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Yu-Gi-Oh! Card Rating List Showing 1,741 to 1,755 of 5,305

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Evil HERO Malicious Bane ▶︎ Deck 《Evil HERO Malicious Bane》
japan アルバ
2019/06/10 23:37
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Among the E-HEROs, fusions that appear under loose conditions.
In some cases, it can also be used as a super fusion agent. Although it is quite limited because it requires the Overlord Castle.
If it's his deck, which is mainly advanced, you can aim for a fusion summon by adding Adaster and Calling, but if you're on a business trip other than a HERO Deck, you should be careful that the disadvantages after using the effect are likely to drag you down.
It has 3000 ATK and DEF with resistance to destruction, and has the specs suitable as a new ace of Evil because it has a dynamic effect that wipes out monsters whose ATK is lower than his own.
Basically, she can only be a wall against monsters whose ATK is higher than mine, but I want to cover that with Honesty Neos and Overlord's Castle.
It feels like there are a lot of themes in which the strengthening direction is shifted, but Hao Judai is quite blessed.
Call of the Earthbound ▶︎ Deck 《Call of the Earthbound》
japan アルバ
2019/06/10 23:21
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The MG accessory card was reprinted for the first time along with Zoma.
It doesn't make sense if there aren't more than two monsters, and it's even higher compatible, so it's just a waste of space.
Perform Puppet ▶︎ Deck 《Perform Puppet》
japan アルバ
2019/06/10 0:05
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To be honest, I used one card and he used GY resources to match the level...
The removal cost is an advantage in the latter half of the effect, but it's slow and depends on the opponent, so it's not impressive.
Although it is somewhat roundabout, I get the impression that it simply lacks power as a card.
Reverse Breaker ▶︎ Deck 《Reverse Breaker》
japan アルバ
2019/06/09 13:58
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First of all, he prepares Xyz Monster and it's too late when he says to remove it when he declares an attack.
You can definitely remove it with an effect that can't be chained, but in the first place, Lightning doesn't activate it, so it's a little overpowered.
That being said, there is no doubt that it is better to remove it than to leave it as it is without activating it, but in that case it would be better to use it from the beginning even if it is a secret.
If you combo with Ashura's secondary arm, you can destroy everything, but it's a complete overkill, so it's not practical.
Onomatopia ▶︎ Deck 《Onomatopia》
japan アルバ
2019/06/09 9:32
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The conditions for putting a counter on it are apparently strict, but what you really need is to prepare a number for the effect of (3), so if you have 2, you can achieve it by using RUM or Lightning from Hope.
The Recruit effect seems to be focused on putting out Hope when this card is inserted, so it seems to be something other than Zubaba, which doesn't have a level 4.
There are no monsters that stand out in the recruitment destination, but the nature of the card itself that can secure the successor while developing is excellent.
Rising Sun Slash ▶︎ Deck 《Rising Sun Slash》
japan アルバ
2019/06/09 9:13
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The effect of (2) is that the conditions for placing a counter are limited, and the RBI is only increased by 500, so you don't need to go out of your way to use Hope.
The effect of taking over the material of the effect (3) itself is not a very useful effect.
Therefore, I think that the only thing left is the effect of (1) that adds resistance to destruction, but it has the drawback that it cannot be removed in time for his Special Summon due to the Equip Spell.
In this day and age, it's natural to have countermeasures against people with destruction resistance, so I don't think the destruction resistance is so strong.
ZS - Vanish Sage ▶︎ Deck 《ZS - Vanish Sage》
japan アルバ
2019/06/09 9:07
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Tactics is enough for the first half of the effect, and you need to line up this one that doesn't mesh with Level 1 and Hope, so it's almost useless.
Although the second half effect is limited due to the conditions, it can be removed and followed up, so it is powerful if you get hooked on it.
The habit is quite strong, so it seems difficult to incorporate it without difficulty.
