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Yu-Gi-Oh! Card Rating List Showing 166,936 to 166,950 of 168,890
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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《Fortress Warrior》 |
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《Strong Wind Dragon》![]() 2010/08/20 9:30 ![]()
A powerful dragon that combines his ATK increase and penetration with release materials, which is refreshing even for power idiots to come this far.
With his ATK, which can aim for over 3000 if Dragon is released, it becomes a non-standard monster with penetration. It's a little difficult to aim for a summon with a release agent, but it still has 2400 penetration. Unstable, but ATK alone is still quite a power card. It also has the effect of not being destroyed in battle by opponents with the same ATK, but it only happens when some cards are used. |
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《A Major Upset》![]() 2010/08/20 9:22 ![]()
A Normal Trap that has the effect of bouncing all of the opponent's superlative monsters by releasing a monster of level 2 or lower.
Basically, it's a Friche bounce card with a convenient escape device, but there is a possibility that this card will be more effective against opponents such as Blue-Eyed who are level 7 or higher one after another. However, in addition to having to prepare low-level monsters, even if the opponent uses his deck heavily, it will probably be used from the side. Since the opponent is a little too limited, the situation where it can be used is too limited. |
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《At One With the Sword》![]() 2010/08/20 9:21 ![]()
An equipment-type Normal Trap exclusively for X-Saber that raises ATK and even draws when destroyed in battle.
The ATK rise is large, and the draw effect is good. It's a pretty good card for combat tricks. However, the activation conditions are painful. It's not a small number of situations, but there is a possibility that the X-Saber's deployment power is high, so if you don't aim for it, the situation may not be resolved. Even so, X-Saber is a powerful support card if you are aiming for beatdowns, as his low class ATK is relatively high. |
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《Iron Core Luster》![]() 2010/08/20 9:19 ![]()
Koa'ki Meiru's 《Dark Bribe》can be used by showing the steel core.
A very good counter if you can play such that you always have Steel Core in your hand. This card looks like a card that depends on playing sense rather than card power. 《Iron Core of Koa'ki Meiru》itself is a good target for searching if you use a transfer unit or Vajra Core. There should be a lot of things you hold early for Urnite. The two choices are Recris, which can wipe out prone cards, and his ability to deal with spells that come out of the hand unexpectedly. The big advantage here is that you can compare it to spell cards that are used from your hand. |
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《Core Reinforcement》![]() 2010/08/20 9:18 ![]()
A resurrection trap card that resurrects Koa'ki Meiru, but will pay a heavy price if destroyed during the end phase.
Since it is a dedicated Living Dead that appeared in the age of liberty restrictions, please understand the necessity now that the libido is unlimited... The risk of destruction is so great that the need to prioritize this card now with unlimited libido has become much less. Self-destruction can be prevented as much as you want in play, but please refrain from exploding even if you receive the effect of Friche. 《Urgent Synthesis》became even easier to use thanks to the transfer unit. |
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《Depth Amulet》![]() 2010/08/20 9:16 ![]()
Continuous Trap that seals the opponent's attack by discarding your hand.
If you use it normally, it's undeniably a waste to stop an attack with just one card in your hand. It is used to make full use of Dark World and Fabled, and to aim for handslessness in Infernity. But even so, as a means of discarding cards, it's too passive because it's through the opponent's attack declaration, and the time limit is also unpleasant. If there were no restrictions, I could have thrown them away as needed to prevent them, but... Even if I discard my hand, I still want to accomplish something else with it. |
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《Slip of Fortune》![]() 2010/08/20 9:15 ![]()
A chicken-like card that negates the opponent's attack and runs away from your own card. As an attack reaction trap, the return is thin and difficult to handle.
If I had to say it, it would be Lighty's trigger, but 《Interdimensional Matter Transporter》has a high stronghold. As it can be used on the opponent's turn, it will certainly be the 4th card or later, but... It would be different if there were more cards that showed their power when they left the field, but even so, the attack response would be raised for the rest of my life. |
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《Imperial Custom》![]() 2010/08/20 9:13 ![]()
A Continuous Trap card that protects a Continuous Trap card. You can expect him to play an active role in his Deck, which is centered on Continuous Trap. Continuous Trap It may be a savior for rock decks that use a lot, such a card.
