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Yu-Gi-Oh! Card Rating List Showing 151 to 165 of 342
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▶︎ Deck | 《Geminize Lord Golknight》
ねおんちゃん
2022/10/04 1:01
Gemini Monster Support Has a crazy search range of searching anything.
No matter what is added in the future, it will almost certainly be possible to search for a tremendous range, so it can be said that Dual Deck's lubricant is complete. It is a desperate text that was born as a result of trying to forcibly connect Dual Support, which has almost no name connection. As a bonus, RBI strengthening......I don't care about it, but it seems that changing races can be quite interesting. If you recruit a free chain with Dual Ablation, you can search during the opponent's turn, so you can always supply support cards abundantly. However, this guy himself is a Gemini Monster who is useless as hell without nursing care, and even if he is resummoned separately, the Gemini Monster is not strong in the first place. So sadly, even with such a crazy search range, it's still not enough to enhance Dual. As expected, Goldonite isn't bad. The Dual design itself is bad. |
▶︎ Deck | 《Soul Absorption》
ねおんちゃん
2022/10/04 0:54
A crazy card that creates a monster-like overwhelming LP ad that other cards can't reach by combo. 5000 recovery with one card, 2500 with Kinken... Dianketo can cry.
However, in modern Yu-Gi-Oh, the value of LP ads is basically less than scrap, so it will be a meaningful card for the first time when used with his Deck, which has plenty of ways to make use of LP ads. However, if you think that one greed can cover one Devifla, it's still very powerful. |
▶︎ Deck | 《Blazewing Butterfly》
ねおんちゃん
2022/10/04 0:50
A Gemini Monster with a rare expansion effect.
By equipping 《Supervise》and releasing it, he can revive Gemini Monster from GY and revive himself with 《Supervise》. For Dual. It works well with 《Gigaplant》, and you can also use it to revive a Gemini Monster while overcoming the effect of 《Swing of Memories》. A good card that actively utilizes Dual-like elements. Putting aside the weakness of Dual itself that nothing can stand up to modern Yu-Gi-Oh unless you throw away the Dual elements... |
▶︎ Deck | 《Gemini Ablation》
ねおんちゃん
2022/10/03 12:10
Probably the most "fucking shit" card in Yu-Gi-Oh, completely negating the concept of the Dual type itself. However, the performance itself is serious.
A card that completely denies the concept of Dual-like operation, making all Dual cards just "Effect Monsters that easily come out and are treated as Normal Monsters in GY". Since it is a trap, it can only move from the opponent's turn or your own second turn, which does not mesh subtly with Dual, which is all about starting effects on your own turn and has no control power. However, the only weakness is that it hurts to get rid of it after paying the hand cost. After all, it is strong that you can easily use the resummon effect even if you do not have this or that card in your hand. A card that will surely make a big difference if a Gemini Monster with resistance and interference effects appears in the future. |
▶︎ Deck | 《Tri-Brigade Mercourier》
ねおんちゃん
2022/10/03 4:10
It hurts that the biggest advantage of triggering cards, "Even if you go second, you can interfere with the first player's deployment".
However, even if you take that into account, the fact that you can negate the effects of all monsters, not just those on the field, is very significant, and it is expected to play a role in compensating for the weaknesses of the Branded theme, which specializes in crushing monsters by continuously securing resources rather than suppressing them. can. Also, since it can be searched by excluding 《Branded in Red》, it can be expected to play a role in raising the ability to continue fighting. Although there are operational shortcomings, the goodness of the negation range pushes up the evaluation forcibly. |
▶︎ Deck | 《Tragedy》
ねおんちゃん
2022/10/02 22:27
The fact that it is a non-attack reaction type trap card that can aim for the removal of multiple bodies, if you are lucky, is highly appreciated because of its rarity.
Also, while the activation condition is "become a face-up Defense Position", the fact that the target of destruction can be both front and back makes it stand out from other difficult-to-handle cards with strange conditions. However, the act of voluntarily making a face-side Attack Position monster on the field into a face-side Defense Position itself is unusual in the obsolete Yu-Gi-Oh of modern miraphocare, and even in such cases it is not easy to involve multiple bodies. It is undeniable that it is a card that is difficult to handle as a combo premise, as it must be used in combination with battle position control cards. By the way, doesn't this card have a really cool card name? |
▶︎ Deck | 《Phantasm Spiral Grip》
ねおんちゃん
2022/10/01 2:14
Easiest to use with Phantasm Equip Spells.
It has a firepower increase and burn effect, and it is very easy to aim for the basic movement of recruiting SPYRAL for monster destruction and additional attacks from burn. And both effects are full of murderous intent, and although it can be said for the entire Phantasm theme, the RBI is extended more than expected and lethal can be taken from a strange place. On the other hand, even though the firepower has increased, the increase is 500, which is slightly better than the early Dark Energy, and with 3400 RBI, even that poor Red-Eyes opponent can be overwhelmed, so other cards can be used to assist in battle. I want to go to Since Phantasm is the highest grade vanilla, around 《Piercing the Darkness》would be just right. |
▶︎ Deck | 《Phantasm Spiral Dragon》
ねおんちゃん
2022/10/01 2:08
A card that really ceased to be a Dragon once 《Spiral Serpent》stopped calling himself a Dragon. In this case, should it be said to act with words or not to act without words? Well, he's not a Dragon to begin with, but hey!
