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HOME > Yu-Gi-Oh! Deck List > LightswornDeck List > super speed club relairo Deck and Deck Instructions

"super speed club relairo" Deck 2016

Lightsworn Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Lightsworn" / Beatdown
Key Card
Minerva, the Exalted Lightsworn
Deck commentary

Playing

It was created with the aim of stably launching Lightsworn Saint Minerva, which can be said to be the core of this deck.
There is a search for Solar Exchange, 《Charge of the Light Brigade》, and 《Goblindbergh》, which is the axis of deployment from reinforcements, so if you have these cards at the start of the duel, Minerva will stand up immediately.
If you don't have these, it's a little difficult, and when you drop two GY by applying the effect after summoning Raiden, you have to drop Ferris, Crown, and Wolf, and this is where the luck of this Deck depends. It's a point.
However, the original purpose was to build it so that it would not happen, and since all three of those cards are fully loaded in this Deck, I don't think it would be possible to have a bad start.
After that, let's drop Trick Crown and develop Rank 4 with Minerva and other effects of his Lightsworn.
Thousand Blade is the next card that is very powerful in combo with Trick Crown. If this is in her GY he can special summon from GY when he takes damage. The 1000 damage paid when special summoning with the effect of the crown can be easily special summoned, so it is possible to deploy a rank 4 monster with this alone.
With the Laval vault chain banned, Thousand Blades can no longer easily be dropped on his GY. That's why I keep Invokers in my Extra Deck.
With the current build, I have no choice but to Xyz with Luminous x2, but if I have the chance, I'd like to aim for it. If you get a combo of Crown + Blade, you can semi-permanently stand at Rank 4 every turn.
If the blade is in her GY, I think it's okay to Xyz to Dante. After all, in Lightsworn, I think it would be stronger to increase his GY in the main phase instead of the end phase, leading to further synchro summons and Xyz summons. It will be destroyed in battle immediately on the turn. Rather than exposing his low stats, I'd like to connect him to Xyz and create movements without waste.
The extra Kagutsuchi can be Xyz summoned by using Wolf and Ferris as materials. Dante has 3 copies, but this is a powerful card that can drop 5 copies. It depends on the situation, but if you can get it, let's aim for it.
Use the above combo to maintain the front line, and when his GY is sufficiently exceeded, aim for a special summon of Judgment Dragon.
The way to put it out is simple, but with Lilo's effect, he applies the effect of Eclipse Wyvern that fell on GY. Remove Judgment Dragon, then use Shirayuki's effect to remove Wyvern and collect Judgment into your hand.
At this point, he should have almost no deck left, so if possible, I would like to finish him in one turn. If your opponent has a face down card, activate it with another monster before summoning Judgment to safely use the Judgment effect. However, regarding the Judgment brought by Shirayuki's effect, the opponent knows that Judgment is in their hand, so it is necessary to keep that in mind when playing. Judgment is an important finisher in Lightsworn, so be careful with your timing.
If Eclipse Wyvern is in your hand and its effect cannot be activated, you can discard your hand by xysing Outer Entity Nyarla. One more kind of Lightsworn in GY will give judgment. But I have Lilo in my hand. Even in such a case, this is a convenient Xyz Monster that can be actively thrown into his GY to satisfy the summoning conditions of Judgment. I think there is no harm in putting it in.
Lastly, with regards to Forging Fusion, I don't think you need to say this anymore, but Lilo's effect makes him more likely to fall into GY, which leads to stronger draws. If he ends up in your hand, use Luminous to send him to GY. There is no loss in putting it in because it is compatible with Lylo.

Strength

This Deck has one-hit-kill combos.
That's the trapeze magician of Xyz Monster.
By using this monster's effect, you can give two attacks to monsters in your army other than this monster. In other words, if you put "Judgment Dragon" next to Trapeze, that's just 3000 of Judgment's attack + 2500 of Trapeze's attack, for a total of 8500 damage. You can literally put a button in one turn. Monsters that attack twice will self-destruct at the end of the Battle Phase, but it doesn't matter as long as it's settled within that turn, so I think it's the perfect combo for finishing.
Judgment and Shirayuki's combo can also unleash tremendous battles damage in the final phase of the duel. In the end, even if he uses up all the cards in GY, he can reduce the opponent's LP to 0 during the turn, so he doesn't have to think about the future. After the judgment effect is applied, GY's Shirayuki 2 body effect revives, 3000 + 1850 + 1850 = 6700. After that, if you normally summon monsters appropriately, you can easily exceed 8000. This is also a one turn kill.
No matter how difficult the situation is, I think that the fact that he has such a one-hit kill combo is his greatest strength and hope in Lightsworn. Up until now, Rylo has tended to focus on offense and tend to have weak defense, but with the appearance of Shirayuki, I think his DEF has increased significantly, so don't give up and stick with it.

