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HOME > Yu-Gi-Oh! Deck List > MachineDeck List > Trap type union (ABC) 8/28 re-addition Deck and Deck Instructions

"Trap type union (ABC) 8/28 re-addition" Deck 2016

Machine Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Machine" / Beatdown
Key Card
ABC-Dragon Buster
Deck commentary

Playing

It is [ABC].
Originally, Machine was my favorite race, so I was planning to team up with him.
Personally, I focused on the high power of Chimeratech Rampage Dragon, and he was going to mix Cyber in, but I felt it was unexpectedly subtle, so in the end, it was built like this.
mainstream construction
・《Transmodify》→《Galaxy Soldier》Suppress with Infinity
・Increase access to the hangar by playing Ancient Fairy Dragon in sync with Cockadoodledoo and adopting Chicken Game
However, this construction aims to compensate for accidents and slowness with traps instead of making such flashy movements.
Also, 《Transmodify》, 《Cockadoodledoo》, Ancient Fairy and 《Chicken Game》are expensive.

Strength

1. 9 unions
All 3 types of dragon buster fusion material unions are 3 pieces each.
These are pretty inconsistent in the bare hands, and I wanted to reduce them in the sense that you can't even reach Rank 4 without Gadgets and Photon Slashers.
In fact, even in the game, it often floats as a summoning right in your hand.
However, if even one of them disappears due to Greed, you will not be able to play Dragon Buster (this means that you will lose as close as possible), and you will not be able to cast 《Ties of the Brethren》.
Considering such a part, I think that 3 pieces each is enough at present.
Buster Drake naturally has an excellent search effect, but it is also strong because it can take care of system downs and 《Swords of Concealing Light》with Spell resistance.
After sideboarding, Assault Core has 1900 RBI that is effective against meta-monsters such as Koa'ki Meiru Draco and DD Checker.
Crash Wyvern has strengths such as aiming for fusion in return by putting parts from your hand into play, and if it remains in play, you can add level 4 to trap with rank 4, and activate the hangar on the opponent's turn.
2. Photon Thrasher, Gadget
Photon Slasher's superiority over his Gadget is in its resistance to proliferating G's and whether it can surpass a unicorn by itself.
Also, when crossing crystal wings, Gadget can't be used, but Photosla can't stop lightning with crystals.
Also cheaper than Gadget (appropriate)
On the other hand, Gadget has the advantage that it can be played regardless of the board, as it can be brought as an attacking hand from Gear Gigant X.
Gold Gadget is strong with 1700 RBIs and can compete with DD Checkers.
3. Hand trigger
It's strong when drawn with Tsukuyomi, but weak when discarded with Tsukuyomi.
4. Hangar
Power in power.
Strong.
Or rather, without this he often feels that Deck is weak.
Bulk up with terrafo and stack 6 sheets.
However, Terafo is slow and sometimes subtle if you put a magic seal on it.
5.Spells
The reason why I have 2 copies of Greed is because I felt that he is a deck that is harder to beat than DD.
My compatriots are strong if they hit first, but they are weak if they hit second.
The reason I used Cosmic Cyclone and Cyclone is that Cosmic can hit the opponent harder in many situations, but Cyclone can rarely be used first (breaks Crash Wyvern), and 2:1 against 《Vanity's Emptiness》. There is also the possibility that it can be replaced.
→ I ended up removing Cosmic.
(postscript)
Siblings often don't use it unless it's precedent.
Basically, I think it would be better to equip Crash Wyvern with the other two.
If Crash Wyvern loses in battle, both the Assault Core and Buster Drake will come off instead, so by retrieving the Buster Drake from GY while bringing the next Crash Wyvern from the Deck, you can keep your LP and turn the Deck around.
Even if Crash Wyvern on the field is destroyed, you can still play the second card from your hand, and since you also have Buster Drake, it's easy to get back to rank 4.