He looks like the core of the Phantasm Deck, but he is a Deck that spins with the effect of 《Pacifis, the Phantasm City》, and SPYRAL himself has removed or reduced the number of cards. Even if he puts it away, the deck itself will still function. Although it is the highest grade, it is easily Special Summoned by the effect of the Phantasm Equip Spell, making it relatively easy to handle. Unlike other themed vanillas such as Blue-Eyed and Bramage, it does not have derivative forms and specializes in hitting itself on a theme-by-theme basis, so compared to other superlative vanillas It is excellent in that it is easy to make use of the benefits of "support cards that are based on the assumption that the highest grade vanilla will stay on the field" such as "Piercing the Darkness" and "Champion's Vigilance". Since the level is also 8, which is a number that is easy to receive support, it can be said that there are quite a lot of support that can be received if vanilla support is included, and the range of construction is wide. |
▶︎ Deck | 《Phantasm Spiral Assault》
ねおんちゃん
2022/10/01 1:59
A card that's ridiculously funny, but ridiculously off-kilter.
First of all, the condition of equipping three types of Equip Spells and defeating three bodies is very strict, and in the first place, he has three types of Equip Spells, this card, Field Spell, and his SPYRAL himself (Honryuu?), a total of six cards. First of all, the fact that it is required in the field is simply tough. Even though it's all accessible from one piece of pacific, it's just simple and time consuming. Phantasm's Equip Spell has effects that are suitable for taking lethal effects such as increasing hit points and penetrating, and it also has a deployment ability with the effect of changing the equipment destination, and the equipment destination changes while hitting. Either you get farther away from the activation conditions, or at least your opponent normally dies due to the penetration effect while you're defeating him three times. Also, of the three types of Equip Spells, Spiral Wave is different from the other spells in that it activates a Special Summon at the end of the battle phase, so there is a drawback that it takes one tempo to get lethal, so it is not often used. . So it's rare to have all three of his Phantasm Equip Spells in the Deck. However, contrary to such a playful romantic effect, the GY effect is an effect similar to "Return of the Dragon Lords" that protects vanilla from destruction, and it is simply excellent without any peculiarities, complementing vanilla's bad situation and triggering other Phantasm Trap. I am thankful for various meanings such as maintaining. Rather, he made it the main effect so that he could easily send it to GY to activate this effect, so it wouldn't be a big deal whenever he used it. I even think. It's not the kind of card that you'd want to use, but because Phantasm doesn't use an EX Deck and everything is covered by the main Deck, it's easy to fill up the slots, so in most cases, it's likely to be put on the back burner... .... That said, it's not unusable, and there are plenty of scenes where you can benefit from it. |
▶︎ Deck | 《Pacifis, the Phantasm City》
ねおんちゃん
2022/09/30 13:31
A card that is the main engine of Phantasm and contains almost all the functions of the theme.
Although it bears the strict restriction of not being able to use anything other than vanilla, it is overloaded with effects to make up for it. Vanilla has no expansion power. In that case, let's prepare vanilla on the board just by moving the opponent. Vanilla has no lasting power. Then revive the token as many times as you like. Vanilla has no interference. Then search for a bogus trap that can be activated from your hand. Phantasm thus became a Deck where Traps suddenly flew from behind infinitely reviving Phantasm tokens. Since the generated token has the highest level of 8, it is possible to support battle with "Piercing the Darkness", and "Champion's Vigilance" can be used to scatter no-cost divine declarations, making it highly useful. It is very powerful that it can be generated many times under very loose conditions. When using it, prepare a low grade vanilla to activate the search effect. Since it has an effect that can be used both passively and actively, it works well with 《Metaverse》(or rather, the negative effects of 《Metaverse》are a little less), but on the other hand, it can be used by summoning Effect Monsters. Compatibility with 《Planet Pathfinder》, which is necessary, is a little bad. However, if you use Metaverse or Planet Pathfinder for the first move, it's the same in that you can't use the effect of the first turn, and the negative effects of not being able to search are overwhelmingly greater. I often put both. It's no secret that there's a bit of a "I'm being used on this card" feeling when spinning the Phantasm Deck. |
▶︎ Deck | 《Coach King Giantrainer》
ねおんちゃん
2022/09/30 0:12
It's use is quite limited, but it's a great card that can earn extraordinary ads if it's suitable for his deck.
