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HOME > Yu-Gi-Oh! Deck List > WATERDeck List > Acid transfer (Moray type) & (Car D type) Deck and Deck Instructions

"Acid transfer (Moray type) & (Car D type)" Deck 2013

WATER Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"WATER" / Lock, Burn
Key Card
Number 30: Acid Golem of Destruction
Deck commentary

Playing

This time it's acid transfer. I think this deck is famous because it's been a long time since it started being used. Does this fit into the Deck genre? It's a field like that, but when I tried to make it other than that, it was deep, so I thought about the composition.
As you know, the movement is Xyz summoning Bahamut Shark, teleporting the 0 material Acid Golem produced by the effect, gifting it to the opponent with a box etc., and unilaterally imposing a disadvantage.
I can get a level 4 x 3 rank 4 from the first turn than I thought at the beginning, and I think I made it so that it spins well, so if you don't mind, I'd appreciate it if you could give it a try. .
I will mainly explain the composition with [ Moray of Greed ], but I will also put the shape centered on Car D at the customization point, so please try turning whichever you think is easier to use.

Strength

: Tips for Spinning the Deck
・Unlike Black Corn, Bahamut Shark's effect doesn't say "the turn in which this effect was activated", it just prevents you from attacking after the effect is activated. can be activated. So, if there are two or more monsters on the opponent's field and you can't narrow down the target of the transition, destroy one with Bahamut Shark before activating the effect (or Xyz if you're winning in RBI). It is possible to make it easier to activate transfer by attacking with the previous two bodies and reducing the target as much as possible.
・Let's try to destroy the set monsters and summoned monsters in battle so that only Ashigo remains on the opponent's field as much as possible. Recently, there are many decks containing monsters that require two Tributes, such as level 8, so considering that Ashigo will be processed in the form of Tribute, try not to match the Tribute factors as much as possible. I want to destroy monsters.
・When giving Asago to the other party, if you have both Transfer and Box in your hand, use Transfer first. If you leave the box in your hand, you can use the box effect to turn the monsters your opponent puts out after you give the ashigo into ashigo, so you can line up two ashigo on the opponent's field. (Even if you want to give another one, if you activate Transfer while Ashigo is in the opponent's field, you will end up exchanging Ashigo and Ashigo.
However, 4000 burns is certainly strong, but since it means having two monsters on the opponent's field, it can easily be dealt with by Tribute. So it's good to aim aggressively, but there is also a tactic of giving the second one when the opponent's LP is exactly 4000, and not giving them time to Tribute.
・When you endure the attack of the opponent's monster with the effect of "Mother Grizzly", the final target to recruit is Arial if you have room, and if you want to deploy it on the next turn, it is not in his deck, but " Let's make it Revival Jam. If Arial is sent to her GY, it can be used immediately when a beast comes to hand, and "Revival Jam" can be fielded in our standby phase with LP as a cost after it is destroyed in battle. so come back to
・When activating Moray, try to leave one per Ariel and Grizzly if you can. With Ariel, even if he doesn't have a WATER monster among the three cards he draws after that, he can always set two monsters on the return turn, and by setting Grizzly, We can connect places. Of course, if you have a lot of other monsters in your hand, it's better not to destroy your hand so that you can line up two monsters on the field in one turn, but if you only have enough to return other than Arial and Grizzly, you can still draw Transfer or Cyclone. It's better to raise the probability, so let's return the other monsters. The priority to keep is Aerial > Grizzly > Bubbleman. (Because Bubbleman still has the possibility that he can Special Summon.
・Although you don't have to be conscious of it with this deck, if it's an Xyz material such as Aerial, Blinkin, Beast, etc., try to remove it first. If you already have other Arials and Beasts in GY and can activate the next Beast effect, you don't have to remove Ariel as a priority, but Beasts are cards you want to salvage, so if possible drop them into GY. I want to. For the same reason, Blinkins are also subject to salvage, so keep this in mind if you plan to include salvage.
・Don't carelessly summon monsters until you've successfully gifted Ashigo to your opponent, and then don't have a card that can break if your opponent sets his Spell Trap. If the torrent burial etc. is lying down, all the ashigo will be destroyed. It's a good idea to hide Recruiter's Grizzly, who can do his Special Summon during the damage step, where you can't activate Ariel and Torrent Funeral on your turn.
・When giving a ashigo, he should give an attack position ashigo. The reason is explained below.
Here is the explanation of the card.
Gishki Beast》. It is a monster that can be easily linked to Rank 4 by being able to search from Arials and catching the Arials from her GY. Since this card can also be caught by himself, it may be a good idea for him to always keep it in GY, including salvage.
Gishki Ariel》. I can search for the Beast, and I can bring it to the first half with a high level of casual defense. If you come with a hand such as Grizzly, set it aggressively and aim for two Xyz. If you have Bubbleman in your hand when this card is set, he will be able to Special Summon before searching for the Beast, making it easier to aim for Rank 4 of Level 4x3.
Mother Grizzly》can Special Summon all his WATER in his Deck. Even if you use it as a wall, you can use it as a special summon to protect his deck in large numbers. It works particularly well with 《Creature Swap》, and if you destroy this card with the opponent's monster that you took by playing this card in Attack Position, it will recruit monsters to your side, so continue with Special Summoned monsters. Hitting them guarantees battles damage. It's a pretty good card that doesn't get caught in the abyss and only in battle, so I'm using 3 copies.
Tin Goldfish》. It's a card like a cornerstone if you want to deploy it on the first turn. If there is no other WATER monster that can be Special Summoned other than this card, he will defend until WATER comes. (Well, personally, I think it's better to keep him in his hand until the WATER monster comes, but since he's weak against Veiler, I wonder if there's a way to use it like that;
Only two bubble men are included. At first, I put Revival Jam in this slot, but if I put this card that creates a one-turn delay that is only resistant to combat, there is still a possibility that this card is his Special Summon from my hand. I thought it would be more stable, so I put it in. In fact, by adding this card, it became easier to get a level 4 x 3 rank 4.