Weakness

Still weak against exclusion. From the second match onwards, the Duel should start with a pile of general-use exclusion cards such as 《Macro Cosmos》and his D/D Crow. These cards are cards that can be used even if the opponent is not Lilo, so there is a high possibility that they are prepared as side cards. Due to its characteristics, Lightsworn is his deck that shows its true value only when there are cards in GY, so it will be a pretty tough fight if these are obstructed.
Even so, even if you pack too many countermeasure cards, it will interfere with the original movement of the deck, which will reduce his stability as a deck. If the combo parts are reduced, for example, in this deck, the probability that Minerva will stand up at the start will decrease, resulting in poor rotation of his deck. In that case, you may think that you should remove Lilo, but if you do that, you will be able to draw at most one card even if you use Minerva's effect. If you are in such a state, you are putting the cart before the horse.
The concept of his deck is the deployment of monsters, rotation of the deck, and speed. You have to be conscious of that point and change the side.
Eclipse Wyvern, Shirayuki, and Hattricker are candidates to overtake. These cards aren't used very often at the start, so I don't think they'll reduce your combo success rate that much.
Side card candidate
3 x Galaxy Cyclone
3 breakthrough skills
3 effect veilers
3 D/D Crows
Maxx "C"》3

Customize

Harpy feather duster, black hole, 《Monster Reborn
All of them are powerful power cards, and if you can activate them, you can easily add them. I think you can put it in. This time around, we put a lot of emphasis on speed, so in the first place Deck is his Lightsworn, so he dropped the chance to drop to GY.
Lightsworn Warrior Garoth, Lightsworn Monquayrin
All of them can be searched for reinforcements, so I don't think there's a problem with putting them in. However, since this Deck has only Magician Lyra as the card that cracks the back, I am worried about what to pull out. 《Goblindbergh》is an important card to set up Minerva, so I think it would be a good idea to remove the hat-tricker and turn it around. Recently, I feel like I don't have many monsters in the back defense, so Eirin may be a little weak, but Garos' draw effect is still attractive. It will also increase the variety of Lightsworn, so the timing of judging will be quicker. I think this point is more important than the effect of the card.
Lightsworn Judgment》+《Plaguespreader Zombie
Lightsworn is not a deck that hides basic traps. So it will be destroyed by the end cycle when you lie down. Therefore, Lightsworn Judgment's effect text (1): Return this card to the top of the Deck. can't be used, so you can't search for Judgment. Therefore, you can use the effect of Plaguespreader Zombie to return it from your hand to the Deck and safely search his GY for the Drop Judgment with the Lilo effect. However, since the concept is to defeat the opponent with a Rank 4 monster this time, I chose the Eclipse Wyvern type for the Search for Judgment. If a Synchro 6-star monster that works well with Lilo comes out, I'd like to use it. Especially this 《Lightsworn Judgment》goes very well with Minerva. It's a trap card, but it has his Lightsworn name on it, so you can draw it with Minerva. In other words, with the addition of Judgment, this alone is a +2 ad, so I think it's pretty strong.
Rise to Full Height》+PSY Frame Road Ω
This combo is also strong. Once decided, the opponent will not be able to attack itself semi-permanently unless it is disturbed. The activation condition of Rise to Full Height allows him to activate GY, so it's easy to use even if he falls into GY due to Lilo's effect. Frame Lord Ω can also be special summoned easily from Ferris and Raiden. During the opponent's main phase, activate the effect of Ω, banish Rise to Full Height from GY, activate the chain, and target Ω on the field. After that, the Ω disappears due to the effect, so the opponent cannot select an attack target. In addition, if you return Rise to Full Height to his GY that you removed during the opponent's standby phase, the rest will loop. The biggest strength is that you can dominate the field with just two cards. In the meantime, we can buy time to feed his GY. This time, we decided not to use it, considering the deployment speed of the entire Deck, etc., as we will focus on Rank 4 monsters.
Tin Goldfish
This does not become a Defense Position after being summoned, but it has the same effect as Goblindbergh. It's just that I've been able to see off the hiring in the relationship of the frame. Certainly, if you put this card in, it will be possible to create a real 6 Goblin system, so I think it will demonstrate the best stability as a start. However, if you do so, only deployment will stand first and flexibility will decrease. On the other hand, hat trickers can special summon themselves without consuming summon rights, so they should be able to handle various situations.
glow up valve