Abandoning the battle phase from the summoning condition of lining up 3 level 8 bodies and the difficulty of handling and the disadvantages themselves are large, but the effect triggered by the weight is a surprising 3 card draw and a maximum of 2400 damage burn. He made me cry when he learned that the bonus effect was equivalent to that extremely risky black flame bullet. First of all, the materials are heavy and the summoning itself is difficult, and it has the problem that it is almost impossible to decide on the turn it is summoned. It's not on the cards of , and would be incredibly powerful. Personally, I would like to propose the possibility of adopting her deck, which requires a special combo part card in her hand, along with Danger! Danger! has many easy level 8 Special Summons, making it very easy to arrange multiple level 8 monsters on the field while rotating the Deck at high speed. Due to its characteristics, it can be very easily connected to the Giant Trainer's Special Summon, and by combining the characteristics of Danger! It can efficiently increase the possibility of drawing cards into your hand. Also, even after the effect of this card is used up, there is no limit on the draw like with Pot of Extravagance, so it is possible to turn a Giant Trainer who has run out of materials into a Skaldet to further accelerate the draw. Become. Among the decks that use level 8 and rank 8, the number of decks that can be used is very limited, but I feel that it is a card full of possibilities that can earn unusual advantages in a unique role in decks that are compatible. At the moment, there are no signs of it being active in the environment, but in the future, if a level 8 theme that has high development potential and excels in suppression and burn (= you don't have to rush to attack) appears, we will consider regulation. I feel that I am doing a level of performance that can be done. To that extent, in modern Yu-Gi-Oh, the act of "drawing 3 cards" carries the weight of breaking the rules. |
▶︎ Deck | 《Queen Dragun Djinn》
ねおんちゃん
2022/09/29 23:53
A harmless dragoon.
Basically, you will mainly use the advanced dragon resurrection effect, so other than the effect on the field, it will be adopted in his Deck that uses the main Dragon as the main axis. In addition to being able to reuse the effect when sent to GY, it is also compatible with Starry Knight, which can be returned to the hand with another card if it exists on the field. The effect of protecting allies is not a big deal, so you can forget about it. Since the status itself is below average, it would be nice to use it as a material as it is after using up the effect. Like a celestial sphere. Illustrations are good as well. It has a design that looks like a sexy cool. |
▶︎ Deck | 《Meteor Dragon》
ねおんちゃん
2022/09/29 17:58
I can appreciate the fact that it has been given a name and that it is reasonably useful as a fusion material.
On the other hand, Red-Eyes, which is being considered for adoption as a fusion material, is slightly difficult to handle due to the fact that the attributes do not match, and it feels like it is out of reach. By the way, doesn't this guy look like a pickled plum seed? |
▶︎ Deck | 《Beast of Talwar》
ねおんちゃん
2022/09/27 9:34
Backward compatible with 《Summoned Skull》.
Basically, the raison d'être is summarized in his Archfiend name vanilla, but in that case, it would be inferior to 《Summoned Skull》in terms of status and whether or not it has a name. Basically, "Summoned Skull" is fine in terms of the number of cards on the market, but if you only want to use "Archfiend Black Skull Dragon" that specifies "Archfiend Normal Monster" in the Master Duel, this rarity is better in the Master Duel. Since it's low, and it's only used as a material without being put into play, it's completely up to you whether to use 《Summoned Skull》or 《Beast of Talwar》, other than rarity. Well, Evil Dragon itself isn't a strong card, but... |
▶︎ Deck | 《Link Turret》
ねおんちゃん
2022/09/27 9:22
A fun Continuous Trap that has Rokket's romantic special move-like performance.
The fact that he can revive at least four of his Rokkets is very powerful, and although it is bound by the DARK Link limitation, it is very flexible and freely deployable within that category. Rokket loses its effectiveness as a bullet and can only be used as a link material. However, it is necessary to store his Rokket in GY first, which limits the timing when it can be used. As long as it is used in the main 2, it is not possible to take lethal and defeat it on that turn, and it is necessary to overcome the development of the return. And the Rokket monster is destroyed as a common effect and he is sent to GY. At the end phase of the turn he is sent to GY, he has the effect of recruiting Rokket from the Deck, but with this effect he Special Summons his Rokket. The effect cannot be activated because it will be destroyed. It's a card that has a lot of disadvantages and things that make it difficult to use, but it's still powerful in that it can deploy four bodies with just one card and build a board. Especially now, unlike when it first appeared, there are oppressive monsters like 《Borrelend Dragon》in Rokket / Borrel. Did you become less concerned about the fact that you had to use Ryou after activating the opponent's turn due to the delay of being limited? Even though it's limited to Yami Link, he has many ways to extend his development like Codebreaker and Rustival Dish, and he can do unexpectedly messy things. On the other hand, if it is returned, it will lead to a serious loss of resources and lead directly to defeat. This sense of formation, the development of the game while grasping the weight of the risks it bears, and the sense of deathblow technique that it brings to the table is tremendously fun to use. It's very nice with the feeling of "a romantic card that can be done unexpectedly". |
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