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Yu-Gi-Oh! Card Rating List Showing 181 to 195 of 5,305
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《Expurrely Noir》![]() 2022/09/14 23:36 ![]()
At the stage of Purrely's first appearance, the attributes of the Xyz are scattered by rank, and Rank 7 seems to have evolved from Rank 2 in both name and appearance, so I wonder if there are 12 types of Xyz in total.
Compared to Happiness, whose strength is hard to understand at a glance, this one has a strong resistance that is not affected by the effects activated by the opponent, and a Friche Deck that supports up to GY with no limit on the number of times it has a bounce effect. is easy to understand. His basic ATK is poor, but if you embed Delicious Memory and have 5 materials, it will be 2600, so it will be enough to hit. Also, since its defense is high from the start, if you embed Delicious Memory into it, it will also have its own removal effect, so it is unlikely that it will be destroyed in battle. All of the effects are powerful, but if you repeatedly use removal effects, your status will drop and you will lose resistance. |
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《Expurrely Happiness》![]() 2022/09/14 23:24 ![]()
It seems that he's a Rank 7 Purrely, and it's supposed to be stacked with a Rank 2 Purrely that has 5 or more materials, but he can also put out a level 7×2 Purrely.
However, if the materials are not available, the potential cannot be demonstrated, so the performance is not good. Also, if level 1 Purrely is a material, the effect of 1 will be strengthened, and if there are 5 materials, the effect of 2 will be obtained. It has the effect of negate all the opponent's monster effects, but even if there is a level 1 Purrely in the material, it can only be used during your turn and it will not interfere. The effect of 2 is 1500 burns at the time of battle, which is a high number, but it is modest for the time and effort. It looks unattractive for the pack's signboard, but if you strengthen it with Purrely Quick-Play Spell, it becomes a monster with a high murderous intent. You can play an active role as a finisher by enhancing the odd hit points with Delicious Memory and increasing the number of attacks with Happy Memory. Since the effect of 2 is not once per turn, if you can hit it more than once, the effect damage alone will be enough to shave off the opponent's LP considerably. |
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《Epurrely Plump》![]() 2022/09/13 0:14 ![]()
EARTH is in charge of Delicious Memory.
It's a completely defensive status that isn't suitable for hitting, but it has the effect of replenishing two Xyz materials at once, and it's very good as a connection to Rank 7 Purrely and Azeus. The fact that it is easy to increase the number of materials works well with the corresponding Delicious Memory, and the defensive power of 2100 is quite strong, and it is possible to raise it to the status where you can hit. The effect of 2 cannot be removed, but it erases the opponent's monsters from the field that turn, so it is very difficult to use that turn, and it is also excellent as a hindrance. Returning monsters can also be targets for Rank 7 Happiness. It's excellent both as a linker and as a hindrance, so this is probably the Rank 2 Xyz I'm aiming for. Although it has nothing to do with the evaluation, Purrely's Xyz material seems to be treated like memories and affection, and it seems that the material replenishment effect imprints non-existent memories, so it contains a little horror element. |
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《Epurrely Happiness》![]() 2022/09/12 23:56 ![]()
Purrely's Rank 2 Xyz is unbound, so he can unleash it without using Purrely's effect.
However, some effects cannot be used unless his specific Purrely Quick-Play Spell is included. Also, the effect of 2 can be chained to his Purrely Quick-Play Spell to absorb it as a material and activate the effect that mainly interferes with the opponent. The effect of 2 can be used up to 3 times per turn, but currently it is difficult to use it 3 times per turn. His Quick-Play Spell, which is in charge of light and corresponds, is a happy memory with continuous attacks. The effect of doing a Purrely card search in combat is not on turn 1, so it works well. Even if there is an opponent who cannot win with ATK, after attacking the opponent who can win, he can apply the ATK half reduction effect and hit. If you go to hit, it's okay, but the effect of 2 is his Spell Trap bounce, so it's weak as a check and almost exclusively for offense. In main 2, I want to set up his Purrely loop that I brought with my own effect, stack Rank 7 Purrely, turn him into a future dragon emperor, or turn him into Azeus. |
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《Purrely》![]() 2022/09/12 23:43 ![]()
A very skewed theme with very few main monsters, which I feel is no longer uncommon in Deck buildpacks.
1 main monster, lots of extras, and most of the rest he might be in Sky Striker Ace where he says Spell. (Although there is a trap unlike over there) As for the recruiting method itself, he has a pseudo-telephone with a shared effect of Purrely Quick-Play Spell, and it is expected to increase in the future, so there are many access methods, but it is necessary to discard cards, so there is a certain amount of exhaustion. The effect when it comes into play is not a definite search, but an undetermined search that turns over the top 3 cards, so it is doubtful that he will be able to recoup the loss if he uses the Purrely Quick-Play Spell, and it lacks stability. ing. The main is the effect of Xyz summoning according to her Quick-Play Spell that she showed, and she has the strange property of becoming Rank 2 even though she is Level 1. Since the Quick-Play Spell that showed this effect goes to the material, there is also a consumption here, and if he fails to search with the effect with the shared effect of the Quick-Play Spell, he will consume a lot of consumption. will be It's very painful that the search is indeterminate despite the high consumption, but it's a mistake for the current axis, so I'll probably use it. |
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《D.D. Assault Carrier》![]() 2022/09/11 10:41 ![]()
The activation condition itself can be easily fulfilled by declaring 3 cards with Kokin or Kinken.