With this card, you can bring out Naturia Beast and Trishula. It helps to strengthen flexibility, but these monsters can't be put out unless the valve is entwined. 《Foolish Burial》is something I want to use in Thousand Blades and the like to set up combos, so I think it's better to carefully consider whether or not to include it in consultation with Deck slots and Extra slots. There are quite a few situations, especially in the first turn when he gets stuck on his deck with just the Naturia beast standing up. After all, Yu-Gi-Oh has a high percentage of spell cards involved at the beginning of the combo, so it will be a considerable amount of pressure for the opponent to be able to squeeze it, so if you want to increase the binding power, throw it in. I think it's good.
Insert Shirayuki full
Shirayuki is a bit overkill due to its effect when it comes to the first hand. As for Shirayuki, he is a card that I feel is strong in surprise attacks from special summons from GY, so like Judgment Dragon, it is a monster that you don't want to draw in your first hand. However, because of its versatility, it is also a convenient monster that is unlikely to rot, so I think there is no problem even if it is full here. I put 2 cards in my starting hand because of the stability, but I think it's a matter of taste.
Fill your side deck with traps
I've never tried this honestly, but is it interesting to try once? I thought, so I'm going to write it.
Side card candidate
Lightsworn Angel Cherub 3
kamikaze barrier air force 3
Sacred Barrier Mirror Force 3
Ripple Barrier Wave Force 3
Fire Force Barrier Fire Force 3
I wrote above that Lightsworn doesn't set up a basic trap, but it's a tactic to dare to take advantage of it and put the opponent in a trap hell. Against a basic Lightsworn, I'd cut all Cyclone and Feather Brooms and he'd load interference cards like D/D Crow. This means that your opponent may not be loading face-down removal cards. However, since his spell card "Twin Twisters" has appeared, I think that there are many cases where he can not be stuck depending on the deck type. Recently, there are many decks that have meaning in destroying their own cards, so there is a strong gambling element. So I don't recommend it. On this side, you can protect Lilo with a trap, so I think Angel Cherubim is also easy to use. With this, even if Shirayuki, who searches for judgment, is excluded, you can still fight with Cherubim.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon じゃっじまん ( Total 3 decks )
Posted date : 2016/06/20 17:06
Main Deck (17 Types・40)
monster (12 Types・32)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardJudgment Dragon LIGHT 8 Dragon 3000 / 2600 ¥5
3 List of decks using this cardRaiden, Hand of the Lightsworn LIGHT 4 Warrior 1700 / 1000 ¥40
3 List of decks using this cardWulf, Lightsworn Beast LIGHT 4 Beast-Warrior 2100 / 0300 ¥30
3 List of decks using this cardLyla, Lightsworn Sorceress LIGHT 4 Spellcaster 1700 / 0200 ¥18
2 List of decks using this cardFairy Tail - Snow LIGHT 4 Spellcaster 1850 / 1000 ¥30
2 List of decks using this cardEclipse Wyvern LIGHT 4 Dragon 1600 / 1000 ¥20
3 List of decks using this cardGoblindbergh EARTH 4 Warrior 1400 / 0000 ¥5
3 List of decks using this cardPerformage Hat Tricker EARTH 4 Spellcaster 1100 / 1100 ¥10
3 List of decks using this cardPerformage Trick Clown LIGHT 4 Spellcaster 1600 / 1200 ¥20
1 List of decks using this cardHeroic Challenger - Thousand Blades EARTH 4 Warrior 1300 / 1100 ¥80
3 List of decks using this cardFelis, Lightsworn Archer LIGHT 4 Beast-Warrior 1100 / 2000 ¥30
3 List of decks using this cardLumina, Lightsworn Summoner LIGHT 3 Spellcaster 1000 / 1000 ¥20
spell (5 Types・8)
2 List of decks using this cardCharge of the Light Brigade - - - - ¥25
1 List of decks using this cardMetalfoes Fusion - - - - ¥50
3 List of decks using this cardSolar Recharge - - - - ¥30
1 List of decks using this cardFoolish Burial - - - - ¥49
1 List of decks using this cardReinforcement of the Army - - - - ¥19
Extra Deck (14 Types・15)
1 List of decks using this cardScarlight Red Dragon Archfiend DARK 8 Dragon 3000 / 2500 ¥20
1 List of decks using this cardMichael, the Arch-Lightsworn LIGHT 7 Dragon 2600 / 2000 ¥70
1 List of decks using this cardOuter Entity Azathot DARK 5 Fiend 2400 / 0000 ¥70
1 List of decks using this cardNumber S39: Utopia the Lightning LIGHT 5 Warrior 2500 / 2000 ¥320
2 List of decks using this cardMinerva, the Exalted Lightsworn LIGHT 4 Fairy 2000 / 0800 ¥50
1 List of decks using this cardOuter Entity Nyarla EARTH 4 Fiend 0000 / 2600 ¥50
1 List of decks using this cardBujintei Kagutsuchi LIGHT 4 Beast-Warrior 2500 / 2000 ¥528
1 List of decks using this cardPerformage Trapeze Magician LIGHT 4 Spellcaster 2500 / 2000 ¥10
1 List of decks using this cardDark Rebellion Xyz Dragon DARK 4 Dragon 2500 / 2000 ¥49
1 List of decks using this cardNumber 39: Utopia LIGHT 4 Warrior 2500 / 2000 ¥20
1 List of decks using this cardAbyss Dweller WATER 4 Sea Serpent 1700 / 1400 ¥60
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardDante, Traveler of the Burning Abyss LIGHT 3 Warrior 1000 / 2500 ¥30
1 List of decks using this cardM-X-Saber Invoker EARTH 3 Warrior 1600 / 0500 ¥400
Main deck minimum construction amount ¥2714


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