Defense Position's Crash Wyvern is good against a Unicorn alone if equipped with an Assault Core.
6.Trap
I put in a strong card.
I put Dust Force in the hope that it will turn over from the second half, but if there are other good cards, I won't.
→I removed Dust Force, but there is a possibility that Dust Force is better than 《Vanity's Emptiness》, so I may change it again.
7. Extras
I've never used 3 Dragon Busters, but I don't want to lose because I don't have a 3rd, so I use a fixed frame.
In this construction, the others are rank 4, so there are few monsters with higher priority than Dragon Buster.
Dire Wolves are often played back from the Dragon Buster Separation in the End Phase and used to peel off face down.
Tsukuyomi uses a lot more than the Hangar + Photon Slasher or Gadget pattern.
In particular, this build is stronger than other builds because it can draw traps.
It can also be used as food for dire wolves.
Gear Gigant X can also pick up the cycle leader after sideboarding, but it is often used to secure an offensive player from collecting Gadgets.
(postscript)
About the Outer Entity set.
Basically, Niarra who used the fusion material discards the material and uses other cards of his GY as the material.
If you hit a rabbit here, you can't hit Dragon Buster that turn, and if you can't hit it, you can stack Azathoth and trigger it.
Also, if there is a monster in my girlfriend's GY, it's Hangar + Gadget or Photon Slasher and Azatoth + Dragon Buster.
Even so, I noticed that there are quite a few backfires, so I'm thinking about quitting.
I think I'll probably stop when the veiler increases.
In the opponent's end phase, separate the Dragon Buster, equip the Buster Drake on either side, then gear Gigant X, search for Assault Core with Buster Drake, collect Gold Gadget with Gear Gigant X, summon Gold Gadget Assault Core Special Summon, etc. when you move
2300+1700+1900=5900
Why add a Dragon Buster next to it (if GY has an extra Assault Core or Crash Wyvern), you can get 8000.
It's easier if Tsukuyomi remains.
(postscript)
In the above pattern, at the end he plays Crab King (or Gagaga Samurai) with Gadget and Assault Core, and if you use the effect, even if you don't have extra Assault Core, Dragon Buster will line up next to you.
If you have a Hangar, Gadget, Assault Core (Buster Drake), and Trap Trap, if you search for the one that does not have Assault Core and Buster Drake in the Hangar, you can play 《Ghost Ogre & Snow Rabbit》in either the Hangar or Gadget. Dragon Buster.
Including these situations, it's best not to waste Unions in your Deck just because you have 3 of them.
Even more so if you build 2 of each union.
This is because if two of the same name fall in GY, they may become food for the cycle leader, making it difficult to recruit Dragon Busters.
(postscript)
One thing that all of the top decks this season have in common is the ability to perform very strong early deployments with some degree of stability.
His deck, ABC, takes the initiative and plays Tsukuyomi, so I think the triggers should be kept to a minimum (2-4 cards) in the main stage.
What I'm looking for in my main hand trigger is the element of "I can play against all or most of his decks".
The hand triggers that can be seen including the main side this season are D.D. Of these, I think Crow, Masu G, and Usagi are the ones with the highest versatility (this season).
The three priorities for each Deck are the following perceptions.
[Union] Rabbit > Crow > Increased G
[DD] Rabbit > Increased G = Crow
[Metalfoes] Increased G=Rabbit>Crow
[Synchro Dark] Increased G=Crow > Rabbit
[Darklord] Crow > Increased G > Rabbit
~~~
[Blue-Eyed] Crow = Increased G > Rabbit
[HERO] Increased G > Rabbit > Crow
[Frog] Increased G > Crow > Rabbit
[Metal Yang Zing] Increased G > Rabbit > Crow
It's pretty scattered.
However, as to how effective each of them is, Union and DD are quite effective against rabbits that touch cards such as Hangar and Gate of Hell, which can gain a permanent advantage, while Crow against Darklord and Increased G against Metalfoes. I think that it is about "the best among these three types".
