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Yu-Gi-Oh! Card Rating List Showing 1,576 to 1,590 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Phantom Knights' Rank-Up-Magic Force》
シエスタ
2020/07/03 9:47
A strange RUM that raises the number of rank-ups by the number of Darkness X excluded from GY. And the first OCG original RUM.
Like our house, it has the name of Phantom, so it is easy to search in RUM. The summon destination is limited to those of the three categories, but excellent people are available. Regarding the EX oath, it can be compensated for by playing. The problem is that he asks for the GY cost while requesting an X system that is difficult to send to GY. In addition to that, as with RR and Phantom Knight, Darkness generally emphasizes his GY ad, so it may feel heavier than you think. At first, I thought it would be difficult to use, but thanks to the new Phantom Knight & RR, I realized that it does an excellent job, making it easier to access the Arsenal without feeling that heavy. Add points. |
▶︎ Deck | 《Raider's Wing》
シエスタ
2020/07/03 9:32
It belongs to the two categories of the Resistance Combi, and although it receives many supports, its effects can be used in general darkness.
Since it belongs to GY Fertilizer's strong attribute and category, it is easy to aim for development from resurrection. It also grants target resistance to X, which uses itself as a material, and strengthens its presence. Unusually for this type of effect, it is written as "I have it as a material", so it can be activated from rank up and material replenishment cards. Darkness X is required, so it takes a little more effort, but I think it's an excellent card that can improve the deployment power. |
▶︎ Deck | 《Raidraptor - Heel Eagle》
シエスタ
2020/07/03 9:23
It is an impression that it is excellent in deployment and recovery, but there is also a disappointing aspect here and there.
It's a pity that it's level 3, especially among rank 4 RRs. It might be nice for people who want to use Devil Eagle. As for the recovery effect, RR magic and traps are often not used that much, and there are many GY activations, so it seems that there are many troubles with recovery targets. However, since the range of tactics and deployment is widened, I wonder if it will be a candidate for adoption. |
▶︎ Deck | 《Raidraptor - Strangle Lanius》
シエスタ
2020/07/03 9:14
It can be deployed under easy conditions and its 2nd effect requires Darkness X, but since it belongs to the easy-to-deploy category, it shouldn't be difficult to activate.
I think it's an excellent card that allows for further development. |
▶︎ Deck | 《Arc Rebellion Xyz Dragon》
シエスタ
2020/07/03 9:09
ARC's Resistance Combi cards are integrated.
This card also has the effect of combining Daribe and Rise Falcon, and has high explosive power. Furthermore, due to the destruction resistance, the presence is dark X as it is, that is, if the rank is increased, the overall negate will also increase the breakthrough power. Although the material specification is heavy, it is not so much that it cannot be summoned normally, and the destruction resistance and strengthening effect alone are sufficiently useful. In addition to RUM, it can also be used from Overlord Obaro, and all effects can be used, so he can also be used with Odd-Eyes. It's a little heavy and the effect tends to be influenced by the situation, but I think the explosive power that can decide the game at once is attractive. Postscript: The appearance of Raiders Knight has made it easier to operate, so I will raise the rating. |
▶︎ Deck | 《Speedroid Marble Machine》
シエスタ
2020/07/02 16:44
The effect gives the impression that it is an adjusted version of Beigoma.
Compared to over there, it can only be activated by summoning, and since he is a P monster, it is rather bad for SR, who has many resurrection methods because it is difficult to go to GY. Well, including my partner's Taketon, there were a lot of loose beigoma, but... Scale is excellent in the P zone, but it is a bonus because the effect is passive and cannot be said to have synergy with SR. There are various peculiarities, but I think that the performance is still worthy of adoption. |
▶︎ Deck | 《Speedroid Pachingo-Kart》
シエスタ
2020/07/02 14:31
As a lower grade, in addition to hitting a passing point, it is easy to use as it can be activated to remove a single card from your hand.
If the discarded cost is also SR, he uses GY a lot, so it's easy to use. It's not a must-have performance, but I think it's a good card because it's versatile and easy to handle with SR. |
▶︎ Deck | 《Hi-Speedroid Hagoita》
シエスタ
2020/07/02 10:25
Since there is no particular material specification, summoning itself is easy.