Since it has little influence on the field by itself, overloading it can cause accidents, but... Also, all Trap monsters gain Beerze class full destruction resistance, so it's a must in any Trap monster Deck. It will be quite annoying. |
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《Fairy Wind》![]() 2010/08/20 9:11 ![]()
The wind that blows away all face-up cards.
Compared to Dust Tornado, which is a trap card and a master of Spell Trap destruction, instead of breaking the end dust use and suspicious backside, I'm happy with the intensity of total destruction and a weak burn effect. Perfect for enemies that use a lot of permanent cards. For those who use it a lot if possible. Since such opponents are limited, is it for the side deck? I want to focus on something like Brotherhood of the Fire Fist. Of course, he can also strongly counter Pendulum, so it's a good idea to prepare against Pendulum, but is Typhoon, which can be used from your hand, better for that purpose? Since it's a total destruction, it would be interesting to use it to split your own cards. |
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《Skill Successor》![]() 2010/08/20 9:09 ![]()
It's a normal trap that raises ATK by 400 on the field, but it's a trap from GY that can also be used as a trap that raises ATK by 800 from GY! ? An ambitious work that made it a reality.
Being able to use it twice is kind of ecological and a great deal. This is the advantage that neither contraction nor rush has. However, does it bother you that your influence in the field is lacking? Since the range of increase when GY is activated is large, it would be fun to use him on the premise that he will drop to GY from the beginning. In that case he wants to use it in a deck rich in GY manure means. The neck is a successor with almost the same idea, such as breakthrough skills and "Skill Prisoner", with stronger effects. |
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《Fossil Dig》![]() 2010/08/20 9:05 ![]()
Reinforcement cards that are ready to transform whenever a powerful Dinosaur comes out may be about to take flight.
Reinforcement cards can't be weak no matter what. The range is wide even at the race level, such as being able to call up to advanced monsters. It had the performance of a class that was allowed because it was a Dinosaur. Oviraptors and other dangerous creatures have increased in such dinosaurs, and inevitably, this card has become especially sought after as a means of providing a stable supply of Oviraptors. A card that shines more even if dinosaurs move to a new direction. As long as the dinosaurs are rampant, this regulation is inevitable. Rather, I ended up with semi-restrictions. |
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《Ancient Leaf》![]() 2010/08/20 9:04 ![]()
A vase of greed with a 2000 LP cost and a 9000 point activation condition.
He has a good LP recovery gimmick, so he can't be used unless it's a deck, and it's likely to rot at the end, so it's a pretty well-balanced card for this type of card. It's a card suitable for rotating his deck with LP recovery gimmick, but even so, it can't be used so much if you're outnumbered. Aroma, the first LP control deck that comes to mind, is incompatible with his LP cost of Humid Winds and the second half of Dried Winds, and I feel like I can't use it. It might be a vessel that ends with Cure Burn...? In addition, during the revision of the rules, there was a false rumor that he might reach LP 12,000, and the price soared. What was actually done was a major revision that made even that hazy... |
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《Archfiend Zombie-Skull》![]() 2010/08/20 9:02 ![]()
A level 6 Synchro Monster that adds resistance to effect destruction to all undead on your field. However, the need for two materials other than Tuner kept the evaluation of this card flying low.
Specify 《Plaguespreader Zombie》, but it is difficult to put out anyway. Powerful undead cards are concentrated at level 4. However, the appearance of 《Pain Painter》, which treats all monsters as Level 2, makes it much easier to cast, and the effect of the demon sword Shiranui also creates a means of ignoring the strict restrictions of Synchro materials. However, if you can get it out, the effect itself is very good, but recently there are many cards that slip through destruction resistance. ATK itself can't be relied on that much, so it's difficult to see if it's worth the trouble. |
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《Rekindling》![]() 2010/08/20 9:01 ![]()
The strongest power card with the greatest advantage of FIRE, which allows him to unrestrictedly expand his FIRE with 200 defensive power from his GY.
Because of this card, 200 defense is a human right for him in FIRE, and whether it is or not will make a world of difference. Not only his Flamvell, which has a 200 DEF theme, but also Jurrac, Laval, Fire King, and Hazy Flame have plenty of 200 DEF, so you can go on a business trip. He's the biggest trump card for Flamvell and Laval, so if you're going to build one, you should collect 3 and put him in your deck. It's an exceptional mass-deployment card that revolutionized FIRE, so there's no doubt that he will continue to exert a hot influence on FIRE in the future. |
(11,130/11,260 pages) 166,936 - 166,950
Update Information - NEW -
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