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Yu-Gi-Oh! Card Rating List Showing 1,606 to 1,620 of 4,611
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Rock Scales》
みめっと
2022/09/10 18:15
It is a high-level monster that demonstrates its ability only when it is SS, even though it has no self-SS ability, and its ATK is about 2100.
To be honest, this alone gives me a bad image, but on top of that, it's also not good that it's a status that lacks a dedicated deployment method called Advanced Fish. The effect is a removal effect that turns one monster into an equipment card, and if you battle an opponent monster of the same type and attribute as the monster that has become an equipment card due to your own effect, the monster will be blown up at the start of the damage test. The dimple content of the effect. It's not bad to be able to ignore the effect destruction resistance and remove one monster without sending it to her GY, but at this level it's a high-class monster, so wouldn't it be nice to have an effect with NS? At level 4, I think the quickest way to talk about him is to use 《Transmodify》on WATER's Fish, but the removal effect at the start of the damage test depends on the characteristics of the opponent's deck, or rather the theme. However, I feel that it is also big. |
▶︎ Deck | 《D.D. Assault Carrier》
みめっと
2022/09/10 18:02
A superlative machine monster that feels like a banished version of Tamdo, and can only self-SS from your hand, especially if you have exactly 3 banished cards.
You can easily meet the conditions with one copy of Gokin or Kinken, and unlike Damned and others, Normal Summon and Special Summon by other methods are also possible, but the combat ability is subtle and the effect that is exerted on the field is also the same as the subsequent names. Since it interferes with the card's own SS, basically it will be used as it is as a material for Special Summon. However, there are a lot of level 8 monsters with self-SS abilities that are suitable materials for Special Summon these days, and considering that they are Dark Machines, they are prone to accidents and are not very strong even if they can be used. The reason for using this monster is that it seems to be weak. I wonder if it's really worth paying attention to adjusting the number of cards like Damned for this monster, or using effects that support it... |
▶︎ Deck | 《Heritage of the Light》
みめっと
2022/09/10 17:52
A continuous spell that allows you to draw 1 when a special type of monster that already exists in each other's field is treated as a regular procedure and he is Special Summoned.
It's good to be able to draw a draw no matter who does it during each other's turn. Become. It is not compatible with link summoning, and since it is necessary to put the first one into play, the stability is low, and it does not respond to special summons from his GY after satisfying the resurrection limit. At least he can do fusion summons and S summons even during the opponent's turn. Hmm, there are a lot of ugly cards in this general-purpose Spell Trap in Warplay, aren't they? |
▶︎ Deck | 《The Great Double Casted Caster》
みめっと
2022/09/10 17:38
The mysterious Spellcaster Fusion Monster of the two haori who came to Japan at Warp 2022.
It can be Fusion Summoned using 2 monsters other than Effect Monsters as materials, and by using Ritual and his Special Summon monsters in the EX Deck as fusion materials, you can make the monster's power your own. Ritual monsters that can be put in the main deck and non-effect monsters such as link monsters that are easy to use are suitable as materials, but since they have direct attack effects, he wants to go romantically aiming for over 8000 ATK with the power obtained. . Since it's a Spellcaster Fusion Monster, it can be fusion summoned with Magicalized Fusion, so I'd like to use the two Ultimate Dragons thrown into his GY with Gerd Gras as materials for a direct attack with his 9000 ATK. He may not be a strong monster, but just the fact that he's a specialized deck is worth it, isn't it? |
▶︎ Deck | 《Beetrooper Assault Roller》
みめっと
2022/09/08 14:17
A low-level Beetrooper monster that has the effect of becoming both a deployer and an attacker, and from its own SS conditions, it has his Beetrooper name and can be Normal Summoned.
In addition, it also serves as a theme searcher, so one body has three different roles, but to be honest, the specifications and performance of the effects it exerts are half-baked, and it feels like one more thing. However, this monster alone cannot be activated or applied, and especially the fact that the search effect triggers battle destruction is not very cool, even for low-class monsters. To put it bluntly, it's an accidental monster, so you definitely want to avoid summoning or setting this guy in the attack position first and ending the turn. The Insects excluded from GY include Gs thrown from the hand, Resonant Bugs thrown from the Deck, Insects sent to GY as Link 1 materials such as Almira and Wrinkly, and Buggy used as link materials. , Whether it is your own SS or later development, it is essential that you have at least one pair with other cards in the main deck. It's not worth it to go that far and get a normal general-purpose Link 2, so I would like him to appear as an Insect monster as a Link 1 that fits the material of the Armed Horn. Since excluding GY's Insect will lead to Neptune's her Special Summon condition, I think it's great that it can be done with a low-level monster with its own theme. |
▶︎ Deck | 《Greatfly》
みめっと
2022/09/08 12:53
His Insect, who is in charge of WIND, is one of the monster remake Link Monsters that has the effect of constantly strengthening and weakening monsters of a specific attribute that appeared in the first season, starting from Mrs.