Moray of Greed》. This Deck must be able to successfully summon Bahamut to transfer Ashigo anyway, so it is necessary to be able to immediately bring the card that breaks the back into the hand, and needless to say, transfer, box and key card. is necessary, so I put 3 copies in order to increase quickness by using it together with Kyouken. (If he comes with 《Instant Fusion》in his hand, he is promised one WATER monster, so he can activate it without any worries.
The Magic Box of Death, 《Creature Swap》, requires 3 copies. The effect of the box is targeted, so it is easy to misfire and cannot be hit against monsters that are resistant to effects that target, but you can choose the monster to replace. The transfer effect does not target, but you cannot choose which monster to replace. These two cards can be said to have good basic synergies, such as giving Recruiter as a gift and destroying the given monster (Grizzly in this Deck's case) in battle to create an ad here, so the difference between these two effects is. I think it's good to use it well and fight normally. (An effect that targets a box does not trigger if either or both of them leave the field when the effect resolves. If you no longer receive the effect, only one will be processed.
Resuscitation is often used when setting up a shock ruler after presenting Ashigo. Steal the opponent's GY level 4 etc. and connect it to level 4 x 3 rank 4.
The cards that can break the opponent's back are 1 big storm, 3 cyclones, and 3 Night Beam. Surprisingly, there were no accidents, so the more ways you can break the opponent's back, the better. I think that's why I think it's good to replace those who want to add other traps.
Pot of Duality》. We will prepare the key parts together with the moray eel. If you activate this card, you will not be able to move even if you attack second, and your opponent may realize that you have acid transition, so you may think it is difficult to use, but your opponent will be wary to some extent. I don't think there's a problem with putting it in because you can fight normally even if you don't put out monsters.
Safe Zone》. Its main role is to protect the ashigo gifted to the other party from total destruction such as black holes. This card can also be used as a land mine for a card that breaks the back to destroy your opponent's monsters. Especially for this Deck, which is prone to interference when preparing to gift Ashigo, this card that protects the summoned monster from traps and targeting effects seems to be quite versatile for this Deck. This is a card that you want to keep face down as much as possible if you have it in your hand, such as when you go first. (This card can only target monsters in the attack position on the front side, so when gifting a ashigo, try to give a ashigo that has been Special Summoned in the attack position. If you immediately change it to Defense Position, it can't be helped, so it's a good idea to hit Bahamut, which can be given to the other party even after ashigo processing.
If you add resistance to your monsters in a safe place, be careful of effects that target other than destruction when you want to chain them. This card can only protect against destruction, so even if it's chained to other bounce or banishment effects, they'll already be targeted, so they'll be dealt with without problems. So in order to stop it, you need to activate it in advance before your opponent activates the effect of those cards. (By the way, Safe Zone cannot be used to force an opponent's monster to stop attacking directly. The "opponent player" in the text refers to the opponent player as seen from the side that activated this card. Therefore, considering that the opponent's monster cannot attack the opponent, it is not possible to prevent a direct attack on the opponent's base, so even if it is activated on the opponent's monster, it will be useless in this case.
Breakthrough is included because it hits almost every deck. In the case of this Deck, I want to keep at least one monster on the opponent's field as much as possible, so I thought this card would be very compatible as it can prevent the spread of the opponent while also leaving the opponent's monsters. The effects that can be activated from GY can counter monsters such as Pleiades and Cien, and this card can deal with his Special Summons sealing by monster effects such as 《Thunder King Rai-Oh》, which is a natural enemy for this Deck.
Rare Fish》. It is a card that makes it easier to get a level 4 x 3 rank 4 from 《Instant Fusion》. The drawback is that you get caught in the abyss, but since the opponent basically stops the Xyz ahead, I think you can narrow down the target to protect at Anchi.
Ouroboros is included because it can be used for various purposes and has high responsiveness.
shock ruler. This card is a card that you want to summon as soon as possible after presenting Ashigo. If the opponent's monster that was exchanged with Ashigo by Transfer is Level 4, you can summon Ruler in the same turn. You can prevent your opponent from using his spells or traps to deal with assholes, so you should be able to decide the game before you run out of materials. (You don't have to say it, but if you declare a monster because you're afraid of being processed by a monster effect, Ashigo's burn effect won't activate, so be careful.
Since it works well with Anchi, I think that this card will be very useful in the first half of the battle.
Bahamut Shark》. It casually has a high hit point of 2600, so even if you don't use the effect, you can use it as a hit point in this Deck in the same way as Gem-Knight Pearl.
Hope is a catastrophic entity. Hope it's that safe. You can also use it by standing together to protect Bahamut, which still has the possibility of being given as a gift, in battle.
Dire Wolf is basically a card that uses itself to bring destruction to the entire field, so I included it. If you have 《Instant Fusion》in your hand, you can use Grizzly from Blinking to Xyz this card and use Grizzly instead of yourself as material for destruction effects. (This can be done with an Aerial from the Beast by leaving the Beast.
I think Mae Stroke is the card with the most responsiveness among the level 4x2 rank 4 cards. It is also good to use this card to thoroughly defend yourself after presenting Ashigo, but if you have enough room to get a lot of Rank 4 in your hand early in the game, even if Bahamut is prevented by putting this card up first. can be connected, and by activating a box etc. after turning it face down with an effect, you can more reliably give a ashigo to your opponent.
Gunman has the highest RBI in his deck, and the 800 burn is easy to use as a finisher, so I put one in it.
Acid Golem. If you play this card and prevent transfer or box, you will be affected by the disadvantage, so try to play it when the opponent does not have a spell trap as much as possible.
Nightmare shark. By playing this card with the remaining Bahamut materials even after Asigo is processed, you can fight normally with beats. Unlike Revise, you can attack directly even if you don't have materials, so I think it's worth including just one copy of this card.

