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"The Wicked Avatar" Rating Score by C/ゾンマス蒼血重点

The Wicked Avatar ▶︎ Deck 《The Wicked Avatar》
japan C/ゾンマス蒼血重点
2023/06/05 15:50
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The three evil gods that form a pair with the Sangenjin, the leading one, with a figure similar to The Winged Dragon of Ra - Sphere Mode, and an effect that blocks the activation of his Spell Trap with redesigned resistance, and the maximum ATK +100 on the field. has a permanent effect that gives
According to God's principle, 3 bodies are required to be released, but the power of the effect that can completely block Spell Trap is as shown by the already banned "Cold Wave" and "Number 16: Shock Master". If you can do something about Tribute and Search, you can say that the potential is the best among the gods. For movement he relies heavily on Spell Trap, and if a landing passes through his Deck it's nearly a win or loss.
As for the permanent effect, after all other offense and defense changes have been processed, there is a ruling (commonly known as the "evil god's ruling") that this card's permanent effect will be recalculated at the very end. Although it is a special ruling, the content is easy to understand, and even if the opponent strengthens or weakens with "Honest" etc., it will enter the battle with ATK that surpasses the opponent again by recalculation, so it is easy to understand the attack and defense. It is also a privileged ruling that it becomes impossible to break through the avatar in battle with variable effects. Only the same "The Wicked Dreadroot" has this privilege (the effect processing of the side that was issued later is applied later, and this is more likely to have the effect of complicating the ruling due to the evil god's ruling)... There is 《Mirror Wall》as authority! (Because it is applied even later than Evil God, it is the only combat trick that can return the attacking avatar.)
Although it has high performance, it has some drawbacks.
・It is a weak point that was exposed in the original battle against Kaiba, but it is not possible to step over wall monsters whose defense power is higher than his ATK. 《Superheavy Samurai Big Benkei》is the worst opponent, and if you get hit with defensive power that cannot be copied, it will break through the battle from the front.
・ There are many scenes where only 100 battles damage can be given. His ally's ATK is also subject to copying, so I want to take advantage of the fact that I can add damage to it when attacking directly, or be able to destroy it in battle.
・There is no resistance to monster effects, and it will be easily removed without assistance. Spell Trap Suppression effect can also be chained to activate 《Infinite Impermanence》, and it will be a huge 0/0 vanilla like 《Hieratic Seal of the Sun Dragon Overlord》.
In addition, when fighting with 《The Winged Dragon of Ra》, if you put it out later, it will be 100 LP and you will be able to deal 100 damage from his increased ATK, so a reverse lethal will be decided beautifully, but if you put it out later, it will be 1000 LP. will be removed with the payment of
In this way, Spell Trap's containment is a priority, and the offensive and defensive effects are excellent in the aftermath. Assistance is also required for the point that the hole for the monster effect is not filled. Whether it's a touch-like adoption or a dedicated construction, I'd like to carefully plan how to handle this sharp sphere before operating it.
URL https://en.yugioh-list.com/reviews/view/174610

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