Insect surprisingly has Link 2 monsters, but most of them cannot be put out with 2 Scout Buggies, making it one of the few options among them. Beetrooper is not his WIND theme, basically there are few scenes where Armed Horn takes precedence, but there are many types of his EARTH that weaken it, so for a simple fistfight Sometimes it's worth putting out. You can also deploy again with Scout Buggy salvaged by your own destruction trigger effect. |
▶︎ Deck | 《Dragon Buster Destruction Sword》
みめっと
2022/09/08 12:28
It becomes an equipment card for Buster Blader monsters, and when equipped, exerts a powerful suppressing effect that blocks Special Summons from the EX Deck only for the opponent.
It should have been a card with a worthwhile meta performance that has power suitable for a dedicated card, but due to the Union Carrier, an Evading Link 2 monster that can be used almost as a general-purpose material, it can be used in various decks. It has become I think there have been quite a few monsters for a long time whose effects don't apply unless they're equipped cards by their own effects, but most of all, they didn't write it properly on this monster... It's a pity that Union Carriers can't avoid going to jail after Anaconda and Khalifa. |
▶︎ Deck | 《Jormungardr the Nordic Serpent》
みめっと
2022/08/30 13:23
This is a personal matter, but since this is the 3000th evaluation of the milestone, I chose 3000 monsters for both offense and defense.
Speaking of monsters with both 3000 offense and defense, there are quite a few monsters in both the main deck and the EX deck, such as VFD and Azeus, but among them, it is said that the performance is low. It's this Special Summon monster used by Harald in the anime 5D's that cuts. Even in the anime, it's like trying to land an unreasonable over-the-top combo using Fenrir and losing, so how difficult it is to incorporate this as a winning strategy for Deck, which requires the presence of Lord of the Aesir on the field in OCG. It goes without saying that The role of the monsters in the duel in the anime to produce a reversal from the predicament is so big that it honestly feels like a miracle that it became an OCG. |
▶︎ Deck | 《Number 75: Bamboozling Gossip Shadow》
みめっと
2022/08/30 12:34
A general-purpose rank 3X monster with 2 free materials, and one of the Numbers.
Since it has the effect of overwriting the effect activated by the opponent's monster, it is a monster that plays a major role as the inner layer of the ultimate perfection Rhongomiant, while it can be a control member in his deck that can get rank 3X. This can sometimes backfire because the rewritten effect forces the opponent to draw 1, but being able to capture the effect of a monster that activates regardless of the area, and being able to shrewdly draw 1 yourself is still excellent. I can say It's a monster that I really like about the well-crafted settings, such as the origin of its own card name, the relationship with the given number, and the fact that it's WIND instead of DARK. |
▶︎ Deck | 《Summon Dice》
みめっと
2022/08/29 14:02
Normal Spell that can perform 3 types of deployment assistance using dice and LP cost.
All three are useful effects in their own way, but monsters that are compatible with each other are different, and the effect you want to use will also change depending on the situation, so if you use it properly, you can't aim for it. There are some very tough ones. If a card with a dice-rolling effect is on the field, you can choose the effect without rolling the dice, and if you pay the LP cost without basics, you can freely choose the effect, so it would have been pretty strong. |
▶︎ Deck | 《Orgoth the Relentless》
みめっと
2022/08/29 13:27
She is an armored warrior who boasts muscles and is the ace monster used by Otogi in her D/D/D edition of the original. I have finally joined the ranks of OCG Monsters.