Rank-Down-Magic Numeron Fall ▶︎ Deck 《Rank-Down-Magic Numeron Fall》
japan アルバ
2019/06/09 8:58
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It's limited to Hope and it lowers the rank, so it's hard to find a way to use it.
Although it basically weakens it, the benefit that comes with it is that you can just rank up to Victory or Lightning by negate the opponent's effect during battle.
If I had to say it, it would be better to use this in Main Phase 2 when you failed to finish off your opponent with Hope Ray or Beyond, and use it to set up your opponent's turn beyond.
At the very least, if it was a Quick-Play Spell, it would have been useful to bind Hope, but...
Puppet Parade ▶︎ Deck 《Puppet Parade》
japan アルバ
2019/06/08 10:03
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I'm worried about calling it Trap because it's a deployment card for counterattacks, but it's a card that has the specs to aim for a reversal from the deployment.
Trap is also an advantage, and it is possible to avoid the troublesome constraint of Gimme Pape by activating it during the opponent's turn, and you can bring it from 《Trap Trick》while watching the situation.
DZW - Chimera Clad ▶︎ Deck 《DZW - Chimera Clad》
japan アルバ
2019/06/07 1:09
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If you hit it twice, you will be able to break through any monster with his ATK.
However, it's not a very attractive effect because you can break through most of them with Lightning.
It is troublesome that the equipment targets are limited, so why not use Victory to knock them down with bare hands, V to burn them down, and Hope Ray to use Lightning? It is easy to become
ZW - Leo Arms ▶︎ Deck 《ZW - Leo Arms》
japan アルバ
2019/06/07 1:02
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In ZW, he is a maverick and can only be equipped from the field with an Xyz Monster.
Moreover, it is a painful place that rank 5 does not mesh with the equipment target Hope.
However, there is a fair amount of reward for that, and while searching for ZW, you can increase your RBI by 3000, and if you miss it, you can add attack twice, so you can demonstrate explosive power.
However, since there is a new troublesome problem called the new master rule, I feel that it is difficult to use it.
ZW - Sleipnir Mail ▶︎ Deck 《ZW - Sleipnir Mail》
japan アルバ
2019/06/07 0:59
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The enhancement value is about Axe of Despair, and in an emergency, you can use yourself as a material for Hope.
However, the effect is subtle, and it is an insurance when the equipped monster is destroyed.
It also has a strengthening effect, so it has its own advantages, but I can't think of a situation where I would want to use it.
SZW - Fenrir Sword ▶︎ Deck 《SZW - Fenrir Sword》
japan アルバ
2019/06/07 0:55
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It takes a lot of time and effort to use the summoning effect, so it seems that there is almost no opportunity to use it.
Before the rule change, depending on the situation, you could aim for consecutive Xyz, but...
The equipment effect does not increase the RBI, and when the battle destruction is established, he salvages GY's ZW, which is a very subtle effect.
It's not completely unusable, but overall it's pretty hard to use.
ZW - Asura Strike ▶︎ Deck 《ZW - Asura Strike》
japan アルバ
2019/06/07 0:48
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A card that is easy to understand, with a 1000 hit point increase and an all-out attack addition.
The performance is missing one head in the ZW that is difficult to use.
It has a very high kill performance and is especially compatible with Beyond and Victory.
With the advent of Double, the situation where you can kill with Hope without this has increased, but the Hope One Pan over there won't be able to get one kill if his ATK exceeds 2000, so you can use it as a material in case of emergency. It is available as an aid.
ZW - Ultimate Shield ▶︎ Deck 《ZW - Ultimate Shield》
japan アルバ
2019/06/07 0:42
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The effect of equipping ZW's customary Hope is limited to the field, and the increase is defensive power, to put it bluntly.
It can be said that the main effect is to Special Summon Xyz that is banished when summoned, and although it takes a bit of work, it is not weak.
Unusually not exclusive to Hope.

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