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Yu-Gi-Oh! Card Rating List Showing 1,501 to 1,515 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Energy Bravery》
シエスタ
2020/07/25 8:43
I wouldn't say the effect itself is bad, but considering Dual's deployment power, it's hard to create a situation where it can be used effectively.
Moreover, the destruction resistance itself has become unreliable due to inflation, and naturally it is not possible to give resistance to itself, which is not a Dual, and the stats are subtle. The difficulty of handling is conspicuous, and there are many other easy-to-use defense methods. |
▶︎ Deck | 《Mist Valley Thunderbird》
シエスタ
2020/07/17 10:21
If bounced, you can expand your hand again, and it can be regarded as having resistance to bounce.
However, at this stage, it will be destroyed in battle, and the opponent will also try to remove it by other means, so you will be aiming for a combo with self-bounce. As already said, it has been decided that it can be activated even if it is bounced from the trap zone, so the access method will increase when used in combination with the Union Carrier. It's highly dependent on combos, but I wonder if it's worth using it in conjunction with Kyojindori. |
▶︎ Deck | 《Mist Valley Windmaster》
シエスタ
2020/07/17 10:06
No matter how good Mist Valley is at bouncing, this condition is tough, and the opponent has the option to throw it away, so if you don't do it well, you may be taken advantage of.
As a tuner, there are currently no EX monsters that require a Mist Valley tuner, and I have to say that he is a strict existence. |
▶︎ Deck | 《Mist Condor》
シエスタ
2020/07/17 9:58
A birdman whose target is limited as it is often said. RBI is also a little unreliable compared to over there.
Although Birdman is the limit, there is also Harpie Dancer that can return all wind. Since Mist Valley itself is still under development, the impression is that it is currently difficult to handle. |
▶︎ Deck | 《Treasure Map》
シエスタ
2020/07/17 9:49
You can't expect anything from your opponent, so you'll have to use self-bounce.
However, even though the combo reliance is high, it's hard to connect to the add by exchanging cards. Self-bounce isn't even a deck that rotates at high speed in the first place. Falcon doesn't have an activation, so it can't be a trigger. Since there is no turn limit, it seems that there is no future. I think it's a card that stands out for its habits. |
▶︎ Deck | 《Elemental HERO Steam Healer》
シエスタ
2020/07/17 9:09
As for material designation, it is a HERO with a huge amount of support, so it will be easy to summon.
Although it is an important effect, it is regrettable that the essential combat power is lacking to request battle destruction. It's not difficult to assist from Honesty's existence, but it's not worth it with his LP gain to spend such a cost. Not worth running properly. As already said, 《Instant Fusion》correspondence is Uri. Water, level 5 warrior and materials are medium. However, Sailor Man also exists in a similar existence, and there is a stat that does not fall into the abyss with direct attack ability that is useful in the final phase. Overall, it's bad here too. However, I rarely see abyss anymore, and honestly, if you don't want to make use of the effect, you can choose whatever you like. |
▶︎ Deck | 《Ojamuscle》
シエスタ
2020/07/16 17:24
First of all, the King itself is heavy, so it takes time to activate, and the consumption is too intense.
Although there is a risk of removal, if it is under country, it will be 3000 by changing offense and defense. It's not that I don't have the romance of further strengthening under that country, but in any case, I think there are many other ways to strengthen and secure high RBI that are easier to handle. |
▶︎ Deck | 《Ojama Knight》
シエスタ
2020/07/16 17:08
His Ojama fusion used by teens.
It has the same effect as King, but in two places the effect is small and the stats are unreliable at 2500. On the other hand, the material specification is a little loose, and 《Instant Fusion》correspondence and handling are greatly superior. 《Instant Fusion》As a member of the staff, he is Ojama and can be used as an emperor material, and his great strength is that he can be revived as it is with that effect. Overall, I think it's a card with a wider range of activities than King. |
▶︎ Deck | 《Ojama King》
シエスタ
2020/07/16 16:51
His Ojama, the material, is magic and has a lot of support. However, the fusion of three requests is a little heavy.