The effect is to build up yourself by rolling the dice 3 times, and if you get the same number, depending on the number, you will get 1 additional effect from the basic 3, and up to 3 additional effects. I'm here. In many situations, ATK is 3000 or more, and at maximum it exceeds 4000, and the additional effects are rich in variety such as acquisition of resistance, acquisition of advantage by drawing, acquisition of LP by direct attack effect, and build-up body and acquisition. It can be said that it is excellent that the resistance effect that is applied is maintained until the end of the opponent's turn. However, the power depends on random things such as the result of the dice, and if you use it properly, it is not easy to select additional effects, let alone activate them. There is still a tough thing not to have. Starting with Summon Dice, which was included in the same pack, and Dimension Dice, which appeared in packs that included anime cards that were later renamed from Korepa to Anikuro, at the very least, I prepared a means to bring this monster into play and the support for doing so. I feel like it's secondary to what to do with the dice roll of your own effect, which doesn't have a disadvantage no matter which roll you get. As D/D/D Monsters, Korogon later joined the ranks of OCG Monsters, and I would like to expect further developments in the future. |
▶︎ Deck | 《Living Fossil》
みめっと
2022/08/29 13:17
His Equip Spell that can revive one of his GY low-level monsters with a demerit.
If left as it is, it will be a super-degraded version of Premature Burial, but since that card is a banned card that cannot be used even once in official duels, it doesn't matter much. Equip Spell is excellent in that it is a deployment card that can be used even when the space is empty and is excellent in handling, and it is excellent in that it is less likely to cause an accident even if it is thrown. has a certain level of performance as If you are concerned about the demerit of exclusion, you should consider using it with another effect or using it as an X material that can overwhelm the demerit. |
▶︎ Deck | 《Glife the Phantom Bird》
みめっと
2022/08/29 12:49
One of the fairy tale monsters used by Leon in the KC Grand Prix edition, a card given the effect of activating the hand to search for the Golden Castle, which is the core of the Deck in the OCG.
Unless the Field Spell you search for is so weak that it's not worth investing in, this kind of effect is almost impossible to lose, and if it becomes the core of the Deck, it's natural to stack 3, and no matter what you do, it's 9 points. It will be a feeling that it will not be less than. In other words, no matter how bad the original effect set in the original work or anime is, when you get this kind of effect, the monster will smell like his deck and will be a first-class player in the end of the world. Even if you put it on the field alone, it can be used for both NS and SS, and can destroy 1 back from any area with SS. do not have. |
▶︎ Deck | 《Beetrooper Scale Bomber》
みめっと
2022/08/29 11:01
A low-level Beetrooper with the effect of being able to Special Summon himself in his hand when his Insect is NS/SS on his field in each other's turn.
Furthermore, when the effect of a monster on the opponent's field is activated, by releasing one of his Insects, including himself, it also has a restraining and obstructing effect that can explode that monster, and from the existence of this effect to the opponent's turn. The value of self-SS is also great. Just destroying the monster that activated the effect does not negate the effect, and it is necessary to chain directly to the activation of the opponent's effect, but if the effect passes, it will be a minimum equivalent exchange, and the field will be processed when the effect is processed. It is a very effective effect against monsters that need to exist face-up at all times. It also penetrates target resistance, and it will be the best effect to hinder monsters who Special Summon from the EX Deck using the monsters Special Summoned by himself and his own effects as materials. It's a low-level monster in the main deck that can be used as a hindrance even by itself, so it's worth adding to the field after deploying large monsters such as Invincible. I think it's a good card that can be used voluntarily as a material for a theme, and since it belongs to a theme, you can receive effects that support it. |
▶︎ Deck | 《Giant Beetrooper Invincible Atlas》
みめっと
2022/08/29 8:29
A Link 4 Insect monster for a race that can be produced with two or more materials, with the Link material bound to his Insect.
When Link Summoned, if his ATK is 3000 or less, which is his original ATK, he gains destruction and target resistance from the opponent's effects, and releases 1 of his Insects on his field with his own effects. It's a monster that makes his ATK 5000 instead of temporarily losing resistance. You can use ATK 3000, which has resistance to Majespe, and ATK 5000, which is a masterpiece. It is an impression that it is lacking in individuality. I think it's a bit unreasonable to use this as an access code that has two faces, muscle brain and resistance, in exchange for not interfering with the cards on the opponent's field... Despite being a monster that serves as the goal point, it still has a demerit effect that binds Special Summon to Insect, making it difficult to line up with other EX monsters. It is also a heavy thing to request Insect of the field, and it is also noticeable that resistance is not applied even if revived. Even with a Deck centered around Insects, if the Special Summon doesn't use cards that are tied to Insects, I don't think there's much point in using it. I wonder if it will be exclusive to Deck. Currently, he is the only Insect Link 4, and some of him have an ATK of 3000 or more that meets the activation conditions for the effect of the Beetrooper Spell Trap card. I'm at a loss, but... Is it a slightly harsh but reasonable 6 points, or is it a safe 7 points? |
Update Information - NEW -
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