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Yu-Gi-Oh! Card Rating List Showing 1,786 to 1,800 of 4,611
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Review Posting Date |
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▶︎ Deck | 《Metaverse》
みめっと
2022/07/04 16:19
A Normal Trap that can choose to search for Field Spells or cast them directly on the field.
Since it is a trap card, it is inferior to Terrafo, which can be activated immediately as a search card, but its strength is that it can activate his Field Spell with Friche during the opponent's turn. Specifically, depending on the opponent's actions, activate fields with permanent meta effects such as "Secret Village of the Spellcasters" and Necrovalley, or activate Field Spell with his GY effect that triggers destruction to get involved in removal. How to use it. Compared to Bonmawashi, which is a Quick-Play Spell, it is superior in that you do not need to use multiple types of Field Spells, and this is preferred in Decks where there are cards that have effects that trigger when Trap cards are activated. It's a feeling. It was designated as a restricted card for a long time due to a buggy Field Spell called Majongdong, but now it is safely an unlimited card. |
▶︎ Deck | 《Crystal Abundance》
みめっと
2022/07/04 16:07
Much like the death sentence his Crystal Beast used to inflict on his opponents, his Normal Spells are exceptional in terms of both their removal qualities and their power as a deployment card.
The word “flooding game” was popular at the time, and I miss those days when I used to go through trial and error with the cards in my field, such as releasing the cost when it was activated. What hasn't changed since then is that the risk of negate him is extremely high, and if there are many cards in the opponent's field, there are many cases where he is prepared for this card. Even with Rainbow Ruin, it may take a lot of memory correction to make it a strong card even now, but if you can pass it in the right situation, there is no doubt that it is an end card that directly leads to victory. |
▶︎ Deck | 《Contact "C"》
みめっと
2022/07/04 15:50
One of the filthy impurity G monsters that can be thrown into the opponent's field.
Players with this monster on the field must use this monster as a material when performing a Special Summon of 4 types of EX monsters that require materials. In particular, fusion and X summons are strongly bound by this, and even for S and link summons, which have relatively little effect, it becomes necessary to accompany extra development, which disturbs movement and increases the number of special summons. Brings The Special Summon meta is not effective against Decks with many Link Monsters with loose materials, such as monsters with different card names x 2 and Effect Monsters x 2, but it simply increases the number of links. As a card, it's unstable, but you can't see everything with just one card, and it's a card that has a lot of backfires, so I feel that it's a card that's good for triggering cards and as a permanent meta. The types of cards are different, but he says that's why imperial decrees and nothingness were hated. In the current situation, I feel fortunate for this monster that the anaconda is gone for the time being. |
▶︎ Deck | 《Numen erat Testudo》
みめっと
2022/07/04 14:47
A counterpart to 《Testudo erat Numen》, this is a system monster that seals the SS of monsters with ATK of 1800 or less.
This is effective against the deck that deploys the material for Special Summon to the field by SS, and since it also has RBI, it is excellent in that it can take LP. You can gain an advantage by using large monsters from your hand or Deck to SS from your main Deck, or by directly bringing large monsters into play by means such as Fusion or Ritual. However, this has become a high-class monster, and I feel that it is not possible to put it on the field with Tribute Summon, so I need some kind of assistance to bring this monster into play, whether it is NS or SS. It's pretty hot. I don't have any complaints if it's a suitable restraint, but I don't think it's possible to do that alone, so it feels like a difficult monster. |
▶︎ Deck | 《Testudo erat Numen》
みめっと
2022/07/04 14:24
It is a type of system monster that blocks Special Summons with ATK 1800 or more, and since it has 1800 DEF, by setting it to the front Defense Position, it will not be Special Summoned by monsters with original ATK higher than its own DEF. , It is difficult to be destroyed in battle.
Deployment by NS, Special Summon with ATK less than 1800 is possible, so you can develop with such cards or increase his ATK of monsters with other card effects to gain an advantage. However, since the ATK is 0, you have to think of another way to put this monster on the field in face-up defense display, and even if you assist with Moon Mirror Shield , you will have to think of another way to take LP this time. It doesn't have any resistance, so there are many cases where it can be easily neutralized by removal effects, not just a drop or bubble shadow. In general, as a system monster of the SS sealing type, it is a monster that is difficult to handle. |
▶︎ Deck | 《Into the Void》
みめっと
2022/07/04 14:13
A normal spell that can be used as a card that can dig into his deck ignoring the disadvantages in his deck with a special concept that settles on the first turn of the first attack.