Weakness

A Deck that makes heavy use of Tribute in releases such as Hijiri, Monarch, etc. Valer.
I don't really recommend the first weak point, but you can cover it by inserting 《Mask of Restrict》.
Wailer is already pretty tough, so if Bahamut, etc. that I put out is negated, I can only say to do my best to protect it in a safe place; I don't recommend it because it makes fighting difficult, but it might be a good idea to put these on the side.

Customize

《Moray of Greed》》is only included to increase the probability of being able to deploy on the first turn, so in the second half, when you run out of WATER monsters in your hand, it just becomes a useless card. If you want to have a composition that can fight stably even in the second half, I think it would be good to replace Moray's frame with Car D or Salvage. It's just a factor to avoid being too late, so I think you can change it to your liking. (However, if you plan to include Car D, I think it would be better to replace the trap with a reconciliation or 《Threatening Roar》that can prevent one-shot kills.
There are times when the opponent is wary of summoning monsters in a match, so if you want to actively send Ashigo to some extent, you can put One Chan Burikin, Kuroba, which can revive Bubbles, or 《Ojama Trio》on the side. I think you should.
With this Deck, you may be able to add another Level 4 x 3 Rank 4 as well as fight normally.
You can change the breakthrough frame to Naraku or Shinsen, which can clearly interfere with your opponent. I think that Naraku can be used normally because his Deck that can deal with it will increase.
I think it's also good to think about when you fail to transfer the ashigo and you become the side to receive the disadvantage, and adopt an escape device etc. as a follow-up measure from the main.
Safe Zone》and 《Night Beam》are interrelated, so it is good to have 《Night Beam》2 and 《Safe Zone》3.
The reason why I didn't include reconciliation and roar this time is because I thought it would be boring to put in a similar trap, but since reconciliation is not a good card, roar is a card that is not very useful after the Asago gift, so it can be dealt with. Rather than thinking about what to do after it's gone, I decided not to adopt it because I thought I'd consider a form that would avoid being processed as much as possible, such as Safe Zone.
Salvage is certainly strong as it can transform into one or two Xyz Monsters with this single card, but even in the first half, if there are only monsters that can summon one basic Bahamut Shark, most of Bahamut's I don't often use the effect twice and I have one material left, so I don't often have more than 2 WATER monsters in GY. So, considering that you can't activate it and it can rot in your hand, the worst thing about this Deck is that monsters don't come at the beginning, so if you put it in, it's better to adopt a configuration that includes Car D. think.
~Car D-axis acid transition~
Replace the following cards from the current state of his Deck.
: out
moray eel 3
Night Beam》1
breakthrough 3
Anchi 2