The effect of 1 is Friche, but it's hard to use casually because it's heavy due to being S, and it's easy to be influenced by the opponents and situations you can use. However, it also avoids eliminations and bounces, which is not bad considering the existence of the 2 effect. Attack→Release→Revive to revive and pursue and combo. The highlight is still 2 self-regeneration. It can be revived under easy conditions and there are no exclusion demerits. Instead, deployment is limited to wind, but with SR it doesn't matter much. It's like calling Crystal Wing every turn. I think it's an excellent S that maintains the front of the SR, improves the range of strategies and deployment power, and has a high combo. |
▶︎ Deck | 《Speedroid Hexasaucer》
シエスタ
2020/07/02 10:13
It's a card that stands out for its bad engagement.
As is often said, the P effect should be used in conjunction with the effect of GOM Gun, but honestly, what I'm doing is ugly. It's probably a scale 6 to match the name, but this is also a subtle number for an SR. From the existence of the fast, I should keep it at about 8 without weighing myself down. Its effect on the field is "Share the Pain", but due to the damage reduction effect, it tends to be half-finished whether it's defensive or offensive. Although it is an effect for self-destruction, the effect of 3 is limited to the P zone. SR is neither a self-destructing Deck, nor a Deck that aggressively P-summons, nor a Deck that self-destructs, so it just doesn't mesh well. On the other hand, if you ask me if I should give priority to other decks that have effects that are difficult to use outside of SR, I don't think so. I have the impression that it is a card that I do not understand well. |
▶︎ Deck | 《Speedroid Tri-Eyed Dice》
シエスタ
2020/07/02 9:23
The level and effects are the same as Nekuga, but it is easy to differentiate because it belongs to SR and is a tuner with different attributes and races.
In SR, Clear Wing and Chanbara have an aspect of uneasiness in the battle on the return turn, so such an effect is appreciated. Also, since Beigoma + Taketon has business trips, it can be expected to be active outside of SR. I wonder if it's a user-friendly existence. |
▶︎ Deck | 《Speedroid Red-Eyed Dice》 |
▶︎ Deck | 《Speedroid Menko》
シエスタ
2020/07/02 9:10
With the advent of Link, which is less defensive than the similar Fader, the reliability of its defensive performance has fallen slightly, but it can put the opponent's monsters to sleep once it's decided, so the counterattack performance itself is high.
In addition to the effects, wind and level 4 machines are blessed as materials. I think it is necessary to make use of the status side more than the effect. |
▶︎ Deck | 《Speedroid Razorang》
シエスタ
2020/07/02 9:02
As a lower grade, it has a weakening effect on high hit points, but if you use Normal Summon, you will get summoning sickness, and if you activate the effect, you will become a defender, so leave it to others.
As already said, SR itself is a deck that adds S monsters to ace, so he is not a deck that fights at the lower ranks, and due to the above-mentioned disadvantages, he is unlikely to be a breakthrough in the Special Summon meta. Since you can also target your own field, you may want to combo with Clear Wing. Impression that combo dependence is strong and habit is strong. |
▶︎ Deck | 《Panzer Dragon》
シエスタ
2020/07/02 8:52
The material designation is loose, but the stats are low and the effect can't be said to match the weight of the removal of passive conditions and regular fusion.
As is often said, it is mainly used as a material personnel from "Instant Fusion". There are several other machine fusions that are compatible with 《Instant Fusion》, but light and machines are blessed with status as materials. Due to the laxity of the material specification, it can not be used as a super fusion agent, and if you have a lot of resurrection cards, you will have the opportunity to use it as a bonus effect. Practicality is likely to depend on the degree of regulation of "Instant Fusion", but I think it's an excellent material. |
▶︎ Deck | 《Speedroid Ohajikid》
シエスタ
2020/07/01 14:57
In SR, there are other yo-yos that can be lifted up, and compared to that, you can revive all tuners. It can be lifted from the opponent's GY, but since it is an S whose level is important, it becomes more dependent on the opponent, and this is unlikely to be an advantage.
The point of immediately connecting to S summoning also feels like it doesn't work with a small turn. With a yo-yo, it's easy to catch a bay sesame and take it further. Even if it is used for general purpose, it is subtle that the deployment destination is limited to Kaze S. There are few people who can turn the situation upside down. Kai Drake can't be put out at present. In the current situation, the impression that the habit wins. That said, it's not bad that it's easy to connect with a single card, and depending on the future card pool, I think it's possible that the rating will go up. |
Update Information - NEW -
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