Of course, you have to discard all the cards in your hand at the end, but you can't activate it if you don't have more than a certain number of cards in your hand, so unless the purpose of winning is to reduce his LP to 0 by effect damage, in most situations 《Upstart Goblin》would be more convenient. Of course, it is effective to use it together, and there is still a certain amount of demand as a deck doroso aiming for the first kill. |
▶︎ Deck | 《Trickstar Bloom》
みめっと
2022/07/04 12:54
A Trickstar Link 1 monster that is Link Summoned using a lesser Trickstar of level 2 or lower as material.
Both effects are predicated on combos, and the draw effect in particular gives the opponent an advantage if left untouched. . You can easily line up 2 monsters from NS Hiyosu, and if you have a live stage, you can increase the link value further, so being a link 1 itself makes it a strong type of monster. If there are more monsters that are strong against Trickstars below Level 2 and Trickstars above Link 3, their importance in the theme will increase even further. Well, I want to worship Gouki, Altergeist, Tindangle, and Dinowrestler's Link 1 monsters as soon as possible. |
▶︎ Deck | 《Infinitrack Goliath》
みめっと
2022/07/04 12:36
A Link 1 monster that supports Infinitrack, which is based on X monsters.
A single Infinitrack can be Link Summoned, and by sending it from the field to her GY, it will be revived as an X material for an X monster on your field, and if it is a Machine's X monster, it will also be resistant to effect destruction. In common with Infinitrack's X monsters, by releasing her Link Monster from Machine, he has the effect of reviving from GY in Defense Position, and by allocating this monster to release, X materials to those monsters. The role is to be able to revive while giving. It's a pity that there are no monsters with effects that can be activated by GY in the lower Infinitrack, that there are no effects that can be used unless there is an X monster on the field, and there are no effects that can be exerted on the field itself, but the theme link 1 It has sufficient performance as a main deck, and I think it's a reasonably strong monster that has the potential to make further progress depending on the new main deck. |
▶︎ Deck | 《Superheavy Samurai Scarecrow》
みめっと
2022/07/04 4:42
Link Monster brought to Superheavy Samurai due to the rule change in Special Summon from EX Deck.
It's the machine monster in link 1, which obviously has been adjusted based on someone's reflection. Well, in the case of this monster, the material specification is not "His Superheavy Samurai other than Link Monster" and it's a link 1, so it's reasonable that it can't be used as a link material. ATK is 0 with a Link Monster that cannot be in Defense Position, and it cannot be used as a link material even if it crosses turns. As long as the effect is not negate, it will not cause LP to be taken. It would be a waste to just destroy it in battle as it is, so I would like to use it as a target for Superheavy Samurai's detainment, especially as a release agent for Chusai, which releases the equipped monster and activates its effect. It also has an effect that allows you to cut monsters in your hand every turn and revive Superheavy Samurai at the link destination. And considering the nature of Superheavy Samurai that recommends full monsters, it will rarely work negatively. After all, by being sent from the field to GY, he can search for his Superheavy Samurai without the name Turn 1. It is an indispensable existence to send Rockfish alone to his GY, and this makes it possible to use one Rockfish that was NS to himself. You can search for a good number of cards by also biting the resurrection effect of . If you read only the text, you may think that it is a little over-adjusted compared to Tsuyotsuyo Link of other themes. I think it's a capable monster that expanded the range. |
▶︎ Deck | 《Sunvine Gardna》
みめっと
2022/07/02 20:12
Sunvine's Link 1 monster with only disadvantages and not so strong.
No matter how strong Link 1 itself is, if there are multiple other useful Link 1 monsters in the theme, the evaluation will still be harsh. If you read only the text, it doesn't seem like the healer is that strong, but the big difference is that there is nothing that works effectively by setting your own effects. If you use it as a stepping stone in the name of link material, the effect is relatively irrelevant. Coming is a little hard to imagine. Well, it's not normal to have multiple Link 1 monsters in one theme... |
▶︎ Deck | 《Laval Archer》
みめっと
2022/07/02 19:50
A low-level Laval monster that appeared in Cele 10, a level 4 non-tuner Laval with the same explosion protection as the magma artillery.