So, I decided to start with two copies of Usagi, which is strong against Union and DD, and can also hit Metal, and two extra G cards, which can be played against almost all decks, but I'm not sure if it's clearly strong.
Crow is a side.
If you go with 5 triggers, I think I'll add 1 Crow.
Again, this is the main story from the Union perspective.
Also, I wrote "Rabbit > Crow > Increased G" in Union, but this is a card that does not allow Usagi and Crow to form a Dragon Buster. Because it will be done.
As long as this attack depends on the summoning right, whether or not to allow the establishment of the Dragon Buster will divide the game.
I'm thinking about Zuppa after the sideboard because there are strong metas such as system downs.
(postscript)
about advantages and disadvantages.
It's quite late, but I'm going to write it little by little.
I haven't tried it that much, so I could be wrong.
Please let me know.
The inclusion of Trap obscures a clear disadvantage, but it's a non-issue.
vs [DD]
I think it's best to hit Synchro or Xyz, but Dragon Buster basically hits Lamia.
Aside from Moon Flower Dragon Black Rose, Clear Wing Synchro Dragon is also a monster that is quite difficult to overcome, and if you separate it poorly, you will be hit by Crimson Blader and lose.
Other than Lamia, Abyss Ragnarok is a pretty bad card, but it's better than Clear Wing, so I'm conscious of banning Lamia anyway.
After that, there is a card that splits the hangar from the main by the battle maiden, and if it matches the activation of the hangar card, you can not even search.
Overall, it gives a tough impression, and if you play the multiplying G, it will almost stop.
Considering the possibility of being triggered or orthorossed, if you can still kill it, or if it's +1 add, you don't have to stop.
On a slightly different topic, the order of attacking directly with Tsukuyomi + Dragon Buster can also be considered a backfire.
Even if Orthros appears at the end of the damage test, you can remove it with a Dragon Buster, but if you throw Ghost Ogre & Snow Rabbit here, you will lose the Dragon Buster.
in short,
(1) Win if two attacks (1800+3000) pass
→ Attack from Dragon Buster. If Orthros appears, remove it with Dragon Buster. Even if the rabbit hits here, Tsukuyomi wins.
(2) Opponent has more than 4800 LP
→Tsukuyomi cannot exceed 1800 of Orthros, so I attack from Tsukuyomi.
However, depending on the opponent's GY situation and the number of cards in his hand, there is an option not to attack Orthros (in that case, attack from the Dragon Buster).
That's what it feels like.
This is after sideboarding.
In the case of the first player, I will keep it, but if it is not 8 axes, I may reduce it.
Basically, the magic seal only delays, so if you turn it on the first move, even if this is subtle, you can cheat one chance.
I'll leave the 8th axis because he has a lot of spell draws, but if my main magic seal is revealed, the opponent may trade in, so it's up to the opponent.
vs [Metalfoes]
Amorphage Nortes is insurmountable.
When you see the note, insert Honest and 《Dimensional Barrier》from the side.
Ghost Ogre & Snow Rabbit》is difficult to hit, and it is often weak even if it hits the scale.
On the other hand, only the Fusion Monster played by Devil Franken can be used strongly.
Crystal Wing that comes out of Ultimaya is ugly after all, so if Oboro Kage no Goufu tries to get tokens out, I think it's fine to play Usagi.
The absorption effect of Full Metal Four Zexal Kaest has a ruling that it can be removed even if Arkaest is not present at the time of resolution, so Usagi's response here is also subtle.
Intuitively, I feel like it's easy to throw a rabbit at the P effect of metal after Pendulum Summon.
There is also an easy win to block magic, but if you don't have a hangar here, you can strangle yourself, and if you're on the draw, you'll set a fusion and pass the turn to be cared for.
To solve the magic seal on the metal side, you need to play Psychic or he needs to play Synchro Monster (rarely Break Sword), and for the latter you can hit Trap or Dragon Buster there.
