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Yu-Gi-Oh! Card Rating List Showing 1,651 to 1,665 of 4,763
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《F.A. Dawn Dragster》
ヒコモン
2018/08/08 12:44
General purpose level 7 Synchro Monster. His ATK is 2100, which fluctuates depending on his level. Even if it has a piercing effect, it's subtle, but if you use it in F.A., your ATK will steadily increase. The main effect is to negate and destroy Spells and Traps on turn 1. Since it is necessary to lower the level by 2, the actual ATK will be lowered by 600 to negate it. If you want to use it outside of F.A., you want to keep it in the basic Defense Position.
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▶︎ Deck | 《Sanctity of Dragon》
ヒコモン
2018/08/08 12:38
A card that has a standard match kill effect and cannot be used in official duels. The first Link 5 Link Monster, with no link marker facing the other side. Will there be any cards that can be used in duels with Link 5 in the future? Match kill requires an extra link state and is quite difficult.
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▶︎ Deck | 《Iron Knight of Revolution》 |
▶︎ Deck | 《Shafu, the Wheeled Mayakashi》
ヒコモン
2018/08/07 13:00
He is Mayakashi, who has a fishing effect. If 《Dakki, the Graceful Mayakashi》has already fallen to GY, he can catch it and aim for continuous synchro. In the same situation, if you play this card from 《Hajun, the Winged Mayakashi》, you can line up 3 of his Mayakashi monsters. There is no level limit for fishing, so you can catch Synchro Monsters. However, even though all of his Synchro Monsters have effects when reviving his GY, it's a pity that he's negated. The fact that you can't attack with the Defense Position is also the part where you can't reach the itch.
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▶︎ Deck | 《Zombie Necronize》
ヒコモン
2018/08/07 12:51
A card that allows you to take control of an opponent's monster and reuse it. Also, when reusing, you can return his Zombies that have been removed to his deck. However, since only one of the effects of ① and ② can be activated, it is very slow to be able to reuse it. To be honest, I didn't need the demerit to be excluded. It's nice that there are no restrictions on releasing or attacking, but considering that you need Zombie monsters of level 5 or higher, it's better to include "Mind Control".
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▶︎ Deck | 《Necroworld Banshee》
ヒコモン
2018/08/07 12:47
A very useful card that protects 《Zombie World》with its 1st effect, and can immediately recover even if 《Zombie World》is destroyed after you are destroyed by its 2nd effect. However, it's still difficult for the low-ranking stick stand, so should I proactively drop him to GY and prepare for the second and subsequent 《Zombie World》activations?
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▶︎ Deck | 《Doomking Balerdroch》
ヒコモン
2018/08/07 12:35
As long as the Field Spell exists, it's an amazing guy that will continue to be active in the standby phase endlessly. Moreover, it is possible to stop the effects of Zombie monsters up to 2 times. It is very convenient to be able to stop that 《Ash Blossom & Joyous Spring》. Needless to say, it goes well with Zombie World, which turns all monsters on the field and GY into Zombies. It's a small detail, but it's very confusing because the field zone and the field are different. I think the text is shorter and easier to understand if the Field Spell exists face-up.
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▶︎ Deck | 《Hajun, the Winged Mayakashi》
ヒコモン
2018/08/06 12:54
Being able to Special Summon from the deck is strong. The problem is that the extra "Mayakashi" monster is too weak to take advantage of its special performance. 《Mayakashi Return》is the first card I want to bring. It also supports "One for One", and Mayakashi can't start without this card.
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▶︎ Deck | 《Tsukahagi, the Poisonous Mayakashi》
ヒコモン
2018/08/06 12:51
Is there any point in using this in place of Mayakashi, who is aiming for continuous synchro with Dakki, the Graceful Mayakashi? Once the Mayakashi Synchro Monster is destroyed, it's possible to re-enter continuous synchro by coming together with the Mayakashi Synchro Monster.
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▶︎ Deck | 《Awakening of Nephthys》 |
▶︎ Deck | 《Last Hope of Nephthys》 |
▶︎ Deck | 《Mystrick Hulder》
ヒコモン
2018/08/02 12:54
A card that can exchange his hand for his GY card. However, it is a high-class monster, and it is very difficult to use because the cards that can be recovered change depending on the cards that are discarded. Also, since it's not like you can earn adverts, it probably isn't worth the effort to adopt it.
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▶︎ Deck | 《Thunder Dragonduo》
ヒコモン
2018/08/02 12:37
A card that should be called a chaos monster of the Thunder Dragon. It's not weak, but there are times when it rots on the first hand, so adoption is divided. With the effect of ①, he can outrun the Blue-Eyed RBI, so it is easy to connect to the effect of ②. However, Thunder is good at searching anything, but it's a little slow after battle destruction. As for the effect of ③, it is very late compared to the opponent's end phase, so if you can activate it, you can get to the level where it doesn't matter whether you win or lose.
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▶︎ Deck | 《Engraver of the Mark》
ヒコモン
2018/08/01 12:57
① is a meta effect that is too mysterious. Even if it comes up with a theme to declare, it won't be adopted as a meta. The effect of ② is advance notice destruction. No-Cost Destruction is powerful, but the timing is slow, so you can see it disappearing in Link Summons against monsters. Can it be used to check spells and traps?
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▶︎ Deck | 《Superheavy Samurai Prepped Defense》
ヒコモン
2018/08/01 12:44
A defensive monster that comes alive when you receive battle damage. I am glad that I can avoid follow-up attacks first because I can gain resistance to battle and effect destruction on the turn I Special Summon. However, it is absurd to say that he is not compatible with Superheavy Samurai as he fights in Defense Position.
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Update Information - NEW -
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- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
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