Compared to over there, ATK is inferior, but this one has two useful effects related to deployment, and Laval's summoning right additional effect triggered by NS makes it easy to prepare materials for Special Summon on the field, so it explodes In terms of sending monsters to GY to revive all at once, it can work as well as magma artillery. On the other hand, the self-resurrection effect will only replace the level if you do not blow up the FIRE monster that has the effect of triggering destruction. When deploying, it's bound quite tightly, so it doesn't seem like it's an effect to use very aggressively. Magma Artillery has the cost to send FIRE monsters in your hand to GY, so if you have an explosion, even if the effect is negated, you can send GY monsters to be revived.In general, Magma Artillery It doesn't seem like there is such an overwhelming difference that you can call this monster after the 4th one, but I think it's still great that you can make a minimum initial move by pairing it with a low-level Laval that can be Normal Summoned. . However, even so, the Archer who can't feel the Archer-like element in his own effect as much as this monster is rare. |
▶︎ Deck | 《The Thing in the Crater》
みめっと
2022/07/02 19:37
《Pinch Hopper》In commemoration of the OCG conversion, a monster with a similar effect in the same pack also appeared in his Pyro.
The difference between the effect specification of "Pinch Hopper" is that it only responds to her sending GY by destruction, and it can be used in combination with sending. But above all, the biggest thing is that there aren't any monsters that are better than high-level Special Summon, and it's sad that it's still the strongest among his Pyro-related effects that exist as of 2022. |
▶︎ Deck | 《Pinch Hopper》
みめっと
2022/07/02 19:29
One of the lower Insects used by Hanega in the original Battle City arc, this monster has a reputation for the beauty of its Japanese and English names.
You can Special Summon one Insect in your hand without level restrictions on the condition that it is sent to GY from the field, but since it is a type of effect that misses the timing, sending GY is effective despite the loose activation conditions. The only flaw is that the means are quite limited. Since it is necessary to send GY to him from your own field, it cannot be used in combination with Send, and since Special Summon is from your hand, the loss is large when you are disturbed, so you have his Insect in your hand. Since it is necessary to keep it, the demand for strong use is quite high. Even so, it can be destroyed by battles and effects, but it can also be removed by sending GY or releasing, and it's not bad to have an effect even when it's an equipment card. If you want to Special Summon Advanced or higher Insects, you can search for them with Resonance Bugs, and even compared to The Thing in the Crater, which has similar effects, he has various monsters worth Special Summoning, so it's a pretty fun card. I don't think so. |
▶︎ Deck | 《Dark Armed Dragon》
みめっと
2022/07/02 18:29
A Dragon monster that can be Special Summoned from his hand by its own effect only at limited timing, and one of the villainous cards that has been subject to some kind of regulation for a long time.
A monster with 2800 ATK suddenly appears on the field from your hand without consuming anything, and it is the strongest dark monster of the 5th period that hits the opponent with a direct attack that does all it can to destroy it. The conditions are adjusted during the S summon, and when the S monsters are lined up on the field, this monster will sortie, and the opponent will die. The Gladiator Beast and Lilo were among the best haters. Due to the rules at the time, even if you had an SS triggering trap card other than Friche removal trap or summon negate, the removal effect would be used once, and because it was level 7, it could not be used as an S material. I think this aptitude is one of the reasons why this monster was so strong. Currently, GY has 3 DARK monsters, and he can attract this monster. You don't have to rely on strong but uncertain things anymore, so each theme can be done with only your own cards, and it's strong and stable. |
▶︎ Deck | 《Seed Cannon》
みめっと
2022/07/02 15:43
A Continuous Spell that can unleash a single-use burn effect with the counters accumulated while summoning the Plant.
It can accumulate up to 5 counters, and the damage at that time is quite high at 2500, and its greatest strength is that it can easily reach that level in the turn it comes into play without giving the opponent a turn. Even if you can only put up to 2 counters, it doesn't give you a numerical advantage compared to similar cards that can draw or remove it with its effect. In some cases, it can be a leading firepower in unexpected situations, and I think that it is faster to count from the top among the Spell Trap that appeared at the same time as having an effect related to Plants. |
Update Information - NEW -
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