However, Metaphys Horus and Black Rose Dragon are effects when synchro summoning is successful, so Dragon Buster strikes before synchro summoning.
Versus [ABC] (Mirror)
The one who can move wins.
After the second game, he thinks it would be good to use Gadgets to field Gear Gigant X and pick up the Cycle Leader, and the number of Gadgets may determine the outcome.
Gear Gigant X can also collect the cycle leader from his GY, so even if you put it in the side, one copy is enough, and in the environment where the current meta is dispersed, only one copy can function as a meta. its big.
Also, after sideboarding, 《Chaos Hunter》is effective on the draw.
Throwing it to Tsukuyomi's landing does not allow the Dragon Buster to stand up, and since it has 2500 RBI, Tsukuyomi in his Defense Position can also be destroyed in battle.
On the other hand, for those who can throw 《Chaos Hunter》, Book of the Moon is useful as an answer to this.

Weakness

System down and 《Mirror of the Ice Barrier》hits directly and dies
Since the Dragon Buster cannot be separated during your turn, you will die even if Ghost Ogre & Snow Rabbit is thrown by the effect.
Crystal wings and unicorns are hard to beat.

Customize

This build is also recommended for those who like Trap beats.
If you have greedy greedy and compatriots, I think you can gather quite cheaply.
If you have any questions or comments, please let me know in the comments section.
I will do my best to reply as soon as possible.
I'll add this when I have free time (I'll mention it in the title), so if you like it, I'd be happy if you could come and see it sometimes~
Added 7/1
It's too early to post a post... (stunned)
Made Dust Force and Cosmic Cyclone a scrambled union.
If it's a trap type like this build, if it can be fused once, it will be a Harpie care, and of course it will be a soul charge that can also be a system down or a care for DD Crow.
I'll keep you posted on how I play.
Added 7/5
Added 《Ties of the Brethren》.
Added 7/6
Added extra Outer Entity set.
Added on 7/28
Added advantages and disadvantages.
8/10 postscript
Added advantages and disadvantages.
Added on 8/22
I wrote a little about playing in the strengths and combos column.
I changed the construction.
[OUT]
Ties of the Brethren》×2
Cyclone x 1
Scramble Union x 2
Vanity's Emptiness》×1
Anti-Spell Fragrance》×1
[IN]
1 Gold Gadget
Reinforcement x 1
Twin Twisters》×2
Book of the Moon x2
Dimensional Barrier》×1
I messed around a lot.
The main thing I was conscious of with this change was the "backward turning".
You can't miss the power of the Dragon Buster that you can actually use this Deck, as well as the ability to perform Trap beats with Bujintei Tsukuyomi.
In other words, if Tsukuyomi + Dragon Buster is decided on the first move, it is almost impossible to lose.
If you have at least one favorite Trap behind you, you can win even if you discard 3 cards with the Tsukuyomi effect.
Conversely, when thinking about the second move, I thought that the most important thing was how to return the monsters that the opponent had played.
His Photon Slasher comes into play here.
Photon Slasher, as I've written before, single-handedly can answer Majespecter Unicorn, and can lead to Hope the Lightning, one of the best rank 4 answers, without building a chain block.
With this in mind when choosing Spell/Trap, I eliminated all 《Ties of the Brethren》s on the first move and reduced 《Anti-Spell Fragrance》s by one.
Instead, it uses the recently released Book of the Moon, which Darklord plays, Vanity's Fiend, Archlord Kristya, and other monsters that block his Special Summon from the draw.
I don't think it's absolutely necessary to increase the amount of gold gadgets because he's greedy and he likes to fly both gadgets.
Gadget's strength is that he is the first player in the ABC Mirror 2nd match, and he can move to pick up the cycle leader from Gear Gigant X.
The Scramble Union stopped due to the popularity of 《Ghost Reaper & Winter Cherries》.