The effect is a monster zone blockade, and it tends to depend on the opponent whether it works or not. It's an era where there are many decks that can be deployed in large numbers, so it's easy to affect it, but he doesn't have many decks, and this card itself doesn't have resistance. After the 10th term, an EX zone was added, making it even more difficult to completely lock. In country, you can turn into an attacker and revive, so it will be easier to influence, so I definitely want to use it together. I think it's a card suitable for experts because it's performance for specialized construction. |
▶︎ Deck | 《Armed Changer》
シエスタ
2020/07/16 16:37
I can't take this kind of time and effort to collect one. Even if you consider the difference such as Equip Spell, it would be impossible to take precedence over 《Monster Reincarnation》.
|
▶︎ Deck | 《Ojamagic》
シエスタ
2020/07/16 16:22
If you succeed in activating it, you can search for 3 types of his Ojama, and you can make a huge amount of hand add. Also, there are no restrictions on activating the same name.
However, his Ojama itself is poor vanilla. It is desirable to use this card in conjunction with other cards to activate and utilize it from there. Basically, it will be deployed in large quantities in red. Also, you must search for 3 types, so if at least one of them doesn't remain in the deck, you can't search. Combo dependency, deck space securing is tough and accident prone, so the habit is strong. However, in Ojama, it is also a key to securing costs and deployment. I wonder if it's worth trying. |
▶︎ Deck | 《Superheavy Samurai Steam Train King》
シエスタ
2020/07/15 14:27
For some reason, the super heavy train that appeared in Beach Flag. The impression that it symbolizes the late Gongen of small fish and a good stray. I can also nod the immovable bottom of the Strak vote.
Level 12, double bound, and a heavy S monster that requires 3 bodies. It's heavy and has a very high stat. However, the effect is that it has a removal effect, but it is not an effect that can be used casually by requesting a hand even though it is already heavy. The burn effect also doesn't mesh with super heavy in terms of cost. It can be viewed as being able to be used in conjunction with Magic/Trap, but in the first place, it's not something that can be used casually... If anything, it should be used as a meta, focusing on the fact that it can also exclude the opponent's magic, Trap. I wonder if I can't help but say that it's subtle for its weight. |
▶︎ Deck | 《Dragunity Glow》
シエスタ
2020/07/15 10:28
A card that can not only search but also collect high-level drag that was out of reach in the valley.
The search target is small, but it has everything you need, such as Mistil for expansion and Gram for counterattack. As for the GY effect, since Phalanx and Couse can self-deploy, you will mainly be deploying cards equipped with Reva and Gram. All of the search target drags require release and his GY cost, so if the initial move is crushed, there are fragile points, and it doesn't feel like it's all-purpose. I think it's an excellent card, but you might want to think a little more about whether or not to fully play it. |
▶︎ Deck | 《Dragunity Arma Gram》
シエスタ
2020/07/15 9:54
With just the GY cost, you can not only expand your hand but also self-regenerate, and as for Dragon, he is easy to come up with due to the abundance of GY fertilization methods.
Just like Drag, Dragon is a deck where his GY resource is important, and it's heavy with two requests. I'm curious about the difference between races when I'm centered on birds and beasts. The level is too high for an S material. However, as already said, it can be used as a rank 10 material, and it is relatively easy to develop drags and dragons at level 10. Regarding the effect, it is suitable for breaking through the battle because the RBI is high due to the negation of the activation. If there is an equipment card, weakening is also possible. The effect of 3 makes it easy to weaken this card by itself, but since the activation is the main 2, the problem is that the timing doesn't match. Equipping 3 goes to GY once and equips it, so it is difficult to become a meta for activating GY. Impression that bad points of meshing are conspicuous here and there. That said, it's not at all difficult to handle, and if you want to expand the range of development, I think it's one of the options. |
▶︎ Deck | 《Dragunity Knight - Areadbhair》
シエスタ
2020/07/15 9:08
The times have changed, and unlike the original Strak, not only the phalanx but also the EX drag was recorded, so I was relieved. Although it is said that the origin is too harsh.
Same level as Ascalon and specified material. Now, with the existence of Kuse, it shouldn't be difficult to summon. Compared to Ascalon, this is a stronger monster effect meta during the opponent's turn. He will be asked for a GY add in a drag that emphasizes GY add, but at the time of normal summoning this card, the cost of about one time will not be a problem. Similar to Dark Magician of Chaos, it's plain but excellent at banishing cards destroyed in battle. With his high RBI, he activates GY and is easy to block. The effect when destroyed is not good with this kind of effect and condition, so it's like a bonus. I think it's a card that can play an active role as a new trump card. |
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