancement value, I don't think he would have been hit even if his ATK was constantly rising, but it's a performance that can't be helped because it's a place where he appeared.
If it was an effect that was activated by discarding it from his hand and he searched for Equip Spells, he would surely have found a job, but this effect is disappointing.
Hino-Kagu-Tsuchi ▶︎ Deck 《Hino-Kagu-Tsuchi》
japan みめっと
2022/06/06 11:39
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One of the highest grade Spirit Monsters included in the pack where Spirit Monsters were born.
By inflicting battles damage on your opponent, you have the powerful effect of reserving all your handicap before the draw of the next draw phase.
However, due to the activation conditions, the opponent will always move at least one turn before using the effect, so if most of the cards in your hand are used in that one turn, you will not be able to take advantage of the effect.
It's not that difficult to use and the effect is strong, but I feel like it depends a lot on the opponent's pull and movement to see if it can be activated in an effective situation.
Blaze Fenix, the Burning Bombardment Bird ▶︎ Deck 《Blaze Fenix, the Burning Bombardment Bird》
japan みめっと
2022/06/06 11:27
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His Fusion Monster of Pyro, who can fusion summon monsters of two races that are weakened under the application of the sea into fusion materials.
It's not that it doesn't depend on the opponent at all, but since it's an EX monster with a burn effect that doesn't have the name Turn 1 and doesn't have any special summoning restrictions, I'm sure it's going to do something bad. It was thought from the beginning, but after all it is a restricted card.
Due to the regulation, it became difficult to get the first kill using a loop, but it wouldn't be strange if it became a banned card at some point, or rather, it should be banned as soon as possible to prevent it. A burn without a 1 is a deep work.
Personally, I think it's better to have as few banned cards as possible, especially when it comes to Monsters. It's a difficult place because there is also.
Ice Hand ▶︎ Deck 《Ice Hand》
japan みめっと
2022/06/06 11:19
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WATER's Aqua monster, who is Fire Hand's companion.
When using the effect in the suicide attack, if a Spell Trap card that can be targeted at the time of attack declaration is activated, there will be no cards that can be destroyed and you will not be able to bring in subsequent ones.
In other words, the risk of losing a monster while the effect is virtually unexploded is much higher than with Fire Hand, and you should be especially careful if your opponent only has one face-down Spell Trap card.
On the other hand, it is effective against his Spell Trap cards that are already face-up, and since you can start with either Fire Hand, you will definitely use it as long as you use Fire Hand.
Unlike over there, his ATK is less than 1500, so it is also compatible with 《Mother Grizzly》and salvage.
Fire Hand ▶︎ Deck 《Fire Hand》
japan みめっと
2022/06/06 11:11
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His Pyro's hand monster that reduces the opponent's monsters by triggering destruction by the opponent and brings in the following monsters.
The ice hand that brings you also has the effect of bringing this monster while removing the opponent's Spell Trap with the destruction trigger. As long as there is a target for destruction and a partner to call to the Deck, it is characterized by being able to continue to reduce the number of cards on the opponent's board from either one's hand.
I think it's highly versatile, but now it can't be denied that it feels low-tech. I would like to adopt it for the purpose of using it.
Riryoku Field ▶︎ Deck 《Riryoku Field》
japan みめっと
2022/06/06 8:31
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Counter Trap that negates the activation of spell cards at no cost.
However, the spells that can be negate are only his spell cards that target monsters on the field, and there are very few types of cards that can be blocked no matter what his deck is against.
I'm a big fan of the Spell negate effect, but I've never used it, and I don't even remember thinking it was good.
It's not that cheap doesn't mean anything, and taking up space in the deck to store unusable cards is also a cost.
Boneheimer ▶︎ Deck 《Boneheimer》
japan みめっと
2022/06/06 8:25
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A game-original monster that first appeared in DM4.
It was converted to OCG early in the second term, but at that time his race was changed from Sea Serpent to Aqua.
Aqua's low-level Normal Monster should have sent out a monster with a similar ability value to the extent that it was bathed in the first term, but why was it necessary to change the race...?
The total attack and defense value is level 2 even in the first term, but for some reason it is set to level 3.
Bait Doll ▶︎ Deck 《Bait Doll》
japan みめっと
2022/06/06 8:13
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Useless prone trap removal! If it's an attack reaction type trap, I won't even let you use it! strong!
At the time, it was a card that I was happy to use when a new general-purpose spell came out.