Dimensional Barrier》is a very strong card, but it is basically a card that is played on the first move.
It's the same with 《Vanity's Emptiness》, but I think it's a card that only makes Dragon Buster possible.
Also, Extra Deck has made the Disobedient Cook the Diamond Crab King.
Since Darklord will demand answers with higher stats, we focused on the ability to prepare RBIs in addition to Lightning.
Dark Rebellion is also a monster that can also prepare RBI, but in the case of 2 kills, Diamond Wolf + Dragon Buster + Crab King is 8000 (although with this move the rabbit can not be cared for), add it to the strength / combo column. As I said, it's attractive to be able to make hit points without depending on the opponent's field, such as Gear Gigant X + Club King + Dragon Buster.
Added on 8/24
Added advantages and disadvantages.
Added on 8/28
Added hand trigger selection.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon MaxxC ( Total 27 decks )
Posted date : 2016/07/01 00:39
Main Deck (19 Types・40)
monster (8 Types・19)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardC-Crush Wyvern LIGHT 4 Machine 1200 / 2000 ¥30
1 List of decks using this cardSilver Gadget LIGHT 4 Machine 1500 / 1000 ¥50
2 List of decks using this cardGold Gadget LIGHT 4 Machine 1700 / 0800 ¥30
3 List of decks using this cardPhoton Thrasher LIGHT 4 Warrior 2100 / 0000 ¥10
3 List of decks using this cardA-Assault Core LIGHT 4 Machine 1900 / 0200 ¥15
3 List of decks using this cardB-Buster Drake LIGHT 4 Machine 1500 / 1800 ¥30
2 List of decks using this cardGhost Ogre & Snow Rabbit LIGHT 3 Psychic 0000 / 1800 ¥50
2 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥190
spell (6 Types・13)
1 List of decks using this cardReinforcement of the Army - - - - ¥19
2 List of decks using this cardPot of Desires - - - - ¥40
3 List of decks using this cardTerraforming - - - - ¥15
2 List of decks using this cardBook of Moon - - - - ¥15
2 List of decks using this cardTwin Twisters - - - - ¥50
3 List of decks using this cardUnion Hangar - - - - ¥20
trap (5 Types・8)
1 List of decks using this cardDimensional Barrier - - - - ¥30
2 List of decks using this cardAnti-Spell Fragrance - - - - ¥80
1 List of decks using this cardSolemn Judgment - - - - ¥50
1 List of decks using this cardSolemn Warning - - - - ¥40
3 List of decks using this cardSolemn Strike - - - - ¥30
Extra Deck (13 Types・15)
3 List of decks using this cardABC-Dragon Buster LIGHT 8 Machine 3000 / 2800 ¥15
1 List of decks using this cardOuter Entity Azathot DARK 5 Fiend 2400 / 0000 ¥50
1 List of decks using this cardNumber S39: Utopia the Lightning LIGHT 5 Warrior 2500 / 2000 ¥180
1 List of decks using this cardOuter Entity Nyarla EARTH 4 Fiend 0000 / 2600 ¥50
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardNumber 39: Utopia LIGHT 4 Warrior 2500 / 2000 ¥25
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
1 List of decks using this cardBujintei Tsukuyomi LIGHT 4 Beast-Warrior 1800 / 2300 ¥70
1 List of decks using this cardNumber S39: Utopia Prime LIGHT 4 Warrior 2510 / 2000 ¥110
1 List of decks using this cardAbyss Dweller WATER 4 Sea Serpent 1700 / 1400 ¥15
1 List of decks using this cardGear Gigant X EARTH 4 Machine 2300 / 1500 ¥450
1 List of decks using this cardDiamond Dire Wolf EARTH 4 Beast 2000 / 1200 ¥19
1 List of decks using this cardNumber 52: Diamond Crab King EARTH 4 Rock 0000 / 3000 ¥70
Main deck minimum construction amount ¥2686


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