However, the only times I want to declare 3 extras is when the number of extras is 5 or less. turn into. Even though it requires conditions that require adjustment, you can only get one even if you wear it, and it's just a level 8 with 2500 RBI, so it's questionable if there's a situation where you want to use it even if you consider the risk of spoiling. |
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《Heritage of the Light》![]() 2022/09/11 10:35 ![]()
A Continuous Spell that can be drawn when a monster of the specified type is already on the field.
The trigger can be filled with your own girlfriend's Special Summon or your opponent's Special Summon. However, although Link, which can be easily fulfilled, is out of target, it has a turn 1 limit, and its performance is not good as a deployment support or a deployment check. As a result of making it possible to support deployment and restraint, I have the impression that it has become a weak card in both cases. |
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《Apex Predation》![]() 2022/09/11 10:25 ![]()
Removes all monsters that have been Special Summoned and can be fired just by having a monster that has been Normal Summoned.
The activation conditions are light for what you are doing, and it is a free chain with no cost, but the disadvantages are heavy. There is a contradiction in that if you need a monster that has been Normal Summoned, but you can't Normal Summon it, the removal will also involve you, so even if you try to make up for it with a Special Summon monster, you will get caught if you Special Summon before activating this. It is a bit inconsistent because Is Border, which doesn't always use Normal Summon every turn, or metabi, which beats with 《Thunder King Rai-Oh》, suitable? |
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《Sol and Luna》![]() 2022/09/11 10:19 ![]()
With a card that sets Book of Taiyou and the Book of Moon at the same time, you can aim to reuse the reverse effect while preventing the opponent's monsters from attacking and using materials.
However, it requires a monster on the opponent's field to activate, and it's turn 1 with the same name, so it's not suitable for bad things like Metapoint Kill. Also, like the total lunar eclipse, it always requires two bodies to activate, so the dexterity that is the greatest strength of the book of the moon is reduced. If I were to adopt it, it would be his deck that mainly uses the reverse effect. Even on the draw, by setting his Flip Monster and then activating it, you can turn the opponent's figurine face down and neutralize it while activating our reverse effect. |
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《Spell Gear》![]() 2022/07/22 0:07 ![]()
Being able to deploy 2 Ancient Gear Giants was an impressive effect at the time, but it's too heavy to require 3 Ancient Gear Giants on the field and 1 Ancient Gear Giant in your hand to activate it.
Moreover, the disadvantage is that if you can't Normal Summon for 2 turns, you'll almost lose, so it's better to use an injection machine. |
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《Psychic Rover》![]() 2022/07/18 9:59 ![]()
Destroy two cards that don't take any no-cost targets that can be brought from Kin Tele. But the probability is 1/3.
If it is sent to GY, it will be revived with 2/3 and you can aim for a removal effect, but since you can't put out monsters from extras, its use is limited. Neither effect has a turn 1 limit, and theoretically infinite destruction and infinite revival are possible, so if you have absolute confidence in your luck, go for it. |
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《Simul Archfiends》![]() 2022/07/18 9:52 ![]()
It's like using There Can Be Only One as a Normal Trap, referring to the extra type.
《Dimensional Barrier》is better in most situations because it doesn't let anyone other than Link spawn the first one, and it also negates the ones that have already spawned. You can stop continuous links against 《Dimensional Barrier》, which can't do anything to links, and you can throw your calculations out of whack. A card that I wish was permanent. |
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《Spright Sprind》![]() 2022/07/18 9:41 ![]()
Something like a level 2 version of Cherubini.
I feel that it will continue to be used for a long time because it is highly versatile outside of Spright. Since Gigantech could not handle Devifla well, it may be possible for Devifla to be re-imprisoned depending on the epidemic in the future. They are on guard for the time being, and since they cannot be used as link materials immediately after using the effect, it is not possible to catch anything that is dropped as an elf material after using the effect. Well, it would be nice if I could use other cards to create elves, or use this guy himself as a material for Gigantech when I'm done using it. |
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《Kashtira Fenrir》![]() 2022/07/17 12:06 ![]()
It's a super-performance general-purpose card that suddenly appeared, and it feels like a Pancra that doesn't spoil even if you go first.
The Special Summon condition is so loose that it doesn't match the effect you have, so you can use it even if you go first. Also, since the Special Summon effect doesn't start on turn 1, even if the first one is eliminated for some reason, it can still be used if the second one is pulled out, or if you search for the same name with your own effect. His activating effect allows him to search for Kashtira, but since it can also have the same name, it can be used without waste even if only this is sent. When the opponent's monster effect activates or when an attack is declared, he can remove the face-up card, and for some reason he has a top-notch removal and face-down removal that doesn't match the laxness of the Special Summon conditions and activation conditions. It doesn't use summons and doesn't reduce your hand, so interference increases in the first attack, and it can be used as a material or removal agent even in the second, so if it's not his deck that Special Summon is tied to a specific monster, it can be used in any deck. You can easily enter from the main. It's not like you can't do anything if you target, or your hit points aren't that high, or if you use removal effects to match your opponent's monster effects, you can't do anything if they're removed before the chain is resolved. No, but as a general purpose, it has a considerably exceptional spec. |
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《Trap Reclamation》![]() 2022/07/14 20:30 ![]()
It's a trap version of "Spell Reclamation", but it doesn't have a simple relationship like Seimaji and "Mask of Darkness".
Traps need to be reset even after being collected, so it takes time to collect and use them, and there are few things that you want to reuse after that. This requires a cost, so it seems better to use "Mask of Darkness" or bring a second card with "Trap Trick"... |
Update Information - NEW -
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