:in

Car D2
Salvage 1
Reconciliation 3
abyss 2
torrent burial 1

Naraku and Torrent Funeral are traps that can clearly interfere with the opponent, and they are cards that can be fought normally even if there is no teleportation, and like reconciliation, they also play a role in preventing one-shot kills, so it is easier to fight if you include them. think. (However, I think that Torrent Funeral is a card that becomes difficult to use if you draw it after transferring Ashigo, so you can replace this card with a general-purpose trap such as Breakthrough or Escape Device.

Peace is put in to prevent one-shot kills against this field, which is empty when drawing with Car D, but depending on how you feel, some people think that Safe Zone is more versatile. I think, so I'll leave it up to the individual to balance harmony and peace in this frame. (Personally, I think that there are fewer decks that will set up a one-shot kill on the return turn, so I think it's easier to use a cheap place than a reconciliation that takes the trouble to be wary of that. So here are three I personally recommend that both pieces be cheap.

Even if you put salvage, it's one piece. It's good to put two pieces, but if you wear it in the first half, it will be a really unnecessary child. I think it's good because even one card is enough to come to your hand.

Car D is two pieces. If you have three copies, you don't have to include 《Instant Fusion》, so in this Deck, you only need to draw teleportation, so I think three is just too much. (Conversely, a tragic event of pulling Car D with Car D may occur;
Impressions of making it I thought that the person who came up with this idea was really amazing;I hope the day will come when I can fight with this deck even in a serious environment...I'm hoping now. .

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2013/08/07 20:07
Main Deck (16 Types・40)
monster (5 Types・14)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardGishki Beast WATER 4 Beast 1500 / 1300 ¥28
2 List of decks using this cardElemental HERO Bubbleman WATER 4 Warrior 0800 / 1200 ¥30
3 List of decks using this cardTin Goldfish WATER 4 Machine 0800 / 2000 ¥30
3 List of decks using this cardMother Grizzly WATER 4 Beast-Warrior 1400 / 1000 ¥20
3 List of decks using this cardGishki Ariel WATER 4 Spellcaster 1000 / 1800 ¥100
spell (9 Types・21)
1 List of decks using this cardMonster Reborn - - - - ¥49
2 List of decks using this cardPot of Duality - - - - ¥110
3 List of decks using this cardMystic Box - - - - ¥10
3 List of decks using this cardCreature Swap - - - - ¥10
3 List of decks using this cardNight Beam - - - - ¥5
1 List of decks using this cardHeavy Storm - - - - ¥110
3 List of decks using this cardMoray of Greed - - - - ¥40
2 List of decks using this cardInstant Fusion - - - - ¥28
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (2 Types・5)
3 List of decks using this cardBreakthrough Skill - - - - ¥40
2 List of decks using this cardSafe Zone - - - - ¥10
Extra Deck (10 Types・15)
2 List of decks using this cardRare Fish WATER 4 Fish 1500 / 1200 ¥40
1 List of decks using this cardGagaga Cowboy EARTH 4 Warrior 1500 / 2400 ¥35
1 List of decks using this cardEvilswarm Ouroboros DARK 4 Dragon 2750 / 1950 ¥60
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥160
1 List of decks using this cardMaestroke the Symphony Djinn DARK 4 Fiend 1800 / 2300 ¥10
1 List of decks using this cardDiamond Dire Wolf EARTH 4 Beast 2000 / 1200 ¥19
1 List of decks using this cardNumber 39: Utopia LIGHT 4 Warrior 2500 / 2000 ¥25
3 List of decks using this cardBahamut Shark WATER 4 Sea Serpent 2600 / 2100 ¥15
3 List of decks using this cardNumber 30: Acid Golem of Destruction WATER 3 Rock 3000 / 3000 ¥50
1 List of decks using this cardNumber 47: Nightmare Shark WATER 3 Sea Serpent 2000 / 2000 ¥130
Main deck minimum construction amount ¥2108


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