However, if you target Flice Trap, it will be used regardless of whether you chain it or not, and if it is a Spell card, it will end up just peeping the set card.
If your only goal is to delay the activation timing, you should use the removal effect normally. ….
By the way, Trap cards, such as Sentences and Bribes, which have effects that chain to other activations, cannot be triggered due to improper timing.
After activating it, he will return to the deck, so you can use it again if you draw it, but in the end it's still consuming your hand, and it's not wrong, but it doesn't mean you can't use it. Did you end up feeling like that?
Banisher of the Light ▶︎ Deck 《Banisher of the Light》
japan みめっと
2022/06/06 7:24
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It is a monster that appears in Season 2 and has exactly the same race, attributes, level, and monster effect as Banisher of the Radiance, which will appear later, but their appearances do not resemble each other.
This one has a more defensive status, and compared to that one with 0 DEF and only 1600 ATK, this one has 2000 DEF even without strengthening, and in terms of being able to block attacks from most low-level attackers, it's a single unit. It can be said that the performance is superior.
However, as long as the effect exists face-up on the field, it will exert its power, so if you NS it will expose his very low ATK, so the impression is that it is greatly inferior in usability as a system monster.
Basically, it's a metabi-type deck that tends to have very few monsters to use, and if Banisher of the Radiance isn't enough, you'll be able to put it in.
If you also play Honest and Moon Mirror Shield, it's not that big of a difference from Flash, but it's not good if he can't go get LP when the opponent's board is empty.
Back to the Front ▶︎ Deck 《Back to the Front》
japan みめっと
2022/06/05 17:44
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No name turn 1, no specified activation timing, no demerits imposed on the player or monsters, etc. The short and simple text can be said to be a proof of the strength of the effect, and the general use by Normal Trap. resuscitation card.
Compared to Libide, which has a similar effect but also does not have the name Turn 1 or the monster effect negate, it is a Special Summon in Defense Position, so if it is activated during your turn, you cannot immediately participate in battle except for some monsters. In addition, it is inferior in that it cannot revive a Link Monster that does not have a Defense Position, but even if it is destroyed by the chain activation effect, it will not be misfired, and the revival is a complete resurrection effect, so its performance is limited. It can be said that it is by far the most expensive among the resurrection cards.
In recent years, even the same trap card is supported by different good effects, such as Tratori and his Labrynth-related cards for Normal Trap, and Cardarn and 《Apophis the Swamp Deity》for Continuous Trap, so you can use your own Deck. You should choose the one that suits you.
By the way, I prefer Livide, which can revive anything and can be bounced and reused if it remains in the field.
Number 70: Malevolent Sin ▶︎ Deck 《Number 70: Malevolent Sin》
japan みめっと
2022/06/02 15:35
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One of the Numbers belonging to the general-purpose rank 4X elimination division of free materials with two materials.
However, since there are other general-purpose 4X monsters in this category that can completely remove monsters instead of destroying them, it is difficult to prioritize the removal effect of temporary removal.
The X material required to use the effect is 1 per use, and there are no specific conditions for the target monster, so if there is only 1 monster in the opponent's field, it is said that among similar monsters, Azeus aptitude is high. I can say...
Due to the effects in the second half, it also has aspects of the RBI and Combo categories, but in any case, including the activation conditions, it can't be denied that it feels half-baked.
In OCG, it can be said that it is the minimum necessary to use it with the effect of returning to this field from exclusion, or to make use of your own race.
Insects are EX monsters, especially monsters with general-purpose materials and effects, so they are underdeveloped.
Number 37: Hope Woven Dragon Spider Shark ▶︎ Deck 《Number 37: Hope Woven Dragon Spider Shark》
japan みめっと
2022/06/02 14:45
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A rank 4X monster that binds X materials to his WATER, and one of the Numbers.
Its effect is a combat support effect that works on the opponent's monsters and a universal resurrection effect that triggers destruction.
It feels like it's going to be strong to destroy effects and target resistance with ATK 3500 or less, and it's a deck that has an effect that is tied to WATER, and it's powerful because it demonstrates power alone. Is it a feeling that it can be selected as a monster that can be X summoned with two heavy rain in the adopted barrier image beat?
In any case, there are high hit points and high resistance monsters that you should be aware of that will be a dead end if you put them out, and there is no doubt that they will be the monsters that you adopt to make a